View Full Version : Democracy: SH5, which era do you want?
The General
10-04-08, 09:38 AM
To the Subsim Community,
The next Silent Hunter should involve modern submarine warfare simply because it will allow the possiblity of proper sub vs sub combat for the first time. Anybody who ever played Red Storm Rising will know how intense and atmospheric this can be and that was with just a handful off two-dimensional screens :yep:. No true subsim fan could not wanna see this done with with modern 3D graphics! Anybody who says that no sub ever engaged another in real life is a bit naive. Even if they didn't in the past, what's to say it won't happen in the near future? Just imagine; stalking your prey in real life topographical terrain, taking water temperature and salinity into consideration, hunting for enemy subs under the ice-pack, or breaking through said ice to launch a missile strike! Fantastic stuff!
This forum, and others like it, do have an influence on the software houses and developers. Afterall, we're their customers, it would be bad business not to pay attention. If, for example, a petition was submitted with hundreds of names on it, asking for SH5 or 6 to be a modern warfare subsim, they would pay attention.
Go watch The Hunt for Red October, Crimson Tide, Ice Station Zebra and K-19: The Widowmaker and then tell me this isn't the best idea since bread came sliced!
If I lose, I will go quietly.
Here is a little food for thought for those that fear that Cold War is all about computers:
Did you know that until 1972, the primary anti-ship torpedo of US subs, including nuclear attack subs as the Skipjack and Thresher/Permit class, were the Mk-14 and Mk-16 free running torpedos of WWII vintage?
Te Kaha
10-04-08, 11:13 AM
My vote goes to WW-I, simply because it has never been done before.
Task Force
10-04-08, 11:15 AM
I voted WW2, If I could have a second choice id pick WW1.:D
Sailor Steve
10-04-08, 11:37 AM
WWII. If, after all, it is to be a completely new game, I'd want to have my old favorites get the updates first. I wouldn't want to be playing WWI with a new engine and still be stuck with that old, klunky SH3 for my WWII fix.
Cold war doesn't interest me, but I'm not sure if it's the whole "I like history and historically nothing happened" or the fact that I lived through it and don't care to again.
Takeda Shingen
10-04-08, 02:15 PM
Well, just to round out the comments, I'd love a Cold War simulation (let's say 1955-1985). It would be nice to combine Dangerous Waters-style simulation with Silent Hunter graphics.
EDIT: To clarify, my ideal would be a purely historically-based Cold War simulator. This would mean no 'what-ifs', and very little shooting. You wouldn't need follow real-life patrols, but you would do the same types of things: Observe Soviet exercises, tail Russian subs, wire tapping, et al. I know that I am in the absolute minority, but its what I enjoy, and it is what most of my personal Dangerous Waters missions entail. I know that this is very unlikely to be the type of sim released, but that's okay too.
And for the record, yes I do enjoy Microsoft Train Simulator. I know you're all surprised.
V.C. Sniper
10-04-08, 03:18 PM
Silent Hunter should always remain in WWII.
elanaiba
10-04-08, 03:19 PM
My vote goes to WW-I, simply because it has never been done before.
http://www.strategyfirst.com/en/games/ShellsOfFury/
Dr.KawleKawle
10-04-08, 03:31 PM
I voted for WWI. Sinking the Lusitania would get my vote :P
Rockin Robbins
10-04-08, 06:02 PM
I vote for the devs to do whatever they have in mind and let us be the judge. I would have fought the stuff in SH4UBM U-Boat side tooth and nail. But when I bought it I had the most fun I've had with my clothes on.
I hated Ducimus' idea of evil airplanes that bombed you at periscope depth. When I tried them out I absolutely loved the idea. It made Admiral Fluckey's yo-yo strategy by far the best game in town.
When Lurker came out with RSRD saying that traffic would be where it belonged historically, I railed against that. The real skippers fought an enemy that reacted to what they did. You put a sub here, they find out and run the traffic there. RSRD won't be able to do that. I tried it and it worked great.
I'm through prejudging releases, mods or games. Game developers do what they do because they're good enough to get paid. Experience tells me to take what they put out and then see if I like it. Telling them what to do is out of my league. And out of yours too. They shouldn't be limited to your prejudices and lack of imagination. Or mine.
No vote.
DeepIron
10-04-08, 06:09 PM
I would actually like to see a "hypothetical" game based on the best recent intelligence and equipment. I feel that the world is slowly moving towards Armegeddon anyway and it could be an interesting area to prospect. Besides, the new undersea technologies would be a break from WWII...
For instance, the Russians aligned with Venezuela perhaps, and operating in waters close to America. The Chinese "going alone" with their own tech. The Australian, British and Americans aligned...
Who knows?
Sailor Steve
10-04-08, 06:50 PM
http://www.subsim.com/radioroom/images/icons/icon4.gif first post!
Don't let it be the last!:p
WELCOME ABOARD!:sunny:
Christopher Snow
10-04-08, 08:53 PM
[...] I feel that the world is slowly moving towards Armegeddon anyway and it could be an interesting area to prospect [...]
You certainly aren't alone in this. For my part, I tend to think we might be moving toward it quite a bit faster, in fact.
FWIW, I am NOT a bible-thumper (No. Far from it, in fact--I might be best compared to "Thomas, the skeptic.") Heck...I'm not even sure if I'm a "believer."
But, nonetheless, I can see those same signs too.
CS
frenzied
10-05-08, 12:50 AM
I'd kind of like an early hypothetical 'cold-war gone hot' scenario, maybe 1950-1960. There should be lots of technical development, not the least would be moving from diesel/electric subs to Nuclear subs. Doing it as a fictional cold-war gone hot scenario would solve what's probably the biggest complaint about the cold war era - no shooting.
That being said, I'd be happy with pretty much anything.
Edit: Even better, Silent Hunter 5 = combined sub/surface ops, or Destroyer Command 2. Hey, we can dream...
Christopher Snow
10-05-08, 01:07 AM
Sounds almost like "Pre-Red Storm Rising."
That could work.
CS
Keep it within the WWII framework.
Practice makes perfect! :yep:
SH10 will be a great WWII subsim "out of the box". No bugs, great graphics, good "physics" for boats, planes, weapons and physical elements, a proper strategic and operational setting, challenging AI, a SPHERICAL EARTH and for the extreme grognards navigation by stars (which of course needs a SPHERICAL EARTH)!
...ah here comes the doctor with the pills.
-Two please!
PS: It's not a spherical earth, it's a "spheroid" earth, but I'd settle for a spherical one...
Christopher Snow
10-05-08, 02:38 AM
Keep it within the WWII framework.
Practice makes perfect! :yep:
SH10 will be a great WWII subsim "out of the box". No bugs, great graphics, good "physics" for boats, planes, weapons and physical elements, a proper strategic and operational setting, challenging AI, a SPHERICAL EARTH and for the extreme grognards navigation by stars (which of course needs a SPHERICAL EARTH)!
...ah here comes the doctor with the pills.
-Two please!
PS: It's not a spherical earth, it's a "spheroid" earth, but I'd settle for a spherical one...
Very good!
Re: Spherical...
Even though I do realize you are kidding....
...is it also possible that you are, at the same time imagining "spherical (full surround 360) projection?" Are you even thinking of it in "what if we could do this...or see this" terms?
I ask because this very much IS a viewing solution I'm working toward (inspired by "sim-racing" and (to a lesser degree) by flight sims (IL2 series).
CS
Adriatico
10-05-08, 02:44 AM
Silent Hunter is WWII brand... It would not be that without DasBoot environment...
Even this SH4 trip to Pacific... ended up - in half of Subsim moding their best to push it back to Atlantic.
:know:
Also, some high-tech sim in modern age would be "crime" against players from non-English backgrounds...
Many guys who like SH3 have problems to follow even GWX manual... they are not forum members and we are not avare of them.
Christopher Snow
10-05-08, 03:14 AM
For my part, I can accept the argument FOR WWII...because I generally agree.
I'm less convinced about the merits of the "Das-Boot" environment. I have the idea that our US "fleet boats" were rather more comfortable, for instance (right up to the point where they got you killed, anyway) than were any of the U-boats.
The argument about non-English speakers holds less water, too, in my view.
In the real world (the flight sim world, and the REAL flight world) English is THE SINGLE COMMMON language of choice. Not because it's necessarily easy to learn, and not necessarily because most practitioners (of the particulatr art) speak it...but because it's relatively accessible to everyone (provided they will put in the work required to learn it).
English CAN be learned by almost everyone.
CS
Sailor Steve
10-05-08, 03:22 AM
Silent Hunter is WWII brand... It would not be that without DasBoot environment...
Even this SH4 trip to Pacific... ended up - in half of Subsim moding their best to push it back to Atlantic.
Funny, Silent Hunter started in the Pacific first. SH2 was originally advertised as 'SH with u-boats'. SH3 may or may not have been an attempt to fix SH2, but Silent Hunter has its roots in the Pacific and that theater has just as much claim on it as the Atlantic.
Which isn't to say I want one over the other. I like both.:sunny:
Christopher Snow
10-05-08, 03:33 AM
I agree, Steve.
The SH series screams "PACIFIC" to me, in fact.
And "Aces of the Deep"=Atlantic.
Just me, perhaps, but that's the way I see it.
CS
The General
10-05-08, 04:39 AM
"DON'T VOTE!!"
http://uk.youtube.com/watch?v=0vtHwWReGU0
Jimbuna
10-05-08, 05:16 AM
Those who vote WWII win a cigar.
The problem now is guessing which theatre...ATO, PTO, or both http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Welcome aboard Dr.KawleKawle http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
WWII with both Pacific and Atlantic theatres and at least 4 playable nations ( 6 better...:) ).
BTW this really should be sticky so the boys from UBI can find it without problems and see the final result...:hmm:
WWI IS a thing that has to be done, but something like 1914 SoF II sounds much better... but quite an irrealistic:cry:
Adriatico
10-05-08, 06:01 AM
For my part, I can accept the argument FOR WWII...because I generally agree.
I'm less convinced about the merits of the "Das-Boot" environment. I have the idea that our US "fleet boats" were rather more comfortable, for instance (right up to the point where they got you killed, anyway) than were any of the U-boats.
The argument about non-English speakers holds less water, too, in my view.
In the real world (the flight sim world, and the REAL flight world) English is THE SINGLE COMMMON language of choice. Not because it's necessarily easy to learn, and not necessarily because most practitioners (of the particulatr art) speak it...but because it's relatively accessible to everyone (provided they will put in the work required to learn it).
English CAN be learned by almost everyone.
CS
Depends... to what level ?
Young kids from Asian countries, for example, would understand English to play Call of Duty or Counter Strike... but don't expect them to speak or read like Navy officers from Norfolk.
Average "stranger" from Subsim, as I can see, is top Engleash speaker compared to average player in Argentina, Ukraine, Korea, Turkey ...etc. (random examples)
Afterall, simulation software should be relaxation after shool or office, not another "headache" in your day...
kwbgjh2
10-05-08, 06:20 AM
Those who vote WWII win a cigar.
The problem now is guessing which theatre...ATO, PTO, or both http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Welcome aboard Dr.KawleKawle http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Whatever theatre the developer decide to put in the game.... as long it remains in WWII i stay with Silent Hunter
:yep::yep:
Reliant121
10-05-08, 06:29 AM
To be honest I think WW II Has been done a bit to death now. I think one more WWII game could be squeezed from the fan-base, then it needs to change. I think a Cold War version would be excellent. I would be itching to tear into the seas with a Foxtrot class or a Alpha class.
Seminole
10-05-08, 06:57 AM
If I lose, I will go quietly.
WWII=62%
Cold War=27%
Other two=not worth mentioning
C-YAH...:lol:
(not that I don't think SHV itself...at this point... is but a hypthetical near(possibly far) future senario anyway)...:shifty: :yep: ;)
Das boot... IN SPACE!
On a serious note, I wish it'd be a game that sort of merges the Pacific and Atlantic theaters, maybe add in some british and Japaneese subs to play with.
The General
10-05-08, 07:54 AM
Das boot... IN SPACE!You know, the submarine in space thing was kinda done in the last reel of a litttle film called Star Trek II: The Wrath of Khan. Check it out, it's an awesome movie.
Das boot... IN SPACE!You know, the submarine in space thing was kinda done in the last reel of a litttle film called Star Trek II: The Wrath of Khan. Check it out, it's an awesome movie.
You think I haven't watched it? :lol:
Reliant121
10-05-08, 08:34 AM
OOOH YEAH
WRATH OF KHAN FOR THE WIN
Proud trekkie alert
Uber Gruber
10-05-08, 10:19 AM
The WWII scenario is the best sub scenario there is, anything else would be dull by comparison.
But we have Sh3 and Sh4 were WWII sub games so why should SH5 be in the same era ? Quite simply because there's so much of the WWII era that HAS NOT been done yet. So far, both SH3 and SH4 are borderline hunt and attack games with some other units thrown in for good measure. However, both these games completly lack any form of real campaign immersion. Communication with BdU or COMPAC is crap to say the least. It has been Wolves of War and other such sites that have enabled us to become more involved from a campaign perspective.
And dont even get me started on Wolf Packs, Q Ships, Mine Laying, decednt ASW over bay of biscay...nope, WWII is miles from complete so SH5 should adress these holes before moving on to another era.
Silent Hunter IV engine with full fledged surface combat would be pretty awesome.
Snakeeyes
10-05-08, 11:22 AM
I say Cold War. I'm up for a change.
The General
10-05-08, 11:41 AM
Dammnit! I got a link on the Front Page, courtesy of Neal Stevens, and the Poll is still not going my way :o. Time to put in a call to you know who....damn, where's that number?......Oh, here it is:...dialing code 666....
bigwillydier
10-05-08, 12:23 PM
Sorry guys, this is a long one..
My family has consistently served aboard U.S. submarines since WWII. I remember that my great grandpa’s stories were always the best. My grandpa and my dad served during the early and late cold war respectively. They never really talked about much, some boat stories, ports of call, but never anything really exciting. With all this talk about submarines in my family, I became very interested in it. I played Silent Service on my Nintendo and Silent Service II on my 386sx, both set in WWII. Those games rocked! Submarines kicked some serious butt in the Pacific theatre and the history and the stories of those who served on those boats is extremely interesting.
Following the 3 generations before me, I also joined the submarine force. It became clear during my time in the sub force that, the men who served aboard submarines during the Cold War aren’t talking about it! I remember when the book, “Blind Man’s Bluff” came out. This book claimed to offer a lot of the details about how submarines operated during the Cold War. The Navy responded by adamantly dismissing the book outright. We actually received training on what to tell people if we are ever asked about anything in the book. At any rate, it’s a damn good read.
Why a Cold War sub sim?:
688i, Sub Command and now Dangerous waters are cool simulators of the modern Submarine Force(s). When it comes down to it though, the platforms, campaigns and missions don’t represent the Cold War era. The platform models are fairly realistic and complex, and the missions are interesting enough. These titles provide some good ammo for modern submarine sim fun.
BUT.. again.. these can’t really be called Cold War era sims. The Cold War basically ran from the mid to late 1940’s all the way up in to the late 1980’s and early 90’s depending on who you ask. Though the first 688, USS Los Angeles, was commissioned in 1976, the first 688i, USS San Juan (SSN-751) wasn’t commissioned until 1988, just as the Cold War was coming to a close.
I know there are other sub sims out there. I don’t think there are any out there that offer us any significant realism, dedication to historical accuracy or the platforms that were actually the workhorses of the submarine force’s role in the Cold War.
And what about current releases?:
After playing 688i for a few years, I installed and played Sub Command for the first time.. I felt like I was playing 688i with the addition of the Seawolf and Akula classes and a few more bells and whistles. I liked it overall, but the graphics were starting to look dated. I don’t think they changed much, if anything at all on the 688. I was stationed on a Seawolf class boat at the time and when playing one in-game, it was like they changed the graphics a wee bit to maybe look a little bit more like the AN/BSY-2 combat suite, but I still felt like I was cruising around in the 688.
Then Dangerous Waters came out and I was excited again, because I really thought this one was going to be different. But… It was like Sub Command only with the addition of the Kilos, OHP, Orions and Seahawks., which I don’t think I’ve ever played around with.. lol.. I don’t know.. the series seems to be a bit dated. They just keep adding more units it seems without updating the existing platforms, graphics, UI, etc.
Hell, while the 688 platform was fairly close to simulating a real one when 688i came out, the 688’s in the real world today are now, in my opinion, much more capable as they continue to be “upgraded”.
Ok, now let’s compare Silent Hunter IV to Dangerous Waters, aside from the obvious time and theatre differences, on the design level they both seem to try to accurately depict the platforms included in each title. I think Silent Hunter is less complex, but then again, the systems on the old boats are less complex too. I think the physics are modeled in greater detail in Dangerous Waters.
Dangerous Waters offers semi-authentic fictional campaigns which are basically a set a missions that are followed in order. Silent Hunter IV offers a “dynamic” campaign that tries to immerse you into the historical situations that played out in the Pacific theatre of WWII.
Graphically, I think Dangerous Waters is way behind the curve while Silent Hunter is absolutely gorgeous.
What I’d like to see:
There have been numerous WWII sub sims. There have been some decent, though seemingly repetitive modern sub sims. There has even been a few WWI sub sims. There may have been a few Cold War themed sub sims, but they really haven’t been significant titles.
I’d like to see a game that depicts the Cold War as accurately as possible. I would want to see dynamic campaigns that attempt to be as historically accurate as possible. I’d want to see a sim that attempts to render the platforms of the era as close as possible and offered the complexity offered in Sonalysts’ titles. I’d like to see better communications between other units, force commands and theatre commands. Basically, I like to see Ubisoft and Sonylsts to combine talent and develop a complex, dynamic, historically authentic and good looking Cold War themed sub sim.
Sailor Steve
10-05-08, 12:39 PM
WELCOME ABOARD!:sunny:
Excellent first post! And I agree, up to a point. I have no desire to play a cold war sim, but then I don't do modern air combat either; but I fully recognize that there are a lot of folks who do, and I agree that a modern, or early, cold war sub sim could be cool.
What most of us don't agree with is the idea that it should carry the Silent Hunter label. If UBI were to do such a sim, it should have its own series title, but possibly related. Silent Stalker, maybe?
Back when SH4 was announced, and we were told it would be a US Pacific game, the U-boat fanatics complained that it should stay in the Atlantic. I argued then that if they were developing an all-new game with an all-new engine, then they were right - it should start at the beginning. But, I said, if it was going to be the same engine, what would be the point? The same game over with a new name? Made no sense at all.
Now I say the same thing, but from the other side. If they're righting new code and changing a lot of things, they should indeed start with WW2 Atlantic U-boats again, because it's an all-new game and that period has the most fans. But if it's the same game again, then you're right - it should move on to a new era, or at least a new area.
But when the ultimate, be-all end-all of subsims is finally developed, I hope it would branch out to cover every era of submarine warfare, with appropriate mood, systems, crew appearance and voices etc. to satisfy everyone.
But, as was pointed out, it will never satisfy everyone. Even a time machine would get complaints.
"I like the game, but I hate the moldy food!"
"Charlie hasn't posted lately." "Oh, his boat was reported missing." "Oh, crap! Poor Charlie."
Captain Strangelove
10-05-08, 01:27 PM
Nice posts up there.
Although I would like to have a cold war scenario as well, I wouldn't mind having a merged SHIII/SHIV game with updated graphics and additional nations, just as Rilder was proposing.
Cheers
Kai
longdog499
10-05-08, 01:34 PM
I would go for WWII Atlantic of choice though I wouldn't mind the Pacific and yes I know it's all been done before but it hasn't been done as good as it could be. I know a lot of people consider stuff like a walk through submarine to be a waste of time and resources but personally I don't look at it that way. Of course the game has to play right but how many people here haven't downloaded the great graphic improvements the modders have added. Let's hope for the 'as near as possible' approach from Ubi.
Lt commander lare
10-05-08, 01:46 PM
i say stay in the ww2 era but it would be nice for a cold war game but i still am a huge fan of silent hunter 4 and i think with all the mods out there sh4 is what it is a wonderful game created by ubisoft and improved by our wonderful modders who are extremely talented in there own right
lt commander lare
DeepIron
10-05-08, 01:49 PM
Just a bit of trivia:
I went to high school with John Ratcliff, the author of 688 Attack Sub. http://en.wikipedia.org/wiki/688_Attack_Sub John, his brother Tom and I used to hang out together and we were known (scorned one might say) as the "ubergeeks" of our school.
If UbiSoft wanted to do a SH5 in WWII Pacific environment, I'd first say, add better AI, wolfpacking capabilites and fix some of the "hard coded" problems with SH4... Then ask the RFB, RSRDC and PE developers for permission to incorporate those mods into the new edition. Why? Because if realism is one of the new design goals, those mods would save the Ubi devs thousands of man hours and at the same time, show recognition to the modding community that produced them.
One of the best "realism" sims I ever played was Jane's AH-64 Apache. IMO, it "hit the nail on the head" in all aspects for realism, historical accuracy and the flight model as well. No reason an SH5 couldn't do the same...
Highbury
10-05-08, 01:54 PM
I would like to see WWI as it has not been done well. Shells of Fury is not a good argument against this, I want a GOOD WWI sim, not that.
WWII again would get no complaints from me. Preference would be towards Atlantic theater, but any would be fine.
Cold war and later is of little interest. Modern warfare has no appeal as a simulation to me. For a sub sim it would either be fictional/alternate history (bleh) or very little action. How many subs have actually been in notable combat since '45? Enough to fill a sim with realistic scenarios? Not likely.
bigwillydier
10-05-08, 01:57 PM
Thanks for the welcoming Steve!
Wanted to get back to you about a few things..
As far as the Silent Hunter Series goes though, they've done 2 in the Pacific and 2 in the Atlantic. I wonder what their thought process was after releasing two successful U-Boat iterations of the franchise and then going back to the Pacific. Is the WWII U-boat fan base really larger than the Pacific fan base? It would be interesting to see the sales figures for each one. Since there hasn't been any major titles set in the Cold War, can we really even estimate how big the fan base would be for a Cold War sim? It could potentially be the biggest fan base as there are more people around today that remember the Cold War, it wasn't that long ago.. and even seems like it's coming back!
Ooooh.. an all-encompassing sub sim! :) I dig any quality sub sim, regardless of time and location and totally dig that idea, and who better to implement that idea than Ubisoft. If only they could cut and paste the campaigns from Silent Hunter III and IV, add a Cold War campaign (a huge undertaking..), make it MORE dynamic and call it Silent Hunter V.. lol.. if only it were so easy..
Many games see complete overhauls in their underlying engine, some take on completely different settings but carry the same theme. I could see this happening with the Silent Hunter series as well. Besides, the geopolitical tensions that started the Cold War started before the U.S. dropped some really big bombs on Japan, so it would be like they are just picking up where they left off in SH4.. lol..
Iron Budokan
10-05-08, 02:05 PM
I have often been critical of a new cold war sim because I was unsure it could A.) be done correctly and, B.) be a playable game. However, as much as I love WWII, I think it's now time for a cold war sim. Again, I'm not sure what can really be done with such a game without it going off the rails into science fiction...but I'd like to play one.
Eh, my two yen.
nikimcbee
10-05-08, 04:17 PM
A dynamic cold war would be neat! Red Storm Rising part 2. Or an Axis/Allies sub game. Japanese, british.
Wait, what I'm I thinking, forget SH5 and do DC 2 that works with SH4:up: :hmm:
Molon Labe
10-05-08, 04:54 PM
A dynamic cold war would be neat! Red Storm Rising part 2. Or an Axis/Allies sub game. Japanese, british.
Wait, what I'm I thinking, forget SH5 and do DC 2 that works with SH4:up: :hmm:
/agree
frenema
10-05-08, 05:00 PM
Are they even going to do 5?
claybirdd
10-05-08, 06:11 PM
The manual in 4 said I would have wolfpacks. WHERE ARE MY WOLFPACKS?:down: :down:
abclkhan
10-05-08, 07:12 PM
I want a cold war sim because it would be cool to drive a diesel / nuke sub in a dynamic campaign with good graphics. I would like to use its resources, acoustic torpedoes, high speed maneuvers. Who thinks DW lacks action is wrong... when the game gets hot it really does.
It would be cool to drive a delta class at flank speed trying to escape from a torpedo.
And see it by the external view in high detail like a movie. As we do with sh3 and sh4.
By the way, I want also contemporary platforms, such as virginia and borei classes. And mainly the widespread diesel boats, with or without AIP.
WWII for me is an exhaustly explored theme. :hmm:
Sailor Steve
10-05-08, 08:56 PM
As far as the Silent Hunter Series goes though, they've done 2 in the Pacific and 2 in the Atlantic. I wonder what their thought process was after releasing two successful U-Boat iterations of the franchise and then going back to the Pacific. Is the WWII U-boat fan base really larger than the Pacific fan base?
That's a tough question; the thought processes I mean. Which has the bigger fan base? That's complicated by people like me, who enjoy both. I'd like to see both with all the complaints fixed and all the wishes answered. Other people want other things, but I think that is the easiest. Some want British and Dutch subs, others want a Japanese campaign. Both are good ideas, but would require a major revisions, especially getting all the Japanese interiors right, and spending time and money on the right voice actors. With something like the SH series as it is now, you can't just knock out some boats and a campaign and call it good. If people complain now about not having complete interiors I can imagine how they'll be when a Japanese version is released with American voices.
It would be interesting to see the sales figures for each one. Since there hasn't been any major titles set in the Cold War, can we really even estimate how big the fan base would be for a Cold War sim? It could potentially be the biggest fan base as there are more people around today that remember the Cold War, it wasn't that long ago.. and even seems like it's coming back!
You have some good points. My only real objection is that the idea now is that you're the captain of a submarine, and so many really want so much more, such as full dynamics that let you affect the outcome. That is far beyond the power of any single captain (well, maybe a boomer skipper might destroy more cities than his opponent). I used to play Their Finest Hour, LucasArts' Battle of Britain game, and it had that option. When I played a German pilot, we conquered Britain, and when I was British the Germans never had a chance. I played both campaigns once, found it extrememly unbelievable and never played them again. Still played the game, though. I think a 'win the war' game is just that - you play the commander-in-chief and try to outwit your opponent. Silent Hunter is for sinking ships. Realistically if possible, believably if not.
There is plenty of room for all the games everybody wants. The question is, do they all belong crowded into this one sub-genre? Talk the right people into Dangerous Waters 2, if that's what you want. I don't have a desire to be Admiral Doenitz, or Admiral Nimitz, but I can see a market for that kind of game. But not Silent Hunter 5.
Some of us just want to drive a sub. If they go too far beyond that, they may gain some new fans, but they'll lose a lot of us old ones.
Hylander_1314
10-05-08, 09:00 PM
I went with WWII. But if a new engine and simulator are produced, use the things that worked in the past, and correct the things that didn't work so well and impliment them in thenew game.Also it would be nice to see all combatants represented in a new game. Plus more variation in aircraft, and surface ships.
Zachstar
10-05-08, 09:23 PM
Bad poll... There is no such thing as an "Era" of sub warfare as "Cold War" you did not indicate "Fictional Cold War" or "Hypothetical Cold War" so people are voting WW2 simply because they fear SH5 will be nothing but shadowing soviet boomers all day long.
Royal Navy submarines, WWII era, North sea and Meditteran theater, and with some mine laying missions of course :up:
Arclight
10-06-08, 04:45 AM
Bad poll... There is no such thing as an "Era" of sub warfare as "Cold War" you did not indicate "Fictional Cold War" or "Hypothetical Cold War" so people are voting WW2 simply because they fear SH5 will be nothing but shadowing soviet boomers all day long.Yeah, that kinda influenced my vote. I was thinking either a proper/improved WWII or "hot" cold war. The latter wasn't an option, so WWII it was.
Rockin Robbins
10-06-08, 08:11 AM
I remain militantly apathetic!http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/Partay.gifhttp://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/ura1.gifhttp://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/gunyoudown.gif
ReallyDedPoet
10-06-08, 08:13 AM
A dynamic cold war would be neat! Red Storm Rising part 2. Or an Axis/Allies sub game. Japanese, british.
Wait, what I'm I thinking, forget SH5 and do DC 2 that works with SH4:up: :hmm:
Yeah ditto to this :yep::up:
RDP
Sailor Steve
10-06-08, 08:33 AM
I remain militantly apathetic!http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/Partay.gifhttp://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/ura1.gifhttp://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/gunyoudown.gif
I thought about asking you to join my new apathy society, but then I realized that I don't really care. Would you join if asked? probably not. But it doesn't matter - I don't care about that either.
Zayphod
10-06-08, 01:51 PM
I voted future. Reason: many years back, there was a vapor-ware game called "Deep Angel" (was supposed to be either a CGI movie, game, or both, not sure). It never came to be, but the concept was an aircraft carrier sub that could travel hypersonic under the ocean using supercavitation.
Always wanted to work on a game like that where you don't already KNOW the outcome of the war, where one really big screw up on your part could mean the difference between winning the war for all of us, or dump all of us into the famous handbasket headed for Hell.
And no, not a cold war thing, either. I mean blast the crap out of something, and evade their destroyers.
Zayphod
10-06-08, 01:54 PM
Das boot... IN SPACE!You know, the submarine in space thing was kinda done in the last reel of a litttle film called Star Trek II: The Wrath of Khan. Check it out, it's an awesome movie.
Go back a little farther.
"Balance of Terror"
Looked very much like the film "The Enemy Below".
The General
10-06-08, 03:36 PM
Well, atleast I tried Goddamnit! :nope:
Hey, I'll be happy if there even is a SH5 :smug:
I think the bottom line to this is - we definitely could use a new modern submarine combat game, but I think the SH label wouldn't be right for it. And there are, after all, other classic titles that could be revived with sequels for the purpose! As for SH, I think that should stay in the nuts and bolts of 'submersible' (rather than true 'submarine', in the modern sense) combat.
Arclight
10-06-08, 08:04 PM
...
Hey, I'll be happy if there even is a SH5 :smug:Agreed! Whatever will be will be. I'm pretty sure I'll be happy with a new installment, whichever way they're gonna go.
Seminole
10-07-08, 06:45 AM
if there even is a SH5
Has even this issue been settled for certain?
I would think that should be the top priority before getting into a major tizzy about what it is or is not going to be.
The General
10-07-08, 09:28 AM
I was just playing the Dangerous Waters demo for the first time and it's ace! So, I'm downloading the full version now.
CaptHawkeye
10-07-08, 02:30 PM
I'm just hoping we finally get a game with surface control, and none of that half assed "lol just DDs" nonsense. Give me battleships, heavy cruisers, CARRIERS. :)
They could probably cut back on development time substantially just by using the SH4 engine but modifying it AND cleaning it up at the same time. They'd be killing two birds with one stone really.
Sailor Steve
10-07-08, 03:17 PM
I agree that all those ships would be nice, but how exactly would they relate to "Silent Hunter"?
I agree that all those ships would be nice, but how exactly would they relate to "Silent Hunter"?
CRASH DIVE THE ENTERPRISE!
Honestly I doubt they'll do anything with surface ships, but it would be nice for them to implement the framework for suface combat so mods with surface ships could be easily made.
Jimbuna
10-07-08, 04:39 PM
I agree that all those ships would be nice, but how exactly would they relate to "Silent Hunter"?
Pretty difficult I should imagine :hmm:
wetwarev7
10-07-08, 08:54 PM
I just gotta say WWII. I know it's been done over and over, but it just has a lot of charm and gadgets you had to work at, not gadgets that tell you everything you need to know at a glance like todays high tech stuff.
I think Cold War era would have really cool gadgets and stuff, but there was just not a whole lot of actual naval battles during it. If it were to be realistic, it would be all about sneaking around and detecting but not sinking stuff.
THE_MASK
10-07-08, 11:43 PM
Actually i would rather GWX4 and another addon pack for SH4 LOL .
Adriatico
10-08-08, 01:36 AM
You might be right sober, I'm afraid that will wait for two years after release date - for required Hardware power...
I remember LockOn jet sim, it was playable - after three years of hardware progress...
:hmm:
TitaniumRR
10-23-08, 12:10 PM
sent to http://www.subsim.com/radioroom/showthread.php?t=142624 (http://www.subsim.com/radioroom/showthread.php?t=142624)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.