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FIREWALL
11-13-08, 02:12 PM
Just did a reinstall of SH-3 GWX 2.1.

The question is.... Would it be too much work to add crew members on deck of merchants ?

Sorry if it's been asked before. Didn't see anything in Mods list.

Murr44
11-13-08, 03:41 PM
I can remember seeing a thread about this. Unfortunately I can't seem to find it using the search button. If I remember correctly the thread said that it wasn't possible to add crews to the decks of merchant vessels. At least we've got the lifeboats mod so the merchants aren't entirely robotic...

Letum
11-13-08, 03:45 PM
Technically, it's no big problem to do, but like most mods it is a lot of work.

Murr44
11-13-08, 03:47 PM
I stand corrected...:oops:

FIREWALL
11-13-08, 03:49 PM
Thx Guys :up: I kinda thought that. Oh well. :)

Anvart
11-13-08, 03:52 PM
Possible, no prob's, but models of people with animations are necessary ...

Reise
11-14-08, 12:43 PM
Means new dat and new eqp file for each unit you add crew too
Over 200 + ship in GWX
Over 1Gb download :o

FIREWALL
11-14-08, 12:47 PM
Means new dat and new eqp file for each unit you add crew too
Over 200 + ship in GWX
Over 1Gb download :o

No prob here , but alot of work for a mod maker. :yep:

Madox58
11-14-08, 07:48 PM
Means new dat and new eqp file for each unit you add crew too
Over 200 + ship in GWX
Over 1Gb download :o

I'm not sure it would be near 1 Gig of down load Mate.
That's the GWX 2.0 COMPLETE!!

But!
Every unit would need placement nodes for crew persons.
Then the eqp work.

And as Anvert stated?
Animations!!
THAT is work!
And a new dat file to hold the animations.

After GWX 3.0?
Who knows?

Someone may want to create the needed animations.
I'd say 20 new animations to start.
Or it gets real boreing and the added load time
is worthless.

Anvart
11-16-08, 04:45 PM
...
And as Anvert ...

Hi, Privateer.
As you see my nick-name - Anvart ...
From the fourth name - Artman ... :rotfl:

FIREWALL
11-16-08, 04:50 PM
At this time I'd like to thank all that responded to my request.

Alot of Talent showed up here. :up:

Good Gosh ! Did I open up a can of worms or what ? :D :rotfl:

If anyone can do this it will be the talented members of SubSim. :rock: