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makman94
03-29-09, 09:39 AM
hello, i had noticed that the peri is not locking at the exact center of the ships.
does anybody knows how can this be fixed ?

thank you

Contact
03-29-09, 12:25 PM
Nooo, it IS locking on the center of the ship. :yep:

makman94
03-29-09, 02:22 PM
Nooo, it IS locking on the center of the ship. :yep:
hello Contact,
it is not exactly at center. anyway ,do you know where is the proper files for tweaking this?

Contact
03-30-09, 03:12 AM
hello Contact,
it is not exactly at center. anyway ,do you know where is the proper files for tweaking this?

If you think it's not at a center you can aim/fire manually without using the lock option.
Why you need this anyway ? :)

Rubini
03-30-09, 08:28 PM
Hi makman,

I'm visiting the forum now and notice your question. Some time ago when i was working on the Wide Screen mod I needed to adjust the new lock point for the peri/uzo/bino (as they have moved by the screen adjust) and, IIRC, I found the solution on the menu_1024 file. If i recall well you need to found the entry that adjust/draw the reticular lines for each peri/uzo/bino and adjust their draw position. Sorry to not have more info now but take a look there.:up:

badwolf
03-30-09, 09:38 PM
Hi makman94,
A screenshot would help to identify the problem and pinpoint the cause.
Here's a thread that might help you.

http://www.subsim.com/radioroom/showthread.php?t=147985

makman94
03-31-09, 06:20 AM
Hi makman,

I'm visiting the forum now and notice your question. Some time ago when i was working on the Wide Screen mod I needed to adjust the new lock point for the peri/uzo/bino (as they have moved by the screen adjust) and, IIRC, I found the solution on the menu_1024 file. If i recall well you need to found the entry that adjust/draw the reticular lines for each peri/uzo/bino and adjust their draw position. Sorry to not have more info now but take a look there.:up:

hello Rubini, i didn't have problem with the center of peri (this is ok) but i had 'problem' with the locking at the exact CENTER OF THE SHIP.
at the first shot the peri is locking exactly at the center (aob=about 90) but what was confused me is at the second shot (aob=about 30).as you can see the bow is a bit lower than 7 marks but the stern is about 7.5(the horizontal marks are drawn and counted pixel by pixel ,made by me)

but i figured out what going on and everything is absolutely normal !

http://i545.photobucket.com/albums/hh372/makman94/meperipoy90.jpg

http://i545.photobucket.com/albums/hh372/makman94/meokseia.jpg

@Badwolf, thank you for your reply

FIREWALL
04-01-09, 01:28 PM
What mod do you use to get all that stuff in screenshot ?

And is it GWX 3.0 compatible ?

makman94
04-01-09, 01:43 PM
What mod do you use to get all that stuff in screenshot ?

And is it GWX 3.0 compatible ?
hello FIREWALL,
when you say ''stuff'' can you be more specific about what you are interested in?

FIREWALL
04-01-09, 04:27 PM
hello FIREWALL,
when you say ''stuff'' can you be more specific about what you are interested in?


All the torp fireing tools in the peri room. And I guess the different looks.

makman94
04-01-09, 08:02 PM
All the torp fireing tools in the peri room. And I guess the different looks.

@FIREWALL, most of them are tga's that i have copied from other mods like wac3,nygm...etc and placed them inside olc's gui.as concernes the optics,this is my mod called '' new optics+stadimeter-x6 or x15 ''.

well...the problem with centering remains! today i tested the greek 'bulldog' AVEROF and look what i got (aob=90)
i have the suspecion that the values that adjust the center of the ships are inside their cfg files.....or not ? does anybody know something about this??


http://i545.photobucket.com/albums/hh372/makman94/problematcentering.jpg

Madox58
04-01-09, 08:09 PM
Try deleteing the 2d Compartments in the Averoff cfg file.
If that changes nothing?
I'd suspect the information is gathered from the bounding box of the units.

SH3 does not see a Ship.
It see's a Box.

makman94
04-01-09, 08:10 PM
Try deleteing the 2d Compartments in the Averoff cfg file.
If that changes nothing?
I'd suspect the information is gathered from the bounding box of the units.

SH3 does not see a Ship.
It see's a Box.
thank you Privateer,i will try it!

Madox58
04-01-09, 08:17 PM
From your earlier postings,
As I looked at them I suspected a Bounding Box thing.
At an AOB of 90 you should be close to exact center.
But at an AOB of 30?
A box would distort the center.
The Averoff has a flag staff at the back.
It could increase the Bounding Box size.
We would not see it,
but the Game Engine would.

makman94
04-01-09, 08:34 PM
From your earlier postings,
As I looked at them I suspected a Bounding Box thing.
At an AOB of 90 you should be close to exact center.
But at an AOB of 30?
A box would distort the center.
The Averoff has a flag staff at the back.
It could increase the Bounding Box size.
We would not see it,
but the Game Engine would.

yes Privateer.that was my thought also,thats why i said at my earlier post that i figured this out.untill i tested AVEROF.AT AOB 90 NOT centered.
about your suggestion: i tested that and nothing changed.not centering.
do you know what these values means ? (i think are adjusting the 'box' ,but what each number adjusting?)
UnitPos=87,17,338,11

edit: '' The Averoff has a flag staff at the back.
It could increase the Bounding Box size.''
--can be so big this invisible box?

thank you for helping me

Madox58
04-01-09, 08:46 PM
There could be a Vert on that Unit that does not show in Game.

When Models are Modded?
Not all precautions are taken and a wild Vert may be left over.
If so?
We get a larger bounding box.

Is this VonDos's downloadable Averoff or the GWX version?
I can check both for a wild Vert.

And I really have no idea on the UnitPos setting.
I doubt it's the bounding box.
Or that would have been used for other purposes long ago.

I do know you can't change the bounding box the Game sees.
The Diveing AI Sub I'm STILL working on
suffers from that very problem.

makman94
04-01-09, 08:53 PM
There could be a Vert on that Unit that does not show in Game.

When Models are Modded?
Not all precautions are taken and a wild Vert may be left over.
If so?
We get a larger bounding box.

Is this VonDos's downloadable Averoff or the GWX version?
I can check both for a wild Vert.

it is a gwx Averof (i have seen differences between gwx 2.1 and gwx 3.0 Averofs.not at centering but...at funnels.i think that must be checked both averofs of gwx versions)

about the numbers? do you know anything about them or i will waste my time tweaking them?--just saw the whole message

Madox58
04-01-09, 09:04 PM
The GWX 3.0 is A modded version of VonDos's modded version,
of VonHelshing's Averof.

VonDos got permission from VonHelshing to mod it.
We got permission from both to include it in GWX 3.0

I then added the Historic Ship's Plaque at the aft end,
along with the Custom Guns I built.

I'll check for a wild Vert that may be affecting the bounding box.

Ref, Anvart, BigBoyWooly, Sergbuto, and others I'm not aware of
could tell you more about those settings in the cfg file.

I never work that area myself.

makman94
04-01-09, 09:16 PM
The GWX 3.0 is A modded version of VonDos's modded version,
of VonHelshing's Averof.

VonDos got permission from VonHelshing to mod it.
We got permission from both to include it in GWX 3.0

I then added the Historic Ship's Plaque at the aft end,
along with the Custom Guns I built.

I'll check for a wild Vert that may be affecting the bounding box.

Ref, Anvart, BigBoyWooly, Sergbuto, and others I'm not aware of
could tell you more about those settings in the cfg file.

I never work that area myself.

thank you Privateer for all this,

and as our discusion is about Averoff i had to mention that the CORRECT length of the ship is 185 m (for the game,i don't know for rl) and not 140 that it is now.

Madox58
04-01-09, 09:27 PM
I'll check the scaleing in 3D as compared to the cfg settings also.
:hmmm:

Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.
:nope:

Thanks for the pointers.
:yeah:

I'll look into the Averof files.

makman94
04-01-09, 09:46 PM
I'll check the scaleing in 3D as compared to the cfg settings also.
:hmmm:

Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.
:nope:

Thanks for the pointers.
:yeah:

I'll look into the Averof files.

Privateer,the centering of the ships doesn't been effected by the ship's length (its tested).i know how huge work must be done becuase i need to adjust all the mast's values in order my optics to work perfect. and just to have a taste about the power of my optics have a look here:
1.
http://i545.photobucket.com/albums/hh372/makman94/1-1.jpg
2.http://i545.photobucket.com/albums/hh372/makman94/2-1.jpg
3.
http://i545.photobucket.com/albums/hh372/makman94/3-1.jpg
4.
http://i545.photobucket.com/albums/hh372/makman94/4-1.jpg
:up:

Madox58
04-01-09, 09:55 PM
Very Nice Mate!
:salute:

makman94
04-01-09, 10:02 PM
Very Nice Mate!
:salute:

thank you for your help,goodnight

makman94
04-09-09, 07:52 PM
I'll check the scaleing in 3D as compared to the cfg settings also.
:hmmm:

Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.
:nope:

Thanks for the pointers.
:yeah:

I'll look into the Averof files.

well... Privateer, did you check the files of Averof ? what about this bounding box ? (also check NBC_Repulse )
can anyone tell me ,what programme i need to 'see' these bounding boxes ?

bye