View Full Version : skins help/request
Sledgehammer427
11-16-08, 07:58 PM
hey,
i am looking into releasing a U-552 skin with the emblem attached. however, when i tried my skin, the emblem was in the right position, but backwards, duplicated, and in a few different places.
what i am looking for is someone to redo the lightmap so i can place the emblem in the right spot. there is even a spot in the lower right corner where you can put it. i am unbale to do it myself or i would have.
Sledgehammer427
11-16-08, 09:12 PM
bump, please, this would be great for those who don't want the same ol' same ol' emblems
Sledgehammer427
11-17-08, 07:32 AM
are you sure?
i figured that it was universal, seeing as how the .dat's are relatively similar...
Sledgehammer427
11-17-08, 07:50 AM
well, i was just annoyed that with certain U-boats there is a lack of proper placement of the symbol (my case in point, U-552)
i mean, don't get me wrong, i love the menu-select symbols, but they don't do what they are supposed to do (face the same direction, keep a small-size thing)
I have not got this problem, because the XXI conning tower is big. Look on my sig. I "paint" my emblem on the conning. In smaller U-Boats with smaller connings tower the emblem should be smaller and painting in the very correct place. If it is not "painting" corectly, then is display incorectly on the U-Boat hull.:yep:
Sledgehammer427
11-17-08, 08:07 PM
@mikhayl, a "front emblem" mod would be ideal, possibly have it so only certain emblems would be placed? i would make the emblems, possibly set up a request thread where i can make emblems to work on the mod:hmm:
BRILLIANT!
@evan82,
i am planning on making my own tricky little symbol (a stick arrow with a pair of feathers tipped backwards) across the WHOLE type XXI Tower
/_________\///
like that. you know.of course it wouldnt be a stick arrow, it would be a real sharp looking swordy-thing :yep:
Madox58
11-17-08, 08:27 PM
Your looking for a way to do this?
http://i108.photobucket.com/albums/n12/privateer_2006/Turm_modded2.jpg
I did a few Turms like this but never completed them all.
And All the work is lost but simple to do.
;)
UberTorpedo
11-17-08, 09:38 PM
The emblems in that picture still exist :up:
http://files.filefront.com/Privateers+9c+Turm+Beta+WSrar/;10040644;/fileinfo.html
cheers,
Ubertorpedo
Madox58
11-17-08, 09:43 PM
The emblems are not what's of interest.
It's the work on the Turm that holds all the keys!!
:up:
UberTorpedo
11-18-08, 03:34 AM
That download has a "Turm9c_1_hd" dat file included. Isn't that it? :roll:
cheers
Sledgehammer427
11-18-08, 07:33 AM
of course, privateer got the jump on us...:lol:
thats great for the type IX, but, as per the heated arguements, what about the type VII?
UberTorpedo
11-18-08, 12:57 PM
Sledgehammer427
I don't think there are any arguments. I'm just trying to help out :yep:.
Privateer is da man!!
http://i442.photobucket.com/albums/qq145/UberTorpedo/3D_emoticon_208.gifhttp://i442.photobucket.com/albums/qq145/UberTorpedo/3D_emoticon_208.gifhttp://i442.photobucket.com/albums/qq145/UberTorpedo/3D_emoticon_208.gif
VikingGrandad
11-18-08, 05:00 PM
Your looking for a way to do this?
http://i108.photobucket.com/albums/n12/privateer_2006/Turm_modded2.jpg
I did a few Turms like this but never completed them all.
And All the work is lost but simple to do.
;)
Privateer, I'm so glad to see your post... You have just reminded me of a mod project I started a long time ago and gave up trying to finish! :damn:
In my quest to find ultimate Viking emblem for my boat, I was trying recreate U-404's full-turm emblem on an IXC turm...
http://i27.photobucket.com/albums/c188/VikingG/u-404.jpg
But, as you can see, even though I managed to get the texture positioned correctly, other elements of the tower picked up the emblem texture too - notably the front of the tower and the wind/sea deflectors:
http://i27.photobucket.com/albums/c188/VikingG/MWSnap680-2008-03-23-04_01_08.jpg
http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap682-2008-03-23-04_01_46.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap682-2008-03-23-04_01_46.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap683-2008-03-23-04_01_54.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap683-2008-03-23-04_01_54.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap685-2008-03-23-04_02_54.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap685-2008-03-23-04_02_54.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap686-2008-03-23-04_03_00.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap686-2008-03-23-04_03_00.jpg)
http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap688-2008-03-23-04_03_23.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap688-2008-03-23-04_03_23.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap689-2008-03-23-04_03_29.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap689-2008-03-23-04_03_29.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap690-2008-03-23-04_03_41.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap690-2008-03-23-04_03_41.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap691-2008-03-23-04_04_05.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap691-2008-03-23-04_04_05.jpg)
http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap692-2008-03-23-04_04_30.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap692-2008-03-23-04_04_30.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap693-2008-03-23-04_04_43.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view¤t=MWSnap693-2008-03-23-04_04_43.jpg)
I understand why it was displaying like this, but couldn't figure out how to fix it!
I guess you must have figured out a way to tell the model to use other areas of the texture, or something like that?
Madox58
11-18-08, 05:58 PM
The same thing I did on the IX can be done to all Turms.
1st, in a 3D program rotate the left Emblem placement and flip it.
All emblems now face forwards!
Resize those if you want bigger side areas to draw on.
2nd, for the front area, I created a new 3D panel shaped like the Turm
and UV-mapped it to a new tga file placed in the dat.
I found the areas on the original skin to create the tga.
By useing this tga and putting what I want on it I get the front emblem.
I place the New tga with the drawing in the tex folder for easy access.
:up:
Madox58
11-18-08, 06:00 PM
VikingGrandad,
I can modify a new panel to fit the turm as per your pictures.
Create an Emblem and you got that look.
:up:
Sledgehammer427
11-19-08, 07:33 AM
hmmm,
Privateer, do you think there is a way to make 2 side emblems?
like, say, your personal one, and the flotilla one? i think i even saw this on erich's U-boat, where he had his red devilemblem, and then you could see his flotilla emblem where you usually see the ones the game allows
Sledgehammer427
11-19-08, 07:51 AM
well, i'm willing to do that, have a few famous submarine's emblems ready to rock, put a "GWX -" tag on them, and BAM!
actually, when i started work on Erich Topp's skin, (that sounds REALLY messed up) i was going to start a new career in SH3Cmdr with his name, boat, base, and date (his first patrol started Dec 1940 or 41, cant remember which...)
off to school!:know:
Sledgehammer427
VikingGrandad
11-19-08, 08:12 AM
VikingGrandad,
I can modify a new panel to fit the turm as per your pictures.
Create an Emblem and you got that look.
:up:
Just so I understand (cos I get easily confused)....
So you're saying that you'd need to create a new, extra large panel on each side of the turm, onto which the dragon graphic would be placed as a big emblem - similar to the way normal emblems are handled now but on a bigger scale? And would this new panel, from a 3D point of view, be invisible? (i.e. it wouldn't change the form of the tower in any way?)
Or would the dragon graphic be part of the turm's skin (like I was trying to do), rather than a separate emblem TGA file?
How would SH3's in-game menu handle this?
Sorry to ask so many dumb questions. I'm a proper noob when it comes to all of this stuff! :88)
(but very keen to learn...)
Madox58
11-19-08, 06:52 PM
We'd delete the stock Emblem place holders from the dat.
Create New, larger place holders with the curve of the Turm
taken into account.
You'd use the In Game menu to select your Emblem
and there you go.
If no Emblem is selected?
It would be exactly like the stock Turms
when no emblem is selected.
You don't see them.
It's Magic!!!
:rotfl:
Sledgehammer427
11-19-08, 06:59 PM
hahaha!
uuhhh, i would be willing to help provide that for GWX Gold/3.0
you make the new turm .dat's, and I'll make and test a new emblem set, with specific names, i was thinking it would be a JSGME-integratable add-on, added with the new GWX or added on not too much later.
Madox58
11-20-08, 11:00 PM
Honestly!
I do not have the time to do all the 3D work!
Not to fit into GWX 3 anyway.
I posted how to do the 3D work.
Anyone can take it from there.
Wolfehunter
11-21-08, 12:49 AM
In my quest to find ultimate Viking emblem for my boat, I was trying recreate U-404's full-turm emblem on an IXC turm...
http://i27.photobucket.com/albums/c188/VikingG/u-404.jpg
Don't forget to add thedark base lining around the conning tower.:up:
VikingGrandad
11-21-08, 04:12 AM
We'd delete the stock Emblem place holders from the dat.
Create New, larger place holders with the curve of the Turm
taken into account.
You'd use the In Game menu to select your Emblem
and there you go.
If no Emblem is selected?
It would be exactly like the stock Turms
when no emblem is selected.
You don't see them.
It's Magic!!!
:rotfl:
Thanks Privateer, I understand the concept now :D
What software do I need to edit the files as you described?
VikingGrandad
11-21-08, 04:14 AM
Don't forget to add thedark base lining around the conning tower.:up:
Well spotted Wolfehunter! Thank you :up:
Madox58
11-21-08, 07:54 PM
Any 3D program that can handle OBJ files is fine.
For the dark band around the bottom.
I'd do a cut from the original Turm model and add it to the Turm 3D model
along with a modded tga.
Then it would be re-UVed to that area.
Sound hard but it's really not that much work.
Say around 15 minutes if the wife is talking at me.
:rotfl:
arturas89
01-10-09, 07:13 AM
hi all! I looking for u-552 hi res skin. I found only low res Fubar's skin.......please help me to find it in hi res.
Thanks in advance!
LordNeuro"Serbia"
01-10-09, 12:20 PM
I gues u r the man who will know the anser if any. Is it possibol too make U53 eagle amblem and rubini flags work togheter in the same time. Both r using the turn stuff and u ccann use it togheter. I will love too see theam both on my both. Is there a way too make it work?
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