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StarLion45
10-11-08, 02:04 PM
:o :o ?!?





http://img293.imageshack.us/img293/5350/screenshotnorgscotl1000vh4.jpg

melnibonian
10-11-08, 02:25 PM
GWX made SH3 the way it should have been from the begining :yep:

Kipparikalle
10-11-08, 02:48 PM
And I wonder why the creators of the game didn't make the game like this
Lazyness?

Murr44
10-11-08, 04:15 PM
And I wonder why the creators of the game didn't make the game like this
Lazyness?

I doubt that it was laziness on the creators part. They were probably pressured by Ubi to have the game ready for sale by the scheduled release date. As a result, a lot of stuff either didn't make it into the game or wasn't properly tested for bugs.

Scape
10-11-08, 05:00 PM
Wow, I love the fact that you can navigate by the stars in this.

http://www.tinkernut.com/archives/153

http://www.quietbay.net/Science/astronomy/nightsky/

I have a problem... I got 2.1 installed and started a career and all was hunky dory until my 1st convoy a month and a half in. Now when I try to load any saved games it goes from the not so long ago... screen (which takes forever to load) and then crashes to desktop. When I fire up the game and try a single encounter the game works fine and I can get my sub fix that way but what besides restarting the campaign from scratch do I need to do to get my game back? I'm really missing out on the dynamic campaign. Please help!

StarLion45
10-11-08, 05:43 PM
:lol: Hi Scape

Remember not to save the game more than 3-three times.
And not save the game close to ships,convoys etc in a radius of 50 km:yep:
Then the game crash to desktop.

GOOD LUCK:sunny:

StarLion45
10-11-08, 05:48 PM
:D Hi again Scape.
You know this GWX with all of it wonderful mods , it's a huge file:yep:
You must be patience.
You can use the mod (if you use JSGME) called for
" Lite Harbor Traffic " if you want ,the mod is gonna speed up your load bar
a bit

Scape
10-11-08, 06:39 PM
Thank you!

I thought lite traffic was by default in this version. Anyway I will try again... dam I didn't know about the three saves thing. Haven't played the game since 2.0 but I guess I never had to worry about that. I hear upgrading the cpu helps the load bar too :) Anyway. When do you save as a rule of thumb, top of the month? Last I need a good youtube tutorial on how to aim my shots. getting really rusty.

meduza
10-12-08, 04:56 AM
dam I didn't know about the three saves thing. You can save the game as many times as you like, as long as you do not save while submerged, or near any ship (as already mentioned).

Before I save the game, I dive, take a manual sound check, and if there's no propeller sound, I surface and save. With this procedure I didn't have a CDT for ages. :smug:

Murr44
10-12-08, 08:28 AM
Long load times for GWX are normal. Mine takes anywhere from 3-5 minutes for the game to load; the museum seems to take much longer. Try not to save your game in periods of rain & fog. From what I've read here, saving a game during these bad weather conditions seems to to reset the weather "clock" so you end up with extended periods of crappy weather.

P.S. This page: http://silent-hunter-addict.com/Questions_From_SH3_Forum_Members_and_Answers_By_SH 3_Forum_Members.html can answer many questions regarding SH III (including CTD's). It may save you some time & frustration...

Bosje
10-12-08, 08:53 AM
And I wonder why the creators of the game didn't make the game like this
Lazyness?
I doubt that it was laziness on the creators part. They were probably pressured by Ubi to have the game ready for sale by the scheduled release date. As a result, a lot of stuff either didn't make it into the game or wasn't properly tested for bugs.

Indeed, it seems they dont bother with beta testing much, but I think the problem is rather that they aim these games at a different audience. Imagine a casual gamer around 14 years of age who just wants to have some fun sailing around and killing stuff. The devs simply create an unrealistic arcade game which looks sweet and then it's up to heroes like the GWX team to make it all accurate and 'realistic'

because not many casual gamers will enjoy getting killed time and time again whenever they engage the enemy head on. fighting in the battle of the atlantic is a fine art.

having said that, without the dev team's work we wouldnt even be here at all, of course.

just another 2 cents

FIREWALL
10-12-08, 02:06 PM
There's some good tips here I didn't know about like , Saveing in bad weather.

Thx All. :up:

Sailor Steve
10-14-08, 12:48 AM
GWX made SH3 the way it should have been from the begining :yep:
:nope:
I've posted more than once that statements like that make me pull my hair out. GWX still can do nothing about any problems that are hardcoded, and there are quite a few. GWX is not the be-all end-all of SH3, it's just a very good mod collection that does make the game much better. But there are others, and they all have their rabid fanboys.

And I wonder why the creators of the game didn't make the game like this
Lazyness?
Probably because they didn't have three years to develop it like the modders did. They had a very limited time frame and a complete new code to write. A lot of the things they wanted to put into the game they just didn't have time for.

And before you blame UBIsoft for forcing them to rush it, remember that the publisher doesn't put up that kind of money because they love the game; they spend money to make money, and they don't make money waiting years for the developers to finish the product.

"Lazyness?" I hate it when people make snide cracks like that. Would you rather they didn't bother at all? Why don't you develop a game if you're going to put down the dev team like that. I just got back from meeting one of them, and you have no clue what you're talking about. They bust their butts to try to make a good game for us, and if they didn't there would be no game for GWX or anyone else to mod.

And the modders will tell you exactly the same thing.