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View Full Version : Kudos to the RFB team


jazzabilly
12-30-08, 03:09 AM
Just started playing RFB 1.4 with the original SH4; expecting U Boat missions sometime over the next couple of weeks. The game is so much better; despite the whiffle bat that is the deck gun (I did manage to help a ship sink with it; it prob. would have sunk anyway), it is way more interesting, not ringing up U-Boat sized tonnage #'s, but had some white knuckle moments.

Also the most spectacular sinking I have ever delivered; stalked a troopship convoy, and thought that I was out of good position - I decided to line up an Akizuki DD as a consolation prize; then he switches course and deprives me of the shot. So I decided to go for the Troopship after all; managed three detonations out of 3 fired; she broke in two and a moment later, blew up rather spectacularly. Didn't expect to pull off a 3000 yd. shot in broad daylight. Poor bugger saw it coming too, and tried to turn into it. Not many survivors....

I wish I had taken a sceenie of the explosion; never seen anything like it, even in the hundreds of hours I have spent in my subs in SH3 & 4. Here she is, moments before she was blown to bits. One of her escorts actually collided with her fantail as it was bobbing about. I've never seen that before, either.

http://i24.photobucket.com/albums/c27/citrjazz/victim.jpg

Too much fun!

Also kudos to the designers.

By the by - I have only seen one Jap. a/c in two patrols. I am pretty cautious, and am usually submerged during the day, but I have chased some convoys in daylight with nary a hostile a/c in sight.

Fish40
12-30-08, 06:54 AM
If you love 1.4, you won't be disappointed with 1.5. Adds the PE (pacific environment mod) and new sinking mechanics for merchant ships (they're still working on the warships). Read the first page of the RFB thread for a list of all the changes.

To further your experience, d/l the RSRD and OM mods. These mods rework the campaigns for fleet boats and u-boats for more historical accuracy. Just be sure to use the correct versions for RFB, as well as any patches that are required. Read the first page of the RSRD and OM mods for all the info, as well as mod install order.

Dogzero1
12-30-08, 01:39 PM
Except the lock on target function is not working in the latest RFB.:cool: Cant wait until it does though.:arrgh!: For the mean time, I have gone back to 1.4.

BH
12-30-08, 04:38 PM
I am having a real problem manually targeting w/o the map contacts. I am having trouble determining the targets course relative to mine. Any suggestions?

jazzabilly
12-30-08, 08:04 PM
I use the marker to determine the target course relative to bearing and range. Then I use the stopwatch/chronometer to time 3 min. and make a second mark. That gives you both speed and course. Speed = 100's of yards divided by 10= speed in knots. i.e. 750 yds. in 3 min= speed of 7.5 kts.

I try to remain stationary while doing this; that should give you an accurate idea of his heading and speed.

The map update definitely makes things easier though.

AVGWarhawk
12-30-08, 08:39 PM
I believe you should use the map update. It basically serves as your weapons officer/plot. Let's face it, it takes more than the captain to find and work a firing solution. Therefore, I believe the map update acts as if your crewman is making the plot and keeping the info for you to reference. Ain't no shame in your game if you use map update.

Fish40
12-31-08, 05:45 AM
I believe you should use the map update. It basically serves as your weapons officer/plot. Let's face it, it takes more than the captain to find and work a firing solution. Therefore, I believe the map update acts as if your crewman is making the plot and keeping the info for you to reference. Ain't no shame in your game if you use map update.


The man has a point there!:yep:

Wilcke
12-31-08, 11:41 AM
Yes, I use map update. There are many short comings to playing a sim solo where there was a team to do the real thing. Of course we have the Pause button which I use many a time to ask myself, " do I really want to carry out this attack". Be systematic, develop a pattern to how you collect data and then plan your approach carefully. In complete opposition to the fast paced PC titles many of us played or play this sub stuff is just slow and monotonous followed by some successes and some utter failures.

Happy Hunting!