View Full Version : My actions...and results in Scripted layer?
prowler3
04-16-09, 04:43 PM
I'm curious as to what, if any, my actions have on the GWX 3.0 campaign? For instance, it is 04/17/40 @ 0230. I am at PD setting up on 3 troop transports, a Southampton and 2 DD escorts entering a fjord about 270 km west of Trondheim. Does my sinking of 1, 2 or all 3 of the troop transports have any affect on the campaign? I mean in a "big picture" way...will this task force change it's operations or will it continue on no matter what? Will the loss of the transports in any way affect the outcome? (I'm guessing they are trying to invade Trondheim by the "back door").
No effect at all. There are no supply-logistics modelled into the game (GWX or not). But whatever unit you sink, it is obviously not in a position to harm other units further along it's route, during your patrol. These other units are also not important for the development of the campaign, but might be to you as they could perhaps offer a helping hand in some circumstances. But that is a far-fetched idea.
In the next patrol it can get (re)spawned again as if nothing happened, if it isn't passed it's 'exit stage'-date/time. And also as part of the 'random'-layer.
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