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View Full Version : How to slow down Periscope Vertical Movement


Uber Gruber
02-24-09, 10:56 AM
Hi,

How can I slow down the vertical movement of the periscope view ? For example, when i'm trying to line up the target with the periscope horizontal line so I can see how many peri-marks (units of height) the ship I find the ship image moves too quickly in the scope. Is there a "tweak" somewhere that will slow the movement down ?

Please....

Pretty please.... with a cherry on top...:woot:

TheDarkWraith
02-24-09, 11:20 AM
IIRC pressing shift+cursor gives fast movement, ctrl+cursor gives slow movement.

Uber Gruber
02-24-09, 02:34 PM
Sorry, I should've mentioned that I already knew that.....no I meant literally slow it down. If I run the game on a slower computer, it works fine, but its too fast on my game rig cos i'm using two GSX8800 in SLI.

Cheers, Hans.
PS: Good to see you modding again Racerboy....you have a great attitude.

TheDarkWraith
02-24-09, 02:37 PM
Sorry, I should've mentioned that I already knew that.....no I meant literally slow it down. If I run the game on a slower computer, it works fine, but its too fast on my game rig cos i'm using two GSX8800 in SLI.

Cheers, Hans.
PS: Good to see you modding again Racerboy....you have a great attitude.

oh so you're talking about the extension speed of the Periscope? If so, give me a second. I believe that's located in the Turm's .sim file.....

EDIT: yep, .sim file of the Turm.
so for VIIb's back periscope you would adjust:

0000014A 0A 00 00 00 FF FF FF FF 20 00 00 00 28 1C 27 E4 ........ ...(.'.
0000015A FB 40 09 90 1E 66 5E FE 80 C2 AE BF 00 6F 62 6A .@...f^......obj
0000016A 5F 45 78 74 65 6E 73 69 62 6C 65 00 06 00 00 00 _Extensible.....
0000017A 00 00 00 00 58 00 00 00 28 1C 27 E4 FB 40 09 90 ....X...(.'..@..
0000018A 00 00 00 00 00 00 00 00 44 00 00 00 40 00 00 00 ........D...@...
0000019A 6F 62 6A 5F 45 78 74 65 6E 73 69 62 6C 65 00 09 obj_Extensible..
000001AA 00 00 00 74 79 70 65 00 00 00 00 00 0F 00 00 00 ...type.........
000001BA 6D 61 78 5F 68 65 69 67 68 74 00 00 00 A0 40 0D max_height....@.
000001CA 00 00 00 65 78 74 5F 74 69 6D 65 00 00 00 20 41 ...ext_time... A

00 00 20 41 is 10. So this is 10 seconds. If using hex editor make this value larger. If using S3D just adjust the ext_time to a larger value.

Sailor Steve
02-24-09, 03:33 PM
I think he means the actual motion of the periscope in rough seas. Makes it impossible to line up on the ship.

The only method I know of is to turn off 'Stabilize View' in the Realism settings.

In real life they had a split image, so the front and back half of the target were separate. When you lined them up so it looked like one image you could then look at the stadimeter and get the range. Motion then became irrelevant

SH4 sort of replicates this with the American version.

TheDarkWraith
02-24-09, 03:52 PM
Looking in CameraBehavior.ACT I find this:

AxisRotation....AxisRotation Action Controller..RotationSpeed...The angular speed [deg/s]...RotationInertia.The inertia of rotation.Radius..The radius of circle to move around [m].........8.......2...,.......Angles..The minimum and maximum angles. Specify [0, 0] for unrestricted rotation....Min.Minimum value [deg].Max.Maxmum value [deg]..Axe.enum{X=0, Y=1, Z=2}.The local axe to rotate around...K..................@!..&... ........\AxisRotation.cpp

so it appears that you can add this to a camera to slow down it's rotations. Making a test version of cameras.dat now to try.

EDIT: ok, that did NOT work and did not do what I thought it would do!

Uber Gruber
02-24-09, 05:32 PM
Wow! I really appreciate the help!

It might help if I try and clarify what i mean a litttle.

Imagine you're looking through the periscope. You see the ship and you have the vertical line in your optics with little horizontal marks (as in Hitman Optics or in any periscope mod). Now if you line your target up against these marks, count them and do some maths you'll get the range.

Problem is, when I try to move the periscope view up or down, using CTRL+Cursor Up/Down, the ship moves too fast....thus making it very difficult to count the number of tiny horizontal marks and hence obtain a good range estimate.

So I would like to slow down the speed of periscope movement using the CTRL+Cursor Keys.....

Does that help ?

Many thanks again, its a real pain for fast PCs :-(

Sailor Steve
02-25-09, 02:09 PM
Oops, I was wrong. Except for the Control key I don't know how. You can be very precise if you use the mouse to move it, though. Once it's locked the mouse can only move it up and down, and it works quite well for me.

Hitman
02-25-09, 03:06 PM
The problem is not as much the speed of your PC as the resolution you are playing in. Standard 1024x768 res is frustrating when trying to move the scope with the mouse accurately, but if you go higher (I'm playing at 1400x1050 on a 20 inch monitor) it gets much better.

Uber Gruber
02-26-09, 06:26 AM
Mmmmm....Hitman, I think you may have the answer. I currently use 1024 * 768. I would like to bump this up but am worried I will upset the optics FOV etc. As i'm using your Mikahyl's ACM, which includes your optics, what resolutions would be "safe" for me to use ?

By "safe" I mean the optics wont get fudged up.

Cheers, Hans.

Hitman
02-26-09, 08:14 AM
The resolution will be perfectly re-scaled by the d3d9 wrapper, no harm done to the game at all. You will get exactly the same view as now, but the resolution (density of pixels per square foot of screen) will increase.

I recommend setting the same resolution your current screen uses at the desktop, or simply the maximal available (Unless it slows down too much your game). I haven't noticed side effects even if inputing a 16:9 ratio instead of the standard 4:3, though any 4:3 gets automatically stretched by the screen so no difference there.

Happy hunting

Uber Gruber
02-26-09, 10:52 AM
Excellent! (aka Mr Burns)

Tonight I hope to finally finish my GWX setup for WaW....then make a start with my NYGM one.

Thanks again, Hans.

Uber Gruber
02-27-09, 09:08 AM
It seems I was running in HiRes after all, using nHancer rather than the Resolution Fix. So the vertical movement of the periscope image is still too fast :-(

Oh well, i suppose i'll just have to live with it.

Thanks anyway, Hans.

bobchase
03-02-09, 12:43 AM
Hi,

How can I slow down the vertical movement of the periscope view ? For example, when i'm trying to line up the target with the periscope horizontal line so I can see how many peri-marks (units of height) the ship I find the ship image moves too quickly in the scope. Is there a "tweak" somewhere that will slow the movement down ?

Please....

Pretty please.... with a cherry on top...:woot:
You can change the speed of your mouse. I have a gamers mouse and I use 400 dpi for slow work, 800 dpi for normal, 1200 dpi for fast. If you don't have a mouse where you can change the dpi on the fly, you can use the generic mouse tool in your control panel, slowing it down when you play the game. It has a global effect on the game, so adjustment would be a trade off between your periscope requirements and your general mouse control on the map, TDC, etc.

Oh, one other thing - you do know that cntl-mouse does the same thing as using cntrl-UpArrow/Cntrl-DownArrow don't you?

Bob

Otto Heinzmeir
03-02-09, 01:01 AM
Don't know how you will feel about this but sometimes I pause the game once I have the ship lined up with the mast next to the hash marks. Without doing this I can't get a range beyond say 1500m as the scope bobs around too much. I think more so than in real life and as SailorSteve pointed out an actual periscope lined up the two 'halves' to compensate for movement.

Uber Gruber
03-02-09, 07:47 AM
@bobchase

Oh, one other thing - you do know that cntl-mouse does the same thing as using cntrl-UpArrow/Cntrl-DownArrow don't you?

I didn't know that, thanks for the tip!

I also have a gamer's mouse, well it was a gamers mouse before MS got their hands on it...anyway, I can change the res on the fly so I will also give that a try.

BUt you know, in some ways the difficulty of getting a decent range estimate may actually play into the favour of realism. We do tend to sink too many ships, so making the target data aquisition "dificult" might actually enhance realism. At least thats my take on it :-)

I tried this last night using Hitman's optics and ended up guestimating the range vertical ticks. I was out by 500m at a range of 2400 during target coursee ploting but still managed to hit the target using AOB 90 technique at 600m.....I didn't hit it where I wanted to but I hit it all the same....so there is flexibility wrt range as long as we can execute a clasic AOB 90 attack.

MOre news as it happens, Hans.