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makman94
05-08-09, 02:37 PM
does anybody knows if there is a way to activate the pattern angle dial (for FaT torpedoes)??
and : is there a way to make the second gyroangle fully fuctional and not only for 90green or 90red as it is now??
and last: same question for the leg dial
any help will be very appreciated
i am talking about these dials:
http://i545.photobucket.com/albums/hh372/makman94/FaTdials.jpg

cemtufekci
05-08-09, 03:02 PM
It is not related to your question but what is the mod for that colored map tools? I am talking about your screenshot.
Thanks for the answer.

makman94
05-08-09, 03:22 PM
It is not related to your question but what is the mod for that colored map tools? I am talking about your screenshot.

search for Phoenix1957's mods

von Zelda
05-08-09, 05:48 PM
I'll try a brief explanation that I believe is correct.

The pattern angle was not used for the FaT. I think you'll see this available for the LuT torpedo when it becomes available.

The 2nd gyro - the FaT had only a port 90-degree turn and a starboard 90-degree turn. Again, I believe the LuT will have varying degrees of turn.

Regarding the leg - the FaT had only 2 choices here; 800 meter leg or a 1600 meter leg. Again, the LuT may have a variable degree of length for the leg.

I have used FaT torpedoes in the game but have never gone as far to use a LuT. But, I have read that the LuT was an improved version of the FaT. So it stands to reason that it has more variables to set.

makman94
05-08-09, 06:05 PM
I'll try a brief explanation that I believe is correct.

The pattern angle was not used for the FaT. I think you'll see this available for the LuT torpedo when it becomes available.

The 2nd gyro - the FaT had only a port 90-degree turn and a starboard 90-degree turn. Again, I believe the LuT will have varying degrees of turn.

Regarding the leg - the FaT had only 2 choices here; 800 meter leg or a 1600 meter leg. Again, the LuT may have a variable degree of length for the leg.

I have used FaT torpedoes in the game but have never gone as far to use a LuT. But, I have read that the LuT was an improved version of the FaT. So it stands to reason that it has more variables to set.

good point von Zelda ! i didn't even think that with LuT maybe are fully fuctional.
i will have a look at this!
thank you

edit: you was right von Zelda.they are fully fuctional with LuT ! sh3...endless

Pablo
05-08-09, 10:39 PM
Hi!

There is a section in the GWX manual that addresses the settings for FAT and LuT torpedoes.

Pablo

makman94
05-09-09, 03:47 AM
Hi!

There is a section in the GWX manual that addresses the settings for FAT and LuT torpedoes.

Pablo

yes Pablo, it sorted out ,

thank you