Rubini
05-09-09, 04:58 PM
OK. After GWX team permissions, see below the links and last comments.
Unofficial Rocket fix for GWX3.0
Mod by Rubini - may 2009
==================================================
This was an unreleased mod made in march/2008 by me after an interchange of ideas with Sergbuto, the Rockets mod original author. Sergbuto made also a lot of great enchancements for SH3, much before S3D, etc. Kudos to him!
=================================================
Credits;
Sergbuto of course!
GWX team
skwasjer and his terrific S3D.
=================================================
Problems that put me on the quest for this mod...
- GWX have the Long Range mod which is good for some things but not for others (IMHO). The planes machine guns/cannons and rockets were one of the problematic side effects. They frequently fired far away(before) from the target; a big effort was made to fix the problem, but a total solution was never achieved . Notice that the problem is not noticiable in some situations, for example all rockets system works quite well when the target are just stopped, but this is an exception situation in game. Then this is where this mod comes...
So, what this mod does?
1. adjust the rocket attack behaviour: now you have effective rockets attacks - the planes will really deliver their rockets in an attack run pattern over you almost all the time /events in the first or sometimes on the second pass, a very eye candy and dangerous situation in game now!
2. Raise the rockets damage area, armour penetration and blast.
3. Now Swordfish have rockets late war (as in RL). Also Martlet and Mosquitos, which havenīt rockets in GWX even that the manual refers to them. Plus the Liberator and the Beaufighter, which are already ok on GWX.
4. One british carrier class now have Swordfish plane all the war as in RL (the other one is shared with USA, so not Swordfish on him).
5. The above planes have more persistent attacks and will also fire much more their machine guns and cannons at the correct distance from the target. Also their armour and HP are raised a bit (they are shoot down too easily)
6. The Mosquito TseTse 57mm cannon have now again the correct 57 mmm shell, as in the original Sergs mod, which is much more powerful than the 20mm one that is in GWX now.
7. Corrected a doubled IDs/Nodes present on GWX3.0 library files related to guns and rockets.
8. Introduced a Probabilty on the RWR system effectivity. So, not more possible to drink a cup of coffe before dive...Be prepared to face RWR inconstant lecture, as in RL.
9. Adjusted the AA fire distance on Sim.cfg from 3500 to 2500m, without mess with any sensors on the GWX files.
How to install?
JSGME compatible.
Some last comments...
- For first this mod donīt modify anything on your game way style. All the changes are only related to the rockets/planes aim and persistence of attacks
- No sensors modification in any way.
- Work the same on both 8 or 16km environments.
- This mod was developed and tested with a clean and fresh GWX 3.0 installation. So take care about incompability with others mods.
- An optional folder with Sensors.dat for 16km users. The one that comes with the mod is more fitted for 8km environments but will work for both too.
Have fun!
Rubini.
Download:
MediaFire (http://www.mediafire.com/file/uvmwnzzzyzz/Unofficial_rockets_fix_GWX3.0.7z)
Rapishare (http://rapidshare.com/files/231215301/Unofficial_rockets_fix_GWX3.0.7z)
(sorry I yet donīt uploaded to subsim)
Unofficial Rocket fix for GWX3.0
Mod by Rubini - may 2009
==================================================
This was an unreleased mod made in march/2008 by me after an interchange of ideas with Sergbuto, the Rockets mod original author. Sergbuto made also a lot of great enchancements for SH3, much before S3D, etc. Kudos to him!
=================================================
Credits;
Sergbuto of course!
GWX team
skwasjer and his terrific S3D.
=================================================
Problems that put me on the quest for this mod...
- GWX have the Long Range mod which is good for some things but not for others (IMHO). The planes machine guns/cannons and rockets were one of the problematic side effects. They frequently fired far away(before) from the target; a big effort was made to fix the problem, but a total solution was never achieved . Notice that the problem is not noticiable in some situations, for example all rockets system works quite well when the target are just stopped, but this is an exception situation in game. Then this is where this mod comes...
So, what this mod does?
1. adjust the rocket attack behaviour: now you have effective rockets attacks - the planes will really deliver their rockets in an attack run pattern over you almost all the time /events in the first or sometimes on the second pass, a very eye candy and dangerous situation in game now!
2. Raise the rockets damage area, armour penetration and blast.
3. Now Swordfish have rockets late war (as in RL). Also Martlet and Mosquitos, which havenīt rockets in GWX even that the manual refers to them. Plus the Liberator and the Beaufighter, which are already ok on GWX.
4. One british carrier class now have Swordfish plane all the war as in RL (the other one is shared with USA, so not Swordfish on him).
5. The above planes have more persistent attacks and will also fire much more their machine guns and cannons at the correct distance from the target. Also their armour and HP are raised a bit (they are shoot down too easily)
6. The Mosquito TseTse 57mm cannon have now again the correct 57 mmm shell, as in the original Sergs mod, which is much more powerful than the 20mm one that is in GWX now.
7. Corrected a doubled IDs/Nodes present on GWX3.0 library files related to guns and rockets.
8. Introduced a Probabilty on the RWR system effectivity. So, not more possible to drink a cup of coffe before dive...Be prepared to face RWR inconstant lecture, as in RL.
9. Adjusted the AA fire distance on Sim.cfg from 3500 to 2500m, without mess with any sensors on the GWX files.
How to install?
JSGME compatible.
Some last comments...
- For first this mod donīt modify anything on your game way style. All the changes are only related to the rockets/planes aim and persistence of attacks
- No sensors modification in any way.
- Work the same on both 8 or 16km environments.
- This mod was developed and tested with a clean and fresh GWX 3.0 installation. So take care about incompability with others mods.
- An optional folder with Sensors.dat for 16km users. The one that comes with the mod is more fitted for 8km environments but will work for both too.
Have fun!
Rubini.
Download:
MediaFire (http://www.mediafire.com/file/uvmwnzzzyzz/Unofficial_rockets_fix_GWX3.0.7z)
Rapishare (http://rapidshare.com/files/231215301/Unofficial_rockets_fix_GWX3.0.7z)
(sorry I yet donīt uploaded to subsim)