View Full Version : GWX 3.0 underwater darkness scene.dat
robbierob2005
12-27-08, 02:54 PM
Hi Guys
In GWX 3 when you dive below 100m, the sea is completely black.
I think this has somethinh to do with the scene.dat file where also the underwater-fop settings are.
Is there a way to change this so I can see my ship al 200m depth?
Weiss Pinguin
12-27-08, 03:07 PM
If you use SH3 commander you can adjust the water density settings (Or somesuch setting), that might brighten things up. Or maybe not, I don't usually take my boat down to 200 meters for sightseeing.
biosthetique
12-27-08, 03:36 PM
lol!:p
Philipp_Thomsen
12-27-08, 04:36 PM
In real life, 100meters depth, you could berelly see the uboat if it was noon and very bright. The visibility diminishes rapidly the deeper you go.
Sailor Steve
12-27-08, 06:48 PM
I real life, you also couldn't go outside and look at your boat.:rotfl:
robbierob2005
12-27-08, 06:59 PM
I know all that stuff ;-)
but
How can I change this back?
Contact
12-28-08, 05:29 AM
I know all that stuff ;-)
but
How can I change this back?
You don't find it cool dont ya ? :)
You'll get use to it. You can't fight the nature kid :lol:
Ktl_KUrtz
12-28-08, 09:16 AM
Hi Sorry,
I am using NYGM 2.5 and I would like to change my scene.data TO be totally dark at 100m!
How can I tweak my scene.dat file to achieve this?
My water transparancy is at 6 in SHCom but I can still see the boat.
Thanks if you can help.
KUrtz
Hanomag
12-28-08, 09:52 AM
Aye 300 feet down in the North Atlantic is pretty gloomy without some major spotlights...:lol:
robbierob2005
12-28-08, 10:25 AM
Found out it has nothing to do with the scene.dat file. I copied the gwx 3.0 version to a gwx2 installation and I can see my ship below 100m.
So It must be an other file.
robbierob2005
12-28-08, 11:08 AM
Has something to do with these files.
Program Files\Ubisoft\SilentHunterIII\data\Env
Hello robbierob2005 (http://www.subsim.com/radioroom/member.php?u=226041)
In fact, is the scene.dat file. My taste is like yours, and I tweak myself this file.
You need the S3D (Silent Editor) program, freeware from skwas. He did it for tweaking SH3. You can find that here:
skwas@skwas.net
and you need to go to: 6:Node Sky > 8:EnvData, click there, go to 9:EnvData open the Underwater and tweak the Zmax to the 32.
After, you should go to No 13 EnvSim, clik there, go to No 14 and open the
FogDistances, 4 of them, and change the
UnderwaterObjectsRelativeZMax to 0,032 (4 times)
In the No 9 you can change (I do that) the Underwater fog color for something more bright.
Finally, I agree with SailorSteve about real life and looking outside the U-boot, so the other comments here are unnecessary.:shifty:
Have a happy new year and enjoy the game like you wish.:up:
For further explanations, you can PM me, and like that we not disturb the realism fans. . .
robbierob2005
12-29-08, 08:24 AM
Thanks mate!
I'll try that! Also a very happy new year:up:
Rob
Optimus Prime
12-31-08, 08:45 AM
Hello robbierob2005 (http://www.subsim.com/radioroom/member.php?u=226041)
In fact, is the scene.dat file. My taste is like yours, and I tweak myself this file.
You need the S3D (Silent Editor) program, freeware from skwas. He did it for tweaking SH3. You can find that here:
skwas@skwas.net
and you need to go to No 8 EnvData, click there, go to No 9 EnvData open the Underwater and tweak the Zmax to the 32.
After, you should go to No 13 EnvSim, clik there, go to No 14 and open the
FogDistances, 4 of them, and change the
UnderwaterObjectsRelativeZMax to 0,032 (4 times)
In the No 9 you can change (I do that) the Underwater fog color for something more bright.
Finally, I agree with SailorSteve about real life and looking outside the U-boot, so the other comments here are unnecessary.:shifty:
Have a happy new year and enjoy the game like you wish.:up:
For further explanations, you can PM me, and like that we not disturb the realism fans. . .
Thanks!!!
HAPPY NEW YEAR!!!
I how can change the Underwater fog color for something more bright ?
I had already changed an underwater color, but seemed and isn't effective:damn:
Thanks!!!
HAPPY NEW YEAR!!!
I how can change the Underwater fog color for something more bright ?
I had already changed an underwater color, but seemed and isn't effective:damn:
Always with S3D, scene.dat file:
Go to 6:Node Sky > 8:EnvData > open the 9:EnvData
Go to right panel: “Underwater” > “Fog” > “Color”:
Click on it and after, down in the page, click the 3 points “. . .”: in the side of “Description”:
a “Color” panel open. Move the cursor in the right up, to take brighter underwater environment.
Perhaps you should make the same with “DownLight” >“Color”, but carefully.
Do not exaggerate, because this type of parameters interacts with strange results.
Optimus Prime
01-02-09, 08:18 AM
Thanks!!!
HAPPY NEW YEAR!!!
I how can change the Underwater fog color for something more bright ?
I had already changed an underwater color, but seemed and isn't effective:damn:
Always with S3D, scene.dat file:
Go to 6:Node Sky > 8:EnvData > open the 9:EnvData
Go to right panel: “Underwater” > “Fog” > “Color”:
Click on it and after, down in the page, click the 3 points “. . .”: in the side of “Description”:
a “Color” panel open. Move the cursor in the right up, to take brighter underwater environment.
Perhaps you should make the same with “DownLight” >“Color”, but carefully.
Do not exaggerate, because this type of parameters interacts with strange results.
Thank you very much!!!
I'll try that! :hmm:
DandyFrontline
05-04-15, 05:30 PM
Just download that mod http://www.lonebullet.com/mods/download-16-km-visibility-mod-rwr-moon-fix-clear-water-ligh-silent-hunter-3-mod-free-2631.htm and use it instead of gwx 16k atm mod. If you have some glitches (like me), just copy (rewrite) "Env" file from rwr mod to gwx 16k atm mod. Works perfectly for me.
Maybe it's too late for reply (about 6 years or something) but maybe someone else will need help with that like me.
Raptor_Pilot
07-12-15, 10:54 PM
Just download that mod http://www.lonebullet.com/mods/download-16-km-visibility-mod-rwr-moon-fix-clear-water-ligh-silent-hunter-3-mod-free-2631.htm and use it instead of gwx 16k atm mod. If you have some glitches (like me), just copy (rewrite) "Env" file from rwr mod to gwx 16k atm mod. Works perfectly for me.
Maybe it's too late for reply (about 6 years or something) but maybe someone else will need help with that like me.
Seriously, thank you. I guess 6 years late is perfect for me.
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