View Full Version : [REL] Observation Periscope Color Filter
Arclight
11-24-08, 07:36 PM
http://i268.photobucket.com/albums/jj2/EZatHome/scope_dolfijn4_mercuur4_19xx.jpg
Decided to release this cause... well, I thought someone might actually like it.
Pack containing all versions, except the 2 listed below individually (.zip, 13.5MB) (http://www.subsim.com/radioroom/downloads.php?do=file&id=554)*
OPCFv1.3_RFB20 (http://www.filefront.com/15340467/OPCFv1.3_RFB20.7z/) (.7z, 330KB)
OPCFv1.3_TMO19 (http://www.filefront.com/15340475/OPCFv1.3_TMO19.7z/) (.7z, 400KB)
*pack includes versions for RFB1.52, SCAF for 1.5, stock 1.5, TMO1.52 and RFB1.4, SCAF 1.2, stock1.4, TMO.
...why?
While doing some reading on the periscopes on fleetboats during WWII, I discovered that there were colored filters placed in a disc as part of the rayfilter assembly. The disc contained 4 such filters; 1 clear, 1 red, 1 green and 1 yellow. These filters were intended to aid visibility in different lighting conditions, and could be rotated into place.
So what does it do?
Well, like I said, using a colored filter can help visibility. Particularly at night, a bright filter can help. Don't expect night vision or something, but it can certainly help spot a flag or the contours of a ship more easily. Try it for yourself and see if you like it, it's not exactly a big and extensive mod. And even if it was, it's easy enough to peel back using JSGME.
It only affects the no.1 / observation scope. Historically, these were better suited for observation at night / low light, so I figured I'd make them a little more usefull under those conditions. It also helps to set the scopes a bit more apart, normally there really isn't much difference between the 2 scopes.
So how do I install this junk?
In the .zip you'll find 3 folders, JSGME ready (extract these 3 folders into the MODS folder). Each folder is for a different color filter; you can use only 1 at a time, enable the color you want and play the game. Try them all to figure out for yourself which one you prefer.
Don't forget to disable the previous version before trying another. No biggie if you enable more than 1, but only the last one enabled will work since when you enable it, it overwrites the earlier one.
On compatibility:
Currently there are editions for several mods based on version 1.5 of the game and for stock v1.5. There are also editions for mods based on version 1.4 of the game. I can adapt it to more mods and stock v1.4, but I don't have the files used for those and don't know the locations of those files, any help would be appreciated. :D
For most editions, all I did is edit the mask used for the obs. scope, so it won't mess up any of the workings of the mod. It will work with any other mod, as long as it doesn't change the mask used for the no.1 periscope.
For stock it's a little more complicated, since I had to separate the mask for the no.1 from the one for the no.2 scope. To achieve this, I changed "Menu_1024_768.ini" to point to the new mask file for the observation scope. Any mod that also changes any of those 2 will conflict with this mod.
-------
If you're brave enough, there's a work-around;
1. open up "Menu_1024_768.ini" (.:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\) in notepad and hit ctr-F. Search for "G2B I140" ("G2B I136" for 1.4).
2. In that block of text, change the line of code that points to the mask file so that it reads:
Mat 0=data/menu/skins/american/gui/layout/"filtermask".dds, where "filtermask" is the edited .dds filename you just downloaded.
(Mat 0=data/menu/gui/layout/"filtermask".dds for 1.4)
(you only need to change the last part, the rest should be correct)
3. save the file.
4. now copy the new .dds file to the location you just specified in the .ini.
(.:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Skins\American\Gui\Layout\)
(.:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Menu\Gui\Layout\) for 1.4
Congratulations, you just made a mod! :know:
Those are the manual installation instructions as well. If you're doing a manual install and you come across a "Menu_1024_768.ini" where the filename is not "Periscope_Mask_1024.tga", it's likely that another mod has already separated the masks for the 2 scopes. You could change the filename already there to the one from this mod (depends on which edition you download), or change the filename of the new mask to match what is in the .ini.
Before overwriting anything or making changes to files, make a backup!
Please don't complain to me if you mess something up, I did my best to make this as clear and simple as possible. If you need help, ask beforehand, not when it's too late. :cool:
-------
Any feedback is more than welcome, enjoy! :up:
virtualpender
11-24-08, 07:41 PM
Arclight, you rock!
Thank you for this!
Arclight
11-24-08, 08:32 PM
And the fans go wild. :lol:
Thought I might as well get it done rather than just thinking about it. ;)
Now if you'll excuse me, I need some sleep. Let me know how it works out. :zzz:
Gonna try this for sure!:up: One question: Must you be in port to enable?
Sledgehammer427
11-24-08, 08:51 PM
my guess is proly not.
i change skins mid patrol (because grey looks great one session, and black the next..im eclectic)
and i think its basically changing a skin. so why not
Orion2012
11-24-08, 10:15 PM
I'm gonna check it out,
Arclight
11-25-08, 06:00 AM
You should be able to change it whenever. It does not affect any game mechanics or mission layers, just a small change to a texture.
Tested it in a single mission. Started with the mod enabled, saved, closed the game, disabled the mod, started back up and loaded the game without issues. ;)
keltos01
11-25-08, 06:50 AM
my guess is proly not.
i change skins mid patrol (because grey looks great one session, and black the next..im eclectic)
and i think its basically changing a skin. so why not
so that's why you like to create skins !!!:rotfl:
Kirby_TFS
11-25-08, 12:30 PM
Any possibility of getting a version for TMO?
Rockin Robbins
11-25-08, 12:31 PM
I like it! Looking forward to using the yellow filter during the daytime to see if I can squeeze out a little more contrast.
Arclight
11-25-08, 01:22 PM
I think the yellow one serves you best at night, but it's all up to user preference. ;)
To be honest, I haven't really found the red one usefull yet, but the subs had a red filter, so I made a red filter. :D
Any possibility of getting a version for TMO?Absolutely, I'd be happy to. I'll download that mod tonight to get the files I need to work with, release should be 1 or 2 hours after that. :up:
I've got a 1.1 version ready, where the green one is a little more opaque ("more green") and the red one a lot more. Yellow stayed the same. I think the new set is closer to what you see in the title-picture. I'm curious what people think about the current version; whether they think it needs changes and which?
I can't find any information about how clear the filters should be. Nor can I find anything to suggest which filter was suitable for what conditions. I'm thinking yellow for low-light, red in bright conditions and green as an intermediate, but it's all unfounded/unconfirmed. :-?
ReallyDedPoet
11-25-08, 01:24 PM
Nice work :yep::up:
RDP
Some time ago I found that I could also add one for SH3 by simply adding a draggable colour filter with an Alpha channel. I have it showing only the bottom part over my scope and thus I can enable it while playing by simply dragging it down :D
If you like the idea, it's all yours :lol:
Thanks for sharing :up:
Arclight
11-25-08, 03:03 PM
Version 1 for TMO 1.52 is up and running, link is at the top with the others. Confirmed to work as intended... on my end anyway. :lol:
That was my first experience with TMO, and I must say I'm impressed. Looks and feels solid, nice button on the interface for deep dive, scopes look excellent, sounds are good, nice loading screens, cool movie in the background at the main menu, etc. Too bad Ducimus isn't around anymore to thank and compliment him on a job well done. :-? :cry:
* Hitman, that sounds completely awesome and approaches how it was way better than this. I'd like to incorporate it, but I haven't got a clue where to start. :lol:
Nisgeis
11-25-08, 03:22 PM
Having it draggable sounds interesting Hitman, could it also be set up as a new 'view' in menu_blah_blah.ini? That way you could have each colour filter as an icon on the button bar.
Arclight
11-25-08, 03:46 PM
Yeah, that's another thing I was thinking about, but have no clue how to accomplish. :lol:
Was thinking to create 3 more "cameras" (periscope views) with each using 1 of the modified masks. Being able to enable/disable, or even switch filters would really get this where I want it, but sadly my knowhow falls short. :cry:
I think it would require adding arrays(?) into the cameras.dat to create 3 more scopes and expanding the "menu_blah_blah.ini" :rotfl: to point to the different masks. :hmm:
virtualpender
11-25-08, 04:53 PM
I was going to hack together a version to use in TMO myself this evening - now I only have to worry about playing!
Thanks Kirby for speaking up and to Arclight for once again quickly putting out such a great mod!
Ducimus is still with me. TMO 1.5.2. is great and I really like it. Arclight thanks for this great little mod. Nice touch. Maybe you and Hitman can join skills and make it happen. :|\\ :up:
[http://imgcash6.imageshack.us/img213/5940/thanks31jr6.gif
Task Force
11-25-08, 07:18 PM
Veary good mod, Arclight.:up:
Arclight
11-25-08, 08:00 PM
And so simple too, just 1 file. :lol:
I can go from alpha to release in 1 hour. :rotfl:
I'm saving the sliding stuff and changing filters till tomorrow, see if I can join forces with someone and perhaps take this to a new level. But I'm afraid a release would take a little longer then. It's 2am 'round these parts, heading for my bunk. :zzz:
Thanks for the support guys. :up:
Aniuk, extend my thanks to Ducimus if you get a chance. ;)
Hylander_1314
11-25-08, 09:42 PM
Can we get one in polarized sunglass style? :cool: :D
Task Force
11-25-08, 10:14 PM
That would be cool, change the Postprocessing effects to a sunglass effect.:p So you could turn it on and off.:yep:
Arclight
11-26-08, 12:00 PM
Sure, I'll just go change the PP-filter, no sweat. Should only take me like, what, 5 years? :roll:
And I doubt adding a polarizing effect through a texture is possible. :hmm:
But great idea though. The periscopes did in fact have polaroid filters. But I think it would require either making the PP-filter dependent on the selected camera, so you only get the effect when looking through the scopes, or making a new filter that only affects the scope view... Hmm, ain't gonna happen. Not by my hands anyway. :nope:
How about I just send you guys some tape, and you tape your sunglasses to the top of your scopes? :ping:
Super! I just downloaded the TMO version. Will let you know what I think. Thanks.
Very Jerry
11-26-08, 02:45 PM
One question. I get a warning from JSGME that a mod I'm using has already changed the file that the color filtwer Mod wants to change. The mod is SCAF (Ship centered accuracy fix). I stopped adding the mod for now. Any idea if they are compatiable? Thanks
Nisgeis
11-26-08, 02:51 PM
Sure, I'll just go change the PP-filter, no sweat. Should only take me like, what, 5 years? :roll:
And I doubt adding a polarizing effect through a texture is possible. :hmm:
What's the effect of a polarising filter? Less glare from the sea? Is that a problem in the game?
Arclight
11-26-08, 03:15 PM
Yes, that's what it does, but I don't really experience any hindrance from glare or reflections. Would be a nice effect (visually and because the scopes indeed have such filters), but not neccesary.One question. I get a warning from JSGME that a mod I'm using has already changed the file that the color filtwer Mod wants to change. The mod is SCAF (Ship centered accuracy fix). I stopped adding the mod for now. Any idea if they are compatiable? ThanksWhich file is causing the conflict? Menu_1024_768.ini or the .dds (or both)?
Is it for version game 1.4 or 1.5?
Any other mods to note (TMO, RFB, RSRDC)?
Maxoptics2/3 enabled?
A shot showing JSGME with the mods you're using would be helpful. ;)
Arclight
11-26-08, 05:02 PM
Nevermind, SCAF edition is up. Link is in the first post with the others.
Seems like SCAF uses the same scope as TMO. This version should work with SCAF 1.5. I also downloaded SCAF for 1.4, expect filters for that soon.
*edit: added editions for older SCAF, TMO and RFB still based on version 1.4 of the game as well.
Could someone send me the Menu_1024_768.ini and possibly the Periscope_Mask_1024.dds from the 1.4 game? I'd like to release this for stock 1.4.
Tired the yellow filter in TMO. Way cool--really adds to the realism. Will try green next.
Very nice mod Arclight.:up: :up:
Arclight
11-29-08, 05:16 AM
Thanks for the compliments. :)
I'll be offline for anything from 2 to 6 weeks starting next week. Moving to a new adress and I'll have to wait a bit before I get internet there. I'll be using that time to try and get movable filters in the periscope view, I already got 1 to display but it's not movable yet. No promises as I'm not really experienced in this stuff, but I'm sure gonna try. ;)
Credit goes to Hitman for the idea and getting me started. :up:
Arclight
02-13-09, 01:16 AM
AH, good to be back. What the heck happened to the smiley thingies?! :hmmm:
I wish I could say I made some progress on getting things moving, but no such luck. Just can't figure out how to read the menu .ini. Gonna open a thread to ask for some help, so all is not lost.
Any feedback on this thing? Is anyone actually still using/interrested in it?
Ow cool, finally got a salute. :salute:
ancient46
02-13-09, 01:57 AM
I am using the yellow filter for night right now and have tried the green and red. I think the yellow works best for night, but green is pretty good at showing flags. I thank you for making this mod, it helps the night attacks a lot.
virtualpender
02-13-09, 06:23 PM
Arclight - we're all still here and would definitely welcome the ability to rotate different colors in and out of the night scope. Thanks for what you've done so far and we look forward to any future additions.
Welcome back!
Arclight
02-14-09, 02:09 AM
Thank you for the kind words and the welcome back. :salute:
Getting things moving might take a while though. Results so far:
1. getting the filter to display as a separate object and where I want it. Improvement, but not quite there yet.
2. latest test version resulted in CTD.
Thing is, I don't know wether I'm moving forwards or backwards. :hmmm:
Stealhead
02-21-09, 10:13 PM
This is a nice mod great work man!
Arclight
02-26-09, 05:59 PM
Thank you. :salute:
Gunfighter brought it to my attention that the mod ***** up the German obs. scope. I have fixed it for stock v1.5 and the download link in the first post now points to the new version. I'll check for similar issues with the other editions and fix those as needed.
I'll update this post to inform on further development.
*update; RFB and SCAF for stock v1.5 seems good, TMO gives CTD for German career (even without the mod). Considering the German campaign is "removed" from the main menu in TMO I'm guessing this is "normal" behaviour.
Again, this mod is easily adapted to other mods (for example, the SCAF editions for combining with TMO/RSRDC). If it doesn't work with your particular setup, gimme a shout and I'll see what can be done. ;)
Gunfighter
02-27-09, 01:51 PM
[quote=Arclight]Thank you. :salute:
Gunfighter brought it to my attention that the mod ***** up the German obs. scope. I have fixed it for stock v1.5 and the download link in the first post now points to the new version. I'll check for similar issues with the other editions and fix those as needed.
I'll update this post to inform on further development.
http://i47.photobucket.com/albums/f163/ABThing/PeriscopeCup.jpg
Installed update all OK now.This is what happened with old Filter
Arclight
02-27-09, 02:44 PM
Yeah, I got a message informing me of a missing file when starting German career. Because I separated the file for the attack scope from the observation scope (so each can be unique), the same thing happened for the German scopes. But the mod did not include a file for the German obs. scope...
Now it does, and all is good. I'm trying to figure out if the German scopes had such filters as well. From what I've been reading, they're basically part of a periscope "by default". It seems that the German ones had a bright orange and a deep neutral one (is neutral a color? :-? ). I think I'll create new versions to include a bright orange obs. scope for the U-boats this weekend.
ancient46
03-01-09, 01:29 AM
Nevermind, SCAF edition is up. Link is in the first post with the others.
Seems like SCAF uses the same scope as TMO. This version should work with SCAF 1.5. I also downloaded SCAF for 1.4, expect filters for that soon.
*edit: added editions for older SCAF, TMO and RFB still based on version 1.4 of the game as well.
Could someone send me the Menu_1024_768.ini and possibly the Periscope_Mask_1024.dds from the 1.4 game? I'd like to release this for stock 1.4.
Arclight, I have an install of stock version 1.4 on a hard drive and I can make the files you need available for download if you still need them.
Arclight
03-01-09, 01:49 AM
I would appreciate that very much. :)
Could transfer it through skype, MSN or via E-mail. Shouldn't be too big right?
Arclight
03-01-09, 05:23 AM
V1.2 is up for download. This is only for SH4 v1.5 and mods based on it:
What changed with the new "version" is that the German observation periscope now also has a colored filter, which is bright orange (at least it's supposed to be; I'm a little colorblind :rolleyes: ). What color from the 3 available ones you pick doesn't matter, it only affects the color on the US subs' scopes. As far as I've been able to figure out, the German scopes only had a bright orange and a deep neutral filter to choose from. Since I didn't see the point in making a neutral filter :88) , orange it is.
Links in the first post have been updated and point to the new version. Enjoy. :salute:
:ping: Problems, suggestions or requests? Please let me know. :ping:
virtualpender
03-01-09, 02:44 PM
Thanks again, Arclight!
I wish I could say I made some progress on getting things moving, but no such luck. Just can't figure out how to read the menu .ini. Gonna open a thread to ask for some help, so all is not lost.
TUT for understanding the menu.ini file :up:
http://www.subsim.com/radioroom/showthread.php?t=111832
Arclight
03-01-09, 10:14 PM
Thanks Longam, but I already went through that several times. Goes in great detail on positioning, but does not cover even half of the possible attributes you can set. I can get stuff to show up where I need it, it's just not behaving like I want. :cry:
Arclight
03-02-09, 05:41 AM
Edition for stock game v1.4 is up for grabs.
Thanks to Ancient for providing an unmodded .ini. :yeah:
Link is in the first post shortly, and here (http://files.filefront.com/OPCFv1+STOCKv14zip/;13396280;/fileinfo.html).
Kaye T. Bai
03-02-09, 07:26 AM
I've tested the yellow and green ones. In my opinion, they are equally efficient when it comes to night use.
I just have one question. What's with the blockiness around the edges?
Is it due to image compression?
Arclight
03-23-09, 10:07 AM
Woops, missed that question. :oops:
What do you mean "blockiness"? The file is the same as the original, just with some colour where it used to be completely clear. I'm not sure what you mean? :hmmm:
Hi Arclight,
I love the mod! The yellow works great for me during both day and night. One question though. I downloaded the 1.5 version for RFB. All is good except I noticed that the newer version includes an Orange filter for the U Boats. Problem is, I don't have (can't find?) the Orange filter file. The D/L only included the Fleet Boat files. What am I missing? Thanks.
Arclight
03-24-09, 09:12 AM
Weird. :hmmm:
2 things you can check:
Is the file you got v1.2? (OPCFv1.2_RFBv1.52.zip). Version 1 was fleetboat only, v1.1 was "fix" version for missing file for U-boats in vanilla.
Files go to 2 locations:
Fleetboats: (SH4 install folder)\Data\Menu\Skins\American\Gui\Layout\
U-boats: (SH4 install folder)\Data\Menu\Skins\German\Gui\Layout\
Simply put, there should be 2 folders in Data\Menu\Skins\, namely an "American" and a "German" folder.
If either the version is not 1.2, or the German folder is somehow missing, I suggest re-download.
If everything seems in order, I'd suggest disabling all mods and re-enabling.
Could also be a problem with another mod. Any mod changing something about the scopes is likely to interfere.
Maybe if you provide a list of your mods, I can make a special tailored version. ;)
Thanks for the response Arclight. Still no go. I redownloaded the appropriate file for RFB from the main page of this thread, and saved it to a D/L folder I created for all my mods I D/L. When I opened up the zipped file, the only folders inside were for green, red, and yellow. No orange that I saw.
Arclight
03-24-09, 01:39 PM
Orange filter is included with each version. ;)
Like I described above, you should be able to find it in the folder structure;
First there's the zip itself: OPCFv1.2_RFBv1.52.zip
Open that up and you find the folders for the three versions:
OPCFv1.2_green_RFBv1.52
OPCFv1.2_red_RFBv1.52
OPCFv1.2_yellow_RFBv1.52
In those you will see identical stuctures:
Data\Menu\Skins\American OR German\Gui\Layout\(modded file)
When you get in the "Skins" folder, there should be 2 folders. One for US and one for German. Follow either down further to get to the modded file.
http://i268.photobucket.com/albums/jj2/EZatHome/example-1.jpg
Note how the stucture splits at the "skins" directory and continues on through both the "American" and "German" directories.
If you install any color version, the German one is included with it. Best test would be to fire up the game and have a look through the German scopes. Attack scope should be completely clear, obscope should have a slight orange tint.
Hope that clears it up. :salute:
That explaines it! I didn't know the German folder was included in each. As a matter of fact, I never even tried the U Boat scope. I just assumed there should've been a seperate Orange folder:oops: Thanks for clearing it up.
Arclight
03-25-09, 03:31 AM
No problem. :salute:
Arclight
03-26-09, 04:37 PM
The files are now hosted right here on SUBSIM as well. The download is a pack, containing all versions released so far. Total size is about 13.5MB, so it's a bit chunkier then the individual downloads. The system only allows 1 file per entry, so instead of cluttering the list with 8 separate "mods", I just packed it all together with a readme. 13.5MB still isn't too bad, right? :03:
You can find it here (http://www.subsim.com/radioroom/downloads.php?do=file&id=554).
I'll make some changes on the first post as well. When FileFront goes down end of the month, the original links will go down and be removed, so if you're "suffering" from a slow connection, grab the smaller individual downloads from FF while you still can. :up:
Arclight
04-03-09, 05:07 AM
Apparently FileFront has been re-acquired by it's original founders, meaning it won't be closing after all. All links on the first post check out.
So; versions for specific mod setups remain available through FF, while a pack containing all versions is available right here at SUBSIM.
Vandrith
04-29-09, 07:46 AM
This deserves a look.
Arclight
04-29-09, 04:34 PM
That's what she said. :D
keltos01
12-08-09, 04:18 AM
well now i'm wondering if the IJN had a similar design or if their scopes were just more luminous ?
In any case, I'd like to try your german scope filter. I would also like to know if you could either let me use it for the IJN campaign or make a custom one for us (knowing it's based on the uboot addon)
thanks
keltos
Arclight
12-08-09, 04:59 AM
Absolutely, if there's something I can help with or contribute I'll gladly do it. It's not the most complicated modification after all. :DL
I think the read-me states as much, but any of this is free to use for anyone.
Which reminds me, I need to see about compatibility with newer versions of supported mods. No complaints or requests, so I figured it was all good. :hmmm:
*I'll dig around to see if the Japanese had something similar (my guess is they did), though you probably know better where to look.
keltos01
12-08-09, 12:27 PM
Absolutely, if there's something I can help with or contribute I'll gladly do it. It's not the most complicated modification after all. :DL
I think the read-me states as much, but any of this is free to use for anyone.
Which reminds me, I need to see about compatibility with newer versions of supported mods. No complaints or requests, so I figured it was all good. :hmmm:
*I'll dig around to see if the Japanese had something similar (my guess is they did), though you probably know better where to look.
thanks and no I don't yet know if they had a similar system
keltos
Arclight
12-08-09, 01:03 PM
These procedures were evidently conducted at the Nippon Kogaku's optical factory at Yokosuka, in coordination with the navy's submarine base at Nagaura Harbour. During their analysis of the plant, the U.S. Navy investigators noted: 'Evidence was found that lens coatings had been carried on' and recorded that 'a few samples of apparently experimental coatings and coating material were obtained. Such experimental work demonstrated the kinds of subsidiary technologies generated by the company's efforts to deliver on IJN optical contracts. As engineers sought new ways to solve these kinds of design problems, a host of secondary investigations was inevitably added to their ongoing studies in the field of glass production. These new tasks included: experimental methods of glass annealing, the four-stage grinding and polishing of both lenses and prisms, and a variety of efforts to enhance night viewing with the aid of lens coatings and filters. The company's efforts in the field of experimental periscope lens coatings would be of particular importance in the postwar period as such coatings were later found to have a variety of optical applications. Periscope production too continued after the war, and Nikon manufactured instruments for construction surveying, as well as a series of 10 metre periscopes for use in the railcar maintenance bays of the shinkansen, or bullet-train railway line.Seems they did at least put some research into it. :yep:
I found a diagram, but none of the parts are named, just numbered.
https://circle.ubc.ca/bitstream/handle/2429/11618/ubc_2001-0306.pdf?sequence=1
It never specifically mentions colored filters, but at the bottom it lists a number of sources that might be interesting. :hmmm:
* frickin FileFront. There's a pack with all the versions hosted here at SS, I'll add a link to the first post.
keltos01
12-08-09, 05:01 PM
Seems they did at least put some research into it. :yep:
I found a diagram, but none of the parts are named, just numbered.
https://circle.ubc.ca/bitstream/handle/2429/11618/ubc_2001-0306.pdf?sequence=1
It never specifically mentions colored filters, but at the bottom it lists a number of sources that might be interesting. :hmmm:
* frickin FileFront. There's a pack with all the versions hosted here at SS, I'll add a link to the first post.
thanks !!! great so at least we could use it too :DL
and be historically correct !
keltos
Arclight
12-09-09, 01:35 AM
It just lifts a tip of the veil, but it's something.
It seems that at least early research were just attempts at copying German optics. Considering Japan was part of the Axis forces during WWII, it might not be such a stretch to assume they simply adopted the German rayfilter assembly and used it in their own designs.
Of course, it's just a guess. Not even really an educated one at that. :-?
I'm having fun digging stuff up. Always a lot of interesting stuff lurking beneath the surface. :yep:
keltos01
12-09-09, 03:04 AM
It just lifts a tip of the veil, but it's something.
It seems that at least early research were just attempts at copying German optics. Considering Japan was part of the Axis forces during WWII, it might not be such a stretch to assume they simply adopted the German rayfilter assembly and used it in their own designs.
Of course, it's just a guess. Not even really an educated one at that. :-?
I'm having fun digging stuff up. Always a lot of interesting stuff lurking beneath the surface. :yep:
I know the feeling, digging stuff up ;) i'm an archaeologist... ;)
anyways : so we should go for the orange filter then ?
we'd need the uboot addon 1.5 version as our mod replaces the german boats.
thanks
keltos
Arclight
12-09-09, 03:41 AM
The orange is an option, but not confirmed accurate. Think I might shoot some mails around the web for confirmation. :hmmm:
At any rate: what I do is modify the "menu_1024_768.ini", so the 2 scopes use a different .dds. What I'd need is a copy of the .ini, and the .dds that needs some colour. Then I'll knock up a few versions with different opacity and you can pick which you want to use.
Or if you prefer to have color in both, you could just use the same file for both scope, or if you're using 2 different ones supply both files to be modded.
I don't know if this was the case with the Japanese ones, but for the US the observation scope had better light transmission, so I could add a highly transparant layer of black as well to make the picture less bright for the attack scope (imho this should be done with any scope since there's always a loss of light, but with the eye on playability it can be left out).
Come to think of it, I don't even know if the IJN used multiple scopes in their designs. :hmmm:
Obviously you can make the modifications yourself if you prefer. Like I said, I claim no "rights" to the concept. ;)
keltos01
12-09-09, 07:27 AM
The orange is an option, but not confirmed accurate. Think I might shoot some mails around the web for confirmation. :hmmm:
At any rate: what I do is modify the "menu_1024_768.ini", so the 2 scopes use a different .dds. What I'd need is a copy of the .ini, and the .dds that needs some colour. Then I'll knock up a few versions with different opacity and you can pick which you want to use.
Or if you prefer to have color in both, you could just use the same file for both scope, or if you're using 2 different ones supply both files to be modded.
I don't know if this was the case with the Japanese ones, but for the US the observation scope had better light transmission, so I could add a highly transparant layer of black as well to make the picture less bright for the attack scope (imho this should be done with any scope since there's always a loss of light, but with the eye on playability it can be left out).
Come to think of it, I don't even know if the IJN used multiple scopes in their designs. :hmmm:
Obviously you can make the modifications yourself if you prefer. Like I said, I claim no "rights" to the concept. ;)
ok thanks, I'll pm you with the files.
I noticed I had two sets of dds : one in data/menu/skins/german/gui/layout/Periscope_Mask_1024
one in :
data/menu/gui/layout/Periscope_Mask_1024v10
data/menu/gui/layout/Periscope_Mask_1024
is the latter needed ? as we use german stuff, maybe that changes the US side ?
I made the Type 88 IJN periscope a year ago so the details are a bit blurry..
keltos
Arclight
12-09-09, 08:01 AM
When you get in the "Skins" folder, there should be 2 folders. One for US and one for German. Follow either down further to get to the modded file.
http://i268.photobucket.com/albums/jj2/EZatHome/example-1.jpg
Note how the stucture splits at the "skins" directory and continues on through both the "American" and "German" directories.
As long as both files go into the "German\Gui\Layout" folder, the US side should remain unafected.
I must admit it's all a bit blurry for me too. :rotfl:
I'll need a bit of time to get my bearings, make sure I do it right, but by the end of the day or tomorrow it should be usuable. :yep:
keltos01
12-22-09, 01:46 AM
:salute:Thanks for the scope Arclight ! :salute:
and a Merry Xmas to you too !
[edit] and a Happy New Year !
keltos
Arclight
12-22-09, 01:52 AM
You are most welcome, thanks for a chance to contribute. :salute:
Merry Christmas and happy new year. ;)
Wolfgang42
01-03-10, 01:29 AM
Is there something like this for the TBT?
Arclight
01-03-10, 12:51 PM
Nope, technically not, though I could whip up a custom one. :)
Is there something like this for the TBT?
I made one a few months back for Bubblehead1980.
Give me an hour and I'll track down the files, I have no idea where I left them, they're on my PC somewhere!
I'll upload them to subsim when I find them and post a link.
Bubblehead1980
01-04-10, 12:24 AM
I am currently out of town, will get home tomorrow, where the TBT color filter files are and get them to sergei.
BTW, any chance someone could whip up a green and red filter for RFB 2.0 TBT?
Out of curiosity, could you use the RFB 1.52 version with the latest RFB? I'm useing it and it seems OK. Am I breaking anything I don't know about?
Arclight
01-04-10, 01:05 PM
No, but if the file for the scope changed between 1.52 and 2.0, you end up with a modified 1.52 one. I know they made the attack scope darker, but I'm not sure if this is new to 2.0, or if it was there with 1.52 as well. :hmmm:
I'll get 2.0 sometime this week, when I find the time. If it's different, I'll slap a version together for RFB2.0. :yep:
I appreciate it Arclight:yep: I do think the darker attack scope is new in 2.0.
Wolfgang42
01-04-10, 05:31 PM
All this talk of scope filters made me remember this link. It may have been posted before. But it gives lots of information on US WWII Periscopes including the filters.
Its also a good source on how the periscope attack was conducted.
http://jtmcdaniel.com/periscope.html
I used the color filter with 2.0 and it worked just fine. I stopped using 2.0 for other reasons....
I love this mod; the yellow filter works very well at night, I find. The green, less so.
Arclight
01-12-10, 04:10 AM
Sorry for the delay, some drinking came up. :oops:
Luckily my diner stayed down. :lol:
Versions for the latest RFB and TMO, respectively.
OPCFv1.3_RFB20 (http://www.filefront.com/15340467/OPCFv1.3_RFB20.7z/)
OPCFv1.3_TMO19 (http://www.filefront.com/15340475/OPCFv1.3_TMO19.7z/)
Bubblehead1980
01-12-10, 05:19 PM
Thanks Arclight:yeah:
Arclight
07-14-10, 03:10 AM
Aaand one for TMO2. As usual, credits to the original authors, I believe in this case Captain America and Somnus for the textures, and of course Ducimus for TMO itself.
Distributed under the following licensing conditions:
(1) Absolutely nothing found within the Trigger Maru modpack may be used for any commercial product of any size, shape or form.
(2) Trigger Maru is open source freeware, made by the SH4 modding community openly and freely. All permissions of individual mods are subject to their author's permissions.
(3) You are free:
a.) to Share – to copy, distribute and transmit this work.
b.) to Remix – to adapt this work.
Under the following conditions:
a.) Credit List - You must mention who made the original work. (which is Ducimus, plus supplying authors cited for specific parts in credit list herein)
b.) Attribution – You must attribute the work in the manner specified, but not in any way that suggests that I, or any mod author cited herein, endorse you, or your use of the work.
c.) Share Alike - If you alter, transform, or build upon this work, either partially or in whole, you may distribute the resulting work only under the same or similar license to this one. Don’t wanna share? Then don’t use!
I hope that covers my butt regarding the legal mumbo-jumbo. :hmmm:
DOWNLOAD OPCF_SH4_TMO2 (http://www.filefront.com/17061107/OPCF_SH4_TMO2.7z/)
You might want to check the link. It leads to the RFB 2.0 version.
Arclight
07-14-10, 03:15 AM
Checked, should be good. :salute:
*was checking the links for the previous 2 versions, little mix-up.
Good stuff Arclight.
I'll try it out later.
I always did like your scope work. :salute:
virtualpender
07-14-10, 11:33 AM
Excellent - thank you for updating for TMO 2.0.
Arclight
10-12-10, 04:01 PM
Link to a pack with the 3 latest versions; TMO 1.9, TMO 2 and RFB 2. Filefront deleted everything, so it's hosted here on SubSim now.
DOWNLOAD PAGE (http://www.subsim.com/radioroom/downloads.php?do=file&id=2862)
keltos01
10-12-10, 04:28 PM
thanks again for your mod, I couldn't play without it :salute:
keltos
Arclight
10-12-10, 04:39 PM
Sure thing. And I was glad to I could help you with something. Great project you've got going. ;)
Bubblehead1980
10-12-10, 08:34 PM
Thanks much Arclight.Personally I think your simple scope filters are one of the best gameplay mods...historically correct and makes night scope a little easier, esp if contacts and cams are off.
elrond petit pas tapons
04-08-14, 04:57 PM
Great mod !!! thank !!
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