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GOZO
10-07-08, 06:09 AM
Hi.

Does anyone have any information on a bug where the sim lose reference on being surfaced or submerged.

It comes like this:

http://i48.photobucket.com/albums/f203/wp44/13.jpg

Here the watch crew remains on station at PD. They also continue giving reports on visual sightings.

The other glitch is the opposite:

http://i48.photobucket.com/albums/f203/wp44/20.jpg

They never appear on watch after having surfaced. This glitch causes the CO2 levels to rise until you die.


The remedy I use is to make a save, go to main menue and then reload. Fixes it but still annoying.


I am using SHIV 1.5, RSRD, SCAF and PE4.0

Cheers

/OB

Kruger
10-07-08, 06:31 AM
I think it only happens if you ALT+TAB the game to another application, and then return to the game ;)

GOZO
10-08-08, 05:25 AM
I think it only happens if you ALT+TAB the game to another application, and then return to the game ;)

Aha!

Maybe better to run it in windowed mode then?

Thanks. I will try it out.:up:

Cheers

7OB

Kruger
10-08-08, 06:38 AM
If you really need to do also some other things on the computer while playing, yes. Run it in windowed mode rather than ALT+TAB cos' it messes the game, at least in the respect that you underlined above.

CrocodileDundee
10-08-08, 08:09 AM
Maybe better to run it in windowed mode then?
7OB

Don't do that if you're running vista Sp1 with visual effects enabled, sometimes screws the textures ingame pretty badly (or maybe it is my Catalyst 8.9 display driver, don't know yet)

vanjast
10-08-08, 08:18 AM
You see a lot of this with 'high level' language developers where they never explicitly set/initialise control variables, and rely on 'toggles'.

Pure laziness on their part.
:lol:

Webster
10-08-08, 12:55 PM
im pretty sure the crew underwater bug is mod related because i have never heard anyone running the stock game to have this issue.

if i had to guess i would say it was related to the environmental mods, strange glitches always go along with mods that make big environmental changes in the game.

SteamWake
10-08-08, 02:37 PM
im pretty sure the crew underwater bug is mod related because i have never heard anyone running the stock game to have this issue.

This bug goes way back... back to release even before there were any patches... let alone mods.

The Co2 thing is a new one though and as mentioned it usually happens when you shell out of the game. The OP found the correct workaround.

Webster
10-08-08, 06:54 PM
im pretty sure the crew underwater bug is mod related because i have never heard anyone running the stock game to have this issue.

This bug goes way back... back to release even before there were any patches... let alone mods.

The Co2 thing is a new one though and as mentioned it usually happens when you shell out of the game. The OP found the correct workaround.

ok, but no fix other than save and restarting then.

Kruger
10-09-08, 05:32 AM
That's correct. Save on surface, exit, reload, and never again ALT+TAB the game.

Sailor Steve
10-09-08, 07:43 AM
This bug goes way back... back to release even before there were any patches... let alone mods.

:lol:
Further than that - this was an SH3 bug.

Bosje
10-09-08, 08:32 AM
oh? i never had either bug hit me on both sh3 and 4, until i went and got 1.5. thats when it chose to appear to me

anyway, yes the game gets confused as to which end is up when you alt-tab

GOZO
10-10-08, 05:38 AM
Thanks for all facts guys.:up:

Ran the sim yesterday without Alt-Tabbing => Works like a dream.


The reason I use to halt and Alt-Tab was when I had the PDF-version of the IJN Recognition maual up on the screen.

Have it now nicely in print and making my calculations w pen & paper instead.;)

Cheers

/OB

Bosje
10-15-08, 09:22 PM
try this on for size:

in SH3, remember that whenever you alt tabbed out of the game while in a 2d view (map, crew management, etc) and you alt tabbed back to the game, the maps within the control room would invariably be some weird collection of tv-malfunction-kind of lines?

no? well it always happened on my rig. but i could prevent that (and fix it) by alt tabbing out and back while in the control room

I just tried that on SH4 1.5 and so far, it works. Alt tabbing does not give me the bug as long as I'm in a 3D interior view and have the game running in real time

so for anyone who is familiar with the bug, please try to confirm this by taskswitching from the control room (or any other 3d view, i guess) without pausing the game or going to the 'esc' menu

havent seen the bug since, more testing required

(sorry if it has already been noticed long ago)

FIREWALL
10-15-08, 11:25 PM
I alt-tab all the time with GWX 2.1 all the time with never a problem.

I always pause the game first.

As a matter of fact I'm doing it right now.

Had to check online tv guide and to drop in here. :D

Bosje
10-16-08, 01:36 PM
(alt tabbing in SH3 was never a problem except it gives me some weird graphics which are easily solved by another alt tab. pausing or not doesnt matter afaik, all I said is that doing it from the control room prevents any issues)

SH4: I can confirm that alt tabbing does not result in the watchcrew on deck/CO2 bugs, provided that I am in the control room at 1x when I hit alt+tab

doing it for two days now, haven't seen the bug since.

alt tabbing while paused or from most other views always gets me the bug

so there you go

Keeper Garrett
02-12-10, 08:00 AM
Ahh, so glad I found this thread. I think everything is still current, GWX 3.1 doesn't crash or have any issues when alt-tabbing and TMO is fine if you're in the command room at 1x speed.