View Full Version : Question on texture size and ships
Hello
I see that the textures for ships are two,, one is 512 by 256 the other 512 by 512,
can either or both of these be doubled to have better graphos?
danlisa
04-22-09, 03:51 AM
Which version of the Game?
If you're talking about Stock SH3 then yes there nearly 2 sizes of every texture in the game. This allows the options for High & Low Quality Textures in the main menu to work.
As for resizing. I wish it was that easy.:cry: Resizing a 512 x 512 texture to 1024 x 1024, will actually give in a poorer quality result. A graphics suite, during resize/upscale will need to add pixel information, based on it's neighbors colour, this usually results in a blurry final image. It can't just make that stuff up.
The only way to successfully improve an existing 512 x 512 image is to use the upscale as a base in a gfx suite and then design/overlay your new creation which by default will be at the higher res.
Here's an exmaple. Sorry in advance, I just googled something.:)
256 x 256 Icon:
http://i149.photobucket.com/albums/s64/danlisa_photo/Smilies/IconsLandVistaStyleEmoticonsDemo-PN.png
Upscaled to 512 x 512:
http://i149.photobucket.com/albums/s64/danlisa_photo/Smilies/IconsLandVistaStyleEmoticonsDemo-1.png
You try to gain quality but you actually loose it.
I've heard about programs that minimises the loss of quality when upscaling a picture, but have never tried one. :hmmm:
danlisa
04-22-09, 05:52 AM
Yep!
Extensis Pxl Smartscale Plugin for Photoshop. Have it.:)
The results are very good but it still gives a blurry output (dependent on upscale ratio), the only solution is to sharpen the edges but then artifacts start to appear.
Actually, Photoshop does a pretty good job itself. The trick is not to try to make a huge 200% jump in scale but rather resample in 10% increments.;)
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