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View Full Version : [REL] open beta ANZACMICKS DAMAGE IMMERSION V0.5


anzacmick
12-14-08, 04:11 AM
gday all,
One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary.
Although damage mods have been released before, this one is unique and totally different than any released .
Hopefully this is a step in the right direction to improving that immersion killer.
While 3d damage is so far not possible in SH3, these damage decals and the various sizes of damage can offer a decent illusion of 3d damage.
Whilst I have provided some select damage decals, u are more than welcome to use/make ur own or favorite damage mods decals, just rename accordingly.
[BETA]
For the open beta run I need some people who actually play the game(campaign and missions) to report back the flaws in damage sizes comparitive to ships sizes and to the damage that is being inflicted. eg torpedos leave big holes whilst artillary shouldnt leave as big a holes.
Whilst I have done my best to get most correct for the V0.5 release, being as there are so many units in the game (over 200) I simply cannot play the game enough to see every unit and every possible damage result....this is where you come in.
Reports needed are the ship type, the damage type(torp or gun), and the size of damage(just right or to big)...pics would also greatly help.
Private messages via subsim or simply posted on the forum will do nicely for feedback.
COMPATABILITY:
Compatability with AOTD-AA-Ship-Schleuse-Bugix, Rubini`s LifeBoats&Debris_v3B & Water_Stream_for_Uboats_V4
JSGME ready:
The mod is JSGME enabled. Simply extract to your MODS folder and enable after AOTD-AA-Ship-Schleuse-Bugix, LifeBoats&Debris_v3B & Water_Stream_for_Uboats_V4 if installed.

Thx for your help in this beta and I hope you do enjoy....
Active feedback will be credited in the final...again thx
Anzacmick
:|\\
http://hosted.filefront.com/ANZACMICK
http://img176.imageshack.us/img176/3695/dam1nt4.jpg
http://img368.imageshack.us/img368/77/dam2zk1.jpg

piri_reis
12-14-08, 04:20 AM
Sounds interesting. Currently using the Torpedo damage Final v2.0, and it looks great. On the other hand the shell damage is not so satisfying.
I'm curious to see your improvements, I can report back my findings if you pm the link plz. :up:

anzacmick
12-14-08, 04:43 AM
link is at the bottom of the posting....

here tis again....

http://hosted.filefront.com/ANZACMICK

its in the SH3 DAMAGE folder :up:

piri_reis
12-14-08, 04:54 AM
Oh wow, looking good. :D
I got the files, off to do some testing.

balto63
12-14-08, 08:13 AM
I would like to try this mod, i'm using also your uboot skin :rock:, but I'm a NYGM 3.1 player so I presume to have problem .
There is an incomaptibility with "Torpedo damage Mod Final version" by Ocean Blu ?

TIA

VikingGrandad
12-14-08, 08:55 AM
SH3 near its fourth birthday and you modders are still blowing us mere players away with your ingenious ideas for deeper immersion!! :D

The damage effects in your screenshots look great close-up (almost as good as the 3D damage in SH4) - so I'm sure they will look perfect from a distance, e.g. from the periscope or deck gun station.

Very impressive mod idea and execution! :rock:

Jimbuna
12-14-08, 09:41 AM
SH3 near its fourth birthday and you modders are still blowing us mere players away with your ingenious ideas for deeper immersion!! :D

The damage effects in your screenshots look great close-up (almost as good as the 3D damage in SH4) - so I'm sure they will look perfect from a distance, e.g. from the periscope or deck gun station.

Very impressive mod idea and execution! :rock:

Agreed.....similar to the torpedo damage final mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Ktl_KUrtz
12-14-08, 09:48 AM
Genius, sheer Genius!:up:
KUrtz

Wolfehunter
12-14-08, 09:54 AM
Impressive mod. Going to have to give it a try. :up:

linerkiller
12-15-08, 01:14 AM
This mod is a revolution..finally also the flak shells holes are visible:yep: :up: ! But I'm encountering a problem: I plays S-Boot mod, and enemy shells impact on my boat left no visible damage...probably beacause the s-boot mod change the damage model of the typ 2a u-boat:hmm:

Nice job!

Silverleaf
12-15-08, 01:39 AM
I can't install your Beta given my current GWX 2.1/SH3 preference, but if it's worth anything, the top screen shot falls short of believable because of closeness of camera - hence distance will help provide a suitable illusion to the effect.

The other images improve the weak damage model that SH3 currently employs.

What could be added? - well without making your job tougher than what it already is, some interior visuals showing through the damage could help improve the overall quality - BUT I think those inner visuals need to be minimal, bare metal etc.

Image 3 is where traces of interior metal should/would be appropriate - this is all based on size of the "hole" of course, so a larger explosions i.e., a torpedo over a 8 cm shell would be more apt to show this type of damage..

I'll follow this closely, but your certainly on the proper track.

anzacmick
12-15-08, 03:08 AM
well so far so good.... the idea of and how this differs from the other damage mods(my old one included) is that the hole sizes are in tune with the amount of damage done...
9 times out of ten a gun shell (unless its a battleship calibre), will be vastly smaller than a torpedos decal.. where as the other mods u basically got 1 size be it gun or torp....

Silverleaf

What could be added? - well without making your job tougher than what it already is, some interior visuals showing through the damage could help improve the overall quality - BUT I think those inner visuals need to be minimal, bare metal etc.


you will find there are 7 different ships damage decals and 3 sub damage decals, some incorporating interior visuals

linerkiller

I'm encountering a problem: I plays S-Boot mod, and enemy shells impact on my boat left no visible damage...probably beacause the s-boot mod change the damage model of the typ 2a u-boat

oops...my bad...i didnt mod for the S-boot...ill look into it:up:

The subs damage values do need tweaking im sure, just needing some feedback

and again....thx for giving it a go fellas

mick:|\\

McHibbins
12-20-08, 01:09 AM
Like it...really like it.:up: The damage of the 88mm seems a little bit too small, even on a small vessel.
Does someone have pictures or photographs of freighters which were hit by an deckgun ?

jaxa
12-20-08, 02:21 AM
Looks very good :up:

anzacmick
12-21-08, 07:44 AM
McHibbins:
Like it...really like it.:up: The damage of the 88mm seems a little bit too small, even on a small vessel.
Does someone have pictures or photographs of freighters which were hit by an deckgun ?
I kinda agree with you on this fact simply for the game perspective, however to try and stay with some sort of accuracy(if at all possible) here is something to think about;
one of the photos of the ill fated HMAS Sydney...it shows a 5.9`` shell hole between the 2 gun barrels(more pics in bottom link)
http://www.abc.net.au/reslib/200804/r237946_960508.jpg
more pics here:
http://www.findingsydney.com/gallery.asp
great website btw...

maybe minimum size for damage can be increased a bit tho:up:
Cheers for some feedback
:|\\

McHibbins
12-22-08, 01:28 AM
Remember : Turrets were..are...armored ! By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.

Keep up the good work anzacmick :up:

anzacmick
12-24-08, 11:28 AM
McHibbins:
By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.


As far as i know, the decal displays outward from the centre of the impact area....
I dont think its possible to alter where it displays from, this is determined by the impact area..which is obviously variable.

h.sie
03-17-09, 02:26 PM
i currently found this one. damage textures look very good. is it still under construction or finished?

Lupo
03-18-09, 03:38 AM
hi!

and is this mod for gwx 3.0??????????

mfg lupo!

charognard
03-18-09, 03:59 AM
Yeaaa exactly what i m loocking for !! a graphical damage mod linked to the quantity off damage deal to the target, realy very good !!! Intalling now. Thx

McHibbins
03-18-09, 06:00 PM
F....ng good to hear that you´re still working on it mate :rock:

Graf Paper
03-19-09, 07:55 AM
Beautiful, anzacmick, absolutely beautiful! :yeah:

You, sir, are not only a genius but an extraordinarily gifted artist! I love how you've made the holes and torn metal vary according to the ordnance that hits a vessel, far better than the merely blackened scorches seen until now. :|\\

It's also good visual indicator for judging how much damage you're dealing as well as how much has been dealt to yourself in turn (the latter being a more realistic way of gauging the health of your u-boat, rather than the Hull Integrity % or those rather vague blackened spots).

The brightness around the edges of the holes seems a bit out of place, though. Maybe darken that just a shade or two, except for right at the very edges where you might expect to see shiny metal from being sheared apart by the blast.

Will any of the three u-boat damage decals reflect crumpling of the hull from indirect hits by depth charges detonating outside the lethal range?

Seeing my u-boat blackened from damage was already distressing but your mod will make it absolutely disturbing to view the damage and knowing I'll have to dive with those weakened spots in my boat's structure. :o

I can hardly wait to see the end results!

Anubis2k24
03-27-09, 11:13 AM
Looking forward to the final version of this mod... seems to b mre than just on par with the Final Torpedo Damage V2 Mod...

McHibbins
04-20-09, 10:10 AM
Still WIP ?

h.sie
04-20-09, 12:13 PM
last activity of anzacmick: 03-20-2009

McHibbins
04-20-09, 01:40 PM
Do you think he´s abandoned the ship? Hm...maybe he´s on R&R or stuck in RL.
Hope so....:hmmm:

Ermintrude
08-10-09, 07:10 AM
Anyone know where I can get this mod from? The link in the first post doesn't seem to have it.

rs77
08-10-09, 07:26 AM
I think that it's available at bts-mods (which is currently unavailable)

If you really want it and you need it now, here you go:

http://www.mediafire.com/file/wwwimlehoyz/ANZACMICKS DAMAGE IMMERSION.7z

Ermintrude
08-10-09, 07:47 AM
Thanks for the quick reply - I don't need it now now now, just worried that it had gone forever.

Thanks again.

rs77
08-10-09, 07:53 AM
no problem :up:

I wasn't really very serious in the previous post either :)
Hope it works for you well and enjoy :salute:

Kitzbuell
08-14-09, 07:13 PM
Mick,

Looks great! I would love to give it a cruise but I seem to be having a problem with Filefront and your link. I haven't downloaded from there in a couple of months and they seem to have drastically altered their portal. A site search for you or your titled file comes up empty. Is there another source from which to download? :damn:

Kitzbuell
08-14-09, 07:20 PM
I think that it's available at bts-mods (which is currently unavailable)

If you really want it and you need it now, here you go:

http://www.mediafire.com/file/wwwimlehoyz/ANZACMICKS DAMAGE IMMERSION.7z


Woops ... I somehow missed this post ...:oops: ... sorry ... my bad ...

Scape
05-16-10, 04:31 AM
Can this be used with Lifeboats&debris V4?

Jankowski
05-16-10, 05:47 AM
does this include holes for the 2cm flak gun? im pretty sure the bullets didnt just bounce off ships....

Silverleaf
05-16-10, 01:20 PM
Been so long since any work has been done on this, but I'm curious if anyone knows if a similar mod has been created for use with GWX 3.0?

Seems a waste not to take advantage of this sort of work - not that I'd even know where to start with such a modification, so a tip of the hat to the missing anzacmick.

h.sie
05-17-10, 02:38 AM
I prefer the Damage Texture Mod from Vikinger.
See my filefront page

Silverleaf
05-17-10, 03:37 AM
Do you have any screen shots of this mod in action?

Magic1111
05-17-10, 03:45 AM
Do you have any screen shots of this mod in action?

Enable the MOD via JSGME and go to the Marine Academy (for example the Deckgun- or Torpedo Examination) and so you can check by yourself whether you like the MOD! ;)

If not, disable simply the MOD via JSGME and that´s it ! :03:

Best regards,
Magic

h.sie
05-17-10, 03:53 AM
No screenies. Sorry. Simply install using JSGME and try out.

Silverleaf
05-17-10, 04:06 AM
I currently use:

GWX 2.1 (3.0)
OLCE 2.0
RB_SH4_Effects_for_SH3_2_03
Lifeboats for SH3
Rowers for SH3
SH3 Commander

Will this work with this setup?

Magic1111
05-17-10, 01:16 PM
I currently use:

GWX 2.1 (3.0)
OLCE 2.0
RB_SH4_Effects_for_SH3_2_03
Lifeboats for SH3
Rowers for SH3
SH3 Commander

Will this work with this setup?

Yes, of course ! Because there are only two .tga (Picture-) Files ! This has nothing to do with the other MODs that you used !

Best regards,
Magic

nycoroner05
05-23-10, 02:56 PM
I cliick on your link anf just get the Filefront page.

nycoroner05
05-23-10, 02:58 PM
Found it. Sorry

pditty8811
07-30-11, 10:33 PM
Is anyone using this mod?

I'm thinking it might be an alternative to torpedo damage final ver2.0 but I wasn't so sure. Is it a realisitc look?


I am sort of unsure as the first picture the creator and OP posted looks alittle iffy.:-?

-pidtty8811

david-dutch
08-01-11, 02:05 PM
Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.

Victor Schutze
08-01-11, 03:03 PM
Thank you ANZACMICK for your work and sharing with the community! :up:

pditty8811
08-01-11, 03:12 PM
Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.

Thank you. I'm definitely interested in that deck gun damage texture. I'll fiddle around with my textures later today.

-pditty8811

Dagoth_Ur
08-03-18, 02:22 PM
ANZAMICK said:
"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary."


That also what i think, so i made patches for 3 mods that i use.


* GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6
-> http://www.subsim.com/radioroom/downloads.php?do=file&id=5379


* Merchant Fleet Mod Improved v3.3
-> http://www.subsim.com/radioroom/downloads.php?do=file&id=5380


* WB's USAM v69.69.1
-> http://www.subsim.com/radioroom/downloads.php?do=file&id=5381


JSGME ready, and read me inclued ;-)


Enjoy :Kaleun_Salute: