View Full Version : Interior Fuel dial/gauge changeable?
TorpedoMo
12-13-08, 10:40 AM
Want to change the 1234-Markings on the fuel dial to make ist useable.
http://img100.imageshack.us/img100/2973/sh3img13122008161412490nb8.th.jpg (http://img100.imageshack.us/my.php?image=sh3img13122008161412490nb8.jpg)
Someone knows how to mod this? Couldn't find anything yet...
piri_reis
12-13-08, 11:26 AM
Not really an expert, but here's a few pointers:
Take a look in the sim/dat files in the Interior folder for that sub.
The dials are defined inside the sim.
And the visual stuff is defined in the dat I think.
TorpedoMo
12-13-08, 11:31 AM
Already did that. But all I could find were the normal dials and gauges u can use ingame.
The rest of the textures couldn't be found.
Also possible I've overseen it within the number of textures...
piri_reis
12-13-08, 12:40 PM
Ok, I never looked at the fuel gauge from interior, so you're saying it doesn't work right?
Here's what I found:
http://img89.imageshack.us/img89/2236/34134705xp3.th.jpg (http://img89.imageshack.us/my.php?image=34134705xp3.jpg)http://img88.imageshack.us/img88/7820/20782617di7.th.jpg (http://img88.imageshack.us/my.php?image=20782617di7.jpg)
I would've guessed somebody already fixed it , if broken.. The guage parameters realval and dispval effect how it works, so perhaps play with those?
TorpedoMo
12-13-08, 07:58 PM
Ok great, thanks!
That's a step further.
The dial already works, but there is no uselful measurement at the moment. It want to remove the 1234 measures and replace it with a 0-100% scale.
But I need the texture file for that i guess.
TorpedoMo
12-14-08, 10:45 AM
who knows how you can change the texture to build a new measurement on the gauge?
DivingDuck
12-15-08, 05:13 AM
Moin,
itīs not as easy as you would like it.
Check the properties node (4/100) to see what textures are assigned and you will come accross 5 textures. Each of them will be placed using different face idīs. The 4th in row is "cadrane2.tga". This one has a small badge showing "12345". I guess thatīs the texture youīll have to look for. BUT, as this area is remarkably small, it only covers the badges you see ingame. The rest of the indicatorīs object uses a different texture. Thus you need to change the uv mapping coordinates. In plain language: You will have to assign the texture you want to use with a 3d graphics programme. Therefore you need to extract the 3d object and re-import it when all changes are done. But you will have to do it by hex as Pack3D does not export/import more than one set of uv mapping coords, needed for the light-/shadowmaps (TMAP section).
Regards,
DD
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