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View Full Version : Das Boot Sound Mod SH4


Sailor Steve
04-22-09, 02:17 PM
Well, I downloaded Operation Monsun the other day, and I was so tickled to be running a Type II u-boat in Silent Hunter 4 that I finally decided to stop whining about the American voices and do something about it. I know there are German voice packs out there, but I've loved the Das Boot Sound Mod ever since it was created for SH2. Some talented people did a lot of work and a lot of editing to create it, and I've always loved the movie voices. Which is why I converted it for SH3 way back when.

So, here is DBSM for SH4. It took a lot of juggling, because the speech files have been rewritten for the game. There is no Weapons Officer. His files have all been rewritten for the Chief Engineer/OOD; but the WeO files are still there. That was confusing. Also some files got cut short, but their functions were taken over by the new .wav files covering Surface, Dive, Battle Stations etc.

So, after a whole lot of work and testing, here it is:
[edit] It's now up on the SubSim downloads page:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1083 (http://files.filefront.com/DBSM+SH47z/;13640523;/fileinfo.html)

We'll have it up at SubSim pretty soon, but for now FileFront is it.

I tested it as best I could, but if I missed anything let me know and I'll fix it right away.

Dowly
04-22-09, 02:27 PM
Nice. :salute:

ReallyDedPoet
04-22-09, 04:28 PM
Nice work :up:

clayton
04-22-09, 08:09 PM
Thank you. :salute:

Kapitan_Phillips
04-22-09, 08:34 PM
Nice one Steve, I'll give the sounds a bit of a listen and let you know my opinions :yeah:

pythos
04-22-09, 10:44 PM
I like. Though the captain whispering orders when the boat is thundering on the surface on diesels is a bit odd:)

Kapitan_Phillips
04-23-09, 05:21 AM
Aye nice work, I especially like the alarm sequence :DL

pythos
04-23-09, 10:02 AM
Unfortunately I came across a problem. It would seem the soundset somehow corrupts save files. Not sure yet, but I have not been able to load any of the games that were saved with this sound set enabled. The prior saves (the ones without the sound set, load fine. I will continue to find out if this is the case.

There is a possibility that the problem is caused by something other than the sound set, I certainly hope so, it sounds great.

Sailor Steve
04-23-09, 10:52 AM
I like. Though the captain whispering orders when the boat is thundering on the surface on diesels is a bit odd:)
I agree, but unfortunately that was the only "Kleine Fahrt Voraus" command given in the movie, so it's either live with it or swap out that one file.

Unfortunately I came across a problem. It would seem the soundset somehow corrupts save files. Not sure yet, but I have not been able to load any of the games that were saved with this sound set enabled. The prior saves (the ones without the sound set, load fine. I will continue to find out if this is the case.

There is a possibility that the problem is caused by something other than the sound set, I certainly hope so, it sounds great.
That's one thing it never occured to me to check for. I'll run a series of tests myself when I get home tonight. Thanks for pointing it out.

pythos
04-23-09, 11:38 AM
Okay, I conducted some tests with the soundset. This was the procedure followed.

First off this is sh4, with the latest versions of RFB, RSDC and of OM.

1) Loaded un-corrupted game file.
2) advanced 12 game hours.
3) saved game
4) exited sh4
5) Re-started sh4, and loaded last saved game to verify save integrity.
6) exited sh4.
7) enabled sound set with JSGME
8) Re-started sh4, and loaded last save.
9) game loads up fine. Advance 12 game hours.
10) Save game under new title
11) execute crash dive, regular surface, regular dive, E surface, and fire one torpedo. This was to activate possible bad sound files.
12) Make new save.
13) exit sh4.
14) Re-start sh4, and load torpedo shot save.
15) success.
16) Load save prior to torpedo shot, without exiting sh4.
17) success.

With this it would seem the aforementioned problem was with something in the game itself that did not "surface" during this test run and not the sound set.

So Hopefully this series of tests have shown the integrity of the sound files, and I apologize if I sullied the worth of this awesome sound set.

Webster
04-23-09, 05:38 PM
help me out here guys, i dont play the german side so im new to this stuff, if i install this will german voices work for german side and english for US side or do you have to uninstall this to get the english voices back?

Sailor Steve
04-23-09, 05:42 PM
Unfortunately that's a place where they made a step backwards for SH4. In SH3 you could select English or German voices. In SH4 you can't. You have to have a set of each, or use the stock voices for English and one of the German sound packs for German.

It's a pain, especially since it takes it almost 15 minutes to install DBSM each time (at least for me).

I'm hoping SH5 will be better.

Sailor Steve
04-23-09, 05:45 PM
So Hopefully this series of tests have shown the integrity of the sound files, and I apologize if I sullied the worth of this awesome sound set.
I'm glad it turned out okay. I reloaded a saved game a couple of times with no problem, and was getting worried that I might be missing something important.

And you didn't sully anything. What if you had been right? I'd rather know than not.

Thanks again.:sunny:

Webster
04-23-09, 09:46 PM
Unfortunately that's a place where they made a step backwards for SH4. In SH3 you could select English or German voices. In SH4 you can't. You have to have a set of each, or use the stock voices for English and one of the German sound packs for German.

It's a pain, especially since it takes it almost 15 minutes to install DBSM each time (at least for me).

I'm hoping SH5 will be better.

so then it looks like the only way is to have a completely seperate install just for the german side?

im being very carefull with my GFO patch not to include things that could interfere with the german side like converting the snorkel commands over for sd radar mast operation because then the german side would have the message saying it was sd radar when you activated the snorkel. but how realistic is it to really be able to play both sides on one install?

Sailor Steve
04-24-09, 01:58 PM
It would be nice, and could be done with the proper development, but SH4 doesn't do it at present. I'll end up with two installs anyway, just because GWX is so big and changes so much that GWX4 will almost certainly not be JSGME-friendly.

"Well, I think I'll play German today. GWX should take about half an hour to load up, so I'll just make some lunch while I'm waiting."

Sailor Steve
04-24-09, 02:07 PM
It's now up on the SubSim Downloads page. My first post is now changed to take you there:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1083

Webster
04-24-09, 05:05 PM
It would be nice, and could be done with the proper development, but SH4 doesn't do it at present. I'll end up with two installs anyway, just because GWX is so big and changes so much that GWX4 will almost certainly not be JSGME-friendly.

"Well, I think I'll play German today. GWX should take about half an hour to load up, so I'll just make some lunch while I'm waiting."

from what ive seen in how the game works (and i still dont understand most of it lol) theres not much dual use you can get from the files so i would bet that gwx4 will basically gut the game and clone all the files to switch to the german side. if i were to attempt something like that i would remove all fleetboat content and start converting all the game control files to uboats only. that way you wont slow the game down with 4 gb of unused stuff. i could imagine instructions like "delete the entire data folder and install the gwx4 data folder" lol.

its like they threw a uboat or 2 into the game but there really isnt much that isnt all for fleet boats only.

Icarus
04-28-09, 06:20 PM
Hello, kinda new to the forum :P
I cant download this mod, it is on the ftp, and need a password :P
Really want this!!!

Thanks

ReallyDedPoet
04-28-09, 06:24 PM
Hello, kinda new to the forum :P
I cant download this mod, it is on the ftp, and need a password :P
Really want this!!!

Thanks

Yeah, noticed that. I am sure SS will be along to help with this :yep:
By the way, welcome to SUBSIM :up:

Icarus
04-28-09, 06:48 PM
Thanks :P
not nice to play a sim with dubbed voices, looks like I am making a holywood movie lol

Sailor Steve
04-30-09, 10:11 AM
WELCOME ABOARD!:sunny:

I had another complaint privately, and I can't download it from SubSim either. We're trying to figure out why some can't get it, but over 200 have managed to successfully.

Meanwhile, it's still up at FileFront:
http://files.filefront.com/DBSM+SH47z/;13640523;/fileinfo.html

lakeskipper
04-30-09, 11:50 AM
helllo guys
Does someone know how compatible the DBSM (das boot sound mod) is with
SH3 with GWX 3 Gold?
it is a very good soundmod i just tested it with SH4 Uboat missions
i want to use it with SH3-GWX 3.0 Gold
the immersion and feeling of a simulator would be great with GWX 3.0 Gold combined:O:

Sailor Steve
04-30-09, 11:55 AM
This one isn't, but I did the SH3 conversion a long long time ago.
http://www.subsim.com/radioroom/downloads.php?do=file&id=978

lakeskipper
04-30-09, 01:07 PM
thank you mate i :salute: you
your hard work is appreciated by me friend
silent hunter 3\4 has become a professional simulator thanks to you guys
it is not a game anymore but the best navalsimulators at the moment imo

kurfürst
05-03-09, 02:51 PM
Sailor Steve,

many thanks for your great "Das Boot" Speech mod.
I´ve installed it, and for me, it brings a lot of atmosphere to the game.
Great work!

If one wish is granted, in the movie (and in GWX 3.0) the "Nummer Eins" runs, after torpedoing a Merchant, into the bow torpedo room and shouts "Jawoll Jungs, wir haben ihn!" (=Guys, we´ve got him!).
Can this somehow be added?

Best Regards,

Kurfürst

Sailor Steve
05-05-09, 12:45 PM
Yes it can. Download the SH3 version. I included a folder with alternate sound files, which contain both that scene and the depth-charge sequence with Hinrich the soundman whispering/shouting "Wasserbomben!"

I'm not sure whether those are in the regular files or the alternate files, so you'll have to listen to them and place them in manually. I stopped using them myself, just because I got tired of hearing them constantly. I put them into SH3 Commander so they do play once in awhile for me.

clayton
05-05-09, 10:56 PM
Steve,

Great work on the mod. I'm really enjoying it. One problem though, I'm getting a sound, thumping???, loop when I accelerate time. It requires me to reload the game to get rid of it. I wish I could identify the sound, but it usually happens when I'm not paying attention.

Any ideas?

Sailor Steve
05-06-09, 12:04 PM
No, not really. I've never heard anything like that.

I have no clue what might cause it.

TDK1044
05-07-09, 06:16 AM
Steve,

Great work on the mod. I'm really enjoying it. One problem though, I'm getting a sound, thumping???, loop when I accelerate time. It requires me to reload the game to get rid of it. I wish I could identify the sound, but it usually happens when I'm not paying attention.

Any ideas?


You might want to try this mod instead. It's also excellent.


http://files.filefront.com/GermanSpeech+v8zip/;10515187;/fileinfo.html

sh3rules
05-07-09, 07:08 PM
Thank you for the sound files http://smilies.vidahost.com/contrib/lynx/magsmile.gif

pythos
05-07-09, 07:44 PM
The aforementioned thumping sound is a segment of one sound file getting stuck after running at high TC. It is not necessarily a problem with the mod, but with SH4's sound controller.

I have inquired into this problem on this site and got absolutely no response.

If I recall correctly, sh3 had this same problem.

One thing is for sure, It is an annoying and unacceptable problem. If the sound that gets looped is a rather loud sound it can really screw things up requiring a reload.

This is once again a product of having a suit decide when to push the game out with out proper testing.

TDK1044
05-08-09, 06:04 AM
The aforementioned thumping sound is a segment of one sound file getting stuck after running at high TC. It is not necessarily a problem with the mod, but with SH4's sound controller.

I have inquired into this problem on this site and got absolutely no response.

If I recall correctly, sh3 had this same problem.

One thing is for sure, It is an annoying and unacceptable problem. If the sound that gets looped is a rather loud sound it can really screw things up requiring a reload.

This is once again a product of having a suit decide when to push the game out with out proper testing.


That's why I dropped this mod in favor of this one which in my view is better and works perfectly. :)

http://files.filefront.com/GermanSpe.../fileinfo.html (http://files.filefront.com/GermanSpeech+v8zip/;10515187;/fileinfo.html)

Sailor Steve
05-08-09, 02:30 PM
Yes, you've posted that twice now in as many days.

pythos
05-08-09, 10:14 PM
Geee Tdk, that was unkind.

I had stated that this is a problem seemingly not of this mod, but instead within SH4 sound engine itself. There is also one that allows the playing of long wav files such as the das boot dive sequence once per reload. Perhaps the two bugs are interconnected and there is a parameter that controls length a file can before before going into a loop.

TDK, I am not knocking the sound set you are supporting, but implying that people should go to that one, instead of offering ideas on how to solve the supposed problems with this one just comes off as rude.

It is kinda like when someone goes to the TM posts and says "TMO stinks, it is full of bugs, try RFB" or vice versa. Both mods have their foibles. But they are also of no charge to us who love this game, and we should support those who make the mods, not put them down.

TDK1044
05-09-09, 08:02 AM
I didn't mean it to be unkind. I had that thumping issue and could not get rid of it. The mod itself is excellent, but if you can't run it within the game it's of little use. Some people should get thicker skins.

salac_78
05-09-09, 04:25 PM
:sunny: it is very very good-almost perfect,some lines are out of place,one or two witch is awesome considering u have used a lot of the movie material that fits perfectly in diferent situations that can happen during a patrol ,and i dont know was it just me or in same situation character say one thing and than hours later in same situation says something else witch totaly makes sence:yeah:.
All in all superb

To whom it may concern: if u have loops strange waves etc fix it.I have yet to come across the sound mod that is 100% to my likeing.
For instance i didnt like my pc,i have fixed it and now i have the most advanced calculator this side of haven

otobei
05-10-09, 06:58 AM
Nice to meet you.:salute:
It questions.

It put it my game thinking that it was good sound MOD.
However,it collides with some MOD.:cry:
The name of concrete MOD is/New Real Environment mod/Ops Monsun v705/RFB v1.52/Spaxs SH4 Uboat speech fix v8/etc.:dead:

JSGME stops when specific MOD was installed, and the installation of DBSM is impossible. (It is displayed in the task manager, "There is no response". )

When DBSM is installed first, RFB v1.52 etc. cannot be installed.
JSGME stops and it becomes "There is no response".

Isn't there any information for this problem?:wah:

(It writes with a translation software. Please forgive the impoliteness.
The thing that you understand prays. ):hmmm:

Sailor Steve
05-10-09, 04:26 PM
I'm pulling my hair out trying to find which file is causing the 'thumping', which is not easy because I haven't heard it yet. Sorry, I'll keep looking.

@ otobei: I've reloaded SH4 a couple of times in the last few days, and haven't gotten that message. I install DBSM last of all, and it takes about 20 minutes to install. I've never used Spax's U-Boat Speech Fix. There might be interference with that.

otobei
05-11-09, 11:35 AM
Thank you for Mr.Steve and the answer.:salute:

Because "DBSM cannot be installed" problem was solved, we will report.
It easily explains the situation.

When DBSM is installed with other MOD such as RFB1.52 installed, JSGME is displayed by the task manager, "There is no response".
However, it will be suddenly displayed by the task manager in about ten minutes when seeing as it is, "Be executing it".
Time until being displayed, "Be executing it" changes by MOD that tries to be installed.
It took about 40 minutes until the task manager changed into the display of "Be executing it" when "Spax's SH4 Uboat Speech FIX v8" was installed.
When "DBSM" was installed when "OpsMonsun v705" and "New Real Environment mod" were installed, time was necessary by about 30 minutes.
Similar time was necessary though "DBSM" was previously installed or it installed later.
Why is it displayed, "There is no response", and the cause is uncertain.

In a word, there is no problem in "DBSM".
It is possible to install it though time is necessary.
I think that it is my personal computer that the problem is. :damn:

Mr. Steve. I'm sorry.
The bad one is me.I am bad.
It was necessary to confirm it accurately.

The report is ended.

In the future, it will expect it of MOD that you made.

(The translation software is used. Please forgive me when it is not possible to understand.The performance of the translation software is not good.)

Sailor Steve
05-11-09, 01:11 PM
I still haven't solved the "thumping" problem, but I have an idea. In SH3 sounds would sometimes get stuck if the file was too long. The same is probably true in SH4. I still haven't heard it myself, but I took a look at the different .wav files, and the longest is Amb_SubmarineInterior, at about 10 minutes. You might want to replace that one with the stock version or one from another mod, and see if that fixes it.

I'm really fond of that file because of the different sounds of people whispering and coughing, and the footsteps coming and going on the steel deck, but if it's hardly necessary to the running of the game. If that's the one, maybe it has to go.

pythos
05-11-09, 06:23 PM
Hopefully this helps others find this problem.

I was running another sound file, with sounds from das boot. After performing a crash dive the problem would pop up. It happens when the game goes from a TC of 64 or higher. The sound that looped was when the Chiefe is yelling in german "all hands forward", the segment of the sound was the german "forward". and it repeated over and over again. I was able to eliminate the problem by switching to a different dive sequence from another german sound set.

Odly enough the crash dive sequence, Get this, was no different than the one I replaced. Same length, heck even the same sound. But it did not loop.

In this case, with your mod steve, the sound that loops on mine is the sound of somone's foot contacting a rung of a metal ladder. It is from the ambient sound file, and it is in consistant.

It is a very odd and annoying problem that I do rember happening with sh3. It is a problem that should have been dealt with by the devs. Hopefully the damned suits at UBI will allow a proper development AND test of SH5, instead of being the besuited nuckleheads that pushed SH4 out before it was ready.

Bosje
05-19-09, 05:43 AM
gonna try this right now :)

it goes on top of the whole
--
rfb
opmon705
opmon patch 1
--
package, correct?

Sailor Steve
05-19-09, 06:37 PM
Correct, because some of them change sound files too, and if you're going to use it you want these sound files to override the others.:sunny:

Bosje
05-20-09, 02:15 AM
well, the thumping is not from the submarine interior
it is annoying though, almost a partykiller in this otherwise excellent mod
i got bugged by another looping noise too, it resembled the thumping but was very faint and was only on the hydrophone (but omnidirectional)

apart from some stuff that perhaps needs ironing out: very nice work :up:

candymancan
06-08-09, 07:32 AM
the link is dead... Could someone pelase re-upload this mod anyone who has it ? Put it on megaupload.com or something please:wah:

Webster
06-08-09, 10:54 AM
heres the link at BTS for the sh3 mod but i dont know if it will work in the sh4 game just like that without some changes

but i already confirmed that the download link works :up:


http://www.bts-mods.com/?page=sh3user=sailorsteve

Xels
06-08-09, 12:03 PM
can someone upload it to rapidshare or something?

Sailor Steve
06-08-09, 01:50 PM
I've talked to Tuddley3 - it will be up at bts in a day or three.

Rosencrantz
06-08-09, 02:48 PM
DL'd DBSM today from Filefront and have to say, I like it. So, thank you alot, Steve! :up:


Greetings,
-RC-

Sailor Steve
06-10-09, 10:57 AM
Okay! Thanks to Laufen zum Ziel the SS link is working again!:rock::woot:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1083

The page 1 link works also.

Stary Wuj
07-17-09, 02:21 AM
Thank You very much!

:DL

Stary Wuj

limkol
07-24-09, 07:47 AM
:up: Great sounds Steve. This has really livened up the boat.

Has anybody found out which file causes the thumping that is mentioned earlier in the thread? I know Steve mentioned the Amb_Submarineinterior........but are we sure? Don't really want to replace it unless it is the one causing the loop. Any ideas guys?

Other than that the mods A1 ok.
Many thanks

Sailor Steve
07-29-09, 11:07 AM
I haven't found it yet, and I'm pretty sure now it's not the ambient interior.

One thing I've noticed (at least for me): it only seems to happen when I've been stalking somebody at 32x time compression. It doesn't happen when coming off of high TC after cruising somewhere.

I'm still looking.

limkol
07-30-09, 03:36 PM
Steve, I have tried your excellent mod without Submarine_GQ_battle_station and I've no longer got the thumping sound.
When you go to the nav. map or outside free cam you can hear a faint loop. But it's hardly noticeable and not the same thud loop that I could hear after running the game on high TC.
Have tried it out in single missions using OM with OMEGU, real clothes 2 and for me at least, seems ok.
Could possibly replace Submarine_GQ_battle_station with the same file from another sound mod and see what happens.
I agree with you regarding the ambient interior. I don't think it's that.

Sailor Steve
07-31-09, 11:57 AM
Thanks, limkol. I'll try that.:sunny:

limkol
07-31-09, 04:12 PM
Fingers crossed.Hope that that's the one.

Capt.Warner
08-04-09, 07:17 PM
Thanks Sailor Steve,Im Looking forward to this mod,since i love das boot and sh4!:yeah:

walsh2509
08-28-09, 10:54 AM
Thanks , worked 1st time , I thought there might have been a slight problem with my saved game but no.


Great work ...

Reece
09-06-09, 09:08 AM
Hi Sailor Steve, since I have only just started to try this out again I'm not sure why this occurs:
I have loaded OM mod with RSRD, I noticed in the Navigation tutorial that the German speech for Ahead slow & Ahead one third is reversed when selecting the telegraph compared to SH3, I would say that the SH3 file is correct, do you know why this is, is it deliberate, a bug or by choice?:hmmm:
Thanks.

renthewog
09-13-09, 12:20 AM
Hi, to start off, new to the forum. First question, is there a mod made out there to have DAS BOOT soundtrack as .ogg files? so instead of the stock SH4 music that plays at certain times, like "battle sequence" etc it will play the action music from DAS BOOT? or if this has'nt been made does anyone know how i can make it? i have the full das boot soundtrack, only thing i know to do is put them as .mp3's in the gramophone player..but would be good for them as part of the music and just plays when triggered by an event. cheers, Ren

Dieselglock
09-19-09, 03:12 AM
Has anybody figured out the thumping sound problem for sure yet. I love this sound mod but the thumping drives me nuts.:damn:

renthewog
09-24-09, 11:32 AM
Has anybody figured out the thumping sound problem for sure yet. I love this sound mod but the thumping drives me nuts.:damn:

I agree..this "clank..clank" noise is getting annoying...

GlobalExplorer
04-08-10, 03:29 PM
Great mod Sailor Steve.

I tried replacing several files and am now pretty certain it's
Submarine_Surface_INT.wav

Replace it with the default file and the thumping has gone away. You can also try deleting it altogether (or rename it to Submarine_Surface_INT.wav.bak)

I think it always happened when I used Persicope-Depth and Surface-The-Boat commands during time compression. Practically every time.

Remark: Initially I also had Submarine_GQ_battle_stations_INT.wav disabled (as suggested by limkol) so half my testing time were without that one too. Disable it as well, to be sure, and see if the thumping goes away.

Sailor Steve
04-08-10, 03:55 PM
I made a fix for it some time ago that has been working fine for me, and I started a new thread for it. I'm sorry I forgot to post it here.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1529

kurfürst
04-09-10, 12:26 AM
Hi Sailor Steve,

I really like yous Sound Mod and use it a lot! :yeah:

In a SH V speech Mod I found a nice file "Mündungsklappen öffnen!" / "Open the tubes!" from the "Das Boot Movie.
Is it possible to add that sequence to Your SH IV Speech Mod?

You can find that SH V Mod here:
http://www.subsim.com/radioroom/showthread.php?t=163390

Beste Grüße, Kurfürst

GlobalExplorer
04-09-10, 04:26 AM
I made a fix for it some time ago that has been working fine for me, and I started a new thread for it. I'm sorry I forgot to post it here.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1529

Think I had installed that fix. But I'm using so many different files from so many different mods that you never know ..

Submarine_Surface_INT.wav was a before - after effect. Meaning the thumping was there with it and gone when I removed it. So it could be that it solves the problem in general. Perhaps.

GlobalExplorer
04-09-10, 05:49 AM
Hi Sailor Steve,

I really like yous Sound Mod and use it a lot! :yeah:

In a SH V speech Mod I found a nice file "Mündungsklappen öffnen!" / "Open the tubes!" from the "Das Boot Movie.
Is it possible to add that sequence to Your SH IV Speech Mod?

You can find that SH V Mod here:
http://www.subsim.com/radioroom/showthread.php?t=163390

Beste Grüße, Kurfürst

"Mündungsklappen öffnen!" is a great sound file, but the problem is that you can't hear it anyway. [I tried it before] SHIV makes Torpedo tube opening.wav so quiet that it's practically inaudible. I don't think it can be used, a pity.

HMCS
04-26-10, 01:09 AM
I can't even get the darn thing to load with JSGME. The cursor spins and spins and spins....for 10 min. and doesn't enable.

Pile
05-07-11, 07:03 AM
Hello guys, new to the forum, and i really want this mod..
I am complete noob with mods :nope:, so i have problem with enabling this mod.
i have enabled OM, in this order:

OPSMonsun_V705
OMv705_to_V720
OMv720_Patch5

Then i tried to enable DBSM_SH4 and JSGME froze. Then i disabled OM and tried to enable DBSM first. JSGME enabled it, and froze again when i tried to enable OM. So at this point it's either OM or DBSM. :damn:

Help wanted... :yep:

Pile
05-07-11, 08:16 AM
:D
it works... it took about 20 min but it's enabled :doh:
hell this mod is ----in ace man! :|\\

Sailor Steve
05-07-11, 10:18 AM
WELCOME ABOARD! :sunny:

:D
it works... it took about 20 min but it's enabled :doh:
hell this mod is ----in ace man! :|\\
I was just about to tell you about the very long install time, but I see you figured it out. Glad you like the mod. I sure do. Be sure to take a look at the readme for the names of the talented team who put it together, back in the SH2 days.

markdenny
05-07-11, 11:42 AM
Superb mod been using it for ages ,today i found that as the crew change watch you get a whistle sound,sounds very american to me is that normal for this mod ? :D

Pile
05-09-11, 05:58 AM
I played SH3 for long time, and some 3 months ago i started with SH4, but U-boat is U-boat... no replacement for U-displacement... :rock:
Stock sounds were really lame... i really mised those crew life sounds like wispering, coughing, flushing the toilet :), small things like that. after all, (i guess) that most people play this game to expirience what was it like to be there, and without any modifications it sounds like you're alone on the boat most of the time. i know you must of heard it for hundreds of times, but i wish i know anything about this stuff, it would rock to create really atmospheric sound mod... im nuts, i know... :88)

Sailor Steve
05-09-11, 12:31 PM
Superb mod been using it for ages ,today i found that as the crew change watch you get a whistle sound,sounds very american to me is that normal for this mod ? :D
I've usually been in TC mode, so I've never noticed it. I'll take a look.

[edit] I listened to Submarine_relieve_watch_INT in my installation and all I hear is a click, which means I blanked that file. Listen to it in yours. If you hear the whistle then you somehow have the wrong file. If you hear a click then I made a mistake, and it's tied to a different file.

Sailor Steve
05-09-11, 12:41 PM
I played SH3 for long time, and some 3 months ago i started with SH4, but U-boat is U-boat... no replacement for U-displacement... :rock:
Stock sounds were really lame... i really mised those crew life sounds like wispering, coughing, flushing the toilet :), small things like that. after all, (i guess) that most people play this game to expirience what was it like to be there, and without any modifications it sounds like you're alone on the boat most of the time. i know you must of heard it for hundreds of times, but i wish i know anything about this stuff, it would rock to create really atmospheric sound mod... im nuts, i know... :88)
This thread is about the Das Boot Sound Mod for SH4. Have you tried it? It does exactly what you describe.

Pile
05-09-11, 06:21 PM
as it said, it kicks ass. i said it sounds in my last post and ment sounded :)

Sailor Steve
05-09-11, 08:41 PM
Sorry. If I had reread your posts I would have known what you meant. You knew what you meant. Why didn't I? :oops:

swordfish1
06-19-11, 06:12 AM
Have DBSM installed, great mod, but still getting American klaxon sound instead of German bells on diving, any fixes for this?

Sailor Steve
06-19-11, 01:42 PM
I just went through and listened to the relevant files, and they are as they should be.

Go into Data/Sound and listen to Submarine_DiveAlarm_INT. It should play a whole routine of water sounds and the crew being ordered to diving stations. If it plays anything else then it didn't install properly and needs to be reinstalled. If it plays that then there is something wrong with the trigger for those sounds.

in_vino_vomitus
07-16-13, 05:29 AM
I'm having a hard time finding words to describe how much I like this mod. It's a lot. Thanks for taking the time and effort to port it over.

Sailor Steve
07-16-13, 09:00 AM
Thank you. It's because I liked the original SHII version so much that I took the time and effort to do it. It's all for my own selfish reasons. :sunny:

in_vino_vomitus
07-16-13, 10:06 AM
I'm fine with selfishness of that type :)

in_vino_vomitus
07-17-13, 10:23 AM
I've just found a stock sound file - The one that goes "relieve the watch" If I find it and just delete it is that going to be a problem? Do I need to replace it - If that's the case I was thinking I could just copy an existing file and change the name?

Sailor Steve
07-17-13, 11:11 AM
It shouldn't hurt to just delete it, but you can copy and rename any of the "Yes, Sir" files. I blanked them all so they're ready-made for any others that need blanking.

in_vino_vomitus
07-17-13, 11:49 AM
Done - now let's see what happens.....

in_vino_vomitus
08-01-13, 05:43 AM
Yes it can. Download the SH3 version. I included a folder with alternate sound files, which contain both that scene and the depth-charge sequence with Hinrich the soundman whispering/shouting "Wasserbomben!"

I'm not sure whether those are in the regular files or the alternate files, so you'll have to listen to them and place them in manually. I stopped using them myself, just because I got tired of hearing them constantly. I put them into SH3 Commander so they do play once in awhile for me.

I realise this says nothing good about my shooting skills, but I doubt I'd hear that enough to get bored with it, so I'm going to have a go at adding those files. Is it just a case of finding the right one in the sh3 version and dropping it into the folder in sh4? - also there are 9 sound folders, do I have to put a copy in each?

probably a really daft question, but although I have many skills, none of them are computer related :)

Sailor Steve
08-01-13, 10:39 AM
IIs it just a case of finding the right one in the sh3 version and dropping it into the folder in sh4?
They both use the same type of sound file - .ogg - so it shouldn't be a problem. Just make sure the name matches the proper SH4 format. I think they're the same file names, but I can't look to double-check right now, so you'll need to check it yourself.

- also there are 9 sound folders, do I have to put a copy in each?
Yes. The game assigns a sound folder to each character, so if you change only the odd numbers and move your men around you'll get it sometimes, and sometimes not, which is nice, but it's hard to be sure which one you will get, so better to change them all.

probably a really daft question, but although I have many skills, none of them are computer related :)
Same here. Everything I know is something someone here showed me. :sunny:

in_vino_vomitus
08-01-13, 11:41 AM
I wondered why so many folders - anyway, I have the files now, so it's off to work I go :)

Many thanks
:salute:

Admiral Halsey
08-01-13, 09:14 PM
How long does it normally take to install via JGSME?

airsangel
08-02-13, 02:07 AM
How long does it normally take to install via JGSME?

quite long....but i do recommend spax german sounds.....search in download

in_vino_vomitus
08-02-13, 03:15 AM
Probably about 20 mins, I didn't time it, but I definitely thought JSGME had crashed, the first time I loaded it

Admiral Halsey
08-02-13, 09:18 AM
Probably about 20 mins, I didn't time it, but I definitely thought JSGME had crashed, the first time I loaded it

Twenty minutes? Well that gives me some time to read The Killer Angels.(Best book about Gettysburg I ever read.)

in_vino_vomitus
08-02-13, 02:59 PM
That's fast reading........

Admiral Halsey
08-02-13, 03:53 PM
That's fast reading........

I didn't read the whole thing.(I did once read the whole King James bible in 4 hours. though.)

Sailor Steve
08-02-13, 04:13 PM
How long does it normally take to install via JGSME?

Probably about 20 mins
That sounds about right. It does pretty much swap out the whole sound folder.

Tomi_099
08-02-13, 05:29 PM
That sounds about right. It does pretty much swap out the whole sound folder.

:Kaleun_Thumbs_Up:
Great Mod !! --> Thank YOU !!!

airsangel
08-03-13, 02:52 AM
well i changed my mind this mod is better than spax speech fix....but what i totally want and its crazy is a mix between spax DBSM ( this one ) and the last is one i just found its DBSM but for SH5....i dunno if that mod will even work with shIV or not ?? any ideas guys
aand btw..2 late but i want to thank you Sailor Steve for this wonderful sound mod and yes its full of sounds...more than spax...

1 question with the latest OM + Omegu i got installed by default there is german crew speaking german ? would this sound mod...add better sounds did you try and test that ?

Sailor Steve
08-03-13, 01:02 PM
Yes, SH5 sounds will work with SH4. The speech files are all .ogg and the sound files are all .wav.What you need to do is get a good free Sound Converter that lets you listen to .ogg files. www.goldwave.com (http://www.goldwave.com) is a good one. You can use it to listen and compare sound files, then put in the one you want to create your own personalized sound set.

As far as I know neither OM nor OMEGU change any sound files. I could be wrong, though, and I have no way of checking at present.

airsangel
08-03-13, 01:36 PM
Yes, SH5 sounds will work with SH4. The speech files are all .ogg and the sound files are all .wav.What you need to do is get a good free Sound Converter that lets you listen to .ogg files. www.goldwave.com (http://www.goldwave.com) is a good one. You can use it to listen and compare sound files, then put in the one you want to create your own personalized sound set.

As far as I know neither OM nor OMEGU change any sound files. I could be wrong, though, and I have no way of checking at present.

i would try that for sh5 sound files ....about OM +OMEGU v300 and latest patch i tried again it defnitley has german speaking crew everything in german....though the sound folder is alot less in size than your sound mod...would need complete review on which gives more immersion...i tried once still cant set my mind because it takes like 10 mins to install the mod and compare how crew speaks...but again thanks sailor steve

Sailor Steve
08-03-13, 01:45 PM
i tried once still cant set my mind because it takes like 10 mins to install the mod and compare how crew speaks...but again thanks sailor steve
It doesn't take any time at all to install Goldwave and load and compare them one-at-a-time. Well, the comparing takes awhile, but I find that sort of thing to be fun. :D

A Hidden Soul
03-02-14, 04:57 PM
Is there another download link anywhere other than subsim? I've exceeded my download amount...which is a pain because the German side has so many...

Sailor Steve
03-02-14, 05:25 PM
I didn't upload it anywhere else, so as far as I'm aware the answer is no. You should be okay tomorrow. Of course I post a lot and I also donate, so I have no problems. Sorry, but I don't know what else to suggest.

captgeo
03-14-14, 08:30 PM
Great work Steve......:up::yeah:

TheGreatElector
05-21-14, 07:55 PM
Thanks sailor steve, have bein looking for a german voice mod for the longest for SH4. thanks:sunny::subsim: