Fleet Command CC
06-05-09, 02:54 PM
Before we start backup the db folder in Fleet Command main directory, also you will need the Fleet Command DB editor to try this, you can get it from the Fleet Command downloads.
http://www.subsim.com/radioroom/down...o=file&id=1142
Extract the Fleet Command DB editor to the Desktop then left click the FCDBEdit.exe and then click run.
Use the drop down menu to get the location of the db files.
For example.
Local Disk C:\Program Files\Jane's Combat Simulations\fleet command\Graphics
OR
Local Disk (C) \Program Files\Steam\steamapps\common\fleet command\database\object.odb
OR
Local Disk C:\Program Files\Sonalysts Combat Simulations\fleet command\database\object.odb
Next Left double click on objects.odb
Next Left click View,
Next Left click Objects...
Now a window will pop-up called Object Records.
Note:
If you would like to make it easy to use the Fleet Command DB editor, extract the FCDBEdit.exe to one of the above locations, depending on whichever version of FC you have got
Look down the left hand side of the Object Records window you will see a lot of numbers and names.
For example,
0001. 53 cm Torpedo
0002. 65 cm Torpedo
0003. A 244 Torpedo
Go down the records and till you come to 0252:Sea Dart and double click on it. I'm only using the Sea Dart has a example.
Then right click on the Sea Dart, and then click Copy Record.
Now go down to the bottom of the records, and you will see a new Sea Dart, and double click on it.
Change the Sea Dart Name: to Sea Dart Test and also the Display Name: Sea Dart Test, then click Save Record.
Now your new record will be below the original Sea Dart.
You will notice that there is some red writing on the Object Record window, saying Object Lacks a required 3D Object.
Click the main Fleet Command DB editor window.
Next Left click View,
Next Left click 3D Objects...
Now a screen will pop-up called 3D Object Records.
For example,
0001. 53 cm Torpedo
0002. 65 cm Torpedo
0003. A 244 Torpedo
Go down the records and till you come to 0247:Sea Dart and double click on it.
Then right click on the Sea Dart, and then click Copy Record.
Now go down to the bottom of the records, and you will see a new Sea Dart, and double click on it.
Change the Sea Dart Name: to Sea Dart Test, then click Save Record and close that window.
Go back to the Object Records window.
Change the Max Speed: to 4001.
Change the Armour/Damage value: to 250
The above two changes are just for fun. :rock::yeah::rock::yeah:
Where it say Mission Priorities:
Change the SUW: to 1 this will allow the new missile to target ships.
Then click the Object-Type Specific Fields tab.
Change the the Aircraft/Weapons Only Range: to 100000
Then click the Weapon Only Fields tab, change the Probability of correct detonation: from 70 to 100.
Check the boxes where it say.
Requires Targets Lock Before Firing.
Provided with Target Snapshot Before Launch.
Missile Type (Missiles Only) check SSM.
Possible targets check Surf this will make the missile attack surface ships.
Next click Save Record.
Now you will need to add this new missile to a ship. I'm using the Type 42 as example.
Click the main Fleet Command DB editor window.
Next Left click View,
Next Left click Launcher...
Now a screen will pop-up called Launcher Records.
Look down the left hand side of the Launcher Records window you will see a lot of numbers and names.
For example,
0001:
0002: LA SSN Mid-tubes P
0003: LA SSN Mid-tubes S
0004: LA SSNI Mid-tubes P
Go down the records and till you come to 0193:Type 42 Sea Dart and double click on it.
Where it say Ammo Type 1: change the missile to Sea Dart Test, you also could change the amount of (No. Rounds) too.
Next click Save Record.
Next click the X at the top on the right hand side of the screen and again on the Fleet Command Database Editor screen then click yes to save.
**Disclaimer** -- Electronic Arts Jane’s Combat Simulations, and Sonalysts, Inc. are not supporting any modifications made by the end users. This is at your own risk. Please do not call or email their customer support for help with these files. These model's, files, programs & info are in no way connected to, or affiliated with the Developers of Fleet Command Sonalysts, Inc, its employees, representatives, consortium's, or other persons or companies associated with it. Therefore the creators of these model's, files, programs & info will take no responsibility for harm that it might do to your game or computer by trying them.
It as not harmed my game or computer but use these items at your own RISK OK.
Sorry for putting the above, if you need help doing this PM and I will get it working for you.
Thank You for reading. :salute:
http://www.subsim.com/radioroom/down...o=file&id=1142
Extract the Fleet Command DB editor to the Desktop then left click the FCDBEdit.exe and then click run.
Use the drop down menu to get the location of the db files.
For example.
Local Disk C:\Program Files\Jane's Combat Simulations\fleet command\Graphics
OR
Local Disk (C) \Program Files\Steam\steamapps\common\fleet command\database\object.odb
OR
Local Disk C:\Program Files\Sonalysts Combat Simulations\fleet command\database\object.odb
Next Left double click on objects.odb
Next Left click View,
Next Left click Objects...
Now a window will pop-up called Object Records.
Note:
If you would like to make it easy to use the Fleet Command DB editor, extract the FCDBEdit.exe to one of the above locations, depending on whichever version of FC you have got
Look down the left hand side of the Object Records window you will see a lot of numbers and names.
For example,
0001. 53 cm Torpedo
0002. 65 cm Torpedo
0003. A 244 Torpedo
Go down the records and till you come to 0252:Sea Dart and double click on it. I'm only using the Sea Dart has a example.
Then right click on the Sea Dart, and then click Copy Record.
Now go down to the bottom of the records, and you will see a new Sea Dart, and double click on it.
Change the Sea Dart Name: to Sea Dart Test and also the Display Name: Sea Dart Test, then click Save Record.
Now your new record will be below the original Sea Dart.
You will notice that there is some red writing on the Object Record window, saying Object Lacks a required 3D Object.
Click the main Fleet Command DB editor window.
Next Left click View,
Next Left click 3D Objects...
Now a screen will pop-up called 3D Object Records.
For example,
0001. 53 cm Torpedo
0002. 65 cm Torpedo
0003. A 244 Torpedo
Go down the records and till you come to 0247:Sea Dart and double click on it.
Then right click on the Sea Dart, and then click Copy Record.
Now go down to the bottom of the records, and you will see a new Sea Dart, and double click on it.
Change the Sea Dart Name: to Sea Dart Test, then click Save Record and close that window.
Go back to the Object Records window.
Change the Max Speed: to 4001.
Change the Armour/Damage value: to 250
The above two changes are just for fun. :rock::yeah::rock::yeah:
Where it say Mission Priorities:
Change the SUW: to 1 this will allow the new missile to target ships.
Then click the Object-Type Specific Fields tab.
Change the the Aircraft/Weapons Only Range: to 100000
Then click the Weapon Only Fields tab, change the Probability of correct detonation: from 70 to 100.
Check the boxes where it say.
Requires Targets Lock Before Firing.
Provided with Target Snapshot Before Launch.
Missile Type (Missiles Only) check SSM.
Possible targets check Surf this will make the missile attack surface ships.
Next click Save Record.
Now you will need to add this new missile to a ship. I'm using the Type 42 as example.
Click the main Fleet Command DB editor window.
Next Left click View,
Next Left click Launcher...
Now a screen will pop-up called Launcher Records.
Look down the left hand side of the Launcher Records window you will see a lot of numbers and names.
For example,
0001:
0002: LA SSN Mid-tubes P
0003: LA SSN Mid-tubes S
0004: LA SSNI Mid-tubes P
Go down the records and till you come to 0193:Type 42 Sea Dart and double click on it.
Where it say Ammo Type 1: change the missile to Sea Dart Test, you also could change the amount of (No. Rounds) too.
Next click Save Record.
Next click the X at the top on the right hand side of the screen and again on the Fleet Command Database Editor screen then click yes to save.
**Disclaimer** -- Electronic Arts Jane’s Combat Simulations, and Sonalysts, Inc. are not supporting any modifications made by the end users. This is at your own risk. Please do not call or email their customer support for help with these files. These model's, files, programs & info are in no way connected to, or affiliated with the Developers of Fleet Command Sonalysts, Inc, its employees, representatives, consortium's, or other persons or companies associated with it. Therefore the creators of these model's, files, programs & info will take no responsibility for harm that it might do to your game or computer by trying them.
It as not harmed my game or computer but use these items at your own RISK OK.
Sorry for putting the above, if you need help doing this PM and I will get it working for you.
Thank You for reading. :salute: