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View Full Version : Why won't ship on ship collisions cause any damage?


Webster
02-15-09, 01:18 AM
when two ships run into each other, one will eventually just slide off to the side and both ships will go off on their merry way completely undamaged.

the only way one ship ever gets damaged in any way is if it is a DD being pushed over enough to take on water by a much larger ship and then it gets damaged only from the flooding.

the poor damage models on ships cannot be blamed for this simply because the random and different locations of these collisions would eventually cause damage somewhere but it doesnt.

i have to therefore conclude the game must have some setting to ignore friendly collision damage since friendly fire will and does do lots of damage in the game.

NEON DEON
02-15-09, 02:03 PM
when two ships run into each other, one will eventually just slide off to the side and both ships will go off on their merry way completely undamaged.

the only way one ship ever gets damaged in any way is if it is a DD being pushed over enough to take on water by a much larger ship and then it gets damaged only from the flooding.

the poor damage models on ships cannot be blamed for this simply because the random and different locations of these collisions would eventually cause damage somewhere but it doesnt.

i have to therefore conclude the game must have some setting to ignore friendly collision damage since friendly fire will and does do lots of damage in the game.

I am thinking its becuase they could not figure out how to tone it down.

IE:

Earlier versions if a DD ran over you periscope it sank.

So maybe they did away with collision effects in zone file?

tater
02-15-09, 02:05 PM
ship-sub collisions certainly work in RFB. I haven't tested ship/ship collisions.

Webster
02-15-09, 05:03 PM
ship-sub collisions certainly work in RFB. I haven't tested ship/ship collisions.

yes, ship to sub causes damage to both in stock as well.

its ship to ship (i assume the key is friendly to friendly) that cause no damage as thou it never happened. i never checked but it probably does the same on U S side too.

i find a good test is the stock midway single mission, sink the 3 carriers and battleship (use my extra torpedo power for simplicity) and everything will mill about running into each other trying to find you.

Captain Dave
02-15-09, 08:03 PM
I saw a Destroyer get hit by a tanker. There was a small explosion after which a fire appeared on the destroyer. Later it started listing to port. It eventually sank. At the time I believe I was running TMO for 1.4 with NSM.

http://img.photobucket.com/albums/1003/daver/SH4Img2008-03-26_132545_375Large-1.jpg

rubenandthejets
02-16-09, 08:00 AM
I just assumed friendly ship collisions caused damage-I've seen grey ship sunk icons after a few bruhahas caused by my dud torpedos bouncing off convoys. I definitely didn't hit anything, wasn't credited with any kills and no ships were firing their deck guns, but it could have been from the depth charges going off, I guess.....all this in TMO 163 for SH1.4.

Webster
02-16-09, 10:51 AM
I saw a Destroyer get hit by a tanker. There was a small explosion after which a fire appeared on the destroyer. Later it started listing to port. It eventually sank. At the time I believe I was running TMO for 1.4 with NSM.

http://img.photobucket.com/albums/1003/daver/SH4Img2008-03-26_132545_375Large-1.jpg
looks like it hit the depth charge rack and they went off doing the damage.

at least that means the equipt on deck can be damaged by ship to ship collisions.

or maybe it was the merchant to warship combination, did you see any damage other than the DC racks?.

Webster
02-18-09, 06:14 PM
other than your picture, i havent seen any warship to merchant collisions so i havent seen what if any damage happens when they collide but warship to warship is no damage at all.

im wondering if the merchant kept the depth charges from leaving the deck and that is what exploded not the collision? was it dropping charges when all this happened?

tater
02-18-09, 06:21 PM
It's certainly easy enough to test by building a single mission. Even with the stop on a dime AI, you can set them close enough that they WILL hit at speed.

Try it with stock and see what happens.

Webster
02-18-09, 10:32 PM
It's certainly easy enough to test by building a single mission. Even with the stop on a dime AI, you can set them close enough that they WILL hit at speed.

Try it with stock and see what happens.

well i tried and all i got was a parking lot lol.

they would not run into each other when i try to but they do it in the game all the time lol.

its really funny to see a battleship under full steam stop dry and back up so a little merchant ship can chug by in front of it. its sooo realistic too lol

ill have to figure something out, i need a way to confirm if its all ships or just certain ones.

i did see one time a carrier hit a destroyer midships and the DD got some damage but the carriers bow was right into the DD torpedo launchers so i think it was deck equipt and not hull damage

this is the mission i made if any of you want to try it and see if you can get collisions, its jsgme ready http://files.filefront.com/WEBSTERs+Ship+Collision+nzip/;13319718;/fileinfo.html

Captain Dave
02-18-09, 10:49 PM
The destroyer was just coming over to where I was. He hadn't started dropping cans yet. He cut in front of a zig-zagging tanker. There is another ship just outside your view that came close to hitting the tanker
http://img.photobucket.com/albums/1003/daver/SH4Img2008-03-26_132624_593Large2.jpg

Webster
02-18-09, 11:29 PM
The destroyer was just coming over to where I was. He hadn't started dropping cans yet. He cut in front of a zig-zagging tanker. There is another ship just outside your view that came close to hitting the tanker

was there any noticable damage to the merchant?

NEON DEON
02-19-09, 03:59 PM
Well maybe the merchant ships take damage but the sub doesnt seem to take any damage at all. Last night I rammed a medium sized merchant doing 16 knots and bounded off with no damage to the sub. I could even fire the bow torpedoes. I could not tell about the merchant tho. I even circled and rammed her again with no damage to the sub. Did they change that in 1.5?

Te Kaha
02-19-09, 05:01 PM
I once saw a merchant to merchant collision during a convoy attack - one ran into another dead-in-the-water freighter. They hit each other at the bow, and other than the screechy scratchy sound, I think it was of no consequence (damage) for them both. Was nice to watch - I sank both ships afterwards.

Captain Dave
02-19-09, 10:32 PM
was there any noticable damage to the merchant?



No damage to the tanker that I could see. It carried on like nothing happened.

Webster
02-20-09, 12:06 AM
here is a picture gallery following a light cruiser running into a destroyer at full speed with no damage to either ship then both went on their way like nothing happened.

http://gallery.filefront.com/keakar/

pic l8.gif #8 is first contact
pic l8.gif #7 is being pushed along
pic l8.gif #6 is ships slipping apart
pic l8.gif #5 is ships seperating with no damage both at full speed
pic l8.gif #4 is view of cruisers bow undamaged
pic l8.gif #3 is underwater view of cruisers hull undamaged
pic l8.gif #2 is view of destroyer at point of impact undamaged
pic l8.gif #1 is underwater view of DD hull at point of impact undamaged

Webster
02-20-09, 06:50 PM
i got more pictures, this time its pictures of a battleship hitting a destroyer and a cruiser hitting a destroyer

http://gallery.filefront.com/keakar/

the battleships are labeled b6 1-7 and the cruiser pictures are labeled b6 8-10

no ships ever had any damage but wnen the bow of a destroyer just barely scraped the side of the yamato (mayby just enough to scratch the paint) the DD blew up and was instantly destroyed. :nope:

Armistead
02-20-09, 08:34 PM
I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.

Webster
02-22-09, 01:19 AM
I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.

you shouldnt do that, the damage screen only shows the pressure hull damage. you could be getting a lot of damage to your torp tubes or the doors not to mention risking the forward dive planes being destroyed. its russian roulette to try that!

as for my topic it is only speaking of surface ships and not considering subs even though they do get very little damage from bumping into ships.

it doesnt work the other way though, if you dont set it on the bottom very very gently it can kill you to just barely bump the bottom at 1 kt.

Seawolve44
02-22-09, 03:27 AM
Well I'd hope that there could be a way to mod the damage model files, like if you were to sink it by torpedo, the same can occur in a collision between two ships. It would be cool to see a merchant ship split a destroyer in two.:rotfl: In reality such 'accidents' did occur in WWII, On Oct. 2, 1942,the liner then coverted Troopship Queen Mary rammed and sank the old british WWI era light cruiser HMS Curacao (D41) that was escorting her, splitting it in half. 338 of the HMS Curacao's crewmembers were lost, after sinking in less then three minutes.

Here is a wikipedia link on the HMS Curacao (D41).
http://en.wikipedia.org/wiki/HMS_Curacoa

-seawolve44

Armistead
02-22-09, 03:30 PM
I've tried to ram of slowly push over ships almost sunk with my sub. I assume in time it works or something is bugged. Several have sunk, but I didn't get credit for them...so not sure what's up. I just figured if you ram it and it sinks, it doesn't score for you.

you shouldnt do that, the damage screen only shows the pressure hull damage. you could be getting a lot of damage to your torp tubes or the doors not to mention risking the forward dive planes being destroyed. its russian roulette to try that!

as for my topic it is only speaking of surface ships and not considering subs even though they do get very little damage from bumping into ships.

it doesnt work the other way though, if you dont set it on the bottom very very gently it can kill you to just barely bump the bottom at 1 kt.

I've only tried it twice..out of torps, ships listing and wanted to see if they would push over. What I don't understand is why is sinking them. If it sinks and you get no credit, it seems the ramming has some effect, though worthless in the game.
If it was a slow death, they should score. It almost seems the same effect as when you run over fishing boats, rafts, ect...they blow up, but you get no credit.

I would like to see ramming credited, even if you damage your ship. I got little damage by just slowly pushing..run full into, your gonna pay.

As you mentioned, wish someone could fix the bottom out bug. You should be able to sit on the bottom at zero speed without your ship falling apart in a minute.

Webster
02-22-09, 07:22 PM
I've only tried it twice..out of torps, ships listing and wanted to see if they would push over. What I don't understand is why is sinking them. If it sinks and you get no credit, it seems the ramming has some effect, though worthless in the game.
If it was a slow death, they should score. It almost seems the same effect as when you run over fishing boats, rafts, ect...they blow up, but you get no credit.

I would like to see ramming credited, even if you damage your ship. I got little damage by just slowly pushing..run full into, your gonna pay.

As you mentioned, wish someone could fix the bottom out bug. You should be able to sit on the bottom at zero speed without your ship falling apart in a minute.

well what i do in that situation is surface on the high side of the ship right up against it. his guns are angled so they cant reach you and use armor piercing rounds so it doesnt blow up and you with it. pepper the hull below the waterline with about 10 or 15 rounds spaced evenly across the hull and then submerge and back away to a distance just in case it does explode.

thats usually enough to make it sink and you get credit for it.

as for bottoming out you can do it but come to a complete stop (that means its been on zero for at least a full minute) then lower your depth to about 10 meters off the bottom then 1 meter at a time lower the depth setting. it takes forever but you can do it, the key is to barely kiss the bottom then once there lower depth about 20-50 meters more to hold your position without sliding around. this usually causes no damage as long as you are not moving horizontally.

Starforce2
02-23-09, 06:00 PM
I can gaurentee in 1.5 you will get hull damage from touching anything at all with a uboat. I rammed a sampan like I do with an american sub and got like 15 hull damage. Nothing else. Yet I can run over all the sampan I want with an american sub and not have anything happen to me. Germans are also more subseptable to light bullet damage. You can get 100% hull in a hurry, where as they bounce off the amer sub. Additionaly, in FOTRS, I rammed a sampan and either nothing happens, or 3 points damage.