View Full Version : GWX Sounds!
Nemisis
01-10-09, 04:20 PM
Ok so i got my GWX installed with SH3 Commander 3.1 plus the files Jimbuna has posted to make it compatible with GWX3.
Firstly graphically WOW completely new Sim, fantastic work on that.
Now i think i have sound issues. Torpedo hits. amd depth charges sound exactly the same as does the sound of some secondary explosions that happen half way though the sinking process.
The best description i have for the sound is a loud thud/bang with a small metallic clatter at the end. Is this correct? surely these sounds are different as i can't see a depth charge making this sound in real life.
irish1958
01-10-09, 04:35 PM
Hi Nemisis and welcome aboard!
There are several sound mods available to change a lot of sounds. Search for sounds in SHIII mod section. Activate them via JSGME and choose the ones you like the best.
nikbear
01-10-09, 04:48 PM
http://www.subsim.com/radioroom/showthread.php?t=134491 P Thomsen's sound mod is excellent and well worth a look;):up:Highly recommended:rock:Oh and welcome aboard!
Nemisis
01-10-09, 07:48 PM
Thanks guys downloading PT's mod now, still find it strange the mighty GWX team put same sounds in for Torp and depth charge explosions.
Jimbuna
01-11-09, 11:16 AM
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.
A deadline had it been my sole decision that would have been extended.
It is regrettable that one or two oversights occurred.
Yet further proof that we are indeed human. :lol:
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.
A deadline had it been my sole decision that would have been extended.
It is regrettable that one or two oversights occurred.
Yet further proof that we are indeed human. :lol: Do you know if it's going to be fixed?
Jimbuna
01-11-09, 02:17 PM
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.
A deadline had it been my sole decision that would have been extended.
It is regrettable that one or two oversights occurred.
Yet further proof that we are indeed human. :lol: Do you know if it's going to be fixed?
It's a possibility, but one that may only happen if one of the team take it upon themselves to do.
It's an easy enough fix for any individual...simply take the file from an earlier GWX release or use the particular file from an already existing sound mod.
Weiss Pinguin
01-11-09, 02:38 PM
Hmm, I never noticed that the depth charge and torpedo impact sounds were identical. I guess I was either too busy crapping my drawers or celebrating my socks off to notice. :lol:
It's an easy enough fix for any individual...simply take the file from an earlier GWX release or use the particular file from an already existing sound mod. I was hopeing you'll say it's an easy fix. :D Now all I have to do is find those files. Obviously, depth-charge sound is in Depth charges exploding from submarine.wav.
But what's the torpedo impact sound? Is it P11_@ref_torp_great_explosion.wav? That file hasn't change from GWX2.1. :hmm:
Jimbuna
01-11-09, 04:40 PM
There is actually a subtle difference in that the depth charge one has crockery rattling at the end.
I honestly don't think there really too similar.
The problem is that you sometimes(?) hear the depth-charge sound (the one with rattling - which sounds good :D) when torpedo hits.
I don't know, maybe this has always been that way and it went unnoticed because the difference in sounds were less obvious.
Jimbuna
01-11-09, 05:11 PM
The problem is that you sometimes(?) hear the depth-charge sound (the one with rattling - which sounds good :D) when torpedo hits.
I don't know, maybe this has always been that way and it went unnoticed because the difference in sounds were less obvious.
I didn't realise that was actually the problem....I thought people were stating that both sounds were the same :lol:
I'll check this out tomorrow :hmm: :up:
Nemisis
01-11-09, 10:20 PM
The sounds in my install are the same. But since i have now had to reinstall GWX3 as there is a problem at the start of the war on mine where i keep getting the message over the radio Twice! every minute, that my base has changed to kiel it could well be i just had a bad install and the sound files got corrupted as well.
Certainly not making a complaint about it. after all when i first loaded up GWX3 i was stunned at all the changes made to the game graphically not to mention all the other hard work that has gone into making the game more realistic. Phenominal work from the GWX team.:rock:
I now have PT's sound mod as well so if my re-install works ok then the sounds are not going to be a problem.
Weiss Pinguin
01-11-09, 10:25 PM
Hmm, I think the messages thing might not be caused by a bad install. Do you have any radio mods enabled? They might be conflicting with something if you do. :hmm:
Edit: Actually! I think it might be a bad career file. I think the base-change message has to do with that.
Nemisis
01-11-09, 10:58 PM
No radio mods i only have GWX3 and PT's sound mod.
I am just about finished the re-install so will let you all know how it goes.:D
Jimbuna
01-12-09, 04:34 AM
Be sure to let us know http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Captain Nemo
01-12-09, 08:04 AM
The problem is that you sometimes(?) hear the depth-charge sound (the one with rattling - which sounds good :D) when torpedo hits.
I don't know, maybe this has always been that way and it went unnoticed because the difference in sounds were less obvious.
Can't comment on whether the depth charge explosion sound is the same as the torpedo impact explosion sound because luckily I haven't been on the receiving end of depth charges yet in GWX 3.0. However, I can say that the torpedo impact sound does have the rattling and so does subsequent explosions from a sinking ship.
Nemo
I can't realy explain how and why, but it seems that something is wrong with GWX3 Depth charges exploding from submarine.wav. :hmm: What's interesting is that when you view the impact with external camera, the sound works as it's supposed to. The wrong sound can be heard only from inside the sub.
Even if I put this file into stock game, the depth charge sound is heard when torpedo hits. And when I put vanilla depthcharge sound into GWX, there was no problem - the torpedo impact sound was heard.
I replaced it with the GWX 2.1 file, and everything is back to normal. :up:
Jimbuna
01-12-09, 09:55 AM
I can't realy explain how and why, but it seems that something is wrong with GWX3 Depth charges exploding from submarine.wav. :hmm: What's interesting is that when you view the impact with external camera, the sound works as it's supposed to. The wrong sound can be heard only from inside the sub.
Even if I put this file into stock game, the depth charge sound is heard when torpedo hits. And when I put vanilla depthcharge sound into GWX, there was no problem - the torpedo impact sound was heard.
I replaced it with the GWX 2.1 file, and everything is back to normal. :up:
This is getting rather Cofusing :doh:
Precisely which file have you ported over from GWX2.1 :hmm:
This is getting rather Cofusing :doh:
Precisely which file have you ported over from GWX2.1 :hmm: I guess it is a bit confusing. :D
I replaced the data\sound\Depth charges exploding from submarine.wav with the same file from GWX2.1.
Before that I did some testing, replacing that same file (from GWX3) with the stock one, and vice versa. As I said in my previous post, whenever that file (from GWX3) was in the sound folder, it was heard instead of the torpedo impact sound.
Weiss Pinguin
01-12-09, 01:02 PM
So... When you put in the GWX file into stock SH3, you heard the depth charge sound for torpedoes, and when the stock file was in GWX, the torpedo sound was heard for depth charges? :doh:
Could anyone host the GWX 2.1 sound file? I'd rather not have to install GWX 2.1 just to get the one file... :lol:
So... When you put in the GWX file into stock SH3, you heard the depth charge sound for torpedoes,
That's right. :hmm:
and when the stock file was in GWX, the torpedo sound was heard for depth charges? :doh:
No, with the stock file in place everything was Ok.
Could anyone host the GWX 2.1 sound file? I'd rather not have to install GWX 2.1 just to get the one file... :lol: http://files.filefront.com/Depth+charges+sound+from+1rar/;12952874;/fileinfo.html
JSGME ready. :D
Faamecanic
01-12-09, 02:01 PM
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.
A deadline had it been my sole decision that would have been extended.
It is regrettable that one or two oversights occurred.
Yet further proof that we are indeed human. :lol:
I HOPE the Depth Charge sounds will be changed... no offense guys, as I feel this mod SAVED the SH franchise personally, but it sounds really bad.
Faamecanic
01-12-09, 02:01 PM
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.
A deadline had it been my sole decision that would have been extended.
It is regrettable that one or two oversights occurred.
Yet further proof that we are indeed human. :lol:
I HOPE the Depth Charge sounds will be changed... no offense guys, as I feel this mod SAVED the SH franchise personally, but it sounds really bad. Sounds very thin with someone breaking a pane of glass at the end.
EDIT: DAMN double post (crappy work proxy).... could some mod delete my post above and keep this one.
Faamecanic
01-12-09, 02:03 PM
So... When you put in the GWX file into stock SH3, you heard the depth charge sound for torpedoes,
That's right. :hmm:
and when the stock file was in GWX, the torpedo sound was heard for depth charges? :doh:
No, with the stock file in place everything was Ok.
Could anyone host the GWX 2.1 sound file? I'd rather not have to install GWX 2.1 just to get the one file... :lol: http://files.filefront.com/Depth+charges+sound+from+1rar/;12952874;/fileinfo.html
JSGME ready. :D
meduza....you ROCK! Thanks m8
meduza....you ROCK! Thanks m8 You welcome :D.
But, I did not upload the file because it sounds bad (it does not IMO), but because of the problem I believe it is causing.
Erich dem Roten
01-12-09, 03:13 PM
Thanks meduza :up:
Jimbuna
01-12-09, 03:17 PM
This is getting rather Cofusing :doh:
Precisely which file have you ported over from GWX2.1 :hmm: I guess it is a bit confusing. :D
I replaced the data\sound\Depth charges exploding from submarine.wav with the same file from GWX2.1.
Before that I did some testing, replacing that same file (from GWX3) with the stock one, and vice versa. As I said in my previous post, whenever that file (from GWX3) was in the sound folder, it was heard instead of the torpedo impact sound.
Much clearer now.....well done http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
:up:
Still don't understand what was happening... I mean, it's just a sound file, there shouldn't be any problem with it. Maybe the game doesn't like its size, or lenght :hmm:.
Jimbuna
01-12-09, 04:16 PM
:up:
Still don't understand what was happening... I mean, it's just a sound file, there shouldn't be any problem with it. Maybe the game doesn't like its size, or lenght :hmm:.
The SH3 game engine is one of the most unforgiving I have come across.....just ask any MP.
Weiss Pinguin
01-12-09, 06:09 PM
http://files.filefront.com/Depth+charges+sound+from+1rar/;12952874;/fileinfo.html
JSGME ready. :D
Drinks for meduza! :up:
Drinks for meduza! :up: :()1:
Madox58
01-12-09, 07:14 PM
That sound file is referenced numerous times in the particals.dat.
Nearly any explosion on a ship, that takes place under water uses it.
That sound file is referenced numerous times in the particals.dat.
Nearly any explosion on a ship, that takes place under water uses it.
I see... :hmm:
But why, when I replaced that particular file with the stock one (for testing only) was it not heard on torpedo impact?
The stock depthcharge sounds very differently from GWX torpedo impact, and I don't think I could have mistaken them.
Nemisis
01-13-09, 12:04 AM
Ok guys further testing after a reinstal has proved that my campaign and ship commands in GWX3 are incompatible with Philip Thomsens sound mod.
Using the generic mod enabler it tells me that there are files in PT's sound mod that are overwriting some of the files in the GWX3 integrated orders files and also in the alternative flotillas mod of GWX 3. I have reversed the order in which they are installed ie PT mod then GWS mods this produces an effect of not being able to goto flank speed it's as if it has been removed! all other speed available. Doing it the other way round creates a screwed up repeating radio message regarding my base being changed and also starting patrols on the Equator on the GMT Mean line not in the Baltic.
I am now running seemingly ok without any sound mods just SH3 Commander and GWX3.
Weiss Pinguin
01-13-09, 12:36 AM
There's instructions in Thomsen's release thread on what to do if you lose some of your commands.
Nemisis
01-13-09, 08:13 PM
Yes Weib i know about those instructions as i have RTFM! I know a lot of people dont. But i still do not get all my commands back? I cannot ask my weapons officer for target Data for example. Pretty big issue as while i can do it myself when i have plently of time and the weather is fine it takes me ages to do in in stormy weather and if i come across a convoy i will still rely on my Weaps Officer for speed especially in tight fix trying to get a Torp off at a DD that's trying to steam up my ass.
I will get it sorted but it will be annoying having to jump in and out the game to test it especially since GWX takes 3>4 minutes to get onto the boat.
Nemisis
01-13-09, 11:33 PM
Ok so it looks like all systems are go now GWX3 and PT sound mods working together and no commands lost.:up:
I'm off to hunt some ships :D
Weiss Pinguin
01-14-09, 01:14 AM
Cool, good hunting! :arrgh!:
Captain Nemo
01-14-09, 05:21 AM
So what is the conclusion of this discussion, is there a problem with GWX 3.0's depth charge sound or is it just a matter of personal preference?
Nemo
Nemisis
01-14-09, 07:53 AM
Well my fix for the GWX explosion sound was to install PT's sound mod. But there does appear to be a minor problem still with GWX3's Deth charge and torpedo sounds, as it can be seen from this thread that i am not the only one who has noticed the same sound on both types of explosion.
But it is a minor problem when compared to the major advances made by the GWX team in the rest of the game and fixable with a swap over of sound file like Meduza has done or a sound mod like i used.
I did expect problems, I have lots of other style games that use mods and on first installing a new mod for most games i find there is always something that i have missed out by not RTFM.
It just seems on this occasion that i was the first to either notice it or just the first to post about it and most other people did not think it was a big issue, (Which it isn't really).
I just noticed it as i was listening in game for all the new sounds, having already had my socks blown off just from the GFX upgrades, and was in the Convoy attack training in the Naval Academy when a torpedo struck and within a minute later i got DC'D by a Destroyer and noticed the sound was almost identical. I though that i must have a bad install as the 2 sounds must be different as they are 2 entirely different weapons used in completely different ways. So i posted about it.
But can i just say again a great thanks to all who posted here, the GWX team along with Philipp Thomsen, as i now have what i consider as a completely new Sim to learn and play, having only played Stock SH3 since it's release.
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