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Captain America
02-23-09, 12:50 PM
US TORPEDO OVERHAUL v1.1
===================

UPDATE v1.1: Accidentally included the TMO version of Torpedoes_US.sim during the conversion (mod was originally designed for TMO). The TMO version changed various torp. data such as dud rates. Thanks to fred8615 and Webster for pointing it out. Now includes the proper vanilla version.

The main goal was to give all of the US torpedoes a discernable and appealing depiction. Images and references were used where available. Every US torpedo has had it's model and uv mapping changed as well as new textures. In some cases completely new geometry was used. Each torpedo now has it's own unique texture rather than sharing for best results. Also included matching icons.

Credits/Thanks:
-Skwasjer, for without his S3D this mod would not be. (cool, it rhymes)
-Ducimus and LukeFF for all of their input and help with torpedo references.


Torpedoes:

Mark 10
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http://img502.imageshack.us/img502/7034/mk101vy0.th.jpg (http://img502.imageshack.us/my.php?image=mk101vy0.jpg) http://img502.imageshack.us/img502/8637/mk102iu3.th.jpg (http://img502.imageshack.us/my.php?image=mk102iu3.jpg) http://img403.imageshack.us/img403/1610/mk10rearso7.th.jpg (http://img403.imageshack.us/my.php?image=mk10rearso7.jpg)

Mark 13 -Aerial Torpedo
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http://img19.imageshack.us/img19/6487/mk131.th.jpg (http://img19.imageshack.us/my.php?image=mk131.jpg)

Mark 14
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http://img7.imageshack.us/img7/4266/mrk141afb8.th.jpg (http://img7.imageshack.us/my.php?image=mrk141afb8.jpg) http://img7.imageshack.us/img7/317/mrk142br5.th.jpg (http://img7.imageshack.us/my.php?image=mrk142br5.jpg)

Mark 16, 18, 23
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http://img403.imageshack.us/img403/403/161dl0.th.jpg (http://img403.imageshack.us/my.php?image=161dl0.jpg) http://img403.imageshack.us/img403/4836/181ra7.th.jpg (http://img403.imageshack.us/my.php?image=181ra7.jpg) http://img207.imageshack.us/img207/811/mk23km0.th.jpg (http://img207.imageshack.us/my.php?image=mk23km0.jpg)

Mark 27 "Cutie"
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http://img520.imageshack.us/img520/6660/mk27fv5.th.jpg (http://img520.imageshack.us/my.php?image=mk27fv5.jpg) http://img520.imageshack.us/img520/7963/mk27rear2hd1.th.jpg (http://img520.imageshack.us/my.php?image=mk27rear2hd1.jpg) http://img520.imageshack.us/img520/8793/mk27nosedf2.th.jpg (http://img520.imageshack.us/my.php?image=mk27nosedf2.jpg)


Torpedo Icons:
Icons were made using renders of the actual model.
http://img408.imageshack.us/img408/627/torpiconssn8.th.jpg (http://img408.imageshack.us/my.php?image=torpiconssn8.jpg)



Note: This is for vanilla 1.5. TMO & RFB have their own versions which will be included in their next release.
___________________________________________
Download:

http://www.mediafire.com/download.php?mnniwtnzzzn


Enjoy!

AVGWarhawk
02-23-09, 12:55 PM
These look great. I like the cutie. Looks just like the torp on the Torsk:up: It really makes the torpedo load out page look fantastic. Really nice work!!!

neosnk35
02-23-09, 01:02 PM
it looks sooooo nice will it work on 1.4? if not then too bad... i really like it..

Stealhead
02-23-09, 02:08 PM
Looks great I'll be waiting for the TMO version. Nice work.:salute:

Fish40
02-23-09, 02:12 PM
Great job! Will they work with RFB?

ustahl
02-23-09, 03:29 PM
Great stuff! :up:
Will this version work added on top of FOTRS?

Deep Six
02-23-09, 06:30 PM
Outstanding work.....Waiting for the TMO version

Kudos

Deep Six

castorp345
02-23-09, 10:54 PM
sweet!!

:up:

Coolhand01
02-23-09, 11:40 PM
Great job! Will they work with RFB?

Captain America said:Note: This is for vanilla 1.5. TMO & RFB have their own versions which will be included in their next release.


Nope. It's in the fine print....CH

LukeFF
02-24-09, 12:13 AM
Great job! Will they work with RFB?

It's already in testing with RFB 2.0.

AOTD_MadMax
02-24-09, 01:46 AM
Great Work Captain !

May i use them for FOTRS ?

Greets

Maddy

Webster
02-24-09, 12:12 PM
you never actually said anything about realism so i'll ask, to the best of your knowledge is this torp texture mod historically accurate?

and are you planning to do a german version as well for those of us who play both sides?

Wilcke
02-24-09, 12:36 PM
Captain,

Well done man! A beautiful addition that was much needed. The cutie is just the best! Little by little the puzzle comes together and two years into its life, SH4 continues to grow and expand.

Thanks!

elanaiba
02-24-09, 01:39 PM
Great work!

ReallyDedPoet
02-24-09, 01:48 PM
Nice work :up:

andycaccia
02-26-09, 07:05 AM
Very nice! I was getting tired of that awful looking vanilla torpedoes..
Thanks!

Freakwave
03-01-09, 09:01 AM
They look beautiful :up:

Kaleun
03-05-09, 02:23 PM
Hi,

** Still awaiting my account activation over @ submarineSimcentral so can't speak to Ducimus directly concerning this **

I think i've found a small "bugette" - i'm calling it that as it's not a show-stopper!

He has included your excellent (not used lightly, i may add!!) work in the BETA 170 update for TMO and therefore for the next full release. I have found that when running this with RSRDC that allows a start date of the 1st october 1942, any submarine that has mark 23 torpedoes (not S-class) the tubes don't show up in loadout screen in port and when playing the game at sea the mark 23's are replaced by German torpedoes - also the foward internal reloads are missing. i'm guessing this is to do with the torpedoes availibilty and the game not being able to skin mark 23's in Oct 42 as after this date everything is fine.

i'm not sure if it's your mod or TMO as the mod was only just incorporated in TMO 170 and not previous releases

Kaleun

AVGWarhawk
03-05-09, 02:28 PM
Hi,

** Still awaiting my account activation over @ submarineSimcentral so can't speak to Ducimus directly concerning this **

I think i've found a small "bugette" - i'm calling it that as it's not a show-stopper!

He has included your excellent (not used lightly, i may add!!) work in the BETA 170 update for TMO and therefore for the next full release. I have found that when running this with RSRDC that allows a start date of the 1st october 1942, any submarine that has mark 23 torpedoes (not S-class) the tubes don't show up in loadout screen in port and when playing the game at sea the mark 23's are replaced by German torpedoes - also the foward internal reloads are missing. i'm guessing this is to do with the torpedoes availibilty and the game not being able to skin mark 23's in Oct 42 as after this date everything is fine.

i'm not sure if it's your mod or TMO as the mod was only just incorporated in TMO 170 and not previous releases

Kaleun

PM LukeFF here at SS for your activation at forums if you do not get a response in a day or so.

cgjimeneza
03-05-09, 05:25 PM
hope you release this soon to coincide with TM170

Kaleun
03-06-09, 10:58 AM
@AVGWARHAWK - my account has been activated so this info has been posted over @submarinesimcentral where both Capt America and Ducimus may also see this, but thanks for the heads up re LukeFF

Kaleun

AVGWarhawk
03-06-09, 11:00 AM
Yuppers. Help yourself to any discussion or idea you wish to share. :salute:

Kaleun
03-07-09, 05:28 AM
hi,

It transpires that this phenomen was caused by RSRDC, lurker_hlb posted a fix over at Submarinesimcentral.

Copy of Lurker's thread

"RSRDC makes no changes to any of the files in Data\UPCData except for the following:

CareerStart.upc
Flotillas.upc
PatrolObjectives.cfg

The weapons dates are setup in the Ammunition.upc file in Data\UPCData\UPCUnitsData


Now to "fix" your problem do the following

De-install RSRDC
Go to MODS\RSRDC_TMOv163_V410\Data\UPCData\UPCCampaignDa ta\
open CareerStart.upc with wordpad
go to line 291

change

[CareerStart 10]
ID= EarlyWar
NameDisplayable= October 1st 1942
StartTimeInterval=1942-10-01, 1942-11-30

to

[CareerStart 10]
ID= EarlyWar
NameDisplayable= October 15th 1942
StartTimeInterval=1942-10-15, 1942-11-30

Save file
Reinstall RSRDC


The main reason for the problem is the "start" date in all the subs .upc files they all have the MK23 coming online on "1942-10-02", when the you start a career the system has problems with the date being to close together"

Apologises to capt. America

Kaleun

Webster
10-01-09, 03:03 PM
i noticed this mod has a us torpedo.sim file that changes the torpedo dud rates but you never mentioned that anywhere.

what else does this mod change besides what you have already mentioned above and the unmentioned changes to torpedo dud rates i just found out about?

i like the mod but i want to know about everything it changes :hmmm:

what do the torpedo sim, zon, dat, and dsd files actually do or change in this mod?

keltos01
10-01-09, 05:04 PM
wow !

Can you make the MK 24 Fido mine ? (air dropped accoustic torpedo )

used to sink I-52 in the Atlantic Ocean...

The Mark 24 Mine (also known as FIDO or Fido) was a US (http://en.wikipedia.org/wiki/United_States) air-dropped passive acoustic homing anti-submarine (http://en.wikipedia.org/wiki/Submarine) torpedo (http://en.wikipedia.org/wiki/Torpedo) used during the Second World War (http://en.wikipedia.org/wiki/Second_World_War) against German (http://en.wikipedia.org/wiki/Germany) and Japanese (http://en.wikipedia.org/wiki/Japan) submarines. It entered service in March 1943 and continued in service with the US Navy until 1948. Approximately 4,000 torpedoes were produced, sinking 37 and damaging a further 18 submarines out of a total of 204 fired. The torpedo was also supplied to the British (http://en.wikipedia.org/wiki/United_Kingdom) and Canadian (http://en.wikipedia.org/wiki/Canada) forces.

http://en.wikipedia.org/wiki/Mark_24_Mine

keltos

Captain America
10-03-09, 02:57 AM
i noticed this mod has a us torpedo.sim file that changes the torpedo dud rates but you never mentioned that anywhere.

what else does this mod change besides what you have already mentioned above and the unmentioned changes to torpedo dud rates i just found out about?

i like the mod but i want to know about everything it changes :hmmm:

what do the torpedo sim, zon, dat, and dsd files actually do or change in this mod?

I'll use this reply to respond to both your post and pm to save time. :)

-This mod contains a new .dat file. The .dat file contains new geometry as well as heavily modified versions of the vanilla models with new uv maps. Because of this, you can not just use the textures without the .dat file and vice versa.

-The reason for the other files (.zon, .dsd, .sim) being included is because there were issues when creating the new .dat file so each torp could have its own unique texture. To make a long story short, to solve it I changed the mark 10's ID to a new number. Naturally the files I just mentioned had to be updated with the new ID of the mk10 or there would be problems.

This mod was converted from TMO to vanilla. During the process I accidentally packed the TMO version of the .sim file which reflected TMO's torp. data such as dud rates. Thanks to you and fred8615 for noticing this. :up:

I've already repacked the file with the proper vanilla version. I just checked all of the other files to make sure and they are fine. I'll update the download shortly.

Captain America
10-03-09, 10:48 AM
@ Keltos:

Sounds cool but how would it affect the player since its an allied weapon?


p.s. I updated the first post with the patched version of the mod.

Webster
10-03-09, 12:36 PM
I'll use this reply to respond to both your post and pm to save time. :)

I've already repacked the file with the proper vanilla version. I just checked all of the other files to make sure and they are fine. I'll update the download shortly.

thanks for the quick reply :up:

i kinda figured it was a file mixup thing but i wasnt totally sure because you might have been doing something with the settings for realism.