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View Full Version : Ship Sinking Bubbles generator/Node ???


gdc3man
03-27-09, 06:26 AM
Hello, All


got a couple of questions.......

1. What node in silent hunter editor controls the bubbles that appear under water when a ship sinks, or I should say a lack of bubbles, when a ship sinks there should be lots of bubbles, not a squirt of bubbles from the bow when you sink an aircraft carrier......:stare: :hmmm:

2. I never really noticed this till I was playing with ship numbers....I noticed there is only one fire sound file that activates when the ship sinks producing the fire or ship burning sound.....then we have fires onboard ships but no fire burning sound effects, just explosion sounds, is that normal in everybody's game, or do you get ship burning sound when ship is moving and not actually sinking, want to make sure that is running right in my game, thought it was a little odd to have fire burning on ships but no fire sound effects :hmmm::hmmm:

kriller2
03-27-09, 06:35 AM
Hi gdc3man,
There is no node with bubbles for the ships,its a texture that creates the sinking bubbles, I modified the texture to create the illusion of more bubbles for ROW and PE, the texture is inside the data/textures/tnormal/tex and is called something with bubbles ;)

The submarines have a particle generator attached to them, which is responsible for the bubbles when the submarine is submerged.

I think it would be possible to attach a particle generator on the ships, but then you will have to learn how the particle generator work and make the particles start when the ship is sinking, it would require alot of work, because after you have made one working particle generator you would have to import it into all the DAT's of the ships.

gdc3man
03-27-09, 08:07 PM
Hmmm....I will check into it Thanks


The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things?

gdc3man
03-28-09, 11:54 PM
Hello,

Can anybody answer the ship fire question ?


The other question, do you have sound of fire burning, when a ship is on fire? My fire sound only activates when the ship sinks or oil spill with fire appears when ship is sinking....is that the correct way the game engine does things? :hmmm: I just though it really strange to have a fire on a ship that was not sinking, cruising along with no sound of a fire burning just the fire showing......:hmmm:

Webster
03-29-09, 12:21 AM
its the same answer and same solution as the bubbles question, you need to add sound controllers (just like particlr generators) for the fire sound.

there needs to be some kind of controller for each of the animations in the game and anything your lacking needs to be added and in most cases thats for each ship in the game.

open the data/ sea folder and thats the ship list so you get some idea how many times you will have to create a controller to do all the ships.

the subs are in the data/ submarines folder


to do what you want you will have to get and learn to use s3d, the sticky post has the download link and video tutorials of how to use it are on his website.

gdc3man
03-29-09, 01:43 AM
Hi webster...

actually all I am asking, is during normal game play, when a ship is on fire, and not sinking do you here the fire burning, cause I don't.....I thought this to be odd.....just wondering if my setup is working right, I only hear the burning sound when Oil slick and fire are present when ship is sinking, is that the way the game engine is designed to function....:06:


http://img21.imageshack.us/img21/6986/sh42009032612052987.png ............This is the only time I here fire Burning sound............


if a ship is hit and on fire...... I do not here fire burning sound, If my sub is hit and on fire, I do not here any fire burning sound
is that the way it is set-up, cause I only see 1 fire sound file and that must get activated when you get an oil spill with fire.....?

I am trying to figure out if that is the same for everybody ???

Thanks

Webster
03-29-09, 01:53 AM
Hi webster...

actually all I am asking, is during normal game play, when a ship is on fire, and not sinking do you here the fire burning, cause I don't.....I thought this to be odd.....just wondering if my setup is working right, I only hear the burning sound when Oil slick and fire are present when ship is sinking, is that the way the game engine is designed to function....:06:


it doesnt work that way.

a sound has to be connected to the fire so maybe it is connected to the oil fire but not the regular fire.

it really is one of those simple questions with no simple answer but i wound think you need to connect the fire sound to that particular fire.

my guess is they forgot to or made a typo and thats why no sound.

there are ships with half the damage zones missing so a missing sound is small potatos lol

i took a quick look and it looks like the file you need to edit is the "particles.dsd" found in the data/ library folder

it has the sound controllers for all the particles generated in the game.

you will have to look at all of them one at a time to find the right one. the first nodes are all anonomus but the child nodes have names to clue you to what they are

gdc3man
03-29-09, 02:07 AM
:DLso you are telling me I should be hearing fire burning sound when a ship is on fire and my sub is on fire......correct :wah: ok I think I understand, and the fire burning sound has to be linked to all the seprate areas where a fire would burn on a ship.....LOL.....that won't be easy.....have to take some time out and think about this........Thanks for help:D

Webster
03-29-09, 03:25 AM
:DLso you are telling me I should be hearing fire burning sound when a ship is on fire and my sub is on fire......correct :wah: ok I think I understand, and the fire burning sound has to be linked to all the seprate areas where a fire would burn on a ship.....LOL.....that won't be easy.....have to take some time out and think about this........Thanks for help:D


no not quite that bad, it has to be linked to all the types of fires, so wherever they are they will have sound.

then no matter what type of fire it is it will have the fire sound to it, follow me?

you have small fire and big fire you have big oil fire and small oil fire

but im going from memory of sh3 so it may be different but probably not.

vickers03 is really good with sounds, he should be the one to help you

gdc3man
03-29-09, 04:17 AM
before I saw this I was almost coming to that very same conclusion looking at the partical file and the partical.dsd file, that would make my adventure much more simple:o so much to learn and alot do not understand:shifty: If I can figure out how to link the partical files like you mentioned, you are correct they are the same, to the fire sound file, I think that was the only real problem I have with my setup.....I will get with vickers03 and bug him:know:

I also found the #502 Node for sink bubbles for ships, its amazing what these generator nodes can due, will definently experiment with that one....:D

Thanks Alot for your help.....:salute:

Webster
03-29-09, 08:28 AM
this is different but i think the same process with different controllers

check this out: http://www.subsim.com/radioroom/showthread.php?t=148647

gimpy117
03-29-09, 11:18 AM
I was also dissapointed by this...the game screens UBI sold me on made it look like there was a torrent coming out..no such luck.

gdc3man
03-29-09, 07:03 PM
thanks webster, this link is the key to a higher education:D can we speak chinese :o :har: Thanks, looks like I got reading to do:D

gdc3man
03-30-09, 02:39 AM
Hello, all

webster, or vickers03:DL

ok, I am stuck.....I have the sound file ship fire 1 linked to the Particles.dsd sound controlling file using silent hunter editor, I learn pretty quick, got all the programming done for that....now here is where I am completly stuck, how do I get the sound programming in the particles.dsd file to see the particle file, how do I link the sound to the following : _______________Fire Big
___________________________Burning oil
___________________________Fire small
___________________________Burning_oil_Small
___________________________Fire
___________________________Burning_oil_smoke_small

Particle nodes in the Particle file, I figure it has somthing to do with adding the parent ID to the sound programming so they can see each other, then when a fire pops up where ever the sound gets activated as well, is this a correct assumption,:hmmm: man I tell you, One can get lost in this.....so much stuff:timeout: I made 8 seperate ambient sound and source parameters linking the ship fire sound file, along with the ambient volume controller and I would like to link the above particle effects seperatley to each ambient sound section I made, and i am not sure how to proceed?

Thanks....gdc3man

gdc3man
03-30-09, 05:00 PM
still need help on this, anybody !:06: also where can I find detailed instruction on the use of silent hunter editor 0.9.4 ?:shifty:

Webster
03-30-09, 06:59 PM
Hello, all

webster, or vickers03:DL

ok, I am stuck.....I have the sound file ship fire 1 linked to the Particles.dsd sound controlling file using silent hunter editor, I learn pretty quick, got all the programming done for that....now here is where I am completly stuck, how do I get the sound programming in the particles.dsd file to see the particle file, how do I link the sound to the following : _______________Fire Big
___________________________Burning oil
___________________________Fire small
___________________________Burning_oil_Small
___________________________Fire
___________________________Burning_oil_smoke_small

Particle nodes in the Particle file, I figure it has somthing to do with adding the parent ID to the sound programming so they can see each other, then when a fire pops up where ever the sound gets activated as well, is this a correct assumption,:hmmm: man I tell you, One can get lost in this.....so much stuff:timeout: I made 8 seperate ambient sound and source parameters linking the ship fire sound file, along with the ambient volume controller and I would like to link the above particle effects seperatley to each ambient sound section I made, and i am not sure how to proceed?

Thanks....gdc3man


everything in the game is linked by the ID the things have IDs and what they are connected to go in the Parent ID

now im not going any further cause i might and probably will get it wrong somehow but thats the jist of it

look into the files that work between the sound and the coresponding action and watch the ID numbers or in this case probably ID names closely

with most files you have to see which goes where because i think the direction stuff connects determins which ID is a Parent and which isnt.

off hand i would say you could copy the ID from the one that works and paste it to the one not working and they both would access that file and have that sound

its like a gps to say go to here in the game files and play this sound.

when you get the sound effect in the box on the right highlight it and at the bottom a box pops up with the name of the sound file its linked to.

that would be the one you copy and put in the other effect if you wanted them to use the same sound. but try and get its own sound and only use that as a backup plan lol.

you can listen to them all with your pc media player in the sound folder and find a better one or make your own by naming it exactly the same as what your replacing.

gdc3man
03-30-09, 08:00 PM
Ok, Thanks for the insight webster......parent Id looks like the answer....:03:

gdc3man