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View Full Version : Scope laser rangefinder?


Hitman
12-13-08, 07:30 AM
Any idea if it would be possible to add a medium range undetectable radar to the periscope mast in order to simulate a laser rangefider? :hmm:

FERdeBOER
12-15-08, 10:50 AM
Hola Hitman, tuporaqui! ;)

A radar can be added, but I'm not sure about how you could mark the objetive with this "radar"...

A possible solution is to simulate this with a script, somekind off: if xx detected and make photo of xx then give range to player.
I said "photo" and no "mark" because the tests I've made for another similar thing (detecting neutral or enemy civilian ships) revealed that the "can refire" doctrine doesn't work with mark but it does with photo.

The drawback of this is that you have to create this script for each surface object... (a matter of copy-paste and edit each one once you've made the first)

FERdeBOER
12-16-08, 05:48 AM
OK, I've tested it and it works perfectly, each time yo make a photo, te position is revealed on the navmap.

Of course you have to make the script for each unit...

goldorak
12-16-08, 08:54 AM
OK, I've tested it and it works perfectly, each time yo make a photo, te position is revealed on the navmap.

Of course you have to make the script for each unit...


I'm sorry but doesn't the stadimeter give you the same information ?
That is the distance to the contact. Why would you want to introduce a new "virtual" sensor that works as the stadimeter.

FERdeBOER
12-16-08, 10:47 AM
I'm sorry but doesn't the stadimeter give you the same information ?
That is the distance to the contact. Why would you want to introduce a new "virtual" sensor that works as the stadimeter.

You're right, I was just answering Hitman's question.

BTW... I'm a disaster using the stadimeter :damn:

TLAM Strike
12-16-08, 03:56 PM
I should point out that warships have laser detectors so beaming a enemy with a laser range finder is kinda like saying "here I am I'm going to shoot at you". ;)

So if a visual senser were added a counterdetecting sensor would have to be added too. Which if you want to be undetected brings us back to using the standimeter.

Also you could ping your target and gain more info on the surounding area since your already giving away your position. :hmm:

Hitman
12-17-08, 10:19 AM
I'm sorry but doesn't the stadimeter give you the same information ?
That is the distance to the contact. Why would you want to introduce a new "virtual" sensor that works as the stadimeter.

Have you used it much? I have, and trust me, it doesn't work well at all :down: The problems/reasons I want it are several: First of all the mast heigth is given as reference in the game for the stadimeter use, but then most ships must be measured on the superstructure or at the heighest antenna, not mast -which is even higher- . Second, the highest game resolution you can set is clearly not good enough to make accurate measurements on medium distance targets, and to make things worser, the size of the scope window is encoded and can't be increased :damn: Third, real periscopes incorporate that laser rangefinder so it isn't crazy at all to add it. I didn't know that warships had that laser detector, but I suppose it won't be 100% effective, is it?

Never mind. :roll:

goldorak
12-17-08, 10:35 AM
Have you used it much? I have, and trust me, it doesn't work well at all :down: The problems/reasons I want it are several: First of all the mast heigth is given as reference in the game for the stadimeter use, but then most ships must be measured on the superstructure or at the heighest antenna, not mast -which is even higher- . Second, the highest game resolution you can set is clearly not good enough to make accurate measurements on medium distance targets, and to make things worser, the size of the scope window is encoded and can't be increased :damn: Third, real periscopes incorporate that laser rangefinder so it isn't crazy at all to add it. I didn't know that warships had that laser detector, but I suppose it won't be 100% effective, is it?

Never mind. :roll:

The stadimeter works and has the necessary precision (or lack of precision) for dw.
Do you worry that the bearings are only accurate up to integral parts ? No. Because for all intents and purposes it just doesn't matter in the sim.
For pete's sake, the map doesn't even have the panama canal, you'd think that in a naval simulation getting these things right would be paramount. :damn: :damn:
Having a laser rangefinder sensor simulated in the sim (even if its possibile) will not give you the necessary precision you're looking for.
You have to hope for ComSubSim.

FERdeBOER
12-18-08, 06:07 AM
Having a laser rangefinder sensor simulated in the sim (even if its possibile) will not give you the necessary precision you're looking for.
You have to hope for ComSubSim.
The script gives you the accuracy you want, since exact range to hundreds of yards of uncertainy.

And yes, we all have our eyes at ComSubSim...