View Full Version : searching for community units mod
lakeskipper
04-29-09, 11:04 AM
hello great community
can someone give me a link finding the very good COMMUNTIY UNITS mod?
i would appreciate it very much
i searched and searched and searched...............................:nope:
Jimbuna
04-29-09, 11:15 AM
http://files.filefront.com/Community+units7z/;12177333;/fileinfo.html
lakeskipper
04-29-09, 11:18 AM
:salute:
Jimbuna
04-29-09, 11:28 AM
Yer welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
PhantomLord
04-29-09, 11:33 AM
Don´t know what´s wrong but every FF-link i click here is dead. Is it me? Is it my computer? Aliens? :06:
Cleared browser cache, cookies etc. etc., no effect.
Direct links to are not working, FF mainpage is also inacessible...
Jimbuna
04-29-09, 11:35 AM
Don´t know what´s wrong but every FF-link i click here is dead. Is it me? Is it my computer? Aliens? :06:
Cleared browser cache, cookies etc. etc., no effect.
Direct links to are not working, FF mainpage is also inacessible...
Just checked.....the access is intermittent, they must be doing some work on the servers. Give it an hour or so.
PhantomLord
04-29-09, 11:41 AM
Thanks... so i hitted the downtime exactly the last 3 days :D
I´ll try again later
Jimbuna
04-29-09, 12:33 PM
Here is a Megaupload link for you both if your still experiencing difficulties:
http://www.megaupload.com/?d=7YJM5Q66
lakeskipper
04-29-09, 02:36 PM
downloading with second link jimmie i :salute: you again
the community units mod is a fantastic mod
oh yes almost forgot to ask how far is the Q ships mod?:yep:
Jimbuna
04-29-09, 04:08 PM
downloading with second link jimmie i :salute: you again
the community units mod is a fantastic mod
oh yes almost forgot to ask how far is the Q ships mod?:yep:
Q Ship mod:
http://files.filefront.com/Q+Ship+mod+GWX307z/;13494151;/fileinfo.html
FF is back up http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
PhantomLord
04-29-09, 05:26 PM
FF is still inacessible...
Jimbuna: Thanks for the alternative upload :yeah:
im retesting the mod and can say i find some errors 20 of 40 ships done and at least with 5 of them won't load the game, it depends what year you start also :shifty: so alot of work
Jimbuna
04-30-09, 03:27 AM
FF is still inacessible...
Jimbuna: Thanks for the alternative upload :yeah:
Welcome matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Jimbuna
04-30-09, 03:36 AM
im retesting the mod and can say i find some errors 20 of 40 ships done and at least with 5 of them won't load the game, it depends what year you start also :shifty: so alot of work
That's interesting to know because I used it in GWX2.1 without any problems and couldn't get it to work with GWX3.0.
I've not had the time to look into why, so if you can update us on your findings that would be great http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
ill do , but first i was thinking when the museum can load and the campaign can that makes the ships oké, but that's not enough sometimes you can start campaign in 42 but not in 44 in same harbor and thats wierd becouse all ships are avalible between 39 and 45 :hmmm:
to make sure they are oké i look for a convoy and engage , 1 time i had a game crash with a ship by doing that
Jimbuna
04-30-09, 12:53 PM
Rgr that matey...good hunting http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Uboatman
09-05-11, 10:55 AM
Anyone have the community units mod working with GWX3.0?
It's been a long time since you said you might look at it Jimbuna so I'm kinda guessing you won't be. MFM looks great but even if it'll be compatible I can't d/l large files right now as my internet service is too poor (ISP fault)
So as I have the Community Units mod already I thought I'd ask again, more ships:arrgh!:
Sailor Steve
09-05-11, 11:27 AM
I run it with GWX3 and no problems at all.
Uboatman
09-05-11, 12:14 PM
I run it with GWX3 and no problems at all.
Awesome, the version I have was D/L in May 2008, has there been an updated version since then that is maybe better for GWX compatibility?
This is my current JSGME setup, would it be ok to enable the Community Units Mod now or earlier in the process?
http://i273.photobucket.com/albums/jj236/DASROG/JSmods.jpg
Also, as an aside, any other mods you think I should add? I'm not total realism player though.
I read a post of yours a short time ago that in which you said you have 2 copies of SH3, one of which is without the security (starforce?) am looking on amazon now, do you know off hand the year of release for that later version?
Jimbuna
09-05-11, 02:46 PM
Anyone have the community units mod working with GWX3.0?
It's been a long time since you said you might look at it Jimbuna so I'm kinda guessing you won't be. MFM looks great but even if it'll be compatible I can't d/l large files right now as my internet service is too poor (ISP fault)
So as I have the Community Units mod already I thought I'd ask again, more ships:arrgh!:
It should work fine http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Awesome, the version I have was D/L in May 2008, has there been an updated version since then that is maybe better for GWX compatibility?
This is my current JSGME setup, would it be ok to enable the Community Units Mod now or earlier in the process?
http://i273.photobucket.com/albums/jj236/DASROG/JSmods.jpg
Also, as an aside, any other mods you think I should add? I'm not total realism player though.
I read a post of yours a short time ago that in which you said you have 2 copies of SH3, one of which is without the security (starforce?) am looking on amazon now, do you know off hand the year of release for that later version?
If your not into total realism try the GWX SpySat mod (link above my sig).
Sailor Steve
09-05-11, 02:51 PM
Awesome, the version I have was D/L in May 2008, has there been an updated version since then that is maybe better for GWX compatibility?
No update that I'm aware of. That's the version I've been using since its release.
This is my current JSGME setup, would it be ok to enable the Community Units Mod now or earlier in the process?
I've been using it so long it's now one of the mods I put directly in, bypassing JSGME. Here is my current order.
Direct Install:
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Alex Do-24
JSMGE Semi-Permanent:
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Torpedo HAHD GWX - h.sie
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
JSGME Swap-Outs:
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Text Files
Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
I read a post of yours a short time ago that in which you said you have 2 copies of SH3, one of which is without the security (starforce?) am looking on amazon now, do you know off hand the year of release for that later version?
April 7, 2008
http://www.amazon.com/Encore-16560-Silent-Hunter-2/dp/B0017HIH6O/ref=sr_1_5?s=videogames&ie=UTF8&qid=1315251409&sr=1-5
Use the link in my sig and Onkel Neal gets a piece o' the action.
Uboatman
09-06-11, 09:26 AM
It should work fine http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Cool, enable with or without JSGME? I see Sailor Steve did a direct install, that's how I had it working with GWX2.1 but I can't remember how, got a readme handy?
If your not into total realism try the GWX SpySat mod (link above my sig).
Will have a look cheers
No update that I'm aware of. That's the version I've been using since its release.
I've been using it so long it's now one of the mods I put directly in, bypassing JSGME. Here is my current order.
Direct Install:
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Alex Do-24
JSMGE Semi-Permanent:
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Torpedo HAHD GWX - h.sie
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
JSGME Swap-Outs:
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Text Files
Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás
April 7, 2008
http://www.amazon.com/Encore-16560-Silent-Hunter-2/dp/B0017HIH6O/ref=sr_1_5?s=videogames&ie=UTF8&qid=1315251409&sr=1-5
Use the link in my sig and Onkel Neal gets a piece o' the action.
Wow that's quite a list there, don't think I'm brave enough to use that many mods at once yet:o. Plenty of time to progress in small steps I think:DL
Does that link also apply to Amazon.co.uk?
Herr-Berbunch
09-06-11, 09:38 AM
Does that link also apply to Amazon.co.uk?
No it doesn't :nope: unless you can get it from .com with international shipping but probably not worth it.
You'll want the Focus Multimedia edition to ensure Starforce-free http://www.amazon.co.uk/Silent-Hunter-III-PC-DVD/dp/B000FUCGDY/ref=sr_1_3?ie=UTF8&qid=1315319785&sr=8-3 but do go through the Subsim.com link to Amazon (click my sig) :D
Sailor Steve
09-06-11, 11:38 AM
Wow that's quite a list there, don't think I'm brave enough to use that many mods at once yet:o. Plenty of time to progress in small steps I think:DL
That would be best. My list is the result of six years of trying different mods, one at a time. I add one with JSGME and if it works and I like it I then remove it and add it directly. If if works then I save the Data folder to a safe place for future reference, and I keep a separate list in Notepad so I don't forget. Just dumping mods in at random is suicide.
Does that link also apply to Amazon.co.uk?
No, but this one does, and was released just last year, so should be Starforce-free.
http://www.amazon.co.uk/Silent-Hunter-III-PC-DVD/dp/B0035ER6F0/ref=sr_1_1?s=kids&ie=UTF8&qid=1315327030&sr=1-1
If you follow the link in my sig Subsim.com will get a cut.
@ Herr-Berbunch: That link says it was released in June 2006. That's only one year after the initial release and makes me nervous.
Jimbuna
09-06-11, 11:48 AM
Not taking a side here but the Revival example is the last one I purchased (I also sent one to Brag in Chile) and can guarantee it is SF free.
Uboatman
09-06-11, 04:22 PM
Thanks chaps, purchased revival copy from Amazon.co.uk through the sig link:up:
Jimbuna
09-06-11, 04:32 PM
Thanks chaps, purchased revival copy from Amazon.co.uk through the sig link:up:
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Sailor Steve
09-06-11, 04:33 PM
Not taking a side here but the Revival example is the last one I purchased (I also sent one to Brag in Chile) and can guarantee it is SF free.
That's all that counts then. Uboatman, have fun with it! :sunny:
Jimbuna
09-06-11, 05:58 PM
That's all that counts then. Uboatman, have fun with it! :sunny:
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Uboatman
09-08-11, 07:46 AM
Enabled via JSGME and no conflict warning or overwrite prompt:up:
Completed shake down cruise, saw many of the mods ships, going out on 1st war patrol. Hope all remains well:arrgh!:
Jimbuna
09-08-11, 09:28 AM
Enabled via JSGME and no conflict warning or overwrite prompt:up:
Completed shake down cruise, saw many of the mods ships, going out on 1st war patrol. Hope all remains well:arrgh!:
Great, believe it or not I've got it archived in my GWX2.1 section but it still works in GWX3.0.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.