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View Full Version : The enemies enabled a radar at my helicopter!


GrayOwl
11-04-08, 11:43 AM
In the engine of game there is an essential bug - if your helicopter will be counter detection "not by the friend" and the is classified as -HOSTILE -, then by the helicopter the NavalSimEngine will under duress switch ON a Your Helo radar.[Evil,Damn It…]:down:

It is fair as well for the surface ships - while they were NOT found out by an enemy, the radars at them will be switched off ( If EMCON Option Enabled In Mission Editor). But if there will be an counter detection (for example: AI SUB will find out this ship), the NavalSimEngine also will switch ON radars by the ship.

It is simply incredible - how the submarine can, SWITCH ON radars an the Enemy ship and even by the at helicopter with which the player from the ship controls?:damn:

Castout
11-05-08, 06:33 PM
Are you saying that radar will automatically be turned on upon detection by enemy?

GrayOwl
11-06-08, 06:27 AM
If the hostile sub which has found out your helicopter on periscope depth - she will switch on radars by your helicopter. Even when the helicopter pinged on distance of 18 miles from sub position.

If the sub not on periscope depth - then she radars will not switch on.

Castout
11-06-08, 06:26 PM
If the hostile sub which has found out your helicopter on periscope depth - she will switch on radars by your helicopter. Even when the helicopter pinged on distance of 18 miles from sub position.

If the sub not on periscope depth - then she radars will not switch on.
Oh the sub will turn on its radar when at persicope depth after sighting enemy helo through the periscope. . .

Imo it must be the doctrine. Or the mission design. Perhaps the sub was set(assigned) to either to track the helo or to attack the helo :hmm:.

Perhaps you could open up that particular mission with the editor and see what the sub was assigned to?

If you find nothing there you could suspect the doctrine to be the cause of it.

kpv1974
11-07-08, 03:52 AM
If the hostile sub which has found out your helicopter on periscope depth - she will switch on radars by your helicopter. Even when the helicopter pinged on distance of 18 miles from sub position.

If the sub not on periscope depth - then she radars will not switch on.
Oh the sub will turn on its radar when at persicope depth after sighting enemy helo through the periscope. . .

Imo it must be the doctrine. Or the mission design. Perhaps the sub was set(assigned) to either to track the helo or to attack the helo :hmm:.

Perhaps you could open up that particular mission with the editor and see what the sub was assigned to?

If you find nothing there you could suspect the doctrine to be the cause of it.

:rock::rock::rock:
ANY AI sub on periscope depth (except those that can be user controlled), which detects ANY AI ship with the switched OFF radar, or the AI helo with the switched OFF radar, launched from the user controlled ship, makes they radar switched ON!!! And it does not depend on the doctrine or mission design.

Эти баги просто достали!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Кто там чем думал :doh: не понятно!!!!!

Castout
11-09-08, 01:48 AM
If the hostile sub which has found out your helicopter on periscope depth - she will switch on radars by your helicopter. Even when the helicopter pinged on distance of 18 miles from sub position.

If the sub not on periscope depth - then she radars will not switch on.
Oh the sub will turn on its radar when at persicope depth after sighting enemy helo through the periscope. . .

Imo it must be the doctrine. Or the mission design. Perhaps the sub was set(assigned) to either to track the helo or to attack the helo :hmm:.

Perhaps you could open up that particular mission with the editor and see what the sub was assigned to?

If you find nothing there you could suspect the doctrine to be the cause of it.

:rock::rock::rock:
ANY AI sub on periscope depth (except those that can be user controlled), which detects ANY AI ship with the switched OFF radar, or the AI helo with the switched OFF radar, launched from the user controlled ship, makes they radar switched ON!!! And it does not depend on the doctrine or mission design.

Эти баги просто достали!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Кто там чем думал :doh: не понятно!!!!!
That sounds bad. I'm not sure i've seen it in game but then again I may not have noticed it before. . .

Kpv1974 are you Russian? there's a flash news on subsim homepage about an accident aboard an Akula class(971 or Bars class) SSN in the Pacific. 20 people died with another 21 injured. Have you heard or read what actually caused the accident? 20 people is a lot of people...How could a fire extinguishing system caused 20 people to die and injured so many?

XabbaRus
11-09-08, 04:12 AM
If it is a halon or freon system then if it discharges and no one is wearing breathing gear they will die.

BigBadVuk
11-09-08, 10:31 PM
Yep..If compartment was sealed and nobody had any kind of indenpendent breathing system survivability is measured in secs..That is why there is no more such systems allowed and that is why they are usualy designed with some (30 sec,usualy) time delay between start and actual gas discharge....Sory for little OT

Castout
11-09-08, 11:43 PM
Oh I see. It's using freon. Well according to today's paper.

GrayOwl
11-10-08, 12:07 AM
Oh I see. It's using freon. Well according to today's paper.

It is a boat did trial runs - her still no on fleet.
20 men were lost. 17 - civil workers of a factory where the Sub was constructed. 3 military seamen.
The name of a boat is informed - Nerpa (pr.971)

In total on a submarine there were 208 men

Castout
11-10-08, 05:23 AM
Oh I see. It's using freon. Well according to today's paper.
It is a boat did trial runs - her still no on fleet.
20 men were lost. 17 - civil workers of a factory where the Sub was constructed. 3 military seamen.
The name of a boat is informed - Nerpa (pr.971)

In total on a submarine there were 208 men

Sad news especially to think that most men who died most probably are still relatively young.