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magicsub2
02-12-09, 02:53 AM
I am going to make a mod about the battle of britain. first of all, i need to know how airbases work and spawn aircraft.

right now i am working on it, every little bit of historical accuracy will be in it. so you will see bombers flying overhead and being shot at by RAF fighters.

also, can anyone tell me how to script units into airbases. and how do you increase the rate of fire of the u boats flak guns to historical levels. thoses people say that it was lowered in gwx to have historical levels are wrong. because, how hard is it to get a mate to carry some clips up? its not like they are 5 kilogram shells!

danlisa
02-12-09, 03:39 AM
.....every little bit of historical accuracy will be in it. so you will see bombers flying overhead and being shot at by RAF fighters.

Thats a big promise! How have you managed to alter the AI routines of the planes so that they will attack/avoid each other?

:yeah:

Next:
and how do you increase the rate of fire of the u boats flak guns to historical levels. thoses people say that it was lowered in gwx to have historical levels are wrong. because, how hard is it to get a mate to carry some clips up?

Only the Deck Gun would be subject to this argument as it was a single action weapon, so they have been adjusted by GWX to account for this.

The Flak's would have cases of ammo at the ready, possibly refreshed by a fellow crew member as needed, but the point is, the Flak only requires a cartridge to be changed and these cartridges would have probably been brought to the deck in bulk. If you are experiencing slow loading times on any flak weapon, perhaps it's SH3C's malfunction/sabotage mods coming into play.

At the end of the day, weapon loading times have been made as historically accurate as possible based on reports/documents and then further assessed by a person with real life gunnery experience.

You promise a lot but have no idea how to accomplish it. Perhaps, as all of this has been discussed before, using the SEARCH function here at Subsim may prove informative.

Good luck.

magicsub2
02-12-09, 04:38 AM
what? how hard is it to script in aircraft?

Type
Name
Clip Size (rounds)
Reload rate (secs)
Cyclic firing rate (rounds/minute)19
Average firing rate (rounds/minute)20
Historical
GWX
Historical
GWX
Deck Guns
10.5cm SK C/3221
1
6
N/A
N/A
15
12
8.8cm SK C/3522
1
5
N/A
N/A
15
10
Heavy Flak
3.7cm Flak M42 zwilling23
5 x2
1-2
500
200
360
140
3.7cm Flak M4224
5
1-2
250
200
180
135
3.7cm SK C/30U25
1
2
N/A
N/A
30
30
2cm Flakvierling 38
40 x4
30
1900
540
880
270
Light Flak
2cm Flak C/38 zwilling XXI
40 x2
8
960
540
440
320
2cm Flak C/38 zwilling
40 x2
8
960
540
440
320
2cm Flak C/3826
40
4
480
540
220
300
2cm Flak C/30 zwilling
20 x2
8
560
220
240
140
2cm Flak C/3027
20
4
280
220
120
140





there is the bit in the manual about the flack guns! WHY ARE THEY SLOW?

table does not work, but they are on page 55 of the gwx manual.

magicsub2
02-12-09, 04:46 AM
At the end of the day, weapon loading times have been made as historically accurate as possible based on reports/documents and then further assessed by a person with real life gunnery experience.

You promise a lot but have no idea how to accomplish it. Perhaps, as all of this has been discussed before, using the SEARCH function here at Subsim may prove informative.

Good luck.

so someoe you know has fired a C/38?????????

and i do jot use sh3 commander because i was scared i might install it wrong and stuff my compuetr.

the mod is getting on fine, it might be ready in a few monthes. lots of detail, like bombers flying to britain and such. its nice to think that people might use this mod........... and i have seen aircraft to aircraft battle battes

bigboywooly
02-12-09, 09:07 AM
Reload rates will also vary by crew experience and fatigue

Dowly
02-12-09, 11:22 PM
and i have seen aircraft to aircraft battle battes

Nooo, you've seen two aircraft happen to cross each other and have a quick shot with guns that have been pointing to the enemy A/C. AFAIK, SHIII's A/C's dont engage in dogfight. I've heard that they do, but have never seen it happen, not even with doing a mission just to test it.

magicsub2
02-12-09, 11:58 PM
i have and hell, is thier ai good!

they will dodge between planes and turn around for another shot. try putting some bf 109s against k ships.

A Very Super Market
02-13-09, 12:32 AM
I don't see the point in working so hard to script dogfights that we probably won't see. Don't the aircraft in SH3 go directly for you anyways?

I suppose scripting aircraft is similar to ships. The "height" thing has to be done though. Stick it somewhere reasonable, the distance is the same as your U-boot's depth. At this point, I'm completely lost. I've no clue about how to get aircraft to act reasonably and not fly directly in a straight line.

And for flak guns, if you dislike the reload rate, and you've found the files, just change it to whatever you want! Having some guy carry them up is pretty hard work, since he has to go below quarters to the bow or something, run past the crowded aisles and tiny portholes, climb up a ladder through a porthole, while the sub is busy being shot at. Just saying.

Oh, and I think there is a little drag box where you select the aircraft you want to be able to spawn in the base.

magicsub2
02-13-09, 12:38 AM
thanks for giving a positive comment.:yeah:

magicsub2
02-13-09, 05:18 AM
hang on, do i have to ask the gwx team if i can modifie the campaign folder?

its a honour to talk to them, they make so much and dont sell it. thoses bad people who released battle in the mediteranean should be ashamed!

please can i modifie the contents of the campaign folder?

magicsub2

mengle
02-13-09, 07:42 AM
[quote=A Very Super Market]I don't see the point in working so hard to script dogfights that we probably won't see. Don't the aircraft in SH3 go directly for you anyways?

I agree with A Very Super Market, but if you want to proceed, try to fix the SHIII
stock bug first ( planes of the same side shooting at each other)

coronas
02-13-09, 08:24 AM
Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!! :o

Sailor Steve
02-13-09, 11:47 AM
thanks for giving a positive comment.:yeah:
What you see as negative comments are usually from experience. Not that you might not find a solution others have missed, as that does happen all the time. It's just that we've been having this same conversation for almost four years now.

I know you're talking about the flak guns, but your chart also mentions the deck guns. They did indeed fire quite rapidly in testing, but actual combat experience was quite a bit different. As for the flak guns, mine reload quite quickly, and I haven't done anything to change them.

ReallyDedPoet
02-13-09, 11:55 AM
thanks for giving a positive comment.:yeah: What you see as negative comments are usually from experience. Not that you might not find a solution others have missed, as that does happen all the time. It's just that we've been having this same conversation for almost four years now.


Ditto to that.

If you are going to attempt to mod, you have to be prepared for all sorts of comments,
the good, bad and yes, sometimes the ugly.


RDP

IFRT-WHUFC
02-13-09, 11:57 AM
Reload times can also be altered very easily using Sh3 Commander:up: .

ok
Rick

magicsub2
02-14-09, 03:25 PM
ITS ONLY DECK GUN TIME THAT CAN BE ALTERED ITHINK


whoops, caps lock........

tater
02-14-09, 07:40 PM
Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!! :o

Make a "turret" for each bank of guns, with a few degree rotation and elevation.

It's no sillier than the awful flight model of the planes anyway.

iambecomelife
02-14-09, 08:28 PM
Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!! :o

Make a "turret" for each bank of guns, with a few degree rotation and elevation.

It's no sillier than the awful flight model of the planes anyway.

Good idea.

I had been wondering why the fighters weren't more aggressive. A few weeks ago I was in the channel when a Ju-88 dive bombed a British merchant - right in front of some Hurricanes. It strafed the ship, took a few potshots at the Hurricanes without doing any damage, and escaped. The fighter pilots seemed a little oblivious about the whole thing. :hmmm:

TarJak
02-14-09, 08:49 PM
I've only ever seen one "dogfight" wish was a Sunderland chasing a Stuka round and round. The Sunderland eventually shot the Stuka down. Note both aircraft have turrets. The Stuka's rear gun (classed as a turret in game), didn't stand much chance against the Sunderlands 4 and 2 gun turrets. The Sunderland completely ignored my boat which was surfaced the whole time helping the Stuka out with the flak guns.

Never seen fighters go after an enemy aircraft ever but have seen fighters of both sides go after enemy ships. It would be interesting to see if you could replace the wing guns with "turrets" with only 1 deg of rotation. It might make for an interesting test.

Dowly
02-14-09, 08:51 PM
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes. :)

TarJak
02-14-09, 08:53 PM
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes. :)IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...

Dowly
02-14-09, 09:02 PM
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes. :)IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?

magicsub2
02-14-09, 09:13 PM
your a bit right about that............ i mean how am i supposed to know how to add guns to anything??

can someone post a link to a tutorial??

or can someone else do that while I script in aircraft?

dont tell me you nevr went through the kanal in early war??

its eye candy heaven!!!! you have got sunk ships, aircraft and lots of ships! and its in sight ol land! on a clear day you can see both sides of the kanal in real life, though im not sure if you can in game.

also, i think the hurricanes cannons are alreadyturrets, cos i saw them moving, just a tiny bit once,

ok, so far i have scripted in an air attack on scopa flow. does anyone know what airfields the planes whre comming from to attack britain??

A Very Super Market
02-14-09, 09:23 PM
If there was a tutorial for this mod, you wouldn't need to bother about it, would you?

iambecomelife
02-14-09, 09:33 PM
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes. :)IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?

I honestly don't mind when non-modders ask questions - it often helps more experienced people think of ways to circumvent the game's limitations (take tater's latest idea, for example). I think I could actually make this mod but I simply don't have the time to do it yet. There are about a half dozen things I have planned for SH3, w/o an opportunity to do them. :damn:

Dowly
02-14-09, 09:54 PM
Just my opinion, is it really worth it to make this mod? I mean, any sane uboat kaleun would stay away from the channel, thus never ever seeing the planes. :)IMHO the real mod is with the forward fireing guns. IIRC this was attempted but was not very successful in getting the AI fighters to attack enemy aircraft. It might be a nice inclusion in SHV if the devs are watching...
Yes, sure. But being 100% honest, does magicsub has the know-how for it? To be entirely honest, this mod seems to be one of them that ppl want to do, yet have absolutely no idea of what can be done. And this is no pun, just saying.

EDIT: I mean, I know ppl want to be gentle and nice to new modders. But it just saves time to say it might be very hard to impossible to do. I'd like to have polarbears walking jumping on thier noses and shooting lazer from their arses. It could be done, but could it be worth it?
I honestly don't mind when non-modders ask questions - it often helps more experienced people think of ways to circumvent the game's limitations (take tater's latest idea, for example). I think I could actually make this mod but I simply don't have the time to do it yet. There are about a half dozen things I have planned for SH3, w/o an opportunity to do them. :damn:


Yes yes yes, I agree with you. But really, BoB mod should be about airwar, which SHIII doesnt have atm. Now, the question is, is it worth it to go to the lenght to try and get the AI to do dogfights when the player 99% of the time doesnt see the dogfights. MS, can make whatever mods he wants, as long as he first studies the SHIII engine to know what it can do and what it cant do.

magicsub2
02-15-09, 01:24 AM
how do i do that? :wah: :wah: :wah: :wah: :wah: :wah: :wah: :wah: :wah: :wah: :wah:

A Very Super Market
02-15-09, 01:31 AM
Look, we don't think you should tire yourself out trying such an ambitious mod. It's just not going to work. The best have tried, and it hasn't been done

vickers03
02-15-09, 07:51 AM
maybe you want to contact AOTD_MadMax
he has realized dogfights in his SH4 mod "fall of the rising sun"

magicsub2
02-19-09, 05:08 AM
well i do want something to add more eye candy........guess this is another idea into the :dead: :dead: :dead: :dead: :dead: :dead: place

Nedlam
02-21-09, 09:19 PM
I was messing around with something like this. I was going to add Ju88's and Stukas to the RND file and just let'em do their thing... or not. Just haven't got around to doing it yet.

magicsub2
02-22-09, 03:07 AM
it is a good idea.:up:

A Very Super Market
02-22-09, 03:09 AM
Well, you could easily have bombers spawn and go across the channel, but they won't have dogfights with aything.

magicsub2
02-23-09, 12:18 AM
and later in the war, instead of bombers, you have v1 rockets!

bigboywooly
02-23-09, 12:31 AM
Are already V1s scripted across the channel in GWX
I purposely scripted at a lowish height so you have a chance of hearing it if in the channel

magicsub2
02-23-09, 06:21 PM
ok, good

but what do v1s do? do they attack ships?

bigboywooly
02-24-09, 12:26 AM
Nope
Land based targets mainly London

magicsub2
02-24-09, 03:23 AM
in game do they attack ships? and how?

bigboywooly
02-24-09, 09:48 AM
No they dont attack ships ingame ( see above post )
V1s were launched at a ground target not shipping and so are not designed for ship attack either in RL or game

magicsub2
02-25-09, 04:15 AM
oh, so they are eye candy in game?:up: