Log in

View Full Version : OLC Ubermod manual?


Nikita
12-30-08, 04:23 PM
First, sorry is this thread is done, but I didn't find it in the search.

I discovered a few days ago the amazing OLC Ubermod, but I use OLC GUI 1.2.7 'cause it has a PDF and Ubermod not.

OLC Ubermod has an excellent video tutorial, but English is not my born language, and my listening comprehension is not as good as I liked it. I know that the two mods have a difference when trying to find range and AOB, so I liked to know if there is a written manual about it.

Thanks in advance and congratulations for the good work.

kenijaru
12-30-08, 07:57 PM
. I know that the two mods have a difference when trying to find range and AOB,
but... but... isn't OLC's GUI part of OLC's Ubermod? :doh:

edit: oh, i see what you mean, OLC GUI special is diferent from OLC GUI (normal)
maybe OLC can tell us if you can activate OLC GUI (normal) over OLCE2....
apparently OLC GUI special gives you a fixed zoom level to avoid "surface flattening"

I'm also interested because if that's the case, i might download OLCE2.

Nikita
12-31-08, 01:13 AM
. I know that the two mods have a difference when trying to find range and AOB,
but... but... isn't OLC's GUI part of OLC's Ubermod? :doh:

edit: oh, i see what you mean, OLC GUI special is diferent from OLC GUI (normal)
maybe OLC can tell us if you can activate OLC GUI (normal) over OLCE2....
apparently OLC GUI special gives you a fixed zoom level to avoid "surface flattening"

I'm also interested because if that's the case, i might download OLCE2.

Yes, Kenijaru, the fixed zoom level changes the old way to find range and AOB (both or just one of them, I'm not sure)

Pisces
12-31-08, 06:10 AM
There are written walkthroughs on how to do the manual targeting part. But it is a bit obscure in OLCs initial post of the OLC GUI thread. They were made during earlier versions of the Normal mod but the function is the same. (Only the Attackdisk part is not explained in them. See this thread)

See Friedl9te's range/AOB explanation (a post in an older thread, only hi magnification):
http://www.subsim.com/radioroom/showpost.php?p=682671&postcount=207

See Skookum's PDF (speed, hi/lo magnification, but bad graphics unfortunately)
http://files.filefront.com/OLC+GUI+Quick+reference+gepdf/;9045489;/fileinfo.html



Basically the most important difference between the Normal Gui and the Special Gui is that the last one only has one magnification setting (3x), so you can forget the extra wheel sliding that involves the 15degree-mark. Also, the Normal Gui required doubled mast values (doing it in-your-head or let a small program create a correction-mod for it), but the Special Gui can use the unchanged mastheight values.

You can use the Normal Gui on-top-of the Ubermod. Just enable the Normal Gui mod-parts as last, and don't enable the Special Gui. The drawback is that the wavetop improvement is lost. And iirc his map contact update changes are also not in the normal gui.

Nikita
12-31-08, 07:11 AM
There are written walkthroughs on how to do the manual targeting part. But it is a bit obscure in OLCs initial post of the OLC GUI thread. They were made during earlier versions of the Normal mod but the function is the same. (Only the Attackdisk part is not explained in them. See this thread)

See Friedl9te's range/AOB explanation (a post in an older thread, only hi magnification):
http://www.subsim.com/radioroom/showpost.php?p=682671&postcount=207

See Skookum's PDF (speed, hi/lo magnification, but bad graphics unfortunately)
http://files.filefront.com/OLC+GUI+Quick+reference+gepdf/;9045489;/fileinfo.html



Basically the most important difference between the Normal Gui and the Special Gui is that the last one only has one magnification setting (3x), so you can forget the extra wheel sliding that involves the 15degree-mark. Also, the Normal Gui required doubled mast values (doing it in-your-head or let a small program create a correction-mod for it), but the Special Gui can use the unchanged mastheight values.

You can use the Normal Gui on-top-of the Ubermod. Just enable the Normal Gui mod-parts as last, and don't enable the Special Gui. The drawback is that the wavetop improvement is lost. And iirc his map contact update changes are also not in the normal gui.

Thank you, Pisces :up:

I'll try again the ubermod, training whith the scope's sliding wheel.

kenijaru
12-31-08, 09:28 AM
You can use the Normal Gui on-top-of the Ubermod. Just enable the Normal Gui mod-parts as last, and don't enable the Special Gui. The drawback is that the wavetop improvement is lost. And iirc his map contact update changes are also not in the normal gui.

nice :p
I'll try it as soon as I upgrade my PC, a few days from now.

Nikita
01-02-09, 04:38 AM
I would need assistance about the new "attack disk". Do you know what is that exactly and what is for? How do you use it?

Pisces
01-02-09, 11:06 AM
I would need assistance about the new "attack disk". Do you know what is that exactly and what is for? How do you use it?Oops, I forgot to include the actual link to the thread of that manual.

The attackdisk (or in german "Angriffscheibe") was a handheld calculating tool real Kaleun/Navigators used in doing their attack/course calculations. Hitman did extensive research on them and found a way to replicate the german kind and american kind as best as possible. OLC only included one side of the german tool in his GUI, the side to convert between relative and true bearings, and course and AOB. The other side of the tool was used for calculating speeds, range, time and angles (on bow)

Make a handheld version:
http://www.subsim.com/radioroom/showpost.php?p=529806&postcount=1

Link on how to use it:
http://www.subsim.com/radioroom/showpost.php?p=719271

Nikita
01-02-09, 02:11 PM
You did it again, Pisces :up:

Nice links! This is I was waiting for. Now I have work for days, if not weeks! :yep: