tater
12-17-08, 11:57 PM
IJN Depth Charges 20081217 README:
This mod fixes the YGun which has always been broken in SH4. Before this
fix, each Y-thrower throws both DCs in the same direction, instead of
one in each direction as they should.
Because of this failure, many ships never got the Y-throwers that they
had historically. In order to make this mod useful (the only stock ship
with a Y-thrower is the SC Subchaser) I changed the dats of the IJN escorts
to have centerline W nodes so that they could utilize the new YGun.
Since I was doing this, I also used the new IJN DCs created about a year
ago, and now used in RSRDC and RFB.
Thanks to Lurker, and also the RFB Team (I used their DC files as a baseline,
though they are altered from my original mod based on the IDs---I believe
someone fixed a broken rack at some point. I have changed the loads slightly
from what they are in those two mods).
A huge thank to Skwasjer, without whom none of this would have happened. The new version of S3D shows the local axis of the node in question, and looking at that made me realize that in the stock Y Gun, the +Z direction that the parent faced was opposite the direction barrel01 faced. I swapped barrel01 and 02 around, and the Y gun now fires both sides. Visualization courtesy of S3D. Woot!
Where possible, I have tried to have the number of DCs carried correct,
but when that was not possible I tried to err on the side of too many
carried instead of too few. Due to a lack of data, most all of the change
dates are conjectural.
New racks (name of rack, then = the DC it fires):
Roll Racks:
DCRack_TYPE95_1 = Depth_Charge_TYPE95_1 (18 DCs)
DCRack_TYPE95_2 = Depth_Charge_TYPE95_2 (8 DCs)
DCRack_TYPE02_1 = Depth_Charge_TYPE02_1 (18 DCs)
DCRack_TYPE02_2 = Depth_Charge_TYPE02_2 (6 DCs--parachute retarded 95s))
K throwers:
KGun_JP_02 = Depth_Charge_TYPE95_1 (9 DCs)
KGun_JP_03 = Depth_Charge_TYPE02_1 (10 DCs)
Both have 50, 75, 120m ranges (unchanged)
Y-throwers:
YGun_JP_02 = Depth_Charge_TYPE95_1 (10 DCs (5 per side))
YGun_JP_03 = Depth_Charge_TYPE95_1 (18 DCs 9 per side))
YGun_JP_04 = Depth_Charge_TYPE95_1 (20 DCs (10 per side))
YGun_JP_05 = Depth_Charge_TYPE02_1 (18 DCs (9 per side))
Since they only fire 2-sided, I used the 75m RL range, and added slop.
So they shoot to 70, 75, and 80m.
YGun_CD = Type 2 Mod 1 (18 DCs (9 per side) (lower, wider stance to look right
on the CD ships) Heavier charge thrown 55, 65, 75m.
The "stock" stuff:
DCRack_SH4 = Type 2 Mod 1 (18 DCs (modded down from the stock number, 40))
KGun = Type 2 Mod 1 (12 DCs (modded down from the stock number, 40))
45, 70, 100m ranges.
YGun = Type 2 Mod 1 (18 DCs (9 per side)---modded down from the stock
number, 80)
Range is 55, 65, 75m
New Ships:
NDD_Kagero
The Kagero Class was an improved Asashio Class DD. The most notable visual
change was having the reserve torpedo storage for the forward tubes moved
alongside the front stack.
NDD_Yugumo
The Yugumo Class was an improved Kagero Class DD. Visually nearly identical
to Kagero (needs a bigger bridge someday), the Yugmos never had their X
turrets replaced with AA guns since their DP turrets could elevate higher.
In addition, later in the war Yugumos received a 2d AA platform just abaft
of the forward funnel.
DL:
http://files.filefront.com/IJN+Depth+Charges+Stock+2brar/;12689743;/fileinfo.html
Note that this mod, while using "stock" damage values for the DCs, will result in perhaps easier gameplay in some ways since the number of DCs carried is VERY low compared to stock (typically 9 compared to 40 per thrower).
OTOH, virtually all DDs have throwers now.
This is NOT RSRDC or RFB compatible. Wait for that (very soon I think).
The usual rules apply, free to use for a non-commercial mod, do not use within another mod without permission. (exception: feel free to use guns_radars.dat (where the fixed YGun itself is) at will, no need to ask).
This is version 0.99, feedback welcome so I can make it better.
This mod fixes the YGun which has always been broken in SH4. Before this
fix, each Y-thrower throws both DCs in the same direction, instead of
one in each direction as they should.
Because of this failure, many ships never got the Y-throwers that they
had historically. In order to make this mod useful (the only stock ship
with a Y-thrower is the SC Subchaser) I changed the dats of the IJN escorts
to have centerline W nodes so that they could utilize the new YGun.
Since I was doing this, I also used the new IJN DCs created about a year
ago, and now used in RSRDC and RFB.
Thanks to Lurker, and also the RFB Team (I used their DC files as a baseline,
though they are altered from my original mod based on the IDs---I believe
someone fixed a broken rack at some point. I have changed the loads slightly
from what they are in those two mods).
A huge thank to Skwasjer, without whom none of this would have happened. The new version of S3D shows the local axis of the node in question, and looking at that made me realize that in the stock Y Gun, the +Z direction that the parent faced was opposite the direction barrel01 faced. I swapped barrel01 and 02 around, and the Y gun now fires both sides. Visualization courtesy of S3D. Woot!
Where possible, I have tried to have the number of DCs carried correct,
but when that was not possible I tried to err on the side of too many
carried instead of too few. Due to a lack of data, most all of the change
dates are conjectural.
New racks (name of rack, then = the DC it fires):
Roll Racks:
DCRack_TYPE95_1 = Depth_Charge_TYPE95_1 (18 DCs)
DCRack_TYPE95_2 = Depth_Charge_TYPE95_2 (8 DCs)
DCRack_TYPE02_1 = Depth_Charge_TYPE02_1 (18 DCs)
DCRack_TYPE02_2 = Depth_Charge_TYPE02_2 (6 DCs--parachute retarded 95s))
K throwers:
KGun_JP_02 = Depth_Charge_TYPE95_1 (9 DCs)
KGun_JP_03 = Depth_Charge_TYPE02_1 (10 DCs)
Both have 50, 75, 120m ranges (unchanged)
Y-throwers:
YGun_JP_02 = Depth_Charge_TYPE95_1 (10 DCs (5 per side))
YGun_JP_03 = Depth_Charge_TYPE95_1 (18 DCs 9 per side))
YGun_JP_04 = Depth_Charge_TYPE95_1 (20 DCs (10 per side))
YGun_JP_05 = Depth_Charge_TYPE02_1 (18 DCs (9 per side))
Since they only fire 2-sided, I used the 75m RL range, and added slop.
So they shoot to 70, 75, and 80m.
YGun_CD = Type 2 Mod 1 (18 DCs (9 per side) (lower, wider stance to look right
on the CD ships) Heavier charge thrown 55, 65, 75m.
The "stock" stuff:
DCRack_SH4 = Type 2 Mod 1 (18 DCs (modded down from the stock number, 40))
KGun = Type 2 Mod 1 (12 DCs (modded down from the stock number, 40))
45, 70, 100m ranges.
YGun = Type 2 Mod 1 (18 DCs (9 per side)---modded down from the stock
number, 80)
Range is 55, 65, 75m
New Ships:
NDD_Kagero
The Kagero Class was an improved Asashio Class DD. The most notable visual
change was having the reserve torpedo storage for the forward tubes moved
alongside the front stack.
NDD_Yugumo
The Yugumo Class was an improved Kagero Class DD. Visually nearly identical
to Kagero (needs a bigger bridge someday), the Yugmos never had their X
turrets replaced with AA guns since their DP turrets could elevate higher.
In addition, later in the war Yugumos received a 2d AA platform just abaft
of the forward funnel.
DL:
http://files.filefront.com/IJN+Depth+Charges+Stock+2brar/;12689743;/fileinfo.html
Note that this mod, while using "stock" damage values for the DCs, will result in perhaps easier gameplay in some ways since the number of DCs carried is VERY low compared to stock (typically 9 compared to 40 per thrower).
OTOH, virtually all DDs have throwers now.
This is NOT RSRDC or RFB compatible. Wait for that (very soon I think).
The usual rules apply, free to use for a non-commercial mod, do not use within another mod without permission. (exception: feel free to use guns_radars.dat (where the fixed YGun itself is) at will, no need to ask).
This is version 0.99, feedback welcome so I can make it better.