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evan82
11-14-08, 10:17 PM
evan82's XXI Water Stream

I finished water stream mod for the XXI Submarine.
This is final version of this mod, with more water streams
and few little fixes.
Mod should be compatible with the Exhaust mod.

Link to this mod [version for GWX3] (http://www.subsim.com/radioroom/downloads.php?do=file&id=1545)

FileFactory link to this mod [version for GWX3] (http://www.filefactory.com/file/b061d1b/n/evan82_s_XXI_Water_Stream_GWX3_JSGME_.rar)

I like to express my thanks to few persons:

<<<< Wreford-Brown: >>>>

... He make this mod compatible with JSGME. This is very important change. I never asked for this, so this is main reason why I appreciate His help much more. Thanks for this Wreford-Brown, for Your time and help.:salute:

Rubini:

You allowed me use water nodes from Your great Water Stream Mod.
Many thanks Rubini! Creation of this mod was impossible for me without Your erlier work!
This was great lesson!


Privateer:

Thanks for Your permission on my work with the GWX files.


Skwas:

Big thanks for the great "Silent3ditor" program Master.


Reece:

Thanks for Your sugestions about water streams.


StarLion45:

Your kind help was also very important.

************************************************** ********


Give me a Credit if You like to include this mod in Your mod.

<<<<< evan82 - Author [Poland 2010] >>>>>
:salute:

Graf Paper
11-15-08, 11:23 PM
This is great, evan82! I knew you could do it if you did not give up! :up:

I'm going to love trying this water streams mod for the XXI. :D

I'll let you know how it works once I have my GWX installed again. ;)

Keep up the good work, good sir! I'm looking forward to your next project. :yep:

Sledgehammer427
11-15-08, 11:36 PM
thank you, i know how pointless it feels modding a sub used for less than a year in the game!
thank you for the work!:up:

Graf Paper
11-15-08, 11:49 PM
Well, there is Wreford-Brown's XXI in 1939 mod that makes the XXI available starting in September 1939. This allows you to play through the entire war with the Type XXI or to choose it as an upgrade at any time during your career.

JScones even helped to fix the flotillas and patrol grid assignments so they work with the earlier dates.

It may not be "historically accurate" but it does give you plenty of opportunity to use that cool sub!

evan82
11-16-08, 05:24 AM
This is great, evan82! I knew you could do it if you did not give up! :up:

I'm going to love trying this water streams mod for the XXI. :D

I'll let you know how it works once I have my GWX installed again. ;)

Keep up the good work, good sir! I'm looking forward to your next project. :yep:
Thanks Graf! My next project? I don't know. Nothing great I think, but maybe something important. How about fixing a lamp from the XXI Interior. I mean that one above radio man, and it haven't got light in stock game. I fixed it in my game. Does someone fix this in GWX and open hatch mod?:hmm: If not then I...:ahoy:

thank you, i know how pointless it feels modding a sub used for less than a year in the game!
thank you for the work!:up:
Thanks Sledgehammer427, It's nice.:sunny:
Yes. I use XXI for all war long...:rotfl:For me it's pleasure modding a little/fixing XXI a little... Most buggy submarine in the game should have as small numbers of bugs as possible.:yep:

Well, there is Wreford-Brown's XXI in 1939 mod that makes the XXI available starting in September 1939. This allows you to play through the entire war with the Type XXI or to choose it as an upgrade at any time during your career.

JScones even helped to fix the flotillas and patrol grid assignments so they work with the earlier dates.

It may not be "historically accurate" but it does give you plenty of opportunity to use that cool sub!

Yes Wreford-Brown made a very good mod. He make XXI playable in 1939. Good optional mod.:yep: I also make a scheme for XXI which is playable in 1939 some time ago. I write how can it be done in Polish Forum about one year ago, but I never made a patrol grid scheme for the XXI type submarine. Also I write instruction only for not a GWX Users, because of my game version, but later some peoples run it at GWX succesfuly.

But Wreford-Brown's mod is much better.:rock: Sooner or later I will adopt his patrol scheme grid for XXI to my game. I' don't forget about JScones - great modder, and programmer! :rock:

As to the "e82 XXI Water Stream" - it need some testing.
Thanks You Guys for Your nice words. I still be wait for some sugestions, eaven about these streams appearance. Maybe I will need to fix some big bugs in this water for XXI in the future. If something is wrong with these streams - please tell me.:yep:

Graf Paper
11-16-08, 04:28 PM
I promise I will tell you, good or bad, how the XXI Water Streams works.

I think it is a great idea for you to mod the lighting inside the XXI. To my knowledge, only the IIA and IID have had mods released for the interior lighting.

DivingDuck was the expert on modding the u-boat interiors but I have not seen him around in a long time. Perhaps his mods might help you to understand how to change the lights.

Not many people wish to trouble themselves with fixing the XXI since it is so hard to get one and you can only sail a few patrols with the XXI before the war ends.

Sledgehammer427
11-16-08, 04:36 PM
I have WB's XXI at start of war mod.
i am going to repack the black skin into that .dat so i can use the two together

evan82
11-16-08, 05:20 PM
I have WB's XXI at start of war mod.
i am going to repack the black skin into that .dat so i can use the two together
The NSS_Uboat21.Dat file from my mod including skin made by Fubar for GWX. [Stock GWX 2.0, 2.1 skin for XXI]. If You like to use other skin You must open a XXI Dat file from my mod in S3D for example. And fit Your XXI skin there [into dat file from my mod]. Well also textures for the Guns to the file :GUNS SUB DAT from the Library.
And remember. Different textures has different water holes scheme sometimes.
Sorry, but I must have some time for the answer.:oops:

Ps:Maybe this can be done Via JSMGE, but I don't know much this program.

evan82
11-16-08, 05:32 PM
I promise I will tell you, good or bad, how the XXI Water Streams works.

I think it is a great idea for you to mod the lighting inside the XXI. To my knowledge, only the IIA and IID have had mods released for the interior lighting.

DivingDuck was the expert on modding the u-boat interiors but I have not seen him around in a long time. Perhaps his mods might help you to understand how to change the lights.

Not many people wish to trouble themselves with fixing the XXI since it is so hard to get one and you can only sail a few patrols with the XXI before the war ends.
You're welcome! Thanks.
This is a screenshot from my XXI RR Interior.
http://img60.imageshack.us/img60/52/myxxiinteriorcg2.jpg
This lamp don't work in stock game in XXI RR. I simply take it from VII interior, and now it works. Well fog parameters, bulb and interior light colors are optional and different in some mods.

I can Made new skins. I can change some light parameters. I can transfer 3D objects between files in S3D. I also know how to remodeling 3D model a little, byt I don't know how to made a new 3D model from the begining for example. I can only rebuild these things, which I know.
http://img60.imageshack.us/img60/6761/myxxiinterior6cf0.jpg
Little more green floor: [Yes. I need smaller picture in the future :rotfl:]
http://img142.imageshack.us/img142/8372/myxxiinterior5ti1.jpg

Sledgehammer427
11-16-08, 07:31 PM
my hatch isnt open in the type XXI...:hmm:

evan82
11-16-08, 08:22 PM
my hatch isnt open in the type XXI...:hmm:
But I think there is somewhere a XXI open hatch for GWX 2.0,[for GWX 2.1. - I'm not so sure]
You must search the Forum.
I found link to this:
http://files.filefront.com/DD+all+types+OH+V27z/;10983181;/fileinfo.html
Ps:
I have a bad feelings about these water streams.

evan82
11-19-08, 11:26 AM
In the nearest future I 'd like to correct some positions of water nodes in XXI water stream. When I fix a file I upload it to File Front :yep: .

Graf Paper
11-19-08, 05:00 PM
Looks like you're becoming the master modder for the type XXI, evan82! :yep:

Those screenshots looks great! :up:

Cloning the bulb from the VII interior is genius! A simple, elegant solution to fixing that broken light. :rock:

All the ways you know how to mod SH3 are exactly the same many experienced modders use, evan82. You have good skills. ;)

You will eventually learn how to create new 3D models. People like Tomi_099, privateer, iambecomelife, and VonDos can help you to learn.

I wish I knew how to do all of that. :-?

Keep up the great work and thanks for the link to the XXI Open Hatch mod! :D

evan82
11-19-08, 05:42 PM
Looks like you're becoming the master modder for the type XXI, evan82! :yep:

Those screenshots looks great! :up:

Cloning the bulb from the VII interior is genius! A simple, elegant solution to fixing that broken light. :rock:

All the ways you know how to mod SH3 are exactly the same many experienced modders use, evan82. You have good skills. ;)

You will eventually learn how to create new 3D models. People like Tomi_099, privateer, iambecomelife, and VonDos can help you to learn.

I wish I knew how to do all of that. :-?

Keep up the great work and thanks for the link to the XXI Open Hatch mod! :D
Thanks Graf. It's very kind :D. I always try to resolved some problems in files by the simple metod if it's possible. But still I don't know many things. So create of a new units is unachievable to me right now. My problem is also a language. When I reading posts I understand a big part of it. The trouble to me is to write.:yep: I writing not fast and sometime I'm missing some words in my mind.:roll: I write incorectly some words sometimes.Tomi_099, privateer, iambecomelife, and VonDos are the great modders. I think they could help me with pleasure, but to me is difficult to write. You know what I mean.
I'd like to concentrate myself at some smaller things right now. I don't know where is the Diving Duck right now. He create the Open Hatch mod. I have a optional version of the Open Hatch for VII, and XXI, but I don't want to upload it at the FileFront without a DivingDuck permission. You understand.:D
I also still waiting for some news about Water for XXI. I don't want to upload fixed file until I'm not sure about the good or bad functional of this mod.:-?

Graf Paper
11-19-08, 08:36 PM
You'll get plenty of practice with English here and become better. You need not worry. If you have any trouble understanding do not be afraid to ask for a better explaining.

Do not become discouraged. We are family here at Subsim and help each other. ;)

I will report to you how well the XXI Water Streams works. I think I finally have my mods installed correctly so I can play GWX now! :D

Racerboy's U-Boat Exhaust mod is very well liked by many. You may want to create a version of your XXI Water Steams with the Exhaust included.

Thank you for your good work! :up:

evan82
11-19-08, 08:48 PM
You'll get plenty of practice with English here and become better. You need not worry. If you have any trouble understanding do not be afraid to ask for a better explaining.

Do not become discouraged. We are family here at Subsim and help each other. ;)

I will report to you how well the XXI Water Streams works. I think I finally have my mods installed correctly so I can play GWX now! :D

Racerboy's U-Boat Exhaust mod is very well liked by many. You may want to create a version of your XXI Water Steams with the Exhaust included.

Thank you for your good work! :up: It's very nice, thanks. I corecting placement of the water nodes right now. I don't expect game crash problem, with actual mod version but who knows? I also revorked only a DAT file so I think You can use the smoke with water for XXI.:yep:

evan82
12-01-08, 04:26 AM
evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post]
:ping:

evan82
01-28-09, 01:52 PM
Hi guys. I have one simple question. Can someone who use my water for XXI in GWX 2.1 can tell me is my work functional corectly? Maybe someone use water for XXI with GWX 3.0. How about this also. Please. Answer If You hawe some free time.:hmm:

evan82
01-29-09, 06:25 AM
Hi guys. I have one simple question. Can someone who use my water for XXI in GWX 2.1 can tell me is my work functional corectly? Maybe someone use water for XXI with GWX 3.0. How about this also. Please. Answer If You hawe some free time.:hmm:
Ok. Not so important now:up:.

Onkel Neal
02-07-09, 11:51 PM
Thread title updated

evan82
02-08-09, 08:01 AM
Thread title updated

Now looks much better.:up: Thanks Neal:yeah:

evan82
02-11-09, 06:28 PM
Ok. I almost finish another water for XXI.:salute: This version "e82 XXI WATER STREAM v.2" has some different parameters for water.:hmmm: Simple work - big fun!:woot:
http://img6.imageshack.us/img6/2742/e82xxiwaterstreamv2eq6.jpg

TheDarkWraith
02-11-09, 10:15 PM
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist):03:

Awful Smutje
02-12-09, 04:37 AM
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist):03:

Wow... :o That would be great!

evan82
02-12-09, 10:52 AM
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist):03:
Wow... :o That would be great! :yep:
looking good. Now adjust the overlife properties for rate, size, opacity, and speed in conjunction with a FastGenSpeedControl controller to make some interesting effects (like spray and mist):03:
Hi guys.:DLWow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most.:yep: Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong.:hmmm: Maybe more setings i must use for this?:hmmm: Thanks for Your help.:salute:

Ok. I checked this. Overlay for each of this setting You mean. I have some settings alredy there, but I don't changing them erlier. Thouse settings are probably the same like in the Rubinis Mod.

TheDarkWraith
02-13-09, 06:43 PM
Hi guys.:DLWow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most.:yep: Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong.:hmmm: Maybe more setings i must use for this?:hmmm: Thanks for Your help.:salute:

Do you know how the controller I spoke about works? Do you know how to add it to your water streams?
The controller I spoke about controls scale parameters like life, size, opacity, weight, speed, etc. based on the speed of the object it's attached to. If you attach this controller to your water stream node (the 4/100 node) that's generating the water streams and that 4/100 node is then attached to your sub (or AI sub or ship or plane, etc.) then it will perform a linear interpolation (via scaling) on the items it's controlling based on the min speed and max speed set in the FastGenSpeedControl.
One of the water streams (I have many for different effects) I made for my game are setup using these parameters from the FastGenSpeedControl I added:

000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............

Once you start using the controllers in ways they weren't intended you can make some really cool and interesting effects! What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams.

I have one sub with over 100+ streams and each stream can 'behave' differently depending on which water stream node they use (as each water stream node has it's FastGenSpeedControl scaling values setup differently to achieve different effects). As some of the streams are located directly in the relative wind of the sub I wanted them to start misting and spraying early. Those that are shielded from the wind have little spray/mist effect.

This should keep you busy for awhile....:03:

evan82
02-13-09, 07:44 PM
Hi guys.:DLWow. Racerboy. I alredy changed some parameters. But do you think about parameters from line "Bitmap Particles"? Size I changed alredy. This what you write about mist interest me most.:yep: Can you explain to me which perameter is most important for this effect? I think about "opacity", but maybe I'm wrong.:hmmm: Maybe more setings i must use for this?:hmmm: Thanks for Your help.:salute:
Do you know how the controller I spoke about works? Do you know how to add it to your water streams?
The controller I spoke about controls scale parameters like life, size, opacity, weight, speed, etc. based on the speed of the object it's attached to. If you attach this controller to your water stream node (the 4/100 node) that's generating the water streams and that 4/100 node is then attached to your sub (or AI sub or ship or plane, etc.) then it will perform a linear interpolation (via scaling) on the items it's controlling based on the min speed and max speed set in the FastGenSpeedControl.
One of the water streams (I have many for different effects) I made for my game are setup using these parameters from the FastGenSpeedControl I added:

000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............

Once you start using the controllers in ways they weren't intended you can make some really cool and interesting effects! What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams.

I have one sub with over 100+ streams and each stream can 'behave' differently depending on which water stream node they use (as each water stream node has it's FastGenSpeedControl scaling values setup differently to achieve different effects). As some of the streams are located directly in the relative wind of the sub I wanted them to start misting and spraying early. Those that are shielded from the wind have little spray/mist effect.

This should keep you busy for awhile....:03: I don't know hex editing. I only use S3D. So. 53 nodes for Water Interaction, and Visibility Under Water + 53 FastParticlesGenerators.
I only adopted cheme from VIIC Rubinis and I build new one for XXI via S3D.
What this does above is create the illusion of mist and spray at fast speeds. At slow speeds the water streams fall down the object like normal water streams. Yes. I understand this. So I think You mean FastGenSpeedControl generator like this from val files for smoke? If I think correct then I must probably give this generator for each "Water_Particles_over". Do I think correct?:hmmm:

TheDarkWraith
02-13-09, 07:56 PM
this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result.
I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh :DL

evan82
02-13-09, 08:20 PM
this is the problem with applications like S3D and my upcoming Apollo. You don't understand how the files are structured or how the controllers work. Take time to learn how the files are structured, how the controllers work, and most of all experiment. You'll learn more by experimenting than any other way. Remember, you never fail, you just find ways of how not to do something.
Take the FastGenSpeedControl example I posted and add it to your water streams. Ensure you set the parent ID correctly to your type 4/100 node. Change my object ID used to reflect a unique ID of your own. Run the game and see how this changes your 'base' water stream. After that, change a value in my FastGenSpeedControl and run the game again and note the change(s). Keep experimenting until you understand how the change(s) you make impacts the end result.
I recommend start playing with the min and max speed from the start and see what impact that has on the end result. I know what it does but you need to learn. Not trying to sound harsh :DL
Thank You Racerboy but I don't know hex editing. When You write about "example" You mean this:
000004D2 0A 00 00 00 FF FF FF FF 25 00 00 00 6D E3 B1 01 ........%...m...
000004E2 2A FF 01 FF 6D E3 00 01 2A FF 01 FF 00 46 61 73 *...m...*....Fas
000004F2 74 47 65 6E 53 70 65 65 64 43 6F 6E 74 72 6F 6C tGenSpeedControl
00000502 00 06 00 00 00 00 00 00 00 03 01 00 00 6D E3 B1 .............m..
00000512 01 2A FF 01 FF 00 00 00 00 00 00 00 00 EF 00 00 .*..............
00000522 00 EB 00 00 00 46 61 73 74 47 65 6E 53 70 65 65 .....FastGenSpee
00000532 64 43 6F 6E 74 72 6F 6C 00 08 00 00 00 4D 69 6E dControl.....Min
00000542 00 00 00 00 00 08 00 00 00 4D 61 78 00 00 00 80 .........Max....
00000552 3F BB 00 00 00 4D 69 6E 50 61 72 61 6D 65 74 65 ?....MinParamete
00000562 72 73 00 12 00 00 00 56 65 6C 6F 63 69 74 79 53 rs.....VelocityS
00000572 63 61 6C 65 00 00 00 C0 3F 10 00 00 00 57 65 69 cale....?....Wei
00000582 67 68 74 53 63 61 6C 65 00 00 00 20 41 0E 00 00 ghtScale... A...
00000592 00 53 69 7A 65 53 63 61 6C 65 00 00 00 00 3F 11 .SizeScale....?.
000005A2 00 00 00 4F 70 61 63 69 74 79 53 63 61 6C 65 00 ...OpacityScale.
000005B2 00 00 80 40 0E 00 00 00 4C 69 66 65 53 63 61 6C ...@....LifeScal
000005C2 65 00 00 00 00 40 11 00 00 00 44 65 6E 73 69 74 e....@....Densit
000005D2 79 53 63 61 6C 65 00 00 00 00 3F 16 00 00 00 4C yScale....?....L
000005E2 6F 63 61 6C 57 69 6E 64 00 00 00 00 00 00 00 00 ocalWind........
000005F2 00 00 00 00 00 17 00 00 00 4C 6F 63 61 6C 57 69 .........LocalWi
00000602 6E 64 32 00 00 00 00 00 00 00 00 00 00 00 00 00 nd2.............
:hmmm:. Well. Is this a example of a new FastGenSpeedControl created by You, or normal FastGenSpeedControl. If this is a standart FastGenSpeedControl then for me using hex editor no make sence when I have a S3D. I can give FastGenSpeedController
for water streams and set up correct settings for effect. If I can do something by simple way then I don't choose difficult way:yep:. My question is:
Can I do this via simple way without hex editors?:hmmm:

TheDarkWraith
02-13-09, 08:48 PM
yes, it's a standard FastGenSpeedControl controller.

evan82
02-13-09, 09:47 PM
yes, it's a standard FastGenSpeedControl controller. Thank You. But I still don't know where I must buckle up this controler. I think about Dat File for XXI and "Water_Particles_over" nodes, but I'm not sure. Maybe I be able to understand everything if I can see Your file or part of it in S3D. I know rules.
I never using someone else work as my work. I only check some files for knowledge.
I write then who helped me, teached me in a readme file or instruction. Also I informed which file I used if I used a part of file.:yep: Many things I learned [maybe not so great things] by myself but now I don't have a time and power at this moment for 1, 2 month checking.:yep: I'm a little tired man right now. If you can help me good. If You can't, also good. I understand this. Decision belongs to You.:salute:

Weiss Pinguin
02-13-09, 11:03 PM
Well, however you figure this out, mists and sprays and streams all together would really add a lot. Looking forward to it :yeah:

evan82
02-14-09, 07:52 AM
Well, however you figure this out, mists and sprays and streams all together would really add a lot. Looking forward to it :yeah:
Yes. Little mist will be great, but I don't have a time only for modding now. It's simple. Second thing. If I decide to work on this I must be sure about some things.
I don't know if more efects not be bad for FPS.:hmmm: Also is this mist looking natural?
Can I see some pictures. If I must do it by myself I must know this because this is a lot work for me and means checking everything. Mist maybe is ok, but I'm happy right now. :yep: I can upload water describe in post 22. But if You guys like have mist effect, You must wait or take water from other boats and do it by yourself. For me mist is not so important right now, and I don't write this only because I don't know how to do it.:yep:
If Racerboy can help me then I think I can do this faster.:arrgh!:

evan82
02-14-09, 08:59 AM
Yes. I think I know this a little now. I gived controller to water node and looks like it works. Problem is to set the correct settings. For example: Wind 1, 2 etc... . Now I must set correct values:dead:. Maybe I do something wrong?:hmmm:

TheDarkWraith
02-14-09, 11:06 AM
have a look here:

http://www.subsim.com/radioroom/showthread.php?t=138833&highlight=water+streams

check through all the pages to see what I was doing with it. I even included a downloadable example IIRC. This will show you what adding this controller can do. Once you understand how the controller works then you can make the cool and interesting effects or use it in ways it wasn't supposed to be used.

If I were you I would stay away from playing with the LocalWind and GlobalWind. LocalWind will force a local wind effect at all times based on the XYZ values you give. GlobalWind, well, I've found that it behaves exactly like LocalWind except in some situations (like my exhaust smoke). I haven't figured out what makes GlobalWind behave differently from LocalWind yet. Unless you're looking for a constant wind effect then I wouldn't use these at all.

evan82
02-14-09, 11:47 AM
have a look here:

http://www.subsim.com/radioroom/showthread.php?t=138833&highlight=water+streams

check through all the pages to see what I was doing with it. I even included a downloadable example IIRC. This will show you what adding this controller can do. Once you understand how the controller works then you can make the cool and interesting effects or use it in ways it wasn't supposed to be used.

If I were you I would stay away from playing with the LocalWind and GlobalWind. LocalWind will force a local wind effect at all times based on the XYZ values you give. GlobalWind, well, I've found that it behaves exactly like LocalWind except in some situations (like my exhaust smoke). I haven't figured out what makes GlobalWind behave differently from LocalWind yet. Unless you're looking for a constant wind effect then I wouldn't use these at all.
Thanks Racerboy for this link. I seen some time ago this thread, but now I look at this different. I understand very well idea of this, belive me. Problem is to set speed controller correct. Maybe I understand more things by the analyze U-Boat II BETA file:salute:. But now I can't promise my success. If something intrersing I be able do with water for XXI, then I will do this, but if changes will be worse, then I upload actual work.:yep: I don't like working fast, because then I can see my work always with fresh point of view.:D

evan82
03-03-09, 11:30 AM
evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post]
:ping:

cowboy71
03-03-09, 03:44 PM
can you upload this to here http://www.bts-mods.com/
versus filefront?
Their dowload speeds are increadible and it looks to be easy to setup a modder account to post your work.

I love the xxi. Sweet to move around silently at 6 knots!!!! fells like being in a jet plane after prop.

evan82
03-05-09, 05:36 AM
can you upload this to here http://www.bts-mods.com/
versus filefront?
Their dowload speeds are increadible and it looks to be easy to setup a modder account to post your work.

I love the xxi. Sweet to move around silently at 6 knots!!!! fells like being in a jet plane after prop.
Yes. This is very good boat. I using XXI from long time and I'm loving it. As to the BTS mods. Shame:oops:. I'd like to upload files there but still I don't know very well how to do it.:down:

evan82
03-16-09, 04:13 PM
Hi Guys. Does anybody know where is Diving Duck? I have not bad XXI interior with some nice textures, open hatch, and more realistic cameras. I can't upload it beacause I need Diving Duck permission . I used some stuff from His open hatch for XXI, but I also fitted my changes into XXI interior. I think it is interesting, but I can't upload without DD permission.:-?

evan82
04-07-09, 04:27 PM
Everyone can do some simple, but interesting things with SHIII if know S3D a little. Today I changed some colors in my XXI interior. Some green tubes looks good:up:.
http://img509.imageshack.us/img509/3754/greentubes.jpg
Also some work on the skin for my XXI:arrgh!:
http://img89.imageshack.us/img89/1060/zz2.jpg
Sometimes simple things, changes makes game much better:rock:.

Graf Paper
04-07-09, 06:35 PM
Did I not tell you that working on the XXI Water Streams might lead to a larger work for creating a full mod for the XXI? :03:

I'm very glad to see you did not stop at water streams, evan82!

Those screen shots show great promise indeed, dear sir!
I am greatly looking forward to what will be. :yeah:

Maybe you can can call it the "XXI Elektro-boot" mod.

I thought DivingDuck gave permission to use his Open Hatch mod so long as you make mention of him and his mod in the text file about your mod? You might read his own text file that comes with the Open Hatch mod to make sure.

evan82
04-10-09, 04:59 AM
Did I not tell you that working on the XXI Water Streams might lead to a larger work for creating a full mod for the XXI? :03:

I'm very glad to see you did not stop at water streams, evan82!

Those screen shots show great promise indeed, dear sir!
I am greatly looking forward to what will be. :yeah:

Maybe you can can call it the "XXI Elektro-boot" mod.

Thanks Graf. It's very kind reply:up:

I thought DivingDuck gave permission to use his Open Hatch mod so long as you make mention of him and his mod in the text file about your mod? You might read his own text file that comes with the Open Hatch mod to make sure.
This is very good information. I will think about it:yep:.

evan82
10-18-09, 09:34 AM
In the future I will upload final version of the XXI Water Stream. I noticed some ID's bugs in the old one. Also there is more water in new version [106 "water" nodes in old version/166 "water" nodes in the new one] especially on the bow sector, and conning sector of the hull.:yawn:
First I fixed this for myself, but now I think about the upolad this stuff here.:hmmm:

Old version is not longer available!

Regards!

evan82
10-30-09, 05:11 AM
evan82's XXI Water Stream
Ok. Final version off this mod is available now [see first post]
:ping:

evan82
11-02-09, 02:48 PM
Something else and new:hmmm: I made today. Yes. Primitive, very primitive method I used for this. Schnorchel well in the XXI interior. I don't know 3dsmax very good, so I used parts from IX interior for this. Also there is a one new light.
please don't You laugh about this:O::
http://img233.imageshack.us/img233/5821/xxisnorchelmastthumb.png
http://img233.imageshack.us/img233/2474/xxisnorchelmast1thumb.png
:shucks:

evan82
11-03-09, 04:50 PM
Better than nothing:
http://img8.imageshack.us/img8/2607/sh3img3112009222939671t.pnghttp://img8.imageshack.us/img8/8466/sh3img3112009222929718t.pnghttp://img8.imageshack.us/img8/3721/sh3img311200922302562th.png
:hmmm:

Weiss Pinguin
11-03-09, 07:02 PM
I have to say that it looks really good. I have no idea how the interior of the Type XXI looks, but those screens definitely have more of a claustrophobic feel to them than the old command room. :yeah:

evan82
11-04-09, 10:36 AM
I have to say that it looks really good.
:up:
I have no idea how the interior of the Type XXI looks, but those screens definitely have more of a claustrophobic feel to them than the old command room. :yeah:
"Claustrophobic feel" - this is true. :yep:

These are plans off the XXI. Maybe someone have better plan:ping::
http://img407.imageshack.us/img407/8009/xxiplan2.png
Conning and control room:
http://img407.imageshack.us/img407/1495/xxiplan.png
***********************************************
http://img407.imageshack.us/img407/6024/xxiplan1.png
I only made something simmilar to the schnorchel well. There is also something like the antenna well, and one more for the OP periscope on this plans.:ping:

Maybe someday DD create nice new OH mod for XXI. He is a master in this all things.:yep:
Screens from today: http://img407.imageshack.us/img407/2944/xxischnorchelwellsh31th.png

evan82
11-05-09, 07:18 AM
Some fixed indicators:[edit] - I still must fix some tex.:shifty:http://img188.imageshack.us/img188/8929/indicatorsthumb.png

Weiss Pinguin
11-05-09, 10:04 AM
Looking good! :up:

evan82
11-05-09, 09:32 PM
Looking good! :up:
I think the same as You.:woot:

:yawn:

evan82
11-06-09, 03:29 PM
Indicators in the CT:
http://img338.imageshack.us/img338/2576/xxictindicators.png

evan82
11-07-09, 04:39 AM
Last indicators in RR:
http://img94.imageshack.us/img94/4975/indicatorsxxi1.pnghttp://img94.imageshack.us/img94/9720/indicatorsxxi.png:ping:

evan82
02-16-10, 10:55 AM
Ok. New link for new XXI water:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1545

6 new streams is in this version. Velocity and opacity of some streams are also modifed.

Magic1111
02-18-10, 02:00 PM
Thank you, download it !!!! :up:

Best regards,
Magic:salute:

Rapt0r56
02-19-10, 04:20 AM
Hey,
i have some Off-Topic for you.:DL
How did you add new Indicator Lamps?

piri_reis
02-19-10, 05:16 AM
Good start Evan, with practice you'll get better in 3dsmax day by day. :up:

evan82
02-19-10, 08:52 AM
Thank you, download it !!!! :up:

Best regards,
Magic:salute:
:salute:
Hey,
i have some Off-Topic for you.:DL
How did you add new Indicator Lamps?
I used DD indicators from last OH mod for VII type sub.:) Now all of these have new ID's for each one, and is more of them. I don't know if the green indicators color have something to do with real historical color, but I like it!:D
Few new indicators are also in the connig tower now.:ping:
Interior "NSS_Uboat**_CR.dat", and "NSS_Uboat**_CR.sim" files should be edited and then rebuild correctly in S3D.
Good start Evan, with practice you'll get better in 3dsmax day by day.
Thanks, however I still know nothing about texture mapping in 3dsmax:oops:.
Now I don't have 3dsmax installed on my PC, but thanks. Maybe in the future I'll have more knowledge than today.:salute:

Rapt0r56
02-19-10, 09:36 AM
I used DD indicators from last OH mod for VII type sub.:) Now all of these have new ID's for each one, and is more of them. I don't know if the green indicators color have something to do with real historical color, but I like it!:D
Few new indicators are also in the connig tower now.:ping:
Interior "NSS_Uboat**_CR.dat", and "NSS_Uboat**_CR.sim" files should be edited and then rebuild correctly in S3D.
Really cool Idea Evan!

evan82
02-20-10, 09:03 AM
Always something new in the XXI interior.:shucks: