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nikbear
10-25-08, 06:41 AM
I just don't understand it,one career is working fine,but if I try and start another it always CTD:damn:you get to sea alright,just into the patrol 20minutes and bang:oops:CTD!The ms reply is kenel.dll always......how can one work fine but anthing else go nuts......it seems to happen if I go to TC aswell,yet the settings are not set wild or anything like that:nope:any help GREATLY appreciated:up:

VikingGrandad
10-25-08, 07:46 AM
Have you tried loading an earlier save point in the career?

TarJak
10-25-08, 07:57 AM
Would be good if you can provide some details about when it happens, what boat type, what year is the career? What grid are you in when the CTD happens? What mods do you have loaded? Can you get the offset of the CTD from the crash details? Click show details and then post the offset and error message that gets displayed. This makes it easier to diagnose.

From what you've said I assume you are running two parallel careers. It seems that some event occurs in the one that CTD's that is not happening in the other career, hence the need for date and boat type info. Also what flotilla and harbour are you running out of?

irish1958
10-25-08, 08:03 AM
I agree with TarJak; when this has happened to me, it has been because I screwed-up the SH3 folder in My Documents while trying to run more than one career and more than one install.
Use the MultiInstall mod and this will not be a problem if you have more than one install.

nikbear
10-25-08, 08:31 AM
Thats it,the one career that was working has chucked me out,always kernal.dll,thats it:damn:AOTD-AA-Ship-Schleuse-Bugfix
Crash Dive 30 Metres!
ENV - Water_Stream_and_exhaust_smoke
Torpedo damage Final ver2.0
Torpedo Eagles
TwistyPeriscopeThingyMod
GWX-TA1.3_Seafloormod - 256mb
GWX - Open Hatch Mod
GWX - No Medals on Crew
GWX - Integrated Orders
GWX - Captain America's Officer Icons
Floppy_Cap_Fix
Community units
Arrow_Tanker_v1.2
BBWarspite
GWX - Enhanced Damage Effects
HMS DOVER
LifeBoats&Debris_v3B
Pacos_German_Folklore_SubEmblems_Mod_V1.2
Rowers_for_LifeBoats&Debris_v3B
RadioLog_Expanded Updated
RHNAverof
New_T-2_Tanker_v1.0
Lutzow Music Mod 5.0
SHIV Scene for GWX 8k v3c
Sobers 3D waves
Lutzow Officers SET2
GWX2 Alternate Sound Pack
Head Triangle Fix
Averoff Guns
EoBritainArmed
QueenElizabethArmed
RMSAquitaniaArmed
ssNormandieArmed
SSRexArmed
WH_VIIB_Bluecamo_1024

thats the list with whats working,or was:damn:

nikbear
10-25-08, 02:12 PM
Shameless bump,My weekend is ebbing away here:cry:

nikbear
10-25-08, 05:20 PM
Have you tried loading an earlier save point in the career?

Yes,still no joy:cry:

nikbear
10-25-08, 05:53 PM
the same as me,nothing changed,just gets worse,everthing that worked before just turned to sh1t:nope:no help,wasted weekend:nope:Iam not going to reload this game again,if it stuffs up this time,then its off for good:nope:

TarJak
10-25-08, 08:10 PM
OK if it was working and now isn't have you tried starting a fresh career in a different year?

Graf Paper
10-25-08, 08:31 PM
This has been known to happen to many others before, just ask Brag about his troubles with Balz's career getting jakered.

I'm not sure if the cause or cure was ever found, but it's not a bad idea to make at least weekly backups of your career into a seperate folder located somewhere else on your hard drive. For those who are really worried, make a backup after every patrol or session.

I thought SH3 Commander had a career backup feature? If it doesn't ought to!

Wreford-Brown
10-25-08, 08:43 PM
Don't forget the less obvious problems - overheating, lack of RAM, lack of virtual RAM etc.

I was suffering from a lot of CTDs which were solved by doing a good clean of my system - scandisk, defrag, registry cleaner (someone recommended CCleaner and it's a great little tool - freed up over 1GB of space).

Give it a go. The worst case scenario is your system has a little less clutter but it may just solve your problems.

nikbear
10-26-08, 10:39 AM
I do all those things on a weekly basis so I don't think its that,fitted new fan so its running 4 of them now so I don't think its overheating,tried everything I can think of:damn:It starts up fine,runs fine then just as I'm 10-15 minutes in to a patrol CTD!:damn:I've not changed anything,or added anything so really what was working fine last week should in theory work fine now:oops:as a thought,how do you check and alter virtual RAM and what should it be set at:hmm:Thanks for all the suggestions and help everybody,it is greatly appreciated.

Wreford-Brown
10-26-08, 10:49 AM
I use a utility called WinSpeedUp. It was free with a magazine a number of years ago and I'm still using 2.52.
2.6 is free at the following page: http://www.tucows.com/preview/335636 or you can pay $20 for the latest version (2.8).

There are bound to be other utilities out there to do the same thing. We'll just wait for someone more knowledgeable to come along...

nikbear
10-26-08, 05:29 PM
I think I will have to give that a try cause I'm stumped as to what it could be:hmm:I have noticed that when you enable the Community units mod after the AOTD-AA-Ship-Schleuse-Bugfix in JSGME there is a warning and the bugfix grey's out if you carry on...wonder if that will be fixed in GWX gold.I tried again tonight to finish a patrol that I had started to test various cure's,it loaded up fine and ran great for all of 2 minutes then CTD:damn: I'm at a loss as what to do next really:cry:

Graf Paper
10-26-08, 07:24 PM
This hasn't been the only post about the "Community Units" mod causing trouble and it's always in connection with the "AOTD-AA-Ship-Schleuse-Bugfix" patch.

Some people seem to do just fine with the mod and bugfix but there a plenty of others that suffer CTDs when they use it.

Sure would be good if someone could pinpoint this and be able to say for sure exactly what is causing this. Especially before I upgrade to GWx 2.1!

nikbear
10-27-08, 02:07 AM
Thats the thing I don't understand GP,alot of people seem to be running both mods without any problems:hmm:wish I knew what they were doing differently to us who are having CTD's......I'm baffeled:doh:

Wolfehunter
10-27-08, 02:28 AM
nikbear I've installed the AOTD-AA-Ship-Schleuse-Bugfix onto the GWX 2.1 data folder.

Then I've added these mods on top using JSGME.

GWX - Merged Campaign
Improved textures
torpedo trail and wake fix
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
DD_all_types_OH_V2
LifeBoats&Debris_v3B
Water_Stream_for_Uboats_V4
WH_VIIB_Bluecamo_2048
Wolfehunters_IXB_U40_2048
GWX - Contact Color
Thomsen's Water V3.1
Thomsen's Sound Pack V3
BritishAsdicMk1 v1.02
RB's Exhaust Smoke

I'm going to add some more later when I find the mods I'm looking for.

So far its all stable and good.

Give this a try?;)

If you have multiple installs of SH3 you many need to use MultiSH3 but I'm guessing you already know that..:doh:


IF your using GWX 2.1

ENV - Water_Stream_and_exhaust_smoke= ok
Torpedo damage Final ver2.0 =ok
Torpedo Eagles= dunno?
TwistyPeriscopeThingyMod =Not compatible I think it was for stock and GWX 1.3
GWX-TA1.3_Seafloormod - 256mb =wasn't this for GWX 1.3?
GWX - Open Hatch Mod =diving duck made a new one all updated.
GWX - No Medals on Crew =ok
GWX - Integrated Orders =ok
GWX - Captain America's Officer Icons =ok
Floppy_Cap_Fix =dunno never used it?
Community units =dunno never used it?
Arrow_Tanker_v1.2 =dunno?
BBWarspite =dunno?
GWX - Enhanced Damage Effects =OK
HMS DOVER =dunno?
LifeBoats&Debris_v3B =ok
Pacos_German_Folklore_SubEmblems_Mod_V1.2 =ok
Rowers_for_LifeBoats&Debris_v3B =ok
RadioLog_Expanded Updated =ok
RHNAverof =dunno?
New_T-2_Tanker_v1.0 =dunno?
Lutzow Music Mod 5.0 =ok
SHIV Scene for GWX 8k v3c =dunno?
Sobers 3D waves =dunno?
Lutzow Officers SET2 =should be ok.
GWX2 Alternate Sound Pack =dunno?
Head Triangle Fix =dunno if its compatible with GWX 2.1?
You added ship I don't know what effects they do I've never tried them out.

Ones with ok on them I've tested and haven't experianced any issues.

nikbear
10-27-08, 02:13 PM
nikbear I've installed the AOTD-AA-Ship-Schleuse-Bugfix onto the GWX 2.1 data folder.

Then I've added these mods on top using JSGME.

GWX - Merged Campaign
Improved textures
torpedo trail and wake fix
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
DD_all_types_OH_V2
LifeBoats&Debris_v3B
Water_Stream_for_Uboats_V4
WH_VIIB_Bluecamo_2048
Wolfehunters_IXB_U40_2048
GWX - Contact Color
Thomsen's Water V3.1
Thomsen's Sound Pack V3
BritishAsdicMk1 v1.02
RB's Exhaust Smoke

I'm going to add some more later when I find the mods I'm looking for.

So far its all stable and good.

Give this a try?;)

If you have multiple installs of SH3 you many need to use MultiSH3 but I'm guessing you already know that..:doh:


IF your using GWX 2.1

ENV - Water_Stream_and_exhaust_smoke= ok
Torpedo damage Final ver2.0 =ok
Torpedo Eagles= dunno?
TwistyPeriscopeThingyMod =Not compatible I think it was for stock and GWX 1.3
GWX-TA1.3_Seafloormod - 256mb =wasn't this for GWX 1.3?
GWX - Open Hatch Mod =diving duck made a new one all updated.
GWX - No Medals on Crew =ok
GWX - Integrated Orders =ok
GWX - Captain America's Officer Icons =ok
Floppy_Cap_Fix =dunno never used it?
Community units =dunno never used it?
Arrow_Tanker_v1.2 =dunno?
BBWarspite =dunno?
GWX - Enhanced Damage Effects =OK
HMS DOVER =dunno?
LifeBoats&Debris_v3B =ok
Pacos_German_Folklore_SubEmblems_Mod_V1.2 =ok
Rowers_for_LifeBoats&Debris_v3B =ok
RadioLog_Expanded Updated =ok
RHNAverof =dunno?
New_T-2_Tanker_v1.0 =dunno?
Lutzow Music Mod 5.0 =ok
SHIV Scene for GWX 8k v3c =dunno?
Sobers 3D waves =dunno?
Lutzow Officers SET2 =should be ok.
GWX2 Alternate Sound Pack =dunno?
Head Triangle Fix =dunno if its compatible with GWX 2.1?
You added ship I don't know what effects they do I've never tried them out.

Ones with ok on them I've tested and haven't experianced any issues.

Thank you for your help,I will try out your suggestions and see how I go:up:

Graf Paper
10-27-08, 05:06 PM
Good luck, Mikhayl! I really hope you get this nailed down.

Call it a feeling, but I think your speculation is correct.

Cloning and adding ships is a tricky business even for experienced modders. Just look at the bugs and headaches a veteran ship builder like IABL or VonDos has had to deal with.

The fact that the unit only appears in the random layer may explain why some people haven't had any difficulties...yet.

nikbear
10-27-08, 05:55 PM
Im sure that I read before in a previous thread some time ago Mikhayl,that you might be on to something,I'm sure there was a mention of there being a possible conflict with the AOTD ships in the bugfix and the community units mod,best of luck with your investigation into finding a possible cure:up:

Philipp_Thomsen
10-27-08, 07:50 PM
My 2 cents here...

Disable all mods, restart your computer, and see if you CTD is gone.

If so, enable one mod at a time, until you find the guilty one.

Always works! :up:

nikbear
10-31-08, 07:42 AM
I think we have found the problem mods,its just trying to get them to work in harmony;)

nikbear
10-31-08, 11:32 AM
Is there a seperate bug fix,that doesn't contain the extra boat units or even the locks,that would be ok,I just wouldn't sail from Kiel so losing the locks wouldn't be no biggie,and the lost ships I could put up with,but the bug fix is important:hmm::up:

nikbear
10-31-08, 12:32 PM
Thanks for the info,what about the community units mod,have you tried that with the bug fix?

Sailor Steve
10-31-08, 04:57 PM
One important thing, the "AOTD-AA bugfix" includes campaign files so as to place AOTD Madmax's and IABL small ships in the harbours, so if you install ANY campaign mod after it, you lose all of this.
I've been casually reading this thread, but not getting involved as my experience is limited. Lately I've been having a similar problem. I don't know if my problem will help isolate the cause, or give you any ideas, but here it is:

You may have seen my thread 'Finally Ready To Play'
http://www.subsim.com/radioroom/showthread.php?t=141483&highlight=finally+ready+play

I was testing something (not important what), and as usual I started out in Kiel harbor, when I noticed I didn't have MaxMax's ships. So I loaded the 'AOTD-AA bugfix and started out again. I then noticed that I no longer had the Kiel Canal Locks. So I re-installed the 'Kiel Canal Locks' mod and sure enough, as you described I got a crash. So I ripped out everything (I always keep a spare 'Data' folder saved to my last mod install in a safe place) and everything was fine, but no MadMax ships again.

So if, as you say, the AOTD-AA Bugfix mod has to be the last thing installed, then I can't use it, as it seems to remove the locks and I have to re-install them after.

So I'm intrigued to see what you discover.

Of course this might all be addressed in GWX 3. We'll see.

badwolf
10-31-08, 09:42 PM
I have been running the 2 mods AOTD ships in the bugfix and the community units with no problems. I have made a correction that could be the reason.

The AOTD ships in the bugfix also loads new Campaigns which include the AA ships.
When you add the community units these are omitted in the Sea - EnglishNames (or Ge/Fr)

To fix this make sure that Sea - EnglishNames (or Ge/Fr) contains the following:-
AAAG1=Flak Ship 01
AAAB1=British AA Ship 01

Hope this helps.

Graf Paper
10-31-08, 10:42 PM
Those are indeed not listed in the EnglishNames.cfg file for the Community Units mod.

I'm assuming these two entries go into the AOTDMaxs Mod section of the cfg file?

Correction:
After comparing the two cfg files from the AOTD-blah-blah-bugfix and Community Units, ot seems those two entries belong to IABL's ships. So the two additional entries would be placed at the end of the Iambecomes MF mod section.

Let's hope this fixes the trouble! :shifty:

badwolf
10-31-08, 11:07 PM
They are in the AOTD ships in the bugfix which you install first, but they aren't in the community mod which is installed after.
Just copy and paste them into the community mod - EnglishNames. Then when all installed check GWX2/data/Sea/EnglishNames to be sure they are there.

P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04
AAAG1=Flak Ship 01 <-- This where
AAAB1=British AA Ship 01 <-- I have them
;AOTDMAXS Mod
KLSSHansa=Medium Hansa Freighter
KMCSHansa=Hansa Freighter
KMSSHansa=Hansa Type Freighter
LUSBremen=TS Bremen
LUSEuropa=TS Europa
M35Hansa=Hansa Freighter
KGHAN=Large Hansa Freighter
NPL_Hap=Small Passenger\Steamer
NPL_KDF=KDF Steamer

Graf Paper
10-31-08, 11:42 PM
Yep! That's exactly the place where I figured you would put them.

Good eyes you got there, badwolf! :up:


It would sure be funny if that is all there was to it but it usually is the simple things that trip you up the most. :lol:

nikbear
11-01-08, 03:28 AM
Could it be really that simple:hmm:My games running really great without the bug fix so I'm grieved to mess with it again:cry:

Pvt.Godfrey
11-01-08, 04:15 AM
I have been having similar CTD'S for quite a while now..always the same error and exception code (Kernel.dll....execption code 0001a323)..The crash occurs at around 90% loaded.I have tested various combinations of the bugfix,community units,st.nazaire etc and was still getting the same errors. I posted on the "Mod Installation Order" thread and Asanovic7 suggested that i try disabling the OLCE mods and then re-try the bugfix,community units and st.nazaire. His thinking was that all these mods combined is very graphically challenging for some computers and this could be the problem.. I'm not saying he's completely right but since disabling OLCE i have not had one crash. All the community units seem to be ok although some are not included in the Englishnames.cfg. NDE_BH1 is one of these.
Just put Subchaser01=Subchaser01 in the config file and you should be ok.

I've since addedd at least 20 more units to the game and so far no crashes at all. I love the OLCE mod and Thomsens water but maybe my PC just cant handle everything together (P4 3.2 Ghz ,2 Gig Ram, Nvidia 7600GT 256Mb )

I just thought i would share my experiences and hope this might be useful to someone.

Steve.

nikbear
11-01-08, 07:14 AM
All this point's to serious flaw with these mod's.can any body bothered,

badwolf
11-01-08, 07:24 AM
I always merge my mods when there's conflicts and so have always run the mod as above. The Campaign scripts are an area I've not looked into yet but I know "AOTD-AA-Ship-Schleuse-Bugfix" alters these. If you open
Campaign_SCR.mis in the Campaigns folder you'll see that from [Unit 5633] to [Unit 5655] these ships are mentioned. If they are not in the EnglishNames.cfg and Campaign_SCR.mis calls them a CTD would probably happen.

Sailor Steve
11-01-08, 12:45 PM
That's odd, "normally" the 'AOTD-AA-bugfix" includes the Kiel locks as well, at least it does on my install.
Well, that may have solved my problem, but not anyone else's. I didn't even have the 'AOTD-AA-bugfix'; I was using the 'Extra Units' mod, which places all the ships but nothing else. I'm downloading the 'Bugfix' and will try it tonight.:sunny:

nikbear
11-03-08, 06:48 AM
Does anyone have the bug fix on its own,without all the other stuff:hmm:?