View Full Version : OLCE2 and Clearwater mod help
Tachyon
12-04-08, 12:14 AM
I use the Clearwater mod to make the seas look less murkier than GWX's dark rendering of them. The trouble is if I used this mod with OLCE2, JSMGE returns a possible conflict error... and rightly so! The sky looks black if I enable both these mods.
Is there any way I can set the ocean murkiness to Stock SH3 levels and still run OLCE2 at the same time?
And please do not tell me to adjust the water clarity levels using SH3 commander, that does not work.
piri_reis
12-04-08, 07:18 AM
Well Sh3Cmdr works for me, I use 17. Still OLC's darkness kicks in the deeper you get. Are you using the latest 3.1.3 cmdr?
Tachyon
12-04-08, 04:58 PM
Ah no, I'm using 2.7 . I'll try it with the latest one then. I didn't know a newer version existed until you mentioned it. Clicking on the Update button showed me that I had the latest version :P .
piri_reis
12-04-08, 05:02 PM
Ah no, I'm using 2.7 . I'll try it with the latest one then. I didn't know a newer version existed until you mentioned it. Clicking on the Update button showed me that I had the latest version :P .
Water clarity is in scene.dat. I'm guessing the old sh3cmdr modified this file at the wrong address, so you might want to recopy scene.dat from olce2, or better reinstall from jsgme.
Ah no, I'm using 2.7 . I'll try it with the latest one then. I didn't know a newer version existed until you mentioned it. Clicking on the Update button showed me that I had the latest version :P .
You can get 3.1 here: http://hosted.filefront.com/Wolfehunter/2238729. Don't forget to grab the little 3.13 update & the patrol log editor too. You can change the water clarity to your liking in the game settings tab.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.