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View Full Version : Suggested Mod Combinations for SH4


scrapser
01-20-09, 06:24 PM
Okay...I know this question has been asked in many different ways before but perhaps not this way. I just finished building a new computer and will be installing SH3 (and SH4) from scratch. I have been out of the loop on much that's happened for the past year or so and I know that's my problem...not yours.

But here is my idea. There are so many mods out there and I'm certain users are setting them up in different configurations. So I thought why not have a place for people who have these variations to list them here as something others could use as a guide of sorts.

This should help naturally sort out which mods work best together and also give us some choices in what mods accomplish in terms of realism, enhancement, mod fixes, graphics, sound, etc. Each suggestion could be prefaced with a short summary of what it does, how much realism gets turned on (or off), what hardware it works best with, and any other pertinent details that may apply.

I will post this in the SH3 Mods section as well.

So how about it? If it works, perhaps it could earn the distinction of "Sticky"!

sploitz
01-20-09, 06:40 PM
id go for
1.5
TMO 1.63
opMon v600
opMon v600 patch 1

Webster
01-20-09, 11:29 PM
definately get ubm 1.5 ad-on

use TMO if you want extra hard challenge even if realism is sacraficed

use RFB if you want hard challenge with best realism

use RSRDC if you want realistic ship traffic based on historic accounts

scrapser
01-21-09, 10:27 AM
Good suggestions. Please see my similar thread in SH3 Mods for some additional comments on the goal of this thread.