AngronIsAngry
03-09-09, 03:28 PM
As I have dabbled around a bit now with S3D (mainly breaking the game balance), I was wondering "What makes NSM4 tick?". So far I can only see the increased hitpoints on the ships and the changes to zones.cfg, but somehow I can't make myself believe that that is it and all and everything necessary. Especially since WernerSobe references the use of 3dsMax and another CAD programm called Solid Edge. :hmmm:
I'd be happy for any pointers, documentations, insights, etc.
I'd be happy for any pointers, documentations, insights, etc.