View Full Version : Active sonar a sign of hostile intent to neutrals?
I was just downed in my P-3 by a neutral french warship with a SM-1MR SAM. Shortly before I lit off a active DICAS buoy in the vicinity of the french ship. Was that a sign of hostile intent, even to a neutral?
Castout
09-27-08, 05:30 PM
Was there another plane in the vicinity of you then?
Perhaps the neutral French ship tried to shoot down either an incoming plane nearby or an incoming missile but shot you down instead?
Castout
10-04-08, 12:45 PM
Well perhaps it thought of your sonobuoy pinging as one from a launched torpedo?
A twitchy French warship?
Anybody have similar experience I'd like to find out too
GrayOwl
10-06-08, 10:29 AM
Stupid AI the seamen! Can not distinguish a sonobuoy ping from a ping of a torpedo.:lol:
Use the correct doctrine.
For example such:
/ If in your mission was French Cassard DDG class, then assign name the doctrine of a guns.txt /
; Guns Self-defense Doctrine
; Assembled For DWX RA Addon Use
var TowedAcousticsIdx
var CMTimer
TowedAcousticsIdx = DBIdxFromRecNum 1413
; New Track
IF ( NEWTRACK ) THEN {
; Set Defence Tactic
; IF ( ( TgtClass $= "MISSILE" ) OR ( TgtClass $= "AIR" ) OR ( TgtClass $= "HELO" ) ) THEN { SETTACTIC "GUNS_Attack" } ENDIF
IF ( ( TgtClass $= "MISSILE" ) OR ( TgtClass $= "AIR" ) ) THEN { SETTACTIC "GUNS_Attack" } ENDIF
; Auto Evade Weaps
IF ( ( TgtClass $= "WEAP" ) AND NOT ( TgtType $= "Sonobuoy" ) ) THEN { SETTACTIC "SurfEvadeWeap" } ENDIF
IF ( ( TgtClass $= "WEAP" ) AND ( TgtType $= "Sonobuoy" ) AND ( TgtID $= "HOSTILE" ) ) THEN { SETTACTIC "SurfEvadeWeap" } ENDIF
IF ( TgtClass $= "MINE" ) THEN { SteerAbeam } ENDIF
IF ( TgtType $= "SUB" ) THEN { CounterMeasureIdx TowedAcousticsIdx } ENDIF
} ENDIF
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