View Full Version : Changeing Officer/Pettyofficer limits
AKULA_71
09-20-08, 06:59 PM
Can it be done? The current limits set in v1.5 are just slightly off and I want to be able to do something with the crew management function.
Right now if I want to promote that E3 to a PO3 I need to fire alot of the current petty officers and replace them with clueless sailors fresh from BESS. See an officer for the control room with awsome stats? can't have him unless you fire half your current officers. Fun....
Features you're not allowed to use = bad
Sledgehammer427
09-20-08, 08:09 PM
it is in the .upc file
open it up with notepad.
AKULA_71
09-20-08, 10:19 PM
Not exactly, but close.
1: open "/data/submarine/NSS_Uboat9d2/NSS_Uboat9d2.upcge" in notepad.
2: Find the following two lines in the file and copy.
MaxPettyOfficers=32 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7
3: Paste the data in the same location in each of the other upc files for each american sub and change the final number as needed.
-The game considers both CPOs and line officers as the same thing so the officer value needs to be slightly higher than normal. Strange but whatever.
-I needed to start a new game for everything to kick in. Loading a save while at base had no effect. No big deal as I was only on my second patrol in that game.
Doolittle81
09-21-08, 11:39 AM
Not exactly, but close.
1: open "/data/submarine/NSS_Uboat9d2/NSS_Uboat9d2.upcge" in notepad.
2: Find the following two lines in the file and copy.
MaxPettyOfficers=32 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7
3: Paste the data in the same location in each of the other upc files for each american sub and change the final number as needed.
...
You mean increase the "... over rank 4" and the "...over rank 7" numbers?
AKULA_71
09-21-08, 05:25 PM
I mentaly block the comment sections of those two lines. :oops:
It's the 32 & 6 numbers that have an effect.
Salmon/Sargo example:
MaxPettyOfficers=36 ; max number of crewmembers over rank 4
MaxOfficers=9 ; max number of crewmembers over rank 7
Still leaves the boat overstaffed at game start. The difference now is the player only needs to offload two Officers/CPOs and 4-5 Petty Officers to get the crew down to the set limits. The game seems to give out enough officers/CPOs/POs with
mediocre or outright poor stats to make it work.
ancient46
09-23-08, 10:08 AM
The ship's complement for the maiden voyage of the Archerfish consisted of the following numbers. I try to get these numbers when outfitting a ship. I fill out the Damage control team with the cooks and other such ratings.
8-Officers
1- Commander
1- Lieutenant-Commander
3- Lieutenant
2- Lieutenant (jg)
1- Ensign
7-Chief Petty Officers
2-Motor Machinist's Mate
1-Comissary Steward
1-Quartermaster
1-Torpedoman's Mate
1-Electrician's Mate
1-Machinist's Mate
13-First Class Petty officers
3-Motor Machinist's Mate
1-Yeoman
1-Gunner's Mate
2-Torpedoman's Mate
2-Electrician's Mate
1-Machinist's Mate
1-Pharmacist's Mate
1-Radio Technician
1-Radioman
16-Second Class Petty officers
1-Motor Machinist's Mate
1-Quartermaster
1-Boatswain's Mate
4-Torpedoman's Mate
3-Electrician's Mate
2-Steward's Mate
1-Radioman
18-Third Class Petty officers
4-Torpedoman's Mate
6-Electrician's Mate
2-Ship's Cook
1-Steward's Mate
2-Radioman
1-Fire Controlman
1-Quartermaster
1-Motor Machinist's Mate
8-Seaman First Class
2-Seaman Second Class
2-Fireman First Class
5-Fireman Second Class
1-Fireman Third Class
So for the game that would be 14 over the rank of 7, and 47 over the rank of 4. Counting the Captain, the total crew of the Archerfish was 80.
The ship's complement for the maiden voyage of the Archerfish consisted of the following numbers. I try to get these numbers when outfitting a ship. I fill out the Damage control team with the cooks and other such ratings.
...........
So for the game that would be 14 over the rank of 7, and 47 over the rank of 4. Counting the Captain, the total crew of the Archerfish was 80.
Thanks for the detailed Archerfish roster 'ancient46' .... a keeper!
I've noticed (I think there's a relationship) that as I increase in rank as time goes on the game allows more crew over the rank of 7.
Art
I've noticed (I think there's a relationship) that as I increase in rank as time goes on the game allows more crew over the rank of 7.
You're imagining things. ;) That has nothing to do with the game at all.
I've noticed (I think there's a relationship) that as I increase in rank as time goes on the game allows more crew over the rank of 7.
You're imagining things. ;) That has nothing to do with the game at all.
Strange........ well you would be the one to know. Wonder what happened then? I didn't edit the file and was pleasantly surprised when I could promote some crew and also add crew above rank 7. Earlier in that career I couldn't recruit because I had too many Officers.
Art
ancient46
09-25-08, 10:44 AM
Ratings and Officers can be promoted, it does not affect the total. There is no limit to the individual ranks. You can have all officers or all chiefs and all your petty officers can be first class if you want. It is an advantage to have a super experienced crew but is not realistic.
It is up to you to maintain a historical balance in your crew as time goes on if it increases your enjoyment of the game. I enjoy running my boat as close to the actual boats in WW2 as I can. I rotate out an officer and two chiefs each patrol. I also allow two of my senior petty officers to become chiefs on other boats, promoting the rest of my crew to fill the rankings. Since I am now running the RUIM mod I rotate out the chiefs that become warrant officers.
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