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IFRT-WHUFC
12-27-08, 10:47 AM
This is a small fix to correct the gun emplacement at the entrance to pilau which was left partly submerged after the pilau terrain fix!!

it can be found at my filefront page:http://hosted.filefront.com/Rickpeters/ (http://hosted.filefront.com/Rickpeters/)

There is a readme in the zip file, this mod is JSGME ready!!

thanks
Rick.

bigboywooly
12-27-08, 10:51 AM
:up:

:rotfl:

I did one of these for 2.1 :doh:

nascar
12-27-08, 01:01 PM
I don't get it. What should I enable first.
The gun emplacement mod or GWX 3 St Naz and Schluese' Mod

IFRT-WHUFC
12-27-08, 07:45 PM
I don't get it. What should I enable first.
The gun emplacement mod or GWX 3 St Naz and Schluese' Mod


If your using GWX 3 St Naz and Schluese mod you need to enable that before
the gun emplacement mod!

hope this helps!

Rick

Contact
12-28-08, 05:11 AM
:nope: I was hoping at least all these fixes are included in GWX 3.

nautilus42
12-29-08, 04:53 AM
:nope: I was hoping at least all these fixes are included in GWX 3.

The GWX policy is, no parts from SH4 to use in her MOD. But I do some SH4objekte (Hafenpiers ect.) 've Built, the locks and the St_Nazairehafen no parts of GWX_3.0_Gold. But BBW has to MODS GWX_3.0 aligned and released. BBW Thank you!

Regards
nautilus42

Contact
12-29-08, 05:00 AM
Pillau guns is an old issue. It had slipped through 2.1 bugfix at that time and still was not integrated into GWX 3 :shifty:

This has nothing to do with SH4 though.

bigboywooly
12-29-08, 04:02 PM
:nope: I was hoping at least all these fixes are included in GWX 3.
The GWX policy is, no parts from SH4 to use in her MOD. But I do some SH4objekte (Hafenpiers ect.) 've Built, the locks and the St_Nazairehafen no parts of GWX_3.0_Gold. But BBW has to MODS GWX_3.0 aligned and released. BBW Thank you!

Regards
nautilus42


Your welcome my friend
Too good not to have in game
:up:
Look forward to more

JScones
01-24-09, 06:51 PM
Hey, can anyone tell me what particular lines in Campaign_LND.mis this mod adjusts?

Rather than enable a full copy of the mis file, I'd rather just add the lines to my SH3Cmdr "Static settings.cfg" file, then it makes no difference if I enable other mods that tinker with the campaign files.

HW3
01-24-09, 11:48 PM
JScones, it changes 2 lines in unit 1447

From: Long=2385038.000000 To: Long=2384965.000000

And

From: Height=4.810000 To: Height=4.000000

If you open it in notepad, [Unit 1447] is very close to the bottom.

JScones
01-25-09, 12:28 AM
Thanks HW3. :up:

JCWolf
01-26-09, 02:03 AM
JScones, it changes 2 lines in unit 1447

From: Long=2385038.000000 To: Long=2384965.000000

And

From: Height=4.810000 To: Height=4.000000

If you open it in notepad, [Unit 1447] is very close to the bottom.


thanks for this mate, but I have a huge doubt..
I wanted to change manualy also but...

You say

unit 1447

From: Long=2385038.000000 To: Long=2384965.000000
From: Height=4.810000 To: Height=4.000000


And this is my file


[Unit 1447]
Name=Esbjerg
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400409
GameEntryTime=1201
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=1010341.000000
Lat=6656791.000000
Height=-18.000000
Heading=225.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


I have GWX 3.0 instaled now but what it's rong here, am
I not understanding something??

Thanks for the help

HW3
01-26-09, 12:01 PM
I should have said this works with the GWX 3.0 St. Nazaire and schluese and other units mod installed, my mistake.:oops: The unit you are looking for is
Name=Medium Coastal Defense#332
Class=CDBunkerMedium
Sorry about the confusion.

bigboywooly
01-26-09, 02:09 PM
Aye tis the problem with many diff LNDs out there

JCWolf
01-26-09, 04:13 PM
So this meens that with the normal Campaigne Cfg from GWX 3 there are no problems????

Glad I checked first the file..LOL:lol:

bigboywooly
01-26-09, 05:26 PM
The post above my last one has the correct info JC

Adding locks and new ports has altered some LNDs which was the first set HW gave you