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View Full Version : [REL] Env-combi: FINAL VERSION


makman94
12-21-08, 03:00 PM
UPDATED 1/2/09

manos's combi-env

this is the final version of the combi-envinroment.

the new things here are :

1. new waves ! just see them (becuase of that ,this mod will run smoothy only on a strong pc)
don't worry about the sensors becuase the height of the new waves is the same as gwx
2. new tweaks on reflections and heavy tweaks on reflection maps,new main sun reflections (the polygons effect is almost 'gone')
3. i used as base the colours of olc with some changes ( new nights with water more to blue than black)

i don't put screenshots becuase i realy believe you should give this a try !

combi env-test version2

changes:
1.the main sun reflections are from stock
2.tweaks at the reflections,now the polygon effect is heavily reduced
3.water speed increased (again)
4.tweaks at sunset-sunrise (now the sun is shining till the end or the start of appearance)

screens:

http://img258.imageshack.us/img258/1078/sh3img712009105732578ec8.th.jpg (http://img258.imageshack.us/my.php?image=sh3img712009105732578ec8.jpg)

http://img155.imageshack.us/img155/8048/sh3img71200916243397vj9.th.jpg (http://img155.imageshack.us/my.php?image=sh3img71200916243397vj9.jpg)

http://img387.imageshack.us/img387/5716/sh3img27122008191544625st1.th.jpg (http://img387.imageshack.us/my.php?image=sh3img27122008191544625st1.jpg)

http://img404.imageshack.us/img404/6086/sh3img281220085836187ge5.th.jpg (http://img404.imageshack.us/my.php?image=sh3img281220085836187ge5.jpg)

the tweaked sunset-sunrise:

http://img514.imageshack.us/img514/4833/sh3img71200910521140zi6.th.jpg (http://img514.imageshack.us/my.php?image=sh3img71200910521140zi6.jpg)

the reduced polygon effect:

http://img377.imageshack.us/img377/7133/sh3img712009155458113wz7.th.jpg (http://img377.imageshack.us/my.php?image=sh3img712009155458113wz7.jpg)

and here is the most badly polygons i met during testing (it's happening when the polygons meet the main sun reflection but is far better than the older situation) :

http://img152.imageshack.us/img152/8492/sh3img7120091613796ux4.th.jpg (http://img152.imageshack.us/my.php?image=sh3img7120091613796ux4.jpg)

ps1:if this mod is heavy for your system ,then set the lodfactor value to a lower number
ps2:only the sky colours and env colours of atlantic are tweaked

any feedback will be appriciated

combi env-test version

this is a combi of wac3 and olce2.i tried to eliminate these ungly squares of sun reflections,they are still visible but more less (as far i tested didn't notice something wrong.please test it , in all conditions and hours ,and let me know if you notice something that is not ok or suggestions)

the tweaks i made are :
1. put inside olce2 the clouds of wac3 (made them more trasparent in order not to hide the sun a lot)
2.now the main sun reflections are from wac3(like most) ,and also tweaks on cloud's reflections based on wac3
3.speed up a little the water
4.underwater vissibility increased and also now you can see a little above the water

screens:

http://img234.imageshack.us/img234/2239/sh3img211220082124171kypa8.th.jpg (http://img234.imageshack.us/my.php?image=sh3img211220082124171kypa8.jpg)

http://img242.imageshack.us/img242/3972/sh3img2112200820598296pat2.th.jpg (http://img242.imageshack.us/my.php?image=sh3img2112200820598296pat2.jpg)

http://img187.imageshack.us/img187/7329/sh3img21122008212046984lp3.th.jpg (http://img187.imageshack.us/my.php?image=sh3img21122008212046984lp3.jpg)

http://img242.imageshack.us/img242/5222/sh3img21122008212211265mr9.th.jpg (http://img242.imageshack.us/my.php?image=sh3img21122008212211265mr9.jpg)

ps1: i must thank OLC for giving us the olce2 and HANSOLO78 for the wac3

ps2 :i had tweak only the sky colors of atlantic.if you like it ,i will tweak and the others

it is jsgme ready,just install it last on your mod list ,
can be found here : http://hosted.filefront.com/makman94/ (http://hosted.filefront.com/makman94/)

enjoy

Task Force
12-21-08, 03:17 PM
This looks good. il try it.:yep:

makman94
12-21-08, 03:19 PM
This looks good. il try it.:yep:

test it in all conditions and hours please and tell me your opinion (in fact is far more lovely when it running )

Task Force
12-21-08, 03:24 PM
ok, I will.:up: (probably will hit most conditions when I go on my next far north patrol. Weather up north is always nasty.:yep:)

andym
12-22-08, 11:22 AM
I downloaded this last night and its great,nmuch more atmosphere.Ill post some screenshots and times.

makman94
01-07-09, 11:42 PM
the test version 2 is out . check the first post ,is updated

rascal101
01-10-09, 07:13 AM
Hi to you, I have been using the test version and I think it is very good, really adds some depth and clarity to the water, thank you very much for this one.

Perhaps post some before and after screenies so people get an idea what you have done is very subtle.

R

makman94
01-10-09, 11:17 AM
Hi to you, I have been using the test version and I think it is very good, really adds some depth and clarity to the water, thank you very much for this one.

Perhaps post some before and after screenies so people get an idea what you have done is very subtle.

R
thank you rascal,you are right about the screens but its extremely difficult to capture the same screens in order to see the difference . you see these polygons are 'moving' and you don't know when they show up .

and a question to everyone who maybe knows something.

i made a thought but i can't (yet) find the right path.because of the fact that these polygons will not show up for some days (game days) makes me think that something (some value or values) change and the reflection is screwed . i thought that maybe the wind direction cause the problem and set it not to change but the game (even it shows that the wind direction is stady) in fact changes the direction becuase it 'reads' the mission values.if i set to 'read' the values from the controllers the polygons TOTTALY DISSAPEAR (yes,yes) but the game messes with sun timings.

so , i ask anybody who knows , how i can make the wind stady in one direction? is it possible? (without touching the wind speed changes of course)

i also ,in some experiments , thought that maybe the angle of sun and horizontal is the problem.i changed it from 55 (in almost all envs is set at this number) to 0 ,later at other values but this doesn't seem to have any effect to the game . why is that ?

Dani
01-10-09, 11:55 AM
I'm not a moder,so I can't give you some wise techincal tips but I have tested many env mods on my SH 3 instalation and the only one (so far) with out the polygons is Thomsens water mod.
In different weather and sea states and no polygons.:yep:
I don't know what's the trick ,maybe there are there only good camuflaged.
Maybe a little talk with Thomsen could give you some new ideas.

All the best in 2009

makman94
01-10-09, 12:43 PM
I'm not a moder,so I can't give you some wise techincal tips but I have tested many env mods on my SH 3 instalation and the only one (so far) with out the polygons is Thomsens water mod.
In different weather and sea states and no polygons.:yep:
I don't know what's the trick ,maybe there are there only good camuflaged.
Maybe a little talk with Thomsen could give you some new ideas.

All the best in 2009

i am sure that if he can help about this he will show up ! the sun reflections are very beautyfull .phillip have eliminate them.the point here is to have them at full power but to avoid the polygon effect

best wishes for the new year to you too!

Dani
01-10-09, 07:23 PM
I'm trying out your version 2 and I must say that i like it.:up:
Never before have I noticed,on any other env mod,the moonlight effect on a sub.:o
If you don't mind some suggestions.
Could it be possible to tone down the brightness of the moonlight on the u-boot and crew.It's weird, looking from external view, in a dark night at your shining vessel.
Too bright for my taste.
At heavy overcast nights there is no moon in the sky(well there is but covered with clouds),the moonlight effect is still illuminating my boat.

I think that the idea with moonlight is great but needs a little more work to be perfect.:yep:

Keep up the excellent work!

makman94
01-10-09, 08:58 PM
I'm trying out your version 2 and I must say that i like it.:up:
Never before have I noticed,on any other env mod,the moonlight effect on a sub.:o
If you don't mind some suggestions.
Could it be possible to tone down the brightness of the moonlight on the u-boot and crew.It's weird, looking from external view, in a dark night at your shining vessel.
Too bright for my taste.
At heavy overcast nights there is no moon in the sky(well there is but covered with clouds),the moonlight effect is still illuminating my boat.

I think that the idea with moonlight is great but needs a little more work to be perfect.:yep:

Keep up the excellent work!

dani,in fact the colours you see are not mine but olc's work .i made some additions and tweaks that explained at first post (read it carefully).for the problem with the moonlight you describe after my test version run the 'OLCE2 - Adjusted GWX 2.1 Crew Skins' .this will solve your problem

java`s revenge
01-11-09, 05:47 AM
I have tested your mod. I get the flat sun back.

makman94
01-11-09, 06:33 AM
I have tested your mod. I get the flat sun back.

the test-versions (both) running ok to gwx 2.1 and gwx 3 . i never test them to other versions.so,as i have read from some threads here,this problem has to do with ati cards.i never had that problem and i am afraid i can't help you (but someone else maybe knows ) did you have a flat sun with gwx 2.1 also? (with my versions you can't use the flat sun fix,it will mess the colours)

ps: i assuming that you disable all env mods from your mod list and you enable the WHOLE combi env-test version2 and not parts of it

java`s revenge
01-11-09, 06:55 AM
I am using sh3+1.4+gwx3 and i do have a geforce 7600 card.

makman94
01-11-09, 07:02 AM
I am using sh3+1.4+gwx3 and i do have a geforce 7600 card.
mine is a geforce 8500 gt and i am running nhancer.maybe you need to have a look at your drivers or card settings or run nhancer is veeery good but i realy don't know what is causing this...sorry

ps: i have read somewhere (i think rubini said) that your AA must not be larger than 4 or else you miss the halo . have a look here : http://www.subsim.com/radioroom/showthread.php?t=128517

java`s revenge
01-11-09, 07:17 AM
Yes indeed, nhancer is a fine program. I do use it.
But sorry i have to disable your mod, missing a shining sun.

Marko_Ramius
01-11-09, 11:03 AM
@ Java's revenge :

Do you use Anti-Aliasing ?

Cause i think Markman is right with this. I saw this sometime when i was testing some own things for SH3. Without AA : Flat sun ; With AA : Good sun halo.

java`s revenge
01-11-09, 01:08 PM
Yep, i do use AA 4x.

Without this mod the sun is fine again.

makman94
01-12-09, 01:34 AM
and a question to everyone who maybe knows something.

i made a thought but i can't (yet) find the right path.because of the fact that these polygons will not show up for some days (game days) makes me think that something (some value or values) change and the reflection is screwed . i thought that maybe the wind direction cause the problem and set it not to change but the game (even it shows that the wind direction is stady) in fact changes the direction becuase it 'reads' the mission values.if i set to 'read' the values from the controllers the polygons TOTTALY DISSAPEAR (yes,yes) but the game messes with sun timings.

so , i ask anybody who knows , how i can make the wind stady in one direction? is it possible? (without touching the wind speed changes of course)

i also ,in some experiments , thought that maybe the angle of sun and horizontal is the problem.i changed it from 55 (in almost all envs is set at this number) to 0 ,later at other values but this doesn't seem to have any effect to the game . why is that ?
any modder can help with this or give any clues ????? ^ ^ ^
thanks in advance

robbythesub
01-12-09, 02:52 AM
HI

Thanks for your work on this- it I have it (v2) running with GWX 3.0 and it certainly looks good with the 16k atmosphere.

Will try it with WAC and see, although this version needs massive RAM 3gb or pref 4gb to run right.

Great work :arrgh!:

robbythesub
01-12-09, 02:54 AM
I assume you have tried the flat sun mod? may be worth a try if not.

Cheers :arrgh!:

makman94
01-12-09, 03:11 AM
I assume you have tried the flat sun mod? may be worth a try if not.

Cheers :arrgh!:
hello robbythesub, no need to run the 16 km atmosphere or the flat sun fix.(if you have enabled them BEFORE my test version is ok ,doesn't matter.but don't enable them after my version)

disable all env mods in your mod list and run the combi and tell me if you have flat sun

with wac3 ,i assuming the combi will run fine (haven't tested with wac)

yes ,you need large ram ,but if it is heavy for your system set the lodfactor value to a lower number (read the first post )
bye

Phoenix3000
01-14-09, 09:47 AM
Hi makman,

I downloaded and installed your mod last night (version 2), but didn't see any of the OLC GUI - it had the stock 'bar' along the bottom instead of the OLC one.

Is there a mod I should have added beforehand?

Sorry to cover old ground, but what order should your mod be installed if I'm using GWX 3.0 with lifeboats, torpedo damage mod, etc. etc.?

Thanks mate,

Px3000

makman94
01-14-09, 11:34 AM
Hi makman,

I downloaded and installed your mod last night (version 2), but didn't see any of the OLC GUI - it had the stock 'bar' along the bottom instead of the OLC one.

Is there a mod I should have added beforehand?

Sorry to cover old ground, but what order should your mod be installed if I'm using GWX 3.0 with lifeboats, torpedo damage mod, etc. etc.?

Thanks mate,

Px3000

hello Phoenix , this is only an environmental mod , NOT a gui mod. so, first you install the gui you prefer ( in your case , the olc's gui ) and after this version . be sure to enable my test version LAST in your mod list .

ps: when you do it ,please tell me if you have the flat sun issue

bye

Phoenix3000
01-14-09, 02:32 PM
Hi Makman,

OK, I tried your mod again, this time with OLC's GUI 1.2.7 installed beforehand, and I had no flat sun issue. I run SH3 on a laptop - 4GB memory with 512MB GPU 7900GTX. Refresh is set to 60Hz and there is no slowdown unless I go VERY high in the sky with the camera and look at a passing convoy, then the FPS drops to around 20-25.

But other than that it stays around the 60 mark. Looking good !

Px3000

makman94
02-01-09, 10:43 AM
the final version of this attempt is out.check the first post !

bye

NGT
02-03-09, 12:48 PM
Good job, thank you very much.:yeah:

makman94
02-03-09, 03:19 PM
Good job, thank you very much.:yeah:

thank you very much NGT ! the first feedback ! :up: does anybody else 'run' it??

i notice some 'errors' in the final version so i reworked the sun reflections and i will release in some days a new env mod with tottaly new colors (i found a very good tool)
its not finished yet but see the pictures below,the new sunrise (some purple water) and sun reflections,the water is more 'deeply' and 'illustration'

http://img443.imageshack.us/img443/7562/sh3img322009211348437pn4.th.jpg (http://img443.imageshack.us/my.php?image=sh3img322009211348437pn4.jpg)

http://img517.imageshack.us/img517/6805/sh3img322009211421562jo2.th.jpg (http://img517.imageshack.us/my.php?image=sh3img322009211421562jo2.jpg)

http://img516.imageshack.us/img516/9229/sh3img322009211620656hu4.th.jpg (http://img516.imageshack.us/my.php?image=sh3img322009211620656hu4.jpg)

http://img517.imageshack.us/img517/3373/sh3img322009213418328ku9.th.jpg (http://img517.imageshack.us/my.php?image=sh3img322009213418328ku9.jpg)

http://img7.imageshack.us/img7/4765/sh3img322009213627609nd7.th.jpg (http://img7.imageshack.us/my.php?image=sh3img322009213627609nd7.jpg)

http://img3.imageshack.us/img3/2431/sh3img322009215010625vp2.th.jpg (http://img3.imageshack.us/my.php?image=sh3img322009215010625vp2.jpg)

what do you think ?

lutzow
02-03-09, 05:55 PM
:salute: Thank You, Makman - beautiful world You've created
- i'm DL now :up:

makman94
02-03-09, 07:46 PM
:salute: Thank You, Makman - beautiful world You've created
- i'm DL now :up:

glad you like it Lutzow .be warned that the above screens are unrealesed yet ,i am working the colors .these polygon's effect is real big pain but fight never ends!

btw,its your music mod that runing on my world.it's ,without doubt ,the far best!

bye

robbythesub
02-04-09, 03:41 AM
Excellent work and a great enhancement in the search for total reality! Keep up the good work. :up:

makman94
02-04-09, 06:25 AM
Excellent work and a great enhancement in the search for total reality! Keep up the good work. :up:

thank you robbythesub :up: . how does the new waves looked to you ?

in the next release i will slow down a bit the sea speed at heavy winds becuase the movement of u-boat is somehow 'strange'

bye

robbythesub
02-04-09, 09:40 AM
Hi

Yes looks really good to me- I realise the high winds time is the hardest to make real, and also the polygon effect when viewing the sea from anything but sea level is a standard game issue, but yours and GWX 3.0 are superb in this area, so hope you can still improve it further.

Regards :up:

Hohenstaufen
02-19-09, 09:47 AM
Is this Mod with the 16 km Atmosphere ? :hmmm:

makman94
02-19-09, 10:20 AM
Is this Mod with the 16 km Atmosphere ? :hmmm:

hello Hohenstaufen, i didn't really understand what exactly are you asking but these mods doesn't exist any more. check this thread : [rel] Man0s Environment Pro (http://www.subsim.com/radioroom/showthread.php?t=147977)
you will find there my latest realese on this project
and it is 16km atmosphere if that was your question

ps: to moderators : please close this thread

Hitman
02-19-09, 03:03 PM
As per therad's author request, and to prevent further confusion, closing :salute: