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twexl
03-01-09, 03:51 PM
Hi,could do with some advice..I'm upgrading my pc and gonna do a fresh install of gwx 3. My question is ,is it possible to revert back to 2.1 water textures as i can't get used to the "creamy" type effect of 3.0.
Any advice appreciated.:salute:

Gumpy
03-01-09, 04:58 PM
After many experiments with different mod's this is the best water I could come up with for GWX 3.0. First install I made was Water_Stream_for_Uboats_V4 next OLC 16km Environment (High Detail) next Thomsen"s Water V3.1 and then for some reason to get the water stream mod to work right Racerboy_SH4_Effects_for_SH3_2_03 I dont know if you"ll have to use Racerboys effects mod to get your water stream mod to work ,but I did.The last thing I put in was Carotio_SH3-Seafloor2_256mb This environment looks the best on my system it doesn't have that smooth and creamy look to it,I hope this helped.

twexl
03-01-09, 06:02 PM
After many experiments with different mod's this is the best water I could come up with for GWX 3.0. First install I made was Water_Stream_for_Uboats_V4 next OLC 16km Environment (High Detail) next Thomsen"s Water V3.1 and then for some reason to get the water stream mod to work right Racerboy_SH4_Effects_for_SH3_2_03 I dont know if you"ll have to use Racerboys effects mod to get your water stream mod to work ,but I did.The last thing I put in was Carotio_SH3-Seafloor2_256mb This environment looks the best on my system it doesn't have that smooth and creamy look to it,I hope this helped.thanks for that,a lot of stuff to consider,might have to stick with 2.1 thanks again..jimbuna,,,,,wooly.where art thou?:damn:

bigboywooly
03-01-09, 06:25 PM
Ummm here
But I know nothing of the sea textures
AFAIK Kpt Lehman intergrated OLCs work into GWX 3 so maybe he is the best to ask

One thing never messed with

IFRT-WHUFC
03-01-09, 07:59 PM
Hi,could do with some advice..I'm upgrading my pc and gonna do a fresh install of gwx 3. My question is ,is it possible to revert back to 2.1 water textures as i can't get used to the "creamy" type effect of 3.0.
Any advice appreciated.:salute:

If you want to go back to GWX 2.1 water all you would need to do is copy the env folder and the scene.dat file and paste them into GWX 3.0 overwriting the newer GWX 3.0 ones!

ok
Rick

twexl
03-01-09, 10:04 PM
Thats probabably what i need to knowl...your a star .:yeah:

twexl
03-01-09, 10:21 PM
Will post results,back to the proper north sea.

evan82
03-09-09, 02:24 PM
Hi,could do with some advice..I'm upgrading my pc and gonna do a fresh install of gwx 3. My question is ,is it possible to revert back to 2.1 water textures as i can't get used to the "creamy" type effect of 3.0.
Any advice appreciated.:salute:
If you want to go back to GWX 2.1 water all you would need to do is copy the env folder and the scene.dat file and paste them into GWX 3.0 overwriting the newer GWX 3.0 ones!

ok
Rick

Maybe game will run good if He replace files, but maybe not, and then he lost many more settings from files because of changing files, not only TGA textures for ocean or settings. But I don't know changes between GWX versions described abowe. :hmmm:

Uber Gruber
03-10-09, 09:17 AM
Maybe we should put these "water" mod possibilities through the mill and see which one is best. I for one use Manos Environment Pro 1.1 and find the water to be very very good. But I have also sinned and lusted after the water in WAC3 too.

I tried Thomsen's Water 1.1 but found it far too "choppy"....when in winds >= 12 MS it just doesn't look real to me. Mind you, in calmer waters it looks very nice.

I wish we had the SH4 Environment Pro boys here to share their experience.:yep:

twexl
03-27-09, 06:05 PM
All respect to the workers,but i just got a new grfx card ,now the sea looks like youghurt ,i dont want lose any enhancemancents but i want the sea back, I dont got 2.1 files so.."I'll stick to it":arrgh!::arrgh!::arrgh!:

twexl
03-27-09, 06:13 PM
Nah i wont

Sailor Steve
03-27-09, 06:37 PM
I'm using the GWX3 water as it is, and really like it.

mengle
03-27-09, 09:05 PM
im using WAC 3.0
http://static3.filefront.com/images/personal/m/menglee/137716/yypaftbnvb.jpg

Otto Heinzmeir
03-27-09, 10:07 PM
Swapping out the scene.dat file can effect the ranges your watch crew sights targets. This is because various environments use different waves heights and/ or levels of light. The scene.dat file can effect how often the weather changes.

All the texture files seem to have the same names though. What you might consider is just swapping out the environment textures but leaving the original scene.dat file in place.

To me wave height and weather are paramount for game play. I have played in an environment that looked great but had constant fog and poor visibility. If the waves are too large your torpedoes are more apt to breech the surface in 15mps winds. I like an environment where the 15mps waves don't go over the conning tower for two reasons. It just looks bad having the waves roll over the watch crew while surfaced, and it won't have any torps running at 4.5m breech the waves. Since 15mps wind is fairly common, this helps make the game more playable.

I keep a log of the weather conditions whenever I launch an attack and note the wind speed when I surface, this helps to compare the effects of swapping out the scene.dat file.

Some of the environments are just gorgeous but the greens and blues look too bright to me. Bright colors look out of place in the Atlantic, especially during storms. I don't want to say what I use, because it really comes down to personal preferance. Just keep in mind that swapping out the scene.dat file may lead to a situation where your getting fired at from 500m in fog and your watch crew still hasn't spotted a target.

rcjonessnp175
03-27-09, 10:44 PM
Right on. So im taking the env folder from wac 3.0 and the new scene.dat file from realatlantic version 2 and putting them in gwx 3.0 i guess ill see if she floats or not, if the scene.dat file goofs stuff up ill pull that out and leave the colors as from screenshots its a much better color in my opinion darker and such, not tropical looking.

Any advice or previous tests results with this configure please advise thanks

Jonesy:salute:

robbythesub
03-28-09, 05:18 AM
@mengle

Is your wac running fine on vista?

I want to play it but cannot stop getting ctd even after several re installs, and running outside of programme files section of the drive.

I have vista 32 bit, nvidea gs7900 and 3mb RAM, 2,4 twin core processor.

All other versions (GWX 3.0, U Boat 1.2, MEG) play well with no ctd.

As for the water question above, mine looks superb on above spec machine, and with GWX 3.0 I run olce2, olc gui special, GWX 16k atmosphere, gold, flat sun fix for gold, mano environment pro 1.1, improved wave textures 16k green atlantic, desga HD foam moonreflexions for olce2 and it runs like a movie- brilliant!

Thanks to all for great mods. :up:

evan82
03-28-09, 05:56 AM
If You like to check water difference between two GWX versions [setings and textures] You must open Scene Dat file, and Env dat files in S3D for example.
Maybe also some sim files. This is Scene dat file example, and Env Sky Atl example opened in S3D:
http://img17.imageshack.us/my.php?image=screenshot002uog.jpghttp://img17.imageshack.us/img17/2741/screenshot002uog.jpg
http://img17.imageshack.us/img17/9849/screenshot001ihr.jpg
http://img17.imageshack.us/my.php?image=screenshot001ihr.jpg
Click twice on the "red" markered areas and check everything, and other sub nodes. I don't markered a few. You must download S3D program first of course. This is not so difficult as it look. S3D. Great program by the way:up:
Do a copy of your orginal files first.:yep:
Cheers.

mengle
03-28-09, 08:34 AM
@mengle

Is your wac running fine on vista?

I want to play it but cannot stop getting ctd even after several re installs, and running outside of programme files section of the drive.

I have vista 32 bit, nvidea gs7900 and 3mb RAM, 2,4 twin core processor.

All other versions (GWX 3.0, U Boat 1.2, MEG) play well with no ctd.

As for the water question above, mine looks superb on above spec machine, and with GWX 3.0 I run olce2, olc gui special, GWX 16k atmosphere, gold, flat sun fix for gold, mano environment pro 1.1, improved wave textures 16k green atlantic, desga HD foam moonreflexions for olce2 and it runs like a movie- brilliant!

Thanks to all for great mods. :up:

Im running windows XP again , could not instal SHIII on vista 64

makman94
03-28-09, 04:14 PM
As for the water question above, mine looks superb on above spec machine, and with GWX 3.0 I run olce2, olc gui special,GWX 16k atmosphere, gold, flat sun fix for gold, mano environment pro 1.1, improved wave textures 16k green atlantic, desga HD foam moonreflexions for olce2 and it runs like a movie- brilliant!


Hello Robbythesub, i think that you had messed up your mods.disable the blue marked mods (no need to run them if you run M.E.P, but if you left them there it doesn't really matters becuase M.E.P. is overwritting them)
BUT you must ,for sure DISABLE the red marked mod.It containes a sence.dat file and this file is messing the M.E.P. (If you want to see how M.E.P. really looks you must disable this ).remember that M.E.P. has already moon reflections.
the ''desga HD foam'' (edit: or ''Jaketoox foam'' is the correct name...hmm) is ok . i run this one too. credits to Jaketoox for this one
the ''improved wave textures 16k green atlantic'' can't say becuase a don't know what this one containes.please open this one and write his containes(all of them) and i will tell you if it is ok to run.
ps: i assume that this is the ORDER of your mods in jsgme list.right?
bye

robbythesub
03-29-09, 12:22 PM
Hi Makman

Thanks for your message and I will disable to moonreflections as I did not know that.
The order installed is as follows-

http://img90.imageshack.us/img90/5703/gwx30uk.jpg


:up:

makman94
03-29-09, 02:19 PM
@Robby,

the '' olc gold '' containes the three mods above it.so disable the three first and run only ''olc gold''. (The ''flat sun fix olc gold '' is no needed as when you enable M.E.P. WILL BE OVERWRITTEN but leave it there in case you want ,at future, to disable M.E.P. )(The ''flat sun fix olc gold'' is needed only for the olc gold to work ok )
the '' moonreflections for olce2 '' and the '' 16km green atlantic '' MUST BE DISABLED becuase the first one is messing the scene.dat of M.E.P. and the second is messing the colors.
the ''improved wave textures '' is already inside M.E.P so there is no need to run it.
enable your mods with this order and then you will see what M.E.P. is...

bye

robbythesub
03-30-09, 02:27 AM
Makman

Thanks for your advice, I will do this later and have a look!

So many great mods, I dont want to miss out on any!

Cheers ! :yeah:

Otto Heinzmeir
03-31-09, 05:57 AM
Here is the NYGM3.2 environment.

http://img.villagephotos.com/p/2005-8/1059112/NYGM.jpg

robbythesub
04-02-09, 01:38 PM
Hi Otto

That looks good thanks, and mine is below with MEG

I have not tried the nygm mod since I thought that it was for lower spec machines, and mine is able to handle the more power hungry mods.

http://img135.imageshack.us/img135/1118/meg01.jpg

http://img135.imageshack.us/img135/520/meg05.png

:up:

makman94
04-02-09, 02:13 PM
@Robby,run nhancer. you will not have this pixels at the waves ! look :

http://i545.photobucket.com/albums/hh372/makman94/11.jpg

http://i545.photobucket.com/albums/hh372/makman94/22.jpg

robbythesub
04-02-09, 03:12 PM
Thanks makman- is nhancer one of your programmes?

:yeah:

Otto Heinzmeir
04-02-09, 05:45 PM
Hi Otto

That looks good thanks, and mine is below with MEG

I have not tried the nygm mod since I thought that it was for lower spec machines, and mine is able to handle the more power hungry mods.


:up:

MEG looks nice also. NYGM loads faster probably because it doesn't have all magor naval battles scripted as GWX does. It probably can run on lower spec machines better but isn't a lite mod by any means. My computer has an AMG Quad Phenom 9500 and 8GB RAM, GeForce 9500GT card and has occasional slow down at 1024 in GWX. While I can TC at 2048 in NYGM in open sea. Of the two NYGM is tougher. I had 6 DD's reinforce the Convoy escorts in grid AM36 in early 1940. In NYGM you have to really consider how close you are to enemy ports before you attack. Pretty much going into any of the channels West or South of Britain is a nogo. Much like in real life I think.

I have added some aspects from GWX into NYGM. I now use the sky environment from GWX but kept the sea environment from stock NYGM. I like the nights darker.

Otto Heinzmeir
04-02-09, 05:48 PM
@Robby,run nhancer. you will not have this pixels at the waves ! look :

http://i545.photobucket.com/albums/hh372/makman94/11.jpg



Nice. I like that the blue isn't so bright makes it look more natural. Where is the link to nhancer?

makman94
04-02-09, 07:49 PM
Thanks makman- is nhancer one of your programmes?

:yeah:

nooo! nhancer is a programme for tweaking nvidia.rubini explained everything must be done here : http://www.subsim.com/radioroom/showthread.php?t=128517
download nhancer and do the settings that rubini suggests:up:

Nice. I like that the blue isn't so bright makes it look more natural. Where is the link to nhancer?

look above for the link. remember,nhancer is a programme for tweaking nvidia ,its not an environment mod


bye

Otto Heinzmeir
04-02-09, 09:00 PM
Alright, and thanks I'll check out the link. This forum is amazing. I learn 6 new things every day here! :yeah:Of course I forget 6 things each day that I knew already. But never mind about that. :03:

robbythesub
04-03-09, 01:57 AM
Thanks Guys- me too, I find out so much here too, and now need to learn how to mod!

That I think will take much more time.

Otto- I will try mygm and thanks for your comments.

makman- I will try this nhancer programme too, so thank again.

:arrgh!: