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View Full Version : [REL] Hud Mod for TMO 1.6.3


Captain America
01-21-09, 01:56 PM
I made this mod for TMO a while ago but never released it. I just finished updating it to TMO 1.6.3. My main goal was to give the hud a new and improved look while also making it darker and easier on the eyes for night viewing. Various changes/improvements were made to the order's buttons. For a complete list of changes see below.

Screenshot of Hud:
http://img218.imageshack.us/img218/7751/hudti4.jpg

Sample of new attack & night periscope buttons. Button now stays illuminated while scope is raised.
http://img440.imageshack.us/img440/9401/buttnzoomov1.jpg

Radio & Nav Map (Default Darkened Day Version):
http://img218.imageshack.us/img218/8251/rmm2di7.th.jpg (http://img218.imageshack.us/my.php?image=rmm2di7.jpg)
http://img140.imageshack.us/img140/8070/rmm1nh1.th.jpg (http://img140.imageshack.us/my.php?image=rmm1nh1.jpg)

Optional Rig for Red Version:
http://img218.imageshack.us/img218/3190/rmmred2zq6.th.jpg (http://img218.imageshack.us/my.php?image=rmmred2zq6.jpg)
http://img140.imageshack.us/img140/2659/rmmredcn9.th.jpg (http://img140.imageshack.us/my.php?image=rmmredcn9.jpg)

List of changes:

- Added new Hud textures.
- Removed the background textures for the 'orders tabs' and reduced their size for improved visibility.
- Modified various orders buttons:

Command Room Tab
- Replaced Helm button with an existing graphic.
- New button graphic for 'Dive' command.
- Added surface button to helm.
- New button graphic for 'Silent Running'.

Navigation Tab
- Replaced navigation & attack map buttons with an existing graphic.
- Added new 'Radio & Map' button (see radio map mod below).
- Added chronometer button.

Periscope Tab
- New button graphic for both attack and night scopes
- New button graphic for raise/lower scopes.
- Added open/close torpedo tubes button.

Bridge Tab
- Replaced bridge and TBT buttons with existing graphic.
- Added open/close torpedo tubes button.

Deckgun Tab
- New button for deck gun.

AA Guns Tab
- New button graphics for AA stations.

Sonar Tab
- Replaced sonar button with existing graphic.

Radar Tab
- New button graphic for A-Scope.
- Replaced PPI button with existing graphic.

Sub Management Tab
- Replaced Crew management & Weapons/Sensors buttons with existing graphics.
- New button graphics for Damage/Control, Torpedo Management and Torpedo Auto loading buttons.

Miscellaneous Tab
Changed the name of 'Cameras' Tab to Misc. IMO, calling this tab a "camera" is incorrect since it also contains various other buttons such as radio, grammophone, etc.

- New graphic for MISC. Tab.
- Added new 'Radio & Map' button (see radio map mod below).
- Restored grammophone and button.
- Added new button graphics for 'Radio Messages' button.

Other changes:
- Misc. changes too small to list such as tooltips, button behavior, etc...

RADIO & MAP MOD

Replaces convertion chart with a pulldown Radio & Campaign Map. I find it useful to get an idea of potential enemy mine locations as well as airplane threat radius. Original concepts by CaptainCox and Otto.
I HEAVILY edited the original map texture by IIElohimII. Resized and enhanced image in many ways...even made the scale true. Also added an enhanced version of castorp345's new radio texture.
Two versions included - Original darkened day version and a Rig for Red version. (See 'RMM Optional' folder)

Misc. unrelated changes that made it into this mod:

- Reduced Objective Icons on map by 50 % and tweaked the graphic for the "objective completed" icon.
http://img440.imageshack.us/img440/9697/missobjiconmj6.th.jpg (http://img440.imageshack.us/my.php?image=missobjiconmj6.jpg)

- Fixed incorrect recognition manual positioning and positioning of scale indicator. (Note: Only tested on widescreen resolutions.)
http://img440.imageshack.us/img440/7133/recmanti9.th.jpg (http://img440.imageshack.us/my.php?image=recmanti9.jpg)

- Added "Start with fire control panel closed" tweak by Panthercules.

_____________________________________________
Download:
http://www.mediafire.com/download.php?gihdywvgziu

EDIT: Fixed very minor issue with wrong TMO version displaying in game menu.

Enjoy!

ReallyDedPoet
01-21-09, 01:58 PM
Nice work :yep::up: Nice to see smaller mods being made that are compatible and specific to the larger ones :yep:

Edit: Getting this error notice at that site:Here (http://www.mediafire.com/error.php?errno=320)


RDP

Soundman
01-21-09, 02:40 PM
I like it, good job!

ReallyDedPoet
01-21-09, 02:47 PM
Ok, got it in a roundabout way from that same d\l site :yep:

Here (http://download261.mediafire.com/zszyhcbn2mlg/njnyzjdiydm/Hud+Mod+for+TMO+163.7z)


RDP

longam
01-21-09, 05:12 PM
You should take the mod up one level folder wise, and name that folder after the mod. That allow for JSGME to have it listed by name.

Captain America
01-21-09, 05:58 PM
You should take the mod up one level folder wise, and name that folder after the mod. That allow for JSGME to have it listed by name.

I use 7zip's right-click context menu to unzip my stuff...it automatically creates the unzipped folder based on the file name. However, if you unzip the file through the interface (don't know why anyone would), then it will not automatically create the folder; so I can see how the problem could arise. I updated the download to include the main folder name. Unfortunately, anyone who unzip's their files like I do, you will now have double folders.

Can't please everyone....

banjo
01-21-09, 06:33 PM
Thanks for the mod--but, what a goofy download site. First I to create an account which I don't really want to do, then still couldn't get it to download. I finally clicked on what looked like a Yahoo business download and that was it. Wierd.

longam
01-21-09, 06:48 PM
You should take the mod up one level folder wise, and name that folder after the mod. That allow for JSGME to have it listed by name.
I use 7zip's right-click context menu to unzip my stuff...it automatically creates the unzipped folder based on the file name. However, if you unzip the file through the interface (don't know why anyone would), then it will not automatically create the folder; so I can see how the problem could arise. I updated the download to include the main folder name. Unfortunately, anyone who unzip's their files like I do, you will now have double folders.

Can't please everyone....

Ah ok Winrar doesn't do that and I always use the context menu.

silent killer
01-21-09, 07:49 PM
thanks captain america very well done

Captain America
01-22-09, 12:14 AM
Thanks for the mod--but, what a goofy download site. First I to create an account which I don't really want to do, then still couldn't get it to download. I finally clicked on what looked like a Yahoo business download and that was it. Wierd.

I agree with you, media fire can be annoying with the way it looks (banner, ads, etc.) but comon man..it says it right there in big letters "Click here to start download.." :D

http://img164.imageshack.us/img164/8020/doh1zv6.jpg


Also, you don't have to register to download.

I used to use file planet for a lot of my work but I had problems in the past where my files/images just disappeared. Mediafire might not look nice but its been reliable and consistent thus far.

banjo
01-22-09, 10:30 AM
Right. I thought that download button was for the Yahoo Hot jobs that is within that box. I had already registered by the time I decided to try that button. Just so others know....

Soundman
01-22-09, 06:44 PM
I like your mod, the map pulldown is fabulous, but hope you can advise me as to how I can fix a small problem. I'm also using one of the "Better Scopes" mods and there is a confict that overwrites the scope (1024X768 ini). Is there a simple edit or deletion from your mod that leaves the "Better Scopes" intact?

gimpy117
01-22-09, 10:29 PM
any chance of a stock version??

teyjay
01-23-09, 02:04 AM
Thanks. Looks very good.

skookum
01-23-09, 05:03 AM
I've been using this for a couple of days now. Fabulous mod! I only play at night. Now, unless I'm actually looking at the command bar for something, it's easy to forget it's there. Which, of course, is the way it should be.

I highly recommend this mod.

Stary Wuj
01-23-09, 06:10 AM
- Fixed incorrect recognition manual positioning and positioning of scale indicator. (Note: Only tested on widescreen resolutions.)

I will try with 1280x1024 resolution tomorrow :D

Thank You!

Stary Wuj

kiwi_2005
01-23-09, 11:54 AM
Very nice mod :rock:


was using RFB re-enabling TMO, :) this mod looks to good to miss out on

Fisherman
01-23-09, 01:28 PM
Superb mod, cheers!

Captain America
01-23-09, 01:38 PM
@Everyone- Thanks for the comments.

I like your mod, the map pulldown is fabulous, but hope you can advise me as to how I can fix a small problem. I'm also using one of the "Better Scopes" mods and there is a confict that overwrites the scope (1024X768 ini). Is there a simple edit or deletion from your mod that leaves the "Better Scopes" intact?

If I'm not mistaken, that .ini file you are using from "Better Scopes" was already incompatible with TMO before my changes. If you want I can take a look at your .ini file and as long as its not too elaborate I'll try to merge the changes for you (no promises though).


any chance of a stock version??

I'm basically updating all of my work that was created specifically for TMO. There's quite a bit of changes to TMO's version vs vanilla such as the orders, tooltips, etc. If time permits I can take a look at it.

cdrsubron7
01-23-09, 09:14 PM
My compliments to you, Captain America. You did a 4-O job on the mod. :yep:



Bravo Zulu. :up:

Captain America
01-24-09, 02:02 AM
It appears one simple line of text eluded me during the merge. :cool: I didn't change the TMO version number that appears in the game menu. It still reads 162 instead of 163. It has no effect on gameplay but I guess it could confuse some newbs so I updated the file with the corrected text (can't help it, I'm anal).

Syxx_Killer
01-25-09, 09:27 AM
The HUD looks great! :up: Do you think you might make one for the German side for TMO 1.63?

Soundman
01-25-09, 09:42 AM
@Everyone- Thanks for the comments.

I like your mod, the map pulldown is fabulous, but hope you can advise me as to how I can fix a small problem. I'm also using one of the "Better Scopes" mods and there is a confict that overwrites the scope (1024X768 ini). Is there a simple edit or deletion from your mod that leaves the "Better Scopes" intact?

If I'm not mistaken, that .ini file you are using from "Better Scopes" was already incompatible with TMO before my changes. If you want I can take a look at your .ini file and as long as its not too elaborate I'll try to merge the changes for you (no promises though).


any chance of a stock version??

I'm basically updating all of my work that was created specifically for TMO. There's quite a bit of changes to TMO's version vs vanilla such as the orders, tooltips, etc. If time permits I can take a look at it.

Hey Capt'n, that's mighty kind of you, thanks for the offer. I got curious and did a little digging for myself and downloaded "Diffmerge", what a great little utility that is. Anyway, with the help of diffmerge, I managed to fix it myself. It quickly identified the differences between the two "ini files" and all seems to be working like a champ. BTW, this is the better scopes version I'm using... ("Better_Scopes_Nomogragh_V15C1") it's sweet and thought you may want to check it out for yourself. If I can make it work, it should be a breeze for you. Thanks again, you've got a great mod there. :up: It wouldn't surprise me if your asked to do versions for everyone !

Captain Hill
01-27-09, 08:37 AM
I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
---...HUD MOD folder (<----your unzipped file located in this sub-folder)
---...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

Soundman
01-27-09, 09:21 AM
I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
...HUD MOD folder (<----your unzipped file located in this sub-folder)
...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

This may sound obvious, but did you install it after TMO? Otherwise, TMO will overwrite it.

Syxx_Killer
01-27-09, 09:30 AM
I got it to work with the U-Boat side. It is a simple addition. If anyone wants to make it usable for the German side simply copy the American folder inside the mod's Menu/Skins folder and rename the copy German. I just love this HUD! :cool:

Captain Hill
01-27-09, 10:32 AM
I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
...HUD MOD folder (<----your unzipped file located in this sub-folder)
...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

This may sound obvious, but did you install it after TMO? Otherwise, TMO will overwrite it.

In the Generic Mod Enabler, it is listed after TMO.

Captain America
01-27-09, 11:50 AM
@Captain Hill- I'm wondering if you are having the "double folder" issue mentioned earlier. When you double click on the HUD mod folder you should immediately see the Data folder inside....if you see another folder called HUD mod then thats the problem.

Captain Hill
01-27-09, 12:07 PM
The folder will be named "Data?" I'll check when I get home. I am at work right now.

Some of the MODs I download result in a file with an unusual format, something like ****.7z. Should this file be "unzipped?" If yes, with what program (WinZip?).

Thanks for your perseverence! :)

Captain America
01-27-09, 12:48 PM
The folder will be named "Data?" I'll check when I get home. I am at work right now.

Some of the MODs I download result in a file with an unusual format, something like ****.7z. Should this file be "unzipped?" If yes, with what program (WinZip?).

Thanks for your perseverence! :)


Oh...it sounds as if you haven't even unzipped it yet. :o

Ok, first you need a free program called 7zip to unzip the file. You can get it here:
http://www.7-zip.org/

Once you get the program you have to unzip/extract the file to your mods folder. So when you're done, inside your mods folder you should see a folder named 'Hud Mod for TMO 163'. To make sure everything is ok...when you double click that folder, inside should be 2 more folders named 'Data' and 'Support'.

Let us know how you make out.

Captain Hill
01-27-09, 12:55 PM
OK, sounds like we are zeroing in on a solution for me. Thanks to you all. With all these pointers I feel confident I will be successful and will adviseon my results by tomorrow. :smug:

Captain Hill
01-27-09, 09:01 PM
All problems solved. TMO and the HUD MODs make it look like a whole new game. You guys are awesome. Thanks so much for hours more of enjoyment.

Soundman
01-29-09, 03:27 PM
Just wanting to keep this mod elevated on the list, it's just too good to dissappear. This really should be added to the newer mods list in the stickies. :rock:

Satch
01-31-09, 11:07 PM
Concerning the RA-5C. I worked on every single one of them. I was the flight test computer tech for North American.

I liked her better as the A3J-1 without the hump.

s.

Capt. Shark Bait
02-04-09, 01:05 AM
is TMO 1.6.3. needed for this? i want that map/radio. the buttons would be kinda nice too

AVGWarhawk
02-04-09, 01:08 PM
I just looked at this. That HUD mod is really nice:yeah:

Wilcke
02-04-09, 03:47 PM
Well done, another must have! Thanks!

Ivan Putski
02-04-09, 05:49 PM
Thank you Captain America, I just installed your mod, and it`s great, really spruces things up. Puts

Capt. Shark Bait
02-04-09, 09:25 PM
so, found it doesn't run w/out 1.6.3, d/l'ing now. will it run on 1.7.6?

gimpy117
02-04-09, 10:40 PM
@Everyone- Thanks for the comments.


any chance of a stock version??
I'm basically updating all of my work that was created specifically for TMO. There's quite a bit of changes to TMO's version vs vanilla such as the orders, tooltips, etc. If time permits I can take a look at it.

thanks! :DL

Capt. Shark Bait
02-04-09, 11:52 PM
'k, got it up and running, but there's one thing i miss. the torpedo control in the scope on the lower right. any way to get that back? never did use any kind on manual targeting. and for those who worked on every aspect of TM :salute:

edit: before i forget, how can i get bs_silrun_all_menus_1_2 mod enabled?

Captain America
02-05-09, 06:32 PM
'k, got it up and running, but there's one thing i miss. the torpedo control in the scope on the lower right. any way to get that back? never did use any kind on manual targeting. and for those who worked on every aspect of TM :salute:


:hmmm: Not sure what you mean. I didn't take anything away. All I did was have the torp control panel start out in the closed position like the rest of the "slide-out" tools. All you have to do is click on it to slide it out when you first start a patrol and it will stay out until you close it.

Capt. Shark Bait
02-05-09, 09:23 PM
thing is, there was no slide out tab to click on. there is one for torp depth on the left

Capt. Shark Bait
02-06-09, 02:00 PM
got the slideouts on the right back. turns out the display was a was just enuff a little off center to hide them

JoeCorrado
02-13-09, 02:15 AM
A truly EXCELLENT MOD!!!

Thanks so much, it is the type of improvement that combines functionality with a dash of eye candy and the mix is enough to make this one a real keeper!

I had always had to manualy work through each new TMO / RSRD Mod (major) upgrades like a bull in a china shop in order to muscle my own preferences into them. Your mod incorporates a good number of my own tweaks into a JSGME enabled mod that saves me hours of time and way too much white knuckled testing before getting things back to my own flavor.

I am as happy as can be right now! I'd be happy to buy you a beer if you're close enough! :yeah:

Tarnsman
02-19-09, 11:14 PM
Does this work with the stock 1.5 version?

Capt. Shark Bait
02-20-09, 07:45 AM
Does this work with the stock 1.5 version?

nope, unfortunately

OneTinSoldier
02-23-09, 05:06 PM
This IS a really nice mod for TMO 1.6.3 users. Huge thanks Captain America, you're a true hero. :salute:

I would also like to recommend the 'Crew Quarters mod for TMO 1.6.3' by Observer and Captain America found here --> http://www.subsim.com/radioroom/showthread.php?t=147854

Cheers

longam
02-23-09, 06:07 PM
Does this work with the stock 1.5 version?
This HUD caught my eye and really wanted it but I don't currently use TMO so I converted it over to my menu.ini file. I thought we'll why not, so with the blessing from Captain America I posted a few version for Stock SH4 v1.5

Although my conversion does not include the pull down map, from what I can tell everything else works as it should.

I mixed in a few of my other conversions there as well.

http://www.longam.net/downbelow/sh4_v15.htm

:salute:

Stealhead
02-23-09, 08:43 PM
I like this hud mod alot really nice work. Anyway to get a RFB version? I go betwwen TMO 163 and RFB.

Tarnsman
04-16-09, 05:15 PM
Will this work with TMO 1.7? if not will there be a new version?

Hmuda
04-16-09, 06:09 PM
If you check the shots in the first post, you'll notice that this hud is already implemented in TMO 1.7, and it was stated in the change log as well.

Tarnsman
04-16-09, 09:58 PM
Thanks

brabham85
03-20-11, 01:44 PM
This HUD caught my eye and really wanted it but I don't currently use TMO so I converted it over to my menu.ini file. I thought we'll why not, so with the blessing from Captain America I posted a few version for Stock SH4 v1.5

Although my conversion does not include the pull down map, from what I can tell everything else works as it should.

I mixed in a few of my other conversions there as well.

http://www.longam.net/downbelow/sh4_v15.htm

:salute:

Where could I find the stock version of this HUD? The link seems dead...

Jan Kyster
03-20-11, 01:53 PM
Have a closer look in first post. Mediafire link works fine! :up:

brabham85
03-21-11, 08:50 AM
Have a closer look in first post. Mediafire link works fine! :up:

Yeah, I know, but the mediafire link is a TMO version. And I looking for a stock one...

razark
03-21-11, 09:37 AM
Yeah, I know, but the mediafire link is a TMO version. And I looking for a stock one...
http://www.subsim.com/radioroom/showpost.php?p=1051009&postcount=47

brabham85
03-21-11, 06:26 PM
http://www.subsim.com/radioroom/showpost.php?p=1051009&postcount=47

http://www.subsim.com/radioroom/showpost.php?p=1053279&postcount=49 :woot: