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View Full Version : What do you do with them neutrals?


BasilY
01-17-09, 01:22 PM
I have gotten wind on this forum that some uboatman are attacking neutral ships diliberately:doh:, even before the war is even started. I don't know if I am the only one who find this just a bit disturbing.

For myself, I do my upmost to prevent sinking neutral ships. Even when in a convoy, I will not attack any ship possitively IDed as neutral. (them neutrals are really abusing the previlage of being neutrals:down:). It's not un-common for me to spend hours chasing a sound contact only to discover they are neutral when I got into perfect firing position.

While I have sunk a number of neutral ships. I firmly believe in each case the victim is at fault, (either they are in a convoy protected by RN that I have to attack at long range) or they didn't illuminate at night.

But this is a game. So to each their own...

Jimbuna
01-17-09, 02:22 PM
I always leave them well alone http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

kranz
01-17-09, 02:42 PM
I always leave them well alone http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

then you are not a real pirate and make Fuhrer sad

nikbear
01-17-09, 02:55 PM
I'm still not to sure what to do with Neutrals who are not lit and heading to the UK,In the Bdu message's you get sent during the start of the war it tells you they are to be sunk,but the messages are just for immersion right:hmm:?If you do that ingame you lose renown,correct?:hmm:So what to do?:doh:

Jimbuna
01-17-09, 02:59 PM
It depends on how much value you place on renown :lol:

BasilY
01-17-09, 03:34 PM
I'm still not to sure what to do with Neutrals who are not lit and heading to the UK,In the Bdu message's you get sent during the start of the war it tells you they are to be sunk,but the messages are just for immersion right:hmm:?If you do that ingame you lose renown,correct?:hmm:So what to do?:doh:

During the real war, having a neutral flag doesn't necessarily give a ship protection. Here are some (only the one I know off) of the exceptions,

If said neutral ship is in a belligerent convoy;
If they refuse to stop for inspection by a belligerent warship;
If contraband material are found upon inspections.


I SH3, however, neutral is neutral, even when their decks are loaded with tanks headed to England. (I have seen that too)

Erich dem Roten
01-17-09, 05:15 PM
I always leave them alone on the open sea or in convoys; I try to follow the restrictions given as real captains had to. However, in my port raiding days, I would sometimes make a decision that led me to attacking a neutral, e.g. American troop transports docked in British ports. Can't fool me :p

Weiss Pinguin
01-17-09, 05:19 PM
I usually leave them alone. My renown is going into my Type IX fund, so every little bit I save helps :lol:

bigboywooly
01-17-09, 07:11 PM
I altered the Basic cfg

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=0 <--------------
ALLIED=1
AXIS=-10

Now I dont get anything for sinking neutrals but dont take a renown hit either
Waste of torpedos if you gonna get nothing for sinking them
Only made the changes as neutrals in convoys are fair game and easy to make a mistake in the heat of battle
Lit ones and singles I leave well alone

Kptlt. Neuerburg
01-18-09, 02:19 AM
I respect the laws of neutrality, unless its some dumb captian that sails down the English coast without lights better pray that I don't find it!! Or less BOOM!!!!

Wilhelm Keppler
01-18-09, 02:25 AM
I am gentleman and let them peace:hmm: :rotfl:

Torp III
01-18-09, 02:48 AM
I altered the Basic cfg

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=0 <--------------
ALLIED=1
AXIS=-10

Now I dont get anything for sinking neutrals but dont take a renown hit either
Waste of torpedos if you gonna get nothing for sinking them
Only made the changes as neutrals in convoys are fair game and easy to make a mistake in the heat of battle
Lit ones and singles I leave well alone


I Agree 100%

peterloo
01-18-09, 05:44 AM
I play this realistically, i.e. I don't sink them as long as they don't report my position or fire at me

Contact
01-18-09, 05:54 AM
Neutral is neutral. I'm always leting them go.
Exclusions can be made if neutrals are sailing in enemy escorted convoys. And attacked by mistake.

U-104
01-18-09, 06:29 AM
in a convoy dead!:arrgh!:

on their own let go.:sunny:

Stingray67
01-18-09, 07:34 AM
If I could stop and search them (at least early in the war) I would and let them go, sink them or take them as prize.

As I can't I leave them alone if sailing singly, lit up or not.

In convoy with the allies I consider that they have waived all claim to neutrality and consider them valid targets.

I, mostly, don't consider renown lost or won regardning this.

Redbear
01-18-09, 10:16 AM
I stay away from neutrals. Wouldn't sink a hospital ship of any nation either.

Robert Fulton
01-18-09, 12:48 PM
Torpedoes are precious. I save them for Tommy.

kdv
01-18-09, 10:51 PM
Depending on the target.

Have also set the neutral 'value' to zero. Nothing gained, or lost - but a few fish.

In convoy - fair game.

By themselves - depends on the target. Had a HUGE oil tanker this morning, sailing out of New York, 2 fish 'wasted' on him. It sank in very shallow water, all the superstructure was out of the water.

kiwikapitan
01-18-09, 11:14 PM
Yeah I'm like most - if lit up or positively ID'ed as neutral I let them sail on their merry way. But in a convoy? Absolutely fair game. :arrgh!:

I was lining up what I thought was an Empire class freighter at night and was about to hit the fire button when I spotted the red cross on the funnel. Those nurses and doctors were so close to a watery oblivion. :damn:

It had a British flag so the game considered it to be an enemy. :hmm:

Task Force
01-18-09, 11:18 PM
I haent sunk a neutral as of yet. but If they act like prey....

nikimcbee
01-18-09, 11:32 PM
in a convoy dead!:arrgh!:

on their own let go.:sunny:

me too.

Convoy=guilt

A Very Super Market
01-19-09, 12:11 AM
I sink any neutrals from countries known to be helping our enemies. Only at night though, so I can have some excuse for Doenitz.

Klaus_Doldinger
01-19-09, 10:47 AM
Neutral ships in a convoy are a problem, specially at night. I donīt make any differences. Bad luck for them if they were in the worst place and time. Even sometimes a torpedo aimed to a known enemy merchant missed and hit a neutral. Well, nobody asked him to stay there, in the middle of a convoy.

BTW, my first 2009 kill was an escort of a neutral convoy... I received a radio report about a neutral convoy and I went there to have a sight. Unfortunately for her, the first thing to cross muy UZO was a silhouette of a destroyer in a total black night at 500 meters. No time to think, two torpedoes... a Tribal class destroyer.

You cannot play to be a neutral escort being a belligerent. Thatīs not fair play, Mr. Chamberlain. :nope:

More renown for U 36 and one less destroyer for the RN. :rotfl:

Sailor Steve
01-19-09, 11:42 AM
I altered the Basic cfg

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=0 <--------------
ALLIED=1
AXIS=-10

Now I dont get anything for sinking neutrals but dont take a renown hit either
Waste of torpedos if you gonna get nothing for sinking them
Only made the changes as neutrals in convoys are fair game and easy to make a mistake in the heat of battle
Lit ones and singles I leave well alone


I Agree 100%
That's the way I've always done it too. Lately I've been thinking of reducing AXIS to -1 as well, since I never attack my own side and the very few times it happened in real life a court-martial usually exonerated the kaleun in question, as the Axis ship was where it wasn't supposed to be or was disguised as an Allied vessel. Of course since that doesn't happen in the game my changing that becomes pointless, but...:-?

MauserKar98k
01-20-09, 09:31 AM
The only time I have sunk neutrals is if I was too impatient to actually sink something that I didn't get a positive ID.

BObB
01-25-09, 08:04 AM
Hi All,

If I change the NEUTRAL=-1 to NEUTRAL=0, then must I change the Wrongshipsunk=-5000 to 0 as well?

Thanks for your time.

BobB

sturmer
01-25-09, 11:12 AM
well "mistakes" do happen :arrgh!:

Kuckoo
01-25-09, 12:32 PM
I sink all merchant shipping within 200km of the British coast (except American) and all merchants travelling within a convoy. Why? Because that's what the kaleuns did - systematically - almost from Day One. If fact, they were attacking neutral shipping much further from Britain, so maybe I'm being a little soft! I would not attack a hospital ship, though.

I have amended the config file to allow full credit for neutral sinkings.

TwistedFemur
01-25-09, 12:38 PM
I have gotten wind on this forum that some uboatman are attacking neutral ships diliberately:doh:, even before the war is even started. I don't know if I am the only one who find this just a bit disturbing.

For myself, I do my upmost to prevent sinking neutral ships. Even when in a convoy, I will not attack any ship possitively IDed as neutral. (them neutrals are really abusing the previlage of being neutrals:down:). It's not un-common for me to spend hours chasing a sound contact only to discover they are neutral when I got into perfect firing position.

While I have sunk a number of neutral ships. I firmly believe in each case the victim is at fault, (either they are in a convoy protected by RN that I have to attack at long range) or they didn't illuminate at night.

But this is a game. So to each their own...

if you are a neutral ship in a british convoy your gonna get torp'ed i beleive if your being protected by the RN or in an unescorted convoy WITH belligerent nations your a fair target ie: norweigin ships in 1939 I will sink any norweigan ship within 100 km of the british or french coast

Webchessie
01-25-09, 02:28 PM
I leave them alone, but "accidents" do happen in poor visibility and convoys. :doh:

TorpedoMo
01-25-09, 06:54 PM
I our new campaign we thougt up a new system how to implement the Prisenordnung/Sinking of neutrals.

For that, we did "Ship's Papers" for the merchants. A ship's paper gives information about the ship name, the destination port/country and about the cargo loaded (max. 3 different cargos).

Now, when playing the campaign, we can go after the Prisenordnung in detail.
When spotting a neutral merchant, we simulate stopping by firing by deck gun in front, go aside about 50m away for about 10min to simulate the drop of of the Prisenkommando. After that period of time, we switch to desktop and open a random ship paper (jpeg).

Now you know where the ship is going and what cargo is onboard. If it is "Bannware" (Konterbande, don't know in English) and the destination port is enemy, you are allowed to sink the ship, after another 10mins to let the crew get of ship and into lifeboats. After sinking we send a status report to simulate the FT (and the posibillity to get spotted by radio detection) send by many Uboats like: "Merchant XY torpedoed, Life crew aboard. Position XY. German Uboat." to follow orders of the Ubootprotokoll, which we also simulate.

In consideration of having a real BdU we don't need to use the renown like in the game, so sinking of neutrals is no problem here. The ship info are send to the bdu via email, so he can check if the sinking was in order of the Prisenordnung.

The posibilities you may get by the ship's papers are:
Neutral Ship - Bannware - Enemy port - (sink ship)
Neutral Ship - Freigut (rare) - Enemy port - (don't sink)
Neutral Ship - Friendly/Neutral port - Cargo negligible - (don't sink)

It is a great way to simulate the Prisenordung within the game and it works fine.
We did over one hundret of those papers with lot's of differents loads and destinations, about 15% have a combination to sink the ship.
I will post one of the ship's paper here to give an example.

U-84
01-25-09, 07:08 PM
Sink Aerican, Norweign, and Greek nuetrals only...all helped Britain...they knew the consequences they could face for helping out a a major power in the war. Plus Bernard on my Untersee Boot doesn't ID for me, so pretty much all ships are enemies. LAWL.:rotfl:

A Very Super Market
01-25-09, 07:11 PM
-Torpedomo

Konterbande is "Contraband" in English :up:

-SWCowboy.
01-25-09, 07:47 PM
It depends on how much value you place on renown :lol:


Sink the devils! I just jump back in the game codes and reapply the lost renown :lol:

BasilY
01-27-09, 10:28 PM
I altered the Basic cfg

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=0 <--------------
ALLIED=1
AXIS=-10

Now I dont get anything for sinking neutrals but dont take a renown hit either
Waste of torpedos if you gonna get nothing for sinking them
Only made the changes as neutrals in convoys are fair game and easy to make a mistake in the heat of battle
Lit ones and singles I leave well alone

I Agree 100% That's the way I've always done it too. Lately I've been thinking of reducing AXIS to -1 as well, since I never attack my own side and the very few times it happened in real life a court-martial usually exonerated the kaleun in question, as the Axis ship was where it wasn't supposed to be or was disguised as an Allied vessel. Of course since that doesn't happen in the game my changing that becomes pointless, but...:-?

I rarely sink neutrals, but when I do, I will take the renown penalty, not a big deal really. Why go thorough all this to change configuration files?

I play GWX2.1, the entire package as delivered. Some of the feature I enjoy, some less so. The totality of the package, with its ups and downs, is what I paid for (or download, :cool:) and get.

Blackhawk1006
02-21-09, 11:23 AM
I slam a few deck gun rounds into them and run away - teach them to help Britain.

A Very Super Market
02-21-09, 12:15 PM
Hmm... could this be considered a necro? Only one month...

coronas
02-21-09, 01:10 PM
I our new campaign we thougt up a new system how to implement the Prisenordnung/Sinking of neutrals.

For that, we did "Ship's Papers" for the merchants. A ship's paper gives information about the ship name, the destination port/country and about the cargo loaded (max. 3 different cargos).

Now, when playing the campaign, we can go after the Prisenordnung in detail.
When spotting a neutral merchant, we simulate stopping by firing by deck gun in front, go aside about 50m away for about 10min to simulate the drop of of the Prisenkommando. After that period of time, we switch to desktop and open a random ship paper (jpeg).

Now you know where the ship is going and what cargo is onboard. If it is "Bannware" (Konterbande, don't know in English) and the destination port is enemy, you are allowed to sink the ship, after another 10mins to let the crew get of ship and into lifeboats. After sinking we send a status report to simulate the FT (and the posibillity to get spotted by radio detection) send by many Uboats like: "Merchant XY torpedoed, Life crew aboard. Position XY. German Uboat." to follow orders of the Ubootprotokoll, which we also simulate.

In consideration of having a real BdU we don't need to use the renown like in the game, so sinking of neutrals is no problem here. The ship info are send to the bdu via email, so he can check if the sinking was in order of the Prisenordnung.

The posibilities you may get by the ship's papers are:
Neutral Ship - Bannware - Enemy port - (sink ship)
Neutral Ship - Freigut (rare) - Enemy port - (don't sink)
Neutral Ship - Friendly/Neutral port - Cargo negligible - (don't sink)

It is a great way to simulate the Prisenordung within the game and it works fine.
We did over one hundret of those papers with lot's of differents loads and destinations, about 15% have a combination to sink the ship.
I will post one of the ship's paper here to give an example.


A option I miss in game. You implement in a very realistic way, TorpedoMo.
How could it enclose in game? A screen, messages, signal lamps? :06: