Log in

View Full Version : [REL] Career Playable Montana Class


jmardlin
02-21-09, 01:49 AM
update 1.6

This is a beta version of a Montana class concept designed by the US but never built. Download from my filefront page. USA_Montana class(beta1) Updates are coming Lightmap is not working (need help with this).

thyro
02-21-09, 04:59 AM
Many thanks :)

just a note regarding rear turret... it fires to the front (through ships hull)

jmardlin
02-21-09, 12:47 PM
I know forgot to put in the settings in the sim. It will be fixed in my first update.

jmardlin
02-21-09, 08:07 PM
I have updated The playable Montana fixed rear turret rotation and one playable aa gun rotation and elevation. beta1.1

jmardlin
03-05-09, 02:04 PM
released beta 1.2 Occlusion map now working ship is much darker ingame now

CapnHeck
03-06-09, 08:15 PM
Nicely done! A little bit better with each version, just like any good beta! Keep it up! :yeah:

Franklin Van Valkenburg
03-06-09, 08:18 PM
Still missing turrets 2, 3, and 4 and there's an oddly skewed skin on the model... all streaks.

jmardlin
03-06-09, 10:18 PM
I have uploaded a fix for the texture. The missing turrets I don't understand why because the 2, 3 and 4 turrets are stock NBB Iowa turrets. They work fine on my install. I have v1.5. It may not work with 1.4. You may be able to change USA_Montana.eqp to make all the guns the same as Node M01 in the first line. Copy this "16in_Deck_Gun_US" to M02, M03 and M04. Replace "16in_Iowa_turret_US" in the LinkName places.

jmardlin
03-06-09, 10:53 PM
I fixed the download also now beta 1.3.

Franklin Van Valkenburg
03-07-09, 12:39 AM
Well, I'm using stock SH4... that Montana made with a modded game?
Changed those lines... still not showing up.

peabody
03-07-09, 02:53 AM
If you are going to take someones hard work and call it your own, at least REMAP THE IDs. Some people do like to play multiplayer and they will conflict.

http://img3.imageshack.us/img3/8629/iowa2q.jpg

http://img3.imageshack.us/img3/7109/iowa2.jpg




Peabody

keltos01
03-07-09, 05:15 AM
unbelievable ... :nope:

I believe Peabody made the Iowa that you call Montana.....

http://files.filefront.com/USA+Iowa4zip/;13416006;/fileinfo.html

CapnHeck
03-07-09, 11:40 AM
If you swiped an idea and built upon it without asking for permission OR giving credit where credit is due, you blundered badly. I don't post much, but I read damned near every post about modding here, as I'm tinkering and trying to learn how to create an SHIV version of an uberboat like Mush Martin's for gun action and so forth. The community, as you might have noticed, is very small. It's intimate. And it polices itself.

Ask next time. Most modelers love sharing their work, because most of us love making the game different, better, and more varied.

But to take someone's work and build upon it with NO credit is just tacky. :down: And with 87 posts to your credit, you should know that.

fair_weather
03-07-09, 12:00 PM
Well now,

Best way to remedy this.

Jmardlin, remove the mod link, and have a moderator close this thread.

peabody
03-07-09, 01:10 PM
Well now,

Best way to remedy this.

Jmardlin, remove the mod link, and have a moderator close this thread.

Let me claify one thing. When I built the Iowa I was learning (still am) and I didn't think anyone would want to use it in Campaigns so I never tested it. Well it wouldn't go into the Campaign only single missions.
Well, Jmardlin fixed that problem and I appreciate it. What I don't appreciate is the fact he would not tell me what he did. So it seems it's ok to take my work, but not ok to help me, by showing me my mistake. So the two way steet became "One way-Do not enter". Just "you need to renumber when you comment out stuff" I did that!!!!
And since every file right down to the two AA guns on the front that are different than the rest, because the shielded guns didn't have sights on them, are from my Playable Iowa, (except for the added turret) so it seems to me the "mistake" was not major so why not share. I am not looking for a pat on the back, just a little respect.
I will help anyone with anything!! Just don't appreciate the 'One way" help. And by putting in a ship with Identical IDs it could very well cause conflicts. That is why Mikhayl wrote a turorial on how to do it and Remap the IDs to prevent this.

I consider this my last comment on this. Enjoy your ships, but please remap the ids so it won't cause problems. And I will figure out how to 'fix' the ships myself when I finish the Japanese Campaign. And at least the community will get the benifit of two more playable surface ships.

Although I appreciate the support, I would prefer the community get the ships to use rather than close the thread. I will make no more comments regardless of what comments get posted. So, this will not turn into a big ugly mess.

It's not about credit, it's about respect.

Peabody

jmardlin
03-07-09, 02:10 PM
I am sorry Peabody! I totally forgot to remap the Id's until you said something. I have fixed it already and have posted new files. If there are anymore conflicts please post them. And also thank you very much. It was not my intent to cause any problems with you or anyone else in the community.

Fincuan
03-07-09, 02:31 PM
Unbelievable...

Anyway, Peabody what was exactly your problem with getting the Iowa to work in a campaign? Something in the .upc-files?

peabody
03-07-09, 03:36 PM
Anyway, Peabody what was exactly your problem with getting the Iowa to work in a campaign? Something in the .upc-files?

jmardlin and I straightened things out in PMs. Things are fine now as far as I am concerned.

And he does think the problem is in upc. I always thought it was in the names. When I get done with the Japanese Campaign or find 5 seconds of free time:yawn: I will look it over and fix all five of my ships that work in Single mission but not in Career.

But I don't want to highjack the thread so I will leave it at that for this thread and post in another if and when I get them fixed.

Peabody

fair_weather
03-07-09, 04:07 PM
erk...my bad...:oops: I'll keep out of things I don't know.

jmardlin
03-07-09, 04:17 PM
You were right to say something I did make a bad mistake.

fair_weather
03-07-09, 04:22 PM
No...It's not my place to say things like I said...I'm just one of those guys in the background, that oogle and oggle at all the awesome stuff and pounce on those who try to...er..."S" word other peoples work.

I'm not saying you did...I'm not saying you didn't...from the sounds of things you actually troubleshot a problem that Peabody was having...eh...call it a group effort then :03:

jmardlin
03-07-09, 08:03 PM
another new version beta 1.5 should work on 1.4 and 1.5

jmardlin
08-10-09, 11:28 PM
I just uploaded an update for the Montana here at Subsim. Will post at filefront later today.

jmardlin
08-11-09, 10:22 AM
The first update file had a problem in the zon file that caused catastrophic damage if hit. It has been fixed so if you downloaded the update before 11:20 Eastern time USA then please re download the update. Also available there is a full download at either location.

Starforce2
10-06-09, 12:59 PM
When installed, does it appear in the museum?

I notice you submitred it to the new silenthunter.filesnetwork.com...did you ever recieve my email?

I'd like to post a couple pix of it.

Also, is the version you sent in on your FN page? Because I went through the approval process part way, and then had to stop because you didn't include any pix and because you didn't state what version or mod this required, it screwed up something and I can't approve it now nor can I download it, so I need a new copy of the file itself. The rest of the data like your description and username/email ect are all still there.

jmardlin
10-07-09, 12:06 PM
I don't know if it shows up in museum it is for stock v1.4 or v1.5. I fixed the readme today. the files are the same