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Adriatico
10-20-08, 11:22 AM
Just played with editing smoke files, so tuned them to my taste... or lack of taste.

So, do you see them as more realistic...?

http://img368.imageshack.us/img368/9440/smokebqb0.jpg


http://img171.imageshack.us/img171/8/smoke1az6.jpg

Any comments/critics are welcome...

:|\\

Wilcke
10-20-08, 12:24 PM
Very well done for a tanker fire!

FIREWALL
10-20-08, 12:32 PM
Very nice. :up:

Adriatico
10-20-08, 12:41 PM
Just a small note,... it is not tanker fire.
Files shapes are general fire smoke, just depending on the size of the ship, type of cargo, ...etc.

SH3 visuals do not see different types of smoke textures...

:ping:

Graf Paper
10-20-08, 12:46 PM
That looks better to my eye. :up:

I've always thought that tanker fires should be "greasy", blacker and with more weight than regular cargo fires.

Are you just editing the smoke texture or have you also been changing the particle values as well to change the smoke's behavior, such as being affected by wind?

I hope that you will eventually release this as a mod!

Task Force
10-20-08, 02:03 PM
I think it is veary good, Oil on fire should be thick.

VikingGrandad
10-20-08, 04:11 PM
Adriatico, your smoke effect looks very promising indeed :up:

There was a smoke mod I used to use a while ago with GWX v1 that was very good - better than stock or GWX at that time. I think it was Sober's Real Smoke Mod. But yours could be even better!

The smoke from fires/explosions in GWX 2's Enhanced Damage Effects moves very nicely, has plenty of height (very important!) and looks excellent from a distance...

http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap047-2008-10-08-23_19_03.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=MWSnap047-2008-10-08-23_19_03.jpg)

(click thumbnail for larger picture)

...but I think it can sometimes look a little too 'chunky' at shorter viewing distances, for example:

http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap018-2008-10-13-22_39_53.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=MWSnap018-2008-10-13-22_39_53.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_MWSnap067-2008-10-15-00_16_18.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=MWSnap067-2008-10-15-00_16_18.jpg)


Looking at your screenshots, your smoke has a very realistic texture and also plenty of height, but perhaps some more blackness is needed? For comparison, I'd really like to see how your smoke mod looks animated and also close-up!


I think smoke and water (which Thompsen is trying so hard to perfect) are two of the hardest things in SH3 to make closer to reality (which varies so much). You might find the following photos useful in your quest for perfect smoke effects!

http://i27.photobucket.com/albums/c188/VikingG/th_al019.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=al019.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_JtOpsCtrBenson.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=JtOpsCtrBenson.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_1016073801.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=1016073801.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_la013.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=la013.jpg)
http://i27.photobucket.com/albums/c188/VikingG/th_rc10679_300.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=rc10679_300.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_g61599.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=g61599.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_burningtanker.jpg (http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=burningtanker.jpg) http://i27.photobucket.com/albums/c188/VikingG/th_WAr2a.jpg


(http://s27.photobucket.com/albums/c188/VikingG/?action=view&current=WAr2a.jpg)

Adriatico
10-20-08, 04:51 PM
It is difficult to find "common" look for a smoke texture, as there is variety of grey and light smokes that should also fake dark oil-smoke...

And I agree that present 2.1 smoke is somewhat "cartoonish" from a close distance...

But if natural feeling is achieved, all these smokes would indulge the player into Atlantic warfare environment...

Madox58
10-20-08, 05:03 PM
3 things control the smoke.

The TGA file, the partical effect, and the zone.

Create a new zone, assign it to say a small Cargo Ship.
That zone when destroyed calls the new partical effect,
which calls a different tga file.

So it is possible to have different smoke for different type ships.
:yep:

Graf Paper
10-20-08, 05:20 PM
^
|
What he said. ;)

You can also make the smoke "stickier" and "heavy" by editing the particle lifetimes and weight.

Lots of possible effects can be done by tinkering with the zones and particles to make the smoke .tga textures look and behave really "real". :know:

How do you think Racerboy did such a fantastic job on the U-boat Exhaust Smoke mod?

Castout
10-20-08, 06:52 PM
I want it! Give it to us! :up: