View Full Version : shell splash distance
jmardlin
01-18-09, 07:37 PM
has anyone figured out how to increase the distance you can see a shell splash from? You can see a ship wake under 5000 yards but can only see a splash under 4500 yards.
vanjast
01-19-09, 12:49 AM
Size matters... :lol:. If you make the spashes bigger.
:|\\
jmardlin
01-19-09, 01:59 AM
I think I fixed it. There was a conflict in &Big_Shell_water_explosion in particles.dat. Open particles.dat with Silent 3ditor (v0.9.4) delete node 214 include children, then on what is now node 215 change Delete no children to true, and finally go to GlobalScaleFar and change DensityScale to "0.01". Splashes with big guns will now be visible beyond 4500 yards. Small guns already work right. It took me almost ten hours to figure this out. :yep::rock:
Webster
01-19-09, 10:47 AM
I think I fixed it. There was a conflict in &Big_Shell_water_explosion in particles.dat. Open particles.dat with Silent 3ditor (v0.9.4) delete node 214 include children, then on what is now node 215 change Delete no children to true, and finally go to GlobalScaleFar and change DensityScale to "0.01". Splashes with big guns will now be visible beyond 4500 yards. Small guns already work right. It took me almost ten hours to figure this out. :yep::rock:
now all you have to do is confirm everything works ok and make it jsgme ready, then release it as a mod
jmardlin
01-19-09, 12:59 PM
It already was that is how I was testing it. Here is the file location. http://hosted.filefront.com/jmardlin/
Not sure why they had two particle emitters for the same parent node that were conflicting with each other.
jmardlin
01-19-09, 04:20 PM
forget what i said about deleting the one node I will repost the file as (v 1.1) at filefront http://hosted.filefront.com/jmardlin/
jmardlin
01-19-09, 08:32 PM
thank you
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