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View Full Version : Texture problem between 3DS and ingame


keltos01
04-02-09, 10:02 AM
in 3DS with texture on :

http://img244.imageshack.us/img244/962/47002109.jpg (http://www.imagehosting.com/)

in S3D with texture and occlusion map on :

http://img401.imageshack.us/img401/3597/dgs3d.jpg (http://www.imagehosting.com/)

We have made new guns for the IJN campaign and implemented them ingame.

the texture is done

the occlusion map is done for all parts

and ingame it looks like crap ! why ???? or the gun is black, or ...:damn:


keltos

keltos01
04-04-09, 03:00 AM
http://img15.imageshack.us/img15/4184/doubledg.jpg (http://img15.imageshack.us/my.php?image=doubledg.jpg)

http://img13.imageshack.us/img13/4184/doubledg.jpg (http://img13.imageshack.us/my.php?image=doubledg.jpg)


I used a complete map like a tutorial said on the web instead of an occlusion map, Peabody didn't have that problem with the single DG,

Man is it LSD ?

keltos

Nisgeis
04-04-09, 03:12 PM
Keltos, do you want to send me what you have at the moment and I'll see if I can help?