View Full Version : GWX 3.0 online mod ?
Contact
12-28-08, 08:35 AM
Hello,
Will there be a simplifyed mod for GWX 3.0 multiplayer ? Maybe somebody is already working on it ? :)
Jimbuna
12-28-08, 08:51 AM
How do you mean :hmm:
Contact
12-28-08, 09:02 AM
Well there was an online mod for GWX 2.0 where ppl had to disable all other mods except this one in order to have successfull online play..
And if I remember correctly for the faster load ups this mod disabled campaign files leaving multiplayer only required units.
Jimbuna
12-28-08, 11:09 AM
Well there was an online mod for GWX 2.0 where ppl had to disable all other mods except this one in order to have successfull online play..
And if I remember correctly for the faster load ups this mod disabled campaign files leaving multiplayer only required units.
The principle hasn't changed......everyone must have the same setup as the person hosting the MP game.
I'm honestly unaware of the campaign files point :hmm:
Contact
12-28-08, 11:15 AM
Yep, the thing is I'm not sure if the old GWX 2.0 Online mod is compatible with GWX 3
Jimbuna
12-28-08, 12:28 PM
Yep, the thing is I'm not sure if the old GWX 2.0 Online mod is compatible with GWX 3
If you can point me to a link I'd be grateful....I've never heard of this before http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
bigboywooly
12-28-08, 12:46 PM
I think he is referring to the fact you enable blank campaign files for MP play so no other traffic interferes with your MP map and increases loading times greatly
Ok for custom maps NOT ones which take the info from the SCR such as the Narvik\Cerberus\Tungsten missions and a few out east
You will sit there forever and never see a thing as you have removed traffic but for maps which include shipping tis ok
I know AOTD run something similar with a reduced Sea\Roster folder too
Only shipping and countries from a select group get written into missions with the rest being left out
Contact
12-28-08, 01:06 PM
Yep, the thing is I'm not sure if the old GWX 2.0 Online mod is compatible with GWX 3
If you can point me to a link I'd be grateful....I've never heard of this before http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
http://www.subsim.com/radioroom/showthread.php?t=129335
Here it is :)
I wonder if it is compatible with GWX 3 or we need another one ?
bigboywooly
12-28-08, 01:24 PM
Yep thats still ok to use as its blank campaign files and messages
EDIT
Just noticed it has a GWX 1. something LND
Gimme 5 and will produce a 3.0 version
Edit
Here is one for GWX 3
http://files.filefront.com/GWX3+online+gaming+mod7z/;12796381;/fileinfo.html
Contact
12-28-08, 01:35 PM
Damn you're fast BBW! :lol: Thanks a lot! Downloading :)
Jimbuna
12-28-08, 03:44 PM
This is still totally new to me....honestly!!
It looks like the files are structured for JSGME enablement.
So how do you use it :hmm:
java`s revenge
12-28-08, 04:56 PM
yes indeed, how do you use it?
In the past i have played online but that was in the time before that gwx excists.
But i do want also the olc gui mod incl. and then 100 percent realistic.
bigboywooly
12-28-08, 05:10 PM
If you see the seperate release thread all will be revealed
Yes tis JSGME
Basically removes all other shipping by blank campaign files and radio messages too
So your game loads a lot faster with no messages
ALL MP players must use it or CTD
Twas a good idea from Maddy on first release and have used similar when testing MP
Contact
12-29-08, 04:57 AM
I would surely enjoy MP game with other subsim members with this mod :yep:
owner20071963
12-29-08, 08:16 PM
Fantastic Bigboywooly,
Great For All Multiplayers,
A Big :up:
Test It With Us :arrgh!:
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