View Full Version : GWX 3.0 16x atmosphere issues
goggles
02-17-09, 11:49 PM
im having a persistant problem with the 16x atmosphere for gwx 3 whenever i enable it i get a black sky instead of proper blue
i had this problem with gwx 2 but never solved it and just played on 8x instead but then improved 16x looks so nice i really wanna get it working
im not using any other real enviroment mods or sky mods so im not sure what the issue is
any ideas?
http://i39.tinypic.com/11qmfx0.jpg
richardphat
02-18-09, 12:37 AM
Are you using sh3 commander?
goggles
02-18-09, 12:38 AM
yes i am
richardphat
02-18-09, 12:49 AM
Just open your JSGME, unselect the 16k mod and reselect it again. It should get ridd of it.
Everytime it happens, I do that. It's something from SH3 cmdr that affects the 16k atmosphere mod.
goggles
02-18-09, 01:15 AM
nope that didnt fix it
maby one of my other mods? im using jsgme with sh commandert with the proper cfg files
here my mod list in order:
gwx 16x atmosphere
gwx alternate loadscreen
gwx integrated orders
gwx late war sensors
gwx das boot main movie
gwx no medals on crew
gwx ships buoyance and draught mod
racerboys sh4 effects for gwx 3
lifeboats and debris mod
lifeboat compatability for racerboys sh4 effects
racerboys enhancedoilexplosion
torpedo damage v2.0
thomsens ships v3.1
st naziaire neu gwx
any thing that might cause this? also i seem to be getting ctd on starting a patrol now
Generally it's a mix up between 8 & 16k versions of the skycolor Env files or the Scene.dat file, I'm not familiar with some of those mods, just check them out one by one till you find the one causing the problem.:yep:
What I would do is roll back SH3 Commander then run SH3 only, select the Navigation academy & check it out, if problem is there then quit the mission, Alt-Tab run JSGME & disable a few mods, then go back in to SH3 and run mission again, keep going till the fault is gone, will then be easy to narrow it down.:up: If all disabled except the GWX 16k mod and still not fixed then it will be a corrupt install, hope this helps.:salute:
goggles
02-18-09, 02:48 AM
ah thanks i narrowed it down to the st nazaire mod
got it working fine now
NOTE! this mod:http://www.subsim.com/radioroom/showthread.php?t=143459
does not work with gwx 3
thanks for help guys:rock:
ah thanks i narrowed it down to the st nazaire mod
got it working fine now
NOTE! this mod:http://www.subsim.com/radioroom/showthread.php?t=143459
does not work with gwx 3
thanks for help guys:rock:
Here is the thread for the newer St. Nazaire mod that apparently does work with GWX 3.0 : http://www.subsim.com/radioroom/showthread.php?t=145945&highlight=optional+mods.
Sailor Steve
02-18-09, 04:34 PM
Yes that one does work with 3.whatever. I use it with no problems.
Nothing like a bit of reverse engineering, got the St Nazaire Mod going in my souped up GWX 1.03 version, well over 200 mods now!:yeah:
LordNeuro"Serbia"
02-21-09, 08:16 AM
nope that didnt fix it
maby one of my other mods? im using jsgme with sh commandert with the proper cfg files
here my mod list in order:
gwx 16x atmosphere
gwx alternate loadscreen
gwx integrated orders
gwx late war sensors
gwx das boot main movie
gwx no medals on crew
gwx ships buoyance and draught mod
racerboys sh4 effects for gwx 3
lifeboats and debris mod
lifeboat compatability for racerboys sh4 effects
racerboys enhancedoilexplosion
torpedo damage v2.0
thomsens ships v3.1
st naziaire neu gwx
any thing that might cause this? also i seem to be getting ctd on starting a patrol now
R those new mods or is it the 1 the Asanovic work on. IS ther any links or cann u upload theam. I m using just racerboys sh4 efects and it is a old file. And r the Thomsens ships compatibile with gwx. I thot the r not, gwx is using somthing difrent then his mod and ships r not working well with gwx. How is it working for u? Having any problems or so.
Chers
goggles
02-21-09, 09:26 AM
they all seem to be working toghter quite well so far 7 patrols into a new career and no issues yet
racerboys enhanced oil explosions is included in his effects pack in the optional folder its basically over the top explosions on tankers and such http://www.subsim.com/radioroom/showthread.php?t=136018
thomsens ships also seems to be working fine with gwx
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