View Full Version : mod idea?
I have an idea (perhaps an old idea that other people had before?)
can merchants be destroyed or damaged by script? if yes, mission scripts could be created giving the player the feeling of an wolfpack-attack. at one moment, the BDU gives the radio message with command to attack, and minutes later some merchants explode.....nice scenario.....
Contact
10-09-08, 05:42 AM
..and minutes later some merchants explode........
Explode from what ? If merchants started to expload one by one just like that in front of my incoming torps it woud not be fear I guess. :shifty:
If u want to imagine the convoy is striked by wolfpack there should be a SCRIPTED wolfpack.
If not
it's a lamest thing on earth dude. sorry :nope:
Sledgehammer427
10-09-08, 06:36 AM
ahhh, don't bring the guy down, i get waht hes saying, a scripted wolfpack attack as in when the order is given from BDU to attack, some invisible U-boots blow the living crap out of EVERYTHING! haha, i like the idea, but thats gonna be a bit of work, getting the merchies in the area that you are in to go boom, because i'm sure your game would take a serious hit if the convoy were loaded up and attacked in the med while you are moving thru the north sea...ugh, good idea, far reaching...but as contact said, we need scripted WOLFPACKS.
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