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View Full Version : [REL] Thomsen's Water V4.0 (10/12/2008) - The Pool results go live - NEW VERSION!!!


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Philipp_Thomsen
10-21-08, 06:20 PM
Good lord, VG! :o

That's a lot of review to review! :lol:

Ok, let's start with number 1.

1) About the way the sun reflects on the water

Yeah, I'm working on it. This third version of the mod was the first version with sun reflections, so if you stop to think, this is the first version of the sun reflection. As for being the first version, isn't it quite ok? I'm sure the sun reflection will look great on the second or third version. Just that my modding style is not spend months testing and finally releasing. I like to keep releasing as I'm modding, so I can have the help and the criticism of the community. You have no idea how much this criticism helps me improving my mods, I just love it!

2) Ship's reflections

The controller of the ship's reflections is the same controller that gives the water texture. So if I change that to make the ship's reflection to look better, I'll also change the way that the water looks. This is complicated to balance, and requires a little further study from my part. I don't know if I'll worry about that for the next release, cos I'm more worried about my new ideas of moon & stars reflection on the water, after all, the ship's reflections are not looking too bad. Let's fix what's worse first. About ships with no reflection: My mod changes nothing but the water, so if a ship has no reflection, that has nothing to do with my mod. You have to question the ship's creator about that issue. Are you using my mod installed on top of the latest version of OLCE2? This is EXTREMELLY recommended!

3) Underwater

I didn't change ANYTHING on the underwater. I'm planning on giving a shot about that on later versions of the mod. I don't really bother too much about that cos after all, when the hell are you looking underwater? I only use realistic cameras when I'm playing the game, so I don't ever look to things like underwater and ship's reflection looking strange at certain angles. This mod is designed to look good on cameras attached to the uboat, cos worrying about every single detail on every camera would take a lot of extra time, which currently I don't have. I don't even have time to play the game. To be honest with you, I never had the time to go past 1941 in campaign. Always modding more then playing, and once in a while a new version of gwx comes out, which sends my campaign to smitherinies and I have to start all over again. I'm not complaining tho, just explaining. I love new version of mods, specially super-mods like gwx, they're full of surprises. Besides, every time gwx launched a new version, I had to install and rebuild my mods so they get compatible with the newest version. It's a lot of hard work, I tell you. :lol:

4) Strange colours on the water at sunrise/dusk

Yeah, at some times of the day the light makes the water look strange. I have already half-fixed that in my computer, I just need some time to finish testing and modding, it's a pretty easy fix. I'm mainly putting my efforts in making the water looks darker, as blue as possible. From a lot of pictures of the ocean I've seen, that's the way to go. You can really rely on what the sea looks like on the beach, cos in the middle of the atlantic the things are a little different. I don't know if you're already aware of this, but I'm colour-blinded. Yeah, a colour-blinded making a environment mod... sounds like a joke. My main deficiency is with blue (and derivants) and green (and derivants). Sometimes brown makes me dizzy too. So it's a little more complicated to find the right colours, but I'll get there. That's why I do what I do, about this modding'n releasing constantly.

5) Sun light reflection on the water on the oposite side of the sun light direction

I never thought about it. Honestly, I'll have to check some pictures to see what it really looks like in real life, but yeah, it's a pretty easy fix. If you can post some pictures on a real ocean condition about that, would help a lot. Also, remember that the ocean is not flat, there're tons of waves, constantly changing shape, so no matter in what direction you look, you will always have sun light reflection.

6) Spray in green-brown colour

Yeah, I noticed it too... Whatta hell is that? I don't know if my mod did that, but I'll see if I can find the cure.

7) Night colours

I noticed the band of blue colour on the horizon too. It made me curious... :hmm:
I'm not sure what is causing that, this game is just too weird. I'm gonna try to find the cause and the solution to that dilema, but not as a priority, it doesn't look that bad.

8) Pointed crests

Do you think they look too pointed? From some videos I've seen, the waves really look pointed in high wind conditions, so pointed that they break all the time. We don't have how to create the effect of breaking waves, but I really like my pointed waves. I personally think that it gives a more realistic look then rounded non-edged waves. Maybe that's only my opinion alone here. I'd like to hear some opinions of other members of this community about this issue, if someone pleases! :up:

9) Uboat reflections of high waves

Complicated to work with reflections of high waves, but I'm working on that.

10) Vibrating/shaking water around vessels

I've noticed that this issue only happens on ships, and never in uboats. I don't have any idea on what's causing that, if anyone could give me a hand? I'll later on change the wave height back to 320 and re-balance that increase by decreasing other wave controller, to make the waves look exactly what they are now, and hopefully this will correct the issue.

11) Fast looking seas

You have to remember this: The waves you was used to play were 2.5 times bigger then these ones. So now, you have the feeling that you're cutting thru water 2.5 times faster. The actual real-life waves are even smaller then in my mod, so you can imagine. I'll change a controller what might help with that part, but maybe this can have some bad effects on other stuff. Let's hit and see what happens. I've always been more curious than careful. :lol:

12) Map screen to external view issue

I have no idea what are you talking about, but maybe it has to do with the issue above. Or maybe not. This is a crazy game with a crazy engine, sometimes it looks marvelous, sometimes looks like sh!t. One does what one can, but lets see if I can break all those issues with one controller that I have in mind. As I said before, you guys are going to find zillion more issues then me, cos I just don't have the time to play. I really wish I had. :cry:


To all the other things you said that were not criticism: Thank you very much! Nothing beats a good compliment once in a while. :up:

Thank you very much for this long review. At the same time it's great to have all this info about "where to fix and how to fix", and at the same time, makes me very happy to know that you're enjoying the mod enough to spend your time with a review as complete and excited as this.

Fantastic! :up:

Philipp_Thomsen
10-21-08, 06:28 PM
Does Mr Thomsens fab water mod work with the periscope and binnoc changes that OLC made in his OLC 2 Env + GUI pack ?

What OLC fixed is part of the file "Cameras.dat" if I'm not mistaken. My mod doesn't touch that file.

That mod is great, and fixes a very disturbing stock issue, about the pancake waves, but at the same time it makes the pattern waves much more easily spotted. The pancake wave effect is ugly, but at least it helps hiding the pattern effect on the waves. Both effects are ugly, and you have to choose between one or another. We cannot elininate both due to the game's engine restriction. Besides, that mod restricts the zoom level of the periscopes, which is not realistic, and kinda bugs me.

I've opted for the pancake effect, but that's only a personal taste. To each his own, I believe.

:up:

Uber Gruber
10-22-08, 07:46 AM
So does that mean your mod wont work with his mod ?

Konovalov
10-22-08, 08:54 AM
Well having downloaded the fixed night colours version 3.1 I am very very happy. It really adds to the environment and makes you feel even more part of the SHIII world. Thanks Philipp_Thomsen for your hard work on this mod. :yep:

Wow what a thorough review by VikingGrandad. :o :o :o Very constructive thoughts there. :yep:

VikingGrandad
10-22-08, 06:32 PM
Thanks PT - I'm really glad you appreciated my review (I was worried I'd maybe been too critical!)

So here's my responses to your review of my review!


1) About the way the sun reflects on the water

Yep - it's a very good start for the sun reflection. The effect works, just needs refinement!

I think it's a good idea to test a mod like this one in public, as different players' hardware performance/settings and personal preferences are critical factors.


2) Ship's reflections

I understand, and agree that it's a lesser priority because it's close to perfect anyway.

I'm not using any additional ship mods, so I guess the missing reflection with the Zerstorer is a minor issue with GWX 2.1.

Damn, I thought I was using the latest version of OLCE, but I wasn't. Just checked - I'm using 2.4.2 and the latest is 2.4.3. Hopefully that didn't make any difference!?

I forgot to say in the review - I definitely followed your instruction regarding the wave height setting in SH3 Commander, just so you know.


3) Underwater

I only included the underwater shot because someone earlier in the thread mentioned they had a strange problem when viewing under the surface.

Your focus on the U-boat camera view is sensible. I think I forgot to mention that the view from the conning tower (moved forwards to look down over the fore-deck - thanks to SB's superb Camera Mod) is a real treat too. However, I do jump on the external free camera a lot cos I'm addicted to taking screenshots! I'm a sucker for any new eye candy that might give me new things to 'photograph', which is why I was drawn to your new mod in the first place.

I've read before how you modders spend so much more time modding than playing. I don't quite understand it but will gladly reap the benefits of such dedicated craftsmanship! :up:


4) Strange colours on the water at sunrise/dusk

Darker/bluer water sounds good.

I read earlier in the thread that you're colour-blind... I can't even imagine how much more tricky that makes tweaking this mod! :hmm:


5) Sun light reflection on the water on the opposite side of the sun light direction

Maybe I was over-analysing this aspect. When I get time to play SH3 at the weekend, I'll re-assess this and perhaps compare it to OLCE2 without your mod. I'll try to find some photos for reference too (not beach shots!).


6) Spray in green-brown colour

Actually it was grey-brown! (or is that gray-brown in US English?) ;)


7) Night colours

Ha! I thought the band of blue on the horizon was deliberate, because in some conditions it looks pretty cool! (when there is more ambient light - not so good when everything is almost pitch black)


8) Pointed crests

Perhaps I'm being over-analytical on this one too. I noticed it immediately when the wind speed increased, because it's so different to what I'm used to seeing in SH3. I need to study some videos of real sea because in the last 4 years I've seen SH3's sea 100 times more than the real sea, so maybe my perception of reality is a bit distorted! :88)


9) Uboat reflections of high waves

I can imagine that's a tough one to crack... Good luck with that! :damn:


10) Vibrating/shaking water around vessels

I didn't see many ships in motion during my test, but I'm sure this issue only happened with the two merchants I saw in open seas - and not with the German minesweeper sailing out of my home port when I started the patrol. I'll double-check that on my next test.


11) Fast looking seas

Just to clarify - I spent a lot of time watching the U-boat move through the water in different conditions, and 99% of the time the speed looked 100% right. There was just one occasion when I had the uber-fast speed issue. I think it corrected itself when I switched from camera view to the map screen and then back to camera.


12) Map screen to external view issue

To further clarify this one too... It wasn't just the map screen, it was when I switched to camera from any other 2D screen. The sea motion appears backwards for less than half a second and then automatically corrects itself without me having to do anything.

I think it would be useful for me to record some video during my next test to show you things like this. I've not done any video recording in SH3 before though... Any tips on the best way to do this?


I should have time at the weekend for another in-depth review... This time with the latest OLCE version and hopefully some videos! :)

Task Force
10-22-08, 06:47 PM
Thats one long review.:huh: Good VikingGrandad.:up::sunny:

Philipp_Thomsen
10-22-08, 07:47 PM
So does that mean your mod wont work with his mod ?

:shifty:

My mod is A TWEAK FOR OLCE2.

Graf Paper
10-22-08, 07:56 PM
Won't work, PT.

You forgot to set fire to the large lettering. :p

Glad to see you're still at it. Your modding skills just keep getting better and better! I'm still a big fan of your sound mods. :up:

I know many people think that SH3 is dying but with work like this and other brilliant mods that have taken this game in new directions noone ever thought possible, I'd say the mod community has only explored about 50% of what could really be done.

Sure makes me want to try a few things. ;)

Philipp_Thomsen
10-22-08, 07:57 PM
@ VikingGrandad

Download a software called FRAPS.

It allows you to record both audio and video of whatever you have on your screen. Very easy to use. Once you finish recording, use windows movie maker to edit your video, cut the parts you want and compile it in WMA format, so you can transform a 1GB video size into a 70mb video size, with almost the same quality.

Need a link for the software? Contact me via PM!

Later on I'll review your review about my review about your review... about... your... :hmm: ... my... :doh:

:up:

Philipp_Thomsen
10-22-08, 08:04 PM
Won't work, PT.

You forgot to set fire to the large lettering. :p

Glad to see you're still at it. Your modding skills just keep getting better and better! I'm still a big fan of your sound mods. :up:

I know many people think that SH3 is dying but with work like this and other brilliant mods that have taken this game in new directions noone ever thought possible, I'd say the mod community has only explored about 50% of what could really be done.

Sure makes me want to try a few things. ;)

It's easier than it looks!

You non-modder guys around the forum think of us as genius or gods, but actually we are just normal dudes, that had the courage to go ahead and explore the files. I could teach you how some things are done, some things that you look and ask "how the hell did they do that?", and after hearing my explanation you would be more like "meh, that's it!?!?!" :lol:

I'm not modding cos I want to get reputation and get my name tattoed in the stars. I'm just modding cos I love it. I have compulsive tweaking disorder. I see a lot of stuff that should be done to fix the game, to make it better, and I see nobody doing it, nobody even mentioning it. Somebody has to do it, right? So why not me? Why waiting for others to make that mod you want so much, when you can do it yourself?

The core of happiness comes from new experiences, and learning new things is a form of having new experiences. It can make you very happy. Specially after hearing a lot of compliments after a hard work!

:up:

Graf Paper
10-22-08, 08:26 PM
Well, it's been on my mind ever since I read Racerboy's post from back when about the extra dials and controls he found.

I'd love to figure out how to enable some of them, such as making it possible to have independent control of the port and starboard motors, for instance.

I'll probably do some tinkering after I get my new motherboard installed along with a fresh re-install of Windows and all my software. My file system is such a mess right now! :roll:

Wolfehunter
10-22-08, 11:34 PM
I got my new rig so I'm soon going to retry these amazing graphics at uber settings.:up:

kiwi_2005
10-23-08, 01:28 AM
:o Wow!

THis mod has made me reinstall SH3:) Here i was months back thinking thats it for me no more SH3.

Then i pop in here and see "Thomsens Water mod" .... Im reinstalling SH3! :rock:

Just one thing what do i need to run this: OLC GUI then this mod over it?. Do i need to install GWX2 as well?


@ Viking granddad thats an amazing sig your done

Graf Paper
10-23-08, 02:13 AM
First, install GWX 2.0.
Second, install GWX 2.1 update

You need GWX 2.1 for OLC's Ubermod, but you can choose to only use the OLC Environment ( OLCe ) part of his Ubermod.

Thomsen's Water 3.1 is an add-on mod for OLCe, so you will need at least that part of OLCU.

Hope this helps! :)

kiwi_2005
10-23-08, 04:34 AM
First, install GWX 2.0.
Second, install GWX 2.1 update

You need GWX 2.1 for OLC's Ubermod, but you can choose to only use the OLC Environment ( OLCe ) part of his Ubermod.

Thomsen's Water 3.1 is an add-on mod for OLCe, so you will need at least that part of OLCU.

Hope this helps! :)


Thanks for that. :up:

Philipp_Thomsen
10-23-08, 08:10 AM
Any doubts about my mod, how it works, how it's installed, or any question at all about mods, gwx, sh3 or subsim, you guys can PM Graf Paper. He'll gladly help!

:lol:

Graf Paper
10-23-08, 04:36 PM
You're an evil man, PT! :p

But, I'm always glad to help my fellow kaleuns in any way I can. ;)

Now where's my pay increase for getting promoted to Tech Support? :arrgh!:

Philipp_Thomsen
10-23-08, 08:34 PM
You're an evil man, PT! :p

But, I'm always glad to help my fellow kaleuns in any way I can. ;)

Now where's my pay increase for getting promoted to Tech Support? :arrgh!:

You've just earned the right to have 2 extra eels on your sub! :up:

FIREWALL
10-23-08, 08:43 PM
Nice Mod PT :up:

kiwi_2005
10-24-08, 01:12 PM
Ok fresh install of SH3/1.4b /Gwx 2.0/2.1 and OLCE2/Thomsen's 3.1. And last but not least SH3 Commander. Oh yes i read OLC readme to make sure i enable/disable the proper way. All ready to go, I think:hmm: I notice your mod is only approx 3mb in size is this correct or have i missed some download somewhere.

Philipp_Thomsen
10-24-08, 01:22 PM
Ok fresh install of SH3/1.4b /Gwx 2.0/2.1 and OLCE2/Thomsen's 3.1. And last but not least SH3 Commander. Oh yes i read OLC readme to make sure i enable/disable the proper way. All ready to go, I think:hmm: I notice your mod is only approx 3mb in size is this correct or have i missed some download somewhere.

Nope, actually the complete mod is less then 1mb. Amazing, huh?

Dont forget about disabling the "set wave height" under SH3 Commander options. :up:

kiwi_2005
10-24-08, 01:43 PM
Ok fresh install of SH3/1.4b /Gwx 2.0/2.1 and OLCE2/Thomsen's 3.1. And last but not least SH3 Commander. Oh yes i read OLC readme to make sure i enable/disable the proper way. All ready to go, I think:hmm: I notice your mod is only approx 3mb in size is this correct or have i missed some download somewhere.
Nope, actually the complete mod is less then 1mb. Amazing, huh?

Dont forget about disabling the "set wave height" under SH3 Commander options. :up:

Ok will do. Thanks. :up:

VikingGrandad
10-25-08, 06:26 AM
@ Kiwi - thank you kind sir! :)


@ PT - PM sent. Will there be there a new version of the mod for us to try out this weekend?

IFRT-WHUFC
10-25-08, 03:46 PM
One problem i'm finding is that when i use the shift+pg up function and then press R or H for the respective stations (Radio/Hydrophone) the graphics for both stations are all messed up! :hmm: Not sure this as anything to do with your mod at all as it is the 1st time i've noticed this! when i use the shift+pg dn function everything is ok again! but i have the dreaded flat sun problem!

Was just wondering if anyone else has reported this or anyone knows a solution?

Not to much of a problem as i don't visit those stations a great deal..

Philipp_Thomsen
10-25-08, 04:24 PM
One problem i'm finding is that when i use the shift+pg up function and then press R or H for the respective stations (Radio/Hydrophone) the graphics for both stations are all messed up! :hmm: Not sure this as anything to do with your mod at all as it is the 1st time i've noticed this! when i use the shift+pg dn function everything is ok again! but i have the dreaded flat sun problem!

Was just wondering if anyone else has reported this or anyone knows a solution?

Not to much of a problem as i don't visit those stations a great deal..

For the stations, it's impossible to be my mod, since I'm only messing around with SCENE.DAT.

For the flat sun, are you using OLCE2?

IFRT-WHUFC
10-25-08, 05:28 PM
Yes GWX 2.1 + all bug fixes, OLCE2 and your water mod over the top always had to use the shift+pg up key to avoid the flat sun problem. I have the same problem with sh4 too. nvidia issue i guess but i've never known it to mess up the graphics in those 2 stations but then again i've never checked until today both the command room and the conning tower station are fine.

Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Geforce 8600 GTS 512Mb + nhancer settings as described on the forums
2GB Ram
etc. etc

Maybe its another stock bug thats gone unnoticed or I've got a corrupt IXB U-boat Interior file?

Philipp_Thomsen
10-25-08, 07:40 PM
Yes GWX 2.1 + all bug fixes, OLCE2 and your water mod over the top always had to use the shift+pg up key to avoid the flat sun problem. I have the same problem with sh4 too. nvidia issue i guess but i've never known it to mess up the graphics in those 2 stations but then again i've never checked until today both the command room and the conning tower station are fine.

Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Geforce 8600 GTS 512Mb + nhancer settings as described on the forums
2GB Ram
etc. etc

Maybe its another stock bug thats gone unnoticed or I've got a corrupt IXB U-boat Interior file?

Weird...
I have a 9600gt and it works perfectly. The sun brights as it should, makes me blind looking at it.
I had a 5700le previously, and I got the same results in it.

Why don't you try completly disabling both AA and AF?

Wolfehunter
10-27-08, 01:45 AM
Last review was on my old rig. it was barely pulling out FPS just to make the game fun.

On the worse weather I had some trouble with it. But now with my newer rig that is but a thing of the past.

Average FPS without Vsync is 100 even give or take a few.

Worst FPS ever was 69 and that was because of taking screenshots.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap025.jpg
Found this look interesting because it was early morning and the way the clouds looked neat.:D

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap003.jpg
I can't get enough of the quality graphics.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap005.jpg
Lone coastal freighter going to be hunted.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap021.jpg
Unfortunate end.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap016.jpg
Another unlucky sucker fell into my trap.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/MWSnap018.jpg
Look some survivors... Well if someone finds them that is..;)

Combined mods are,
GWX - Merged Campaign
Improved textures
torpedo trail and wake fix
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections
DD_all_types_OH_V2
LifeBoats&Debris_v3B
Water_Stream_for_Uboats_V4
WH_VIIB_Bluecamo_2048
Wolfehunters_IXB_U40_2048
GWX - Contact Color
Thomsen's Water V3.1
Thomsen's Sound Pack V3
BritishAsdicMk1 v1.02
RB's Exhaust Smoke

Resolutions at 1680x1050 native LCD 21 inch wide,
system specs,
Processor: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (2833 MHz)
Operating System: Windows Vista (TM) Ultimate, 64-bit (Service Pack 1)
DirectX version: 10.0
GPU processor: GeForce GTX 280
Driver version: 178.24
Stream processors: 240
Core clock: 602 MHz
Memory clock: 1107 MHz (2214 MHz data rate)
Memory interface: 512-bit
Total available graphics memory: 2814 MB
Dedicated video memory: 1024 MB
Shared system memory: 1790 MB
Bus: PCI Express x16 Gen2
4 gigs dual channel DDR3 1333

Global settings,

AS=16x
AA Gamma Correction=on
AA Mode=override
AA=8x
AA Transprency=off
TF Negative LOD=clamp
TF Quality=High Quality
Threaded Optimization =auto
Vertical sync= application settings.

Thank you PT for this mod. It looks so good I just love eating my dinner while enjoying the scenes.

This mod is ideal for newer rigs. Older ones may work but with some difficulties.

Other possible options is lowering the Resolution to help reduce the work load on your system.
:up:

Philipp_Thomsen
10-27-08, 02:20 PM
I'm very happy to see you finally got your new rig, Wolfe!

I know the feeling, it's great. I got my new one two months ago, and it's a freaking bullet.

You must be having orgasms looking at the water with a resolution like that. What mod are you using to change your resolution, and how does it work? I've tried that rez fix, but my game crashes with that...:nope:

I have a 19" wide, so would be great to be able to play in 1440x900

Myxale
10-27-08, 03:22 PM
Man, do I envy you!:o

Smoothness ahoy!:rock:

Philipp_Thomsen
10-27-08, 07:19 PM
Man, do I envy you!:o

Smoothness ahoy!:rock:

You envy what?! :o

Task Force
10-27-08, 07:22 PM
So have you figured out how to fix the night horizen issue.

Philipp_Thomsen
10-27-08, 07:27 PM
Oh, yeah... with that computer he can run SH3, SH4, Call of Duty 4 and Crysis at the same time, in 4 different monitors.

He'll only need 4 keyboards, 4 mouses, 8 arms and a good enough brain to play all that together.. :lol:

Wolfe... I think my mod is really pushing it... You said you're getting around 90fps, and I'm getting around 60-70 in my 9600gt, with 4gb of ram and dual core... Maybe I overdid it a little bit... :lol:

Should I make a lighter mod for those with poorer computers? :hmm:

Philipp_Thomsen
10-27-08, 07:29 PM
Task Force... 21 posts per day??? :lol:

Get a life, man! :rotfl:

Just kidding! :up:

Task Force
10-27-08, 07:32 PM
What the heck I got 21 post a day!!!!! Wow, Im worst than Jimbuna.:lol: Hard to believe that It all started with a post in the topic Runnin gun battle (or something like that). Too bad I cant collect money for posting.

Task Force
10-27-08, 07:34 PM
Oh, yeah... with that computer he can run SH3, SH4, Call of Duty 4 and Crysis at the same time, in 4 different monitors.

He'll only need 4 keyboards, 4 mouses, 8 arms and a good enough brain to play all that together.. :lol:

Wolfe... I think my mod is really pushing it... You said you're getting around 90fps, and I'm getting around 60-70 in my 9600gt, with 4gb of ram and dual core... Maybe I overdid it a little bit... :lol:

Should I make a lighter mod for those with poorer computers? :hmm:

No, make it even harder, My computer can handle it. Im getting over 60 FPS nonstop (other than those stupid harbors.):lol:

Philipp_Thomsen
10-27-08, 07:40 PM
Oh, yeah... with that computer he can run SH3, SH4, Call of Duty 4 and Crysis at the same time, in 4 different monitors.

He'll only need 4 keyboards, 4 mouses, 8 arms and a good enough brain to play all that together.. :lol:

Wolfe... I think my mod is really pushing it... You said you're getting around 90fps, and I'm getting around 60-70 in my 9600gt, with 4gb of ram and dual core... Maybe I overdid it a little bit... :lol:

Should I make a lighter mod for those with poorer computers? :hmm:

No, make it even harder, My computer can handle it. Im getting over 60 FPS nonstop (other than those stupid harbors.):lol:

That's a very non-selfish thought right there! :up:

And careful about what you write about Jim... He reads everything, he's always everywhere... :p

Task Force
10-27-08, 07:43 PM
Im just saying.:rotfl: Amasing it all started as one post in that topic about the sub surface gun battle.:yep:

Philipp_Thomsen
10-27-08, 07:53 PM
Im just saying.:rotfl: Amasing it all started as one post in that topic about the sub surface gun battle.:yep:

What post? What topic? What started?

Task Force
10-27-08, 08:46 PM
What post= My first post

What topic= I believe it was a topic named "Running Gun battle"

What Started= My subsim posting carear.:lol:

Philipp_Thomsen
10-27-08, 09:30 PM
What post= My first post

What topic= I believe it was a topic named "Running Gun battle"

What Started= My subsim posting carear.:lol:

It ends tonight.

http://i87.photobucket.com/albums/k122/juju2u2/matrix-revolution-neo-movie-wallpap.jpg

Task Force
10-27-08, 09:35 PM
:huh: thats one green post.:huh: :rotfl:

Philipp_Thomsen
10-27-08, 09:40 PM
Sorry man, you just post too much.

I've spoke with RDP and he's deleting your account in some minutes. Goodbye.

:lol:

Task Force
10-27-08, 09:43 PM
Oah boy.:shifty: Im gona haunt you for the rest of your life.:yep: :stare::rotfl:

Philipp_Thomsen
10-27-08, 09:46 PM
Oah boy.:shifty: Im gona haunt you for the rest of your life.:yep: :stare::rotfl:

Bring it on!

I've a lot of oxigen yet, the boat looks good and we have full batteries, you can keep crapping on me! :lol:

See ya, TF, I'm gonna crash! 1 am here and I wake up at 6am to go to work! :up:

Task Force
10-27-08, 09:47 PM
Just to tell you,It was Reece that gave me the push to join this fourm.:lol: Apparently I adjusted well from the old one.:lol:

Ps good night, Im about to do the same, its 11:00PM here, got to wake up at 5:30 tomorrow.

Philipp_Thomsen
10-27-08, 09:50 PM
Just to tell you,It was Reece that gave me the push to join this fourm.:lol: Apparently I adjusted well from the old one.:lol:

Reece is a decent guy, one of the few. Great person, great modder.

You did not adjusted well. You post too much! :stare:

:lol:

Gone! :dead:

Task Force
10-27-08, 09:52 PM
Cause I have realy nothing to do, other than go to school, go places with parents,do stuff here and on the computer. I live too far away from my friends at school to go see them.:yep: (no kids in my neigborhood.:-? )

Myxale
10-28-08, 03:30 AM
Man, do I envy you!:o

Smoothness ahoy!:rock:
You envy what?! :o

That most of the mates here can play with this mod an killer RES!
My PC as chocking!

Philipp_Thomsen
10-28-08, 05:00 AM
Man, do I envy you!:o

Smoothness ahoy!:rock:
You envy what?! :o

That most of the mates here can play with this mod an killer RES!
My PC as chocking!

Well, a decent pc to run today's games is very cheap these days...:hmm:

Mine have cost me only 600$

Graf Paper
10-28-08, 08:36 AM
I'm sure people with older or cheaper computer systems would love to have some of the beauty of this mod, PT.

Without getting into too much detail...

My system is currently based on an Athlon64 X2 4400+ Dual Core CPU, VIA K8M800 Chipset Motherboard, 2GB DDR2 667mHz Dual Channel RAM, 250GB Seagate 7200rpm Hard Drive, and an ATI Radeon X1650 Pro 512MB DDR2 AGP video card.

It was more or less top-of-the-line, three years ago. How does that stack up for running your water mod? :hmm:

That's as good as it's going to get for a long time to come because I have a mortgage, a wife, and all the little pains and expenses that I can stand. :lost:

I sometimes do miss the days when I could drop $2,000 on building a new computer every year but then I wouldn't have the greater joy of Mrs. Paper in my life. :)

So I vote "YES" for a Thomsen's Water Lite. :yep:

Philipp_Thomsen
10-28-08, 01:41 PM
I'm sure people with older or cheaper computer systems would love to have some of the beauty of this mod, PT.

Without getting into too much detail...

My system is currently based on an Athlon64 X2 4400+ Dual Core CPU, VIA K8M800 Chipset Motherboard, 2GB DDR2 667mHz Dual Channel RAM, 250GB Seagate 7200rpm Hard Drive, and an ATI Radeon X1650 Pro 512MB DDR2 AGP video card.

It was more or less top-of-the-line, three years ago. How does that stack up for running your water mod? :hmm:

That's as good as it's going to get for a long time to come because I have a mortgage, a wife, and all the little pains and expenses that I can stand. :lost:

I sometimes do miss the days when I could drop $2,000 on building a new computer every year but then I wouldn't have the greater joy of Mrs. Paper in my life. :)

So I vote "YES" for a Thomsen's Water Lite. :yep:

Dont worry about it. I'm sure that with your computer you can run my mod without a sweat!

I'm pretty sure that anybody with a computer around this:

2.6ghz single core cpu
1 gb ram
256mb video

can run this mod, if playing the game at the natural 1024x768 resolution. It's not that heavy. I think that, IMHO, 15-20 fps is playable.

Give it a go, Graf, and tell me what it feels like! :up:

Task Force
10-28-08, 03:37 PM
Dont use external/bridge view in harbor, It is a FPS lower even on m machine.:yep:

Philipp_Thomsen
10-28-08, 08:24 PM
Dont use external/bridge view in harbor, It is a FPS lower even on m machine.:yep:

I'm always at 60 flat, cos I have v-sync, so it cant go over 60.

Means it cant be that heavy.

In port the fps can drop like TF said due to lots of ships to simulate (CPU) and lots of reflections to render (VGA). Same thing goes to large convoys.

Graf Paper
10-29-08, 01:36 AM
I've never had a problem with harbor traffic and large convoys in GWX, even on my old setup that used a 2.4Ghz Single Core Athlon, KT4V Chipset Mobo, 2GB DDR266 RAM, and my Radeon X1650 Pro AGP video card that I've grown so fond of.

As a matter of fact, I switched to ATI from nVidia because of the particle bug in SH3 that plagues nVidia users. My SH3 runs much more smoothly as a result.

Large particle effects, like a tanker exploding, do sometimes cause minor lag but only because I like to use the external camera to zoom in and watch my kills as they go to the bottom.

I think having what was once considered a beefy video card helps a lot. 512MB of video RAM is still nothing to sneeze at, especially with older games, but I've heard that many newer games recommend a vid card with 1GB (!) of RAM and even 2GB is beginning to become the standard.


I'll let you know how things turn out with your mod, PT. Right now, I'm still busy getting all my software and games reinstalled and configured.

15-20 FPS may be playable, but it's no fun having jerky video. I'm hoping I'll still have decent framerates with your mod.

It's going to be an all-day project just to set up GWX 2.1 and make sure all the mods I love don't conflict with anything else. :damn:

Commander Gizmo
10-29-08, 02:51 AM
PT can you put the moon relections back in when you make your next release? The mod for OLCE2 to add them changes the scene.dat as does your mod. Thanks!

Philipp_Thomsen
10-29-08, 05:34 PM
PT can you put the moon relections back in when you make your next release? The mod for OLCE2 to add them changes the scene.dat as does your mod. Thanks!

I'm planning something more interesting for the moon... :D

Wolfehunter
10-29-08, 08:48 PM
I'm very happy to see you finally got your new rig, Wolfe!

I know the feeling, it's great. I got my new one two months ago, and it's a freaking bullet.

You must be having orgasms looking at the water with a resolution like that. What mod are you using to change your resolution, and how does it work? I've tried that rez fix, but my game crashes with that...:nope:

I have a 19" wide, so would be great to be able to play in 1440x900Its soo weird how this game and others run now. Day and night difference.

All the latest games I can max out setting and all runs beautifully smooth no glitchs no lags no drops in FPS. All crisp and clean.

When I sail in the sea with my U-boat the water flows by my sub wonderfully.

I can't go back...:arrgh!:

So when modders like yourself make game even better will I can't refuse to try it.
I'm trying to make a short teaser. I have fraps but I can't record it at rez 1680xx1050 only default resolution. I believe the maker of SH3 rez fix causes this problem. A shame I'm am trying to contact the guy but no luck.

Plus I'm having trouble with fraps recording sound from a 64bit system. Doesn't seem to find the right input.:hmm: Working on it.

I'm a gamer if my gear isn't at least a par then I can't play right. Don't laugh but when I'm in the 2D mod the FPS passes 5000.

Great work on the mod dude. I just really like how fast the games load up now.

Before I could get a drink and setup some snacks before I was in the dock waiting.

Now I can't do that anymore. lol.

With vsync on I get a flat 60FPS because of the set LCD screen resolution at 1680x1050. CRTs don't have that problem. When Vsync is off my average on deck is 99 to 107. Highest 139 or such and lowest 79. That with other programs running in the backround too.

Great mod addition PT thanks.:up:

Graf Paper
10-30-08, 12:34 AM
I still prefer CRT monitors for gaming. They're much more vibrant and responsive.

The picture on an LCD looks dead and washed out to my eyes and the shadows tend to be too black while the highlights tend to be too white, not to mention the slight blurring that you get when there's a lot of action going on.

I realize this may not be true with a quality brand LCD monitor but the low to mid-range monitors that are more in line with my budget still suffer from these problems.

Okay, back to work. I'm having serious SH3 withdrawals so I need to keep working on setting up my computer!

Looking forward to the beauty of this mod, PT!

Philipp_Thomsen
10-30-08, 10:20 AM
You guys shouldn't worry about FPS.

Most monitors at set to 60hz, so even if your card produces 500fps, your monitor only shows 60.

Besides, the human eye cannot pick anything above 30fps, so why bother?

Commander Gizmo
10-30-08, 11:03 AM
There is alot more to smoothness of motion than just the FPS our eyes can see or your monitor can display. Generating high framerates has many benifits even when the monitor does not refresh at the same rate. Here (http://www.100fps.com/how_many_frames_can_humans_see.htm) is a decent write up of some of the facts related.

Also, not everyone's eyes and/or tastes are the same. You should also note that running your video card at max power for extended periods typically doesn't work out too well with stock coolers or stock power supplies. In other words, it is nice to have a card that can generate more frames than you use so it doesn't ran at max constantly. Most devices are not intended to be maxed for very long.

I, for one, have noticed that I can see a great deal more detail in this regard than most of my freinds. For unkown reasons, I can spot a 2/1000 difference in size with the naked eye when working in machining, and notice a change of FPS at anything less than ~73 (yes, my glasses are required to see the end of my nose). In contrast, I have found that the majority of my customers don't even notice if their CRT is running at 60hz and their eyes are bleeding.

Another note is that some high end TFT and LCD displays can run at higher refresh rates than 60, and look much better when they do.

I don't intend to argue that you are wrong, but just that many people can see a greater difference than you are apparently bothered by.

Graf Paper
10-30-08, 01:32 PM
My eyes are most comfortable when my monitor's refresh rate is set to 85 Hz. 60 Hz gives me a headache after thirty minutes of staring at the screen. In fact, 60 Hz reminds me too much of the flicker effect you used to see with those antique movie projectors. :o

Task Force
10-30-08, 01:34 PM
I have 60 Hz, I have no flickering issue, are you wearing glasses when looking at it. Glasses give me a head ach when looking at my monitor.:yep:

SeaWolf U-57
10-30-08, 04:28 PM
Once again it seems that no matter what you say there is someone out there who knows better …. I don’t even worry about what frame rate I get on my machine as long as the game is running smooth what doe’s it matter I go to the bridge sailing out the harbour at sea and attacking a convoy using the deck gun with no problems ..the only one is when a fighter plane attacks me with his machine guns firing and the small window appears showing it.
Some machines and monitors handle it better than others simple as that so why all the rubbishing of one of the best mod enhancements to be released for ages then.
Also you ship idea sounds good I will try it when it is released but if I don’t like it I wont use it. See easy isn’t it.
GWX 2.1 fantastic and I am looking forward to GWX3.0 but I really do get aggrieved hearing the words “its not historically correct” all the time it’s a game all I wonted was a flags on sub option but no up comes the wall again. ….if I could find out what makes the radar and radio antenna’s rotate I would stick to Sea wolves missions. Why didn’t Raceboy ever complete his work on the flags I know someone else tried to do it but the files were flawed and cause problems :nope:

Your sound and sea mods are the best keep up the good work :up:

Philipp_Thomsen
10-30-08, 05:13 PM
Once again it seems that no matter what you say there is someone out there who knows better …. I don’t even worry about what frame rate I get on my machine as long as the game is running smooth what doe’s it matter I go to the bridge sailing out the harbour at sea and attacking a convoy using the deck gun with no problems ..the only one is when a fighter plane attacks me with his machine guns firing and the small window appears showing it.
Some machines and monitors handle it better than others simple as that so why all the rubbishing of one of the best mod enhancements to be released for ages then.
Also you ship idea sounds good I will try it when it is released but if I don’t like it I wont use it. See easy isn’t it.
GWX 2.1 fantastic and I am looking forward to GWX3.0 but I really do get aggrieved hearing the words “its not historically correct” all the time it’s a game all I wonted was a flags on sub option but no up comes the wall again. ….if I could find out what makes the radar and radio antenna’s rotate I would stick to Sea wolves missions. Why didn’t Raceboy ever complete his work on the flags I know someone else tried to do it but the files were flawed and cause problems :nope:

Your sound and sea mods are the best keep up the good work :up:


Thank you very much, kind sir! :up:

Uber Gruber
10-31-08, 08:51 AM
Mr Thomsen, i've been playing with your water with OLC Uber 2. I really like OLCs take on periscope and binnoc waves, sure it reduces zoom but that's not a problem for me. I really like your water too....however, it seems to "tile" more than I think it should and I believe this to be because I am useing OLC Uber.

Is there anyway i could get your water to work with OLC Uber 2 ? I'm happy to do the legwork but first I sort of need to know if its possible.

Many thanks old bean.

asanovic7
10-31-08, 09:23 AM
I posted flagis mod with my version of racerboys mod for subs that have the flag pole originally. I think it is not flawed and it is working. I ve done it the same way as racerboy did it for 7c and 7b.. So, phoenix try my version, I was hoping someone will notice it godamn it and tell me if it works the way we want to..

I tried also adding flags to other subs but it demands historical knowledge, 3d studio max knowledge, sub making models for sh3 knowledge so I gave up..

But if you meant my version was flawed then ok.. It's good to know it.. :rotfl:

OK, back to the topic, tried it, phillip..
Brasilian magic worked..
Looks good, but..
It tears some fps from my system.
That is not the problem..

Problem is that all those little waves look too cubical, I don't know how to say it in english...
While olc's versions looks more one big wave, yours look too much like a bathroom floor moving.. And reflection from the sun looks like a runway.. This is just innocent view, don't take it wrong..
Maybe in reducing alittle or maybe making more of them would be a solution..
But it's a matter of taste so I don't know..
Otherwise, looks good, sea looks almost "alive".. Like it should be, fluid..

Cheers!

Commander Gizmo
10-31-08, 01:00 PM
PT, had a strange occurance last night when heading into port at Wilhelshaven (sp?). When almost to port on the southbound approach, the waves started racing backwards such that my boat appeard to reach light speed. The waves seemed to suddenly start rushing past my boat towards the aft (they were rushing more forward previously) as if the TC was set to 512 or 1024! I double checked and TC was at 1. This continued after pause/unpause.

A short time later, the waves stopped rushing backwards and began to jitter. They rushed forward then backwards about twice a second. This jittering continued until I docked at port. The game had been running fine up to this point, and the next patrol had normal waters again. I believe the wind was at 6 knots the entire time the water was going crazy.

I would have taken pictures of it, but still frames would not have shown the effect. Any ideas what might have happened?

SeaWolf U-57
10-31-08, 01:10 PM
I posted flagis mod with my version of racerboys mod for subs that have the flag pole originally. I think it is not flawed and it is working. I ve done it the same way as racerboy did it for 7c and 7b.. So, phoenix try my version, I was hoping someone will notice it godamn it and tell me if it works the way we want to..

I tried also adding flags to other subs but it demands historical knowledge, 3d studio max knowledge, sub making models for sh3 knowledge so I gave up..

But if you meant my version was flawed then ok.. It's good to know it.. :rotfl:

OK, back to the topic, tried it, phillip..
Brasilian magic worked..
Looks good, but..
It tears some fps from my system.
That is not the problem..

Problem is that all those little waves look too cubical, I don't know how to say it in english...
While olc's versions looks more one big wave, yours look too much like a bathroom floor moving.. And reflection from the sun looks like a runway.. This is just innocent view, don't take it wrong..
Maybe in reducing alittle or maybe making more of them would be a solution..
But it's a matter of taste so I don't know..
Otherwise, looks good, sea looks almost "alive".. Like it should be, fluid..

Cheers!

Hi Asanovic7 ...
Yes I have also tried your version of flags … they are placed on the first Turm on most of the subs and it is a single flag version where as the version I use is two flags version but thanks anyway. No intent to make you feel in the wrong intended and if I did so then I apologize :up:

FIREWALL
10-31-08, 01:26 PM
Very pretty pics.

But..... Same old Axe. Has it been tested with GWX 2.1 ? :-?

Task Force
10-31-08, 02:00 PM
Yep, Im useing GWX 2.1 without flaws.:up:

SeaWolf U-57
10-31-08, 03:02 PM
It works with Stock SH3,…..GWX2.0,…..GWX2.1…..Seawolves U-boat missions :up:

Philipp_Thomsen
10-31-08, 05:53 PM
New version out.

Now it's compatible with SH3 Commander's option "seasonal waves" that some players use. I just didn't test the results, but should be ok.

The six changes in this version are in the first post of the thread, in the changelog.

:up:

SeaWolf U-57
10-31-08, 06:37 PM
Thanks Philipp D/L it now :up:

SquareSteelBar
11-01-08, 06:02 AM
Hi PT,

sent a PM to you with regard to missing moon water reflection...

SeaWolf U-57
11-01-08, 07:23 AM
New version out.

Now it's compatible with SH3 Commander's option "seasonal waves" that some players use. I just didn't test the results, but should be ok.

The six changes in this version are in the first post of the thread, in the changelog.

:up:

Nice one Philipp a great improvement :up:

Philipp_Thomsen
11-01-08, 10:53 AM
New version out. Fixed the moon reflection and the moon size.

Thank SquareSteelBar! :up:

Commander Gizmo
11-01-08, 01:19 PM
Sweet! Thanks PT! This mod is right up there with GWX in revolutionary changes to the game. D/L it now.

[EDIT] I'm curious: Can you tell us what caused the high TC of the waves? This seems like a very interesting bug.

Task Force
11-01-08, 03:05 PM
Veary good Thomson.:D :yep:

Philipp_Thomsen
11-01-08, 03:26 PM
Veary good Thomson.:D :yep:

ThomsEEEEn

Thomson is a WW2 weapon. A very good one, by the way.

Philipp_Thomsen
11-01-08, 03:27 PM
Sweet! Thanks PT! This mod is right up there with GWX in revolutionary changes to the game. D/L it now.

[EDIT] I'm curious: Can you tell us what caused the high TC of the waves? This seems like a very interesting bug.

It was the wind coeficient for bumpscale movement. The water didn't have the controller value for 3 different kind of wind speeds (set to zero) but it was set to 1 for one kind of wind speed, so when a wind speed changed from the one with zero value to the one with 1 value, there was a different bumpscale to be loaded, the other ones didn't react to wind speed, but this one did, there goes the bug!

:up:

SeaWolf U-57
11-01-08, 03:41 PM
good evening Philipp ThomsEEEn :hmm: i am testing your version 3.3 at this time and would just like to say that this mod is........the dogs Bo**ocks oh hang on your not English..... is the best sea effect ever 40/10 now:rock: and the moon is reflecting away :up:
Venatore is the top modder in my opion and now you are second keep it up ... Venatore where did he go :hmm: Kidnapped and skinning the new subs in GWX3.0...:o

Philipp_Thomsen
11-01-08, 03:55 PM
We lost Ven last week.

He was depthcharged in duty. His last message was sent from AM5223.

We are losing the old gang.

One minute of silence. :nope:

SeaWolf U-57
11-01-08, 04:05 PM
philipp please reply to P/M

SeaWolf U-57
11-01-08, 04:52 PM
i nearly downloaded a black skin for my sub :-?

Philipp_Thomsen
11-01-08, 05:50 PM
i nearly downloaded a black skin for my sub :-?

:lol:

Philipp_Thomsen
11-02-08, 09:15 AM
Someone gave me a 1 star rating here too...

Is this mod that bad, really? Or it's more like hate? Or envy?

Post a nice criticism here, instead of acting like a child.

At least it would be construtive. :nope:

Graf Paper
11-02-08, 09:20 AM
You have to remember there are a lot of pinheads running loose over there on YouTube that have nothing to do with this community, PT.

Some people get their thrills by hating others or the things they do. :roll:

So ignore it and listen to the voices of Subsim! ;)


I had no idea Venatore had left SH3 modding! :huh:

Did he retire from SH modding completely or just jump ship to work on SH4 now?

Task Force
11-02-08, 10:00 AM
aaaaahh, Pt. the youtube community isnt the best place to look at rateings. They will vote a horiable clip (I call them clips because none of the vedios are over 10:00 mins) five stars, Your vedio diserves 6 stars in actuality. you changed Sh3 into a new world, no more crappy humps to sail on, now we got waves!!!:cool: :|\\ :p

Philipp_Thomsen
11-02-08, 10:04 AM
You have to remember there are a lot of pinheads running loose over there on YouTube that have nothing to do with this community, PT.

Some people get their thrills by hating others or the things they do. :roll:

So ignore it and listen to the voices of Subsim! ;)


I had no idea Venatore had left SH3 modding! :huh:

Did he retire from SH modding completely or just jump ship to work on SH4 now?

Oh my god... Let me fix this joke before it get me on the brig :rotfl:

Venatore is not dead, nor left modding, nor left SH3. He's fine!
He just wasn't seen around in a while, so I made a joke about it!
You guys stop sending me PMs mourning about Ven's death, HE'S OK!!!

jeez... :rotfl:

Task Force
11-02-08, 10:06 AM
lol.:rotfl: Pt all i can say is, YOU KILLED VENATORE!!!:rotfl:

Philipp_Thomsen
11-02-08, 10:07 AM
aaaaahh, Pt. the youtube community isnt the best place to look at rateings. They will vote a horiable clip (I call them clips because none of the vedios are over 10:00 mins) five stars, Your vedio diserves 6 stars in actuality. you changed Sh3 into a new world, no more crappy humps to sail on, now we got waves!!!:cool: :|\\ :p

Actually, I don't know squat about youtube's rating.

What I've said was about the rating on this forum, on my mods.

There is one rat bastard that goes around in each of my mods and give me a 1 star rating.

Everytime!

I wish this person would come out of the shades and tell why he hates me, on my face.

I don't have a problem with that kind of attitude, and I believe every criticism have a constructive side.

So speak, damn you! :lol:

Task Force
11-02-08, 10:08 AM
Lol, wonder who it could be.:shifty: Off on the hunt for the landlubber.:arrgh!:

Graf Paper
11-02-08, 10:11 AM
Well, seeing as Ven's last post anywhere in the forums was at the start of July, I thought there might be some truth to what you said, PT. :roll:

I wasn't freaked out about it, just surprised an old salt like Ven would hang up his kaleun's cap so long as SH3 is the only current Atlantic u-boat sim available.

Glad to hear Ven has made no announcements that he's leaving, but this silence for three months has me wondering. :-?

Now get back to work and finish this mod! :stare:

:p

Philipp_Thomsen
11-02-08, 10:12 AM
I mean...

I keep myself to my threads mostly. And sometimes on threads where I can help with something, or to give a good review of something. I don't go around firing personal opinions on every other thread. I used to do, and people started hating me for that, for good reasons. I was used to see only the bad sides of mods and bring it to discussion. That's hateful. It reflects the unhappiness of each one, and I was pretty much unhappy about my life back then. But it made me learn a lot, about people, relationships and behavior.

And this is not a psychiatric forum... :rotfl:

My bad!

Graf Paper
11-02-08, 10:17 AM
Not to worry, Philipp. You know you've made some enemies and spiteful behavior like bad ratings for your threads is a consequence of the past with which you'll just have to live.

I gave this thread the 5-star rating it deserves because your mod is more than just eye-candy. It is a fundamental improvement on how the game is played! :rock:

Task Force
11-02-08, 10:20 AM
I also gave it 5 stars, I love the changes you did to the enviornment.:yep:

Philipp_Thomsen
11-02-08, 10:23 AM
Thanks u guys!

It's great to have some friends around, and even better so see someone enjoying the long and hard work of a mod like this. I think it's great, and when someone comes and say he thinks the same, it's pure satisfaction!

:up:

Task Force
11-02-08, 10:25 AM
Amasing how you got the waves to look though... I mean, why didnt the ubi peoples do this.:hmm: Oah well, they gave you a veary sucessful modding carear.:yep:

Graf Paper
11-02-08, 10:27 AM
I can hardly wait to try this out with your Ships mod.

The Ships mod will make this one even more complete. :yep:

Wolfehunter
11-02-08, 10:27 AM
There is one rat bastard that goes around in each of my mods and give me a 1 star rating.

Everytime!

I wish this person would come out of the shades and tell why he hates me, on my face.

I don't have a problem with that kind of attitude, and I believe every criticism have a constructive side.

So speak, damn you! :lol:Mr. PT meet Mr. Detective. Best in his field he will find your star stealer....

http://img395.imageshack.us/img395/1652/detectivecr3.jpg (http://img395.imageshack.us/my.php?image=detectivecr3.jpg)

Task Force
11-02-08, 10:33 AM
Yes, I think I know who it is too.:hmm: (or atleast I think)

Philipp_Thomsen
11-02-08, 11:12 AM
:lol:

Filled with detectives this thread!

@TF, modding carrer??? HÁ!... it doesn't pay a penny, I would starv to death! :rotfl:

Philipp_Thomsen
11-02-08, 11:13 AM
F1 STARTING IN HALF HOUR GUYS!!!

I'm gettin excited here... the TV is on, out loud, I'm starting to hear some nice noises comming from the living room. :D

May God bless Massa, he deserves this one!

SeaWolf U-57
11-02-08, 12:53 PM
Ha i just rated you so back up you go :up:

Graf Paper
11-02-08, 01:03 PM
I miss the days when racing in my country was a real sport and not just some overpaid, corporate-owned rednecks seeing who can go in a circle the fastest. :roll:

Yep. I just made enemies for life with that statement. :doh:

There's still races like IROC, where the course has many twists and turns to test a driver's skill but it seems only NASCAR and the Indianapolis 500 get all the television coverage in the U.S.

I hope your driver wins, PT. Mas aceleración! :up:

rik007
11-02-08, 01:45 PM
I miss the days when racing in my country was a real sport and not just some overpaid, corporate-owned rednecks seeing who can go in a circle the fastest. :roll:

Yep. I just made enemies for life with that statement. :doh:

There's still races like IROC, where the course has many twists and turns to test a driver's skill but it seems only NASCAR and the Indianapolis 500 get all the television coverage in the U.S.

I hope your driver wins, PT. Mas aceleración! :up:

Never seen the Indycarts but I think they are great! I do not what the cars sound like. Used to Formula One, seen that 11 times and these cars sound fantastic!

rik007
11-02-08, 01:51 PM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Philipp_Thomsen
11-02-08, 06:32 PM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

McHibbins
11-03-08, 10:38 AM
Holy sh..t !! Great stuff PT :rock::up:

SeaWolf U-57
11-03-08, 10:54 AM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

Philipp_Thomsen
11-03-08, 04:00 PM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

You guys are missunderstanding.

PAY ATTENTION:

You must enable my mod completly, and not just the scene.dat.

Don't worry about enabling my ENV folder, cos this mod is a tweak FOR OLCE2. It has been done ON TOP OF OLCE2. It's all OLCE2 basically, except for the part that controls the reflection of the sun in the water. So if you don't enable the ENV folder, you're enabling just half of my mod.

This is NOT an environmental mod. This is just a tweak FOR OLCE2, it's designed to be enabled ON TOP OF OLCE2. Enabling half of it will break some of it's functionalities.

SeaWolf U-57
11-03-08, 04:29 PM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

You guys are missunderstanding.

PAY ATTENTION:

You must enable my mod completly, and not just the scene.dat.

Don't worry about enabling my ENV folder, cos this mod is a tweak FOR OLCE2. It has been done ON TOP OF OLCE2. It's all OLCE2 basically, except for the part that controls the reflection of the sun in the water. So if you don't enable the ENV folder, you're enabling just half of my mod.

This is NOT an environmental mod. This is just a tweak FOR OLCE2, it's designed to be enabled ON TOP OF OLCE2. Enabling half of it will break some of it's functionalities.

Yes phillip we do understand that but what we are saying is that it works also with just your files used ..and with out OLC2 :yep:

Philipp_Thomsen
11-03-08, 06:50 PM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

You guys are missunderstanding.

PAY ATTENTION:

You must enable my mod completly, and not just the scene.dat.

Don't worry about enabling my ENV folder, cos this mod is a tweak FOR OLCE2. It has been done ON TOP OF OLCE2. It's all OLCE2 basically, except for the part that controls the reflection of the sun in the water. So if you don't enable the ENV folder, you're enabling just half of my mod.

This is NOT an environmental mod. This is just a tweak FOR OLCE2, it's designed to be enabled ON TOP OF OLCE2. Enabling half of it will break some of it's functionalities.

Yes phillip we do understand that but what we are saying is that it works also with just your files used ..and with out OLC2 :yep:

Except that the sun reflection on the sea without the ENV folder looks like garbage.

:lol:

Graf Paper
11-03-08, 08:57 PM
I think you're misunderstanding them, Philipp.

What they're saying is they are using Thomsen's Water 3.3 as a stand-alone environment mod and do not have OLCU (or OLCE) installed.

Apparently, they like how it looks without OLCU. ;)

sabretwo
11-03-08, 10:27 PM
PT,

Great stuff! You never fail to amaze me.

This may be a stupid question, but does this mod affect the water in all locations or just the Atlantic?

rik007
11-04-08, 12:11 AM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

You guys are missunderstanding.

PAY ATTENTION:

You must enable my mod completly, and not just the scene.dat.

Don't worry about enabling my ENV folder, cos this mod is a tweak FOR OLCE2. It has been done ON TOP OF OLCE2. It's all OLCE2 basically, except for the part that controls the reflection of the sun in the water. So if you don't enable the ENV folder, you're enabling just half of my mod.

This is NOT an environmental mod. This is just a tweak FOR OLCE2, it's designed to be enabled ON TOP OF OLCE2. Enabling half of it will break some of it's functionalities.

Yes phillip we do understand that but what we are saying is that it works also with just your files used ..and with out OLC2 :yep:

Except that the sun reflection on the sea without the ENV folder looks like garbage.

:lol:

Hi Philipp. The point with stacking mods is making choices to your own taste. I like you reaction... Shall I start complaining about the missing reflection? :rotfl:

SeaWolf U-57
11-04-08, 04:54 AM
I think you're misunderstanding them, Philipp.

What they're saying is they are using Thomsen's Water 3.3 as a stand-alone environment mod and do not have OLCU (or OLCE) installed.

Apparently, they like how it looks without OLCU. ;)

yep take a look......

Thomsen Water 3.3 and OLCE2....http://img87.imageshack.us/img87/5249/pw33olce2ju3.jpg


ok now take away both so now its GWX2.1......http://img530.imageshack.us/img530/971/gwx21ds8.jpg

ok now just Thomsen Water 3.3........http://img87.imageshack.us/img87/4938/tw33do2.jpg

pictures taken at the same spot and near as possible time ie. take save take save and so on.........so now you see the diffrences and also when just using Thomsen water 3.3 on its own my second core processor runs 10% lower rate then with OLCE and Thomsen water :hmm: as quoted by ric007 "making choices to your own taste" :rock: oh yer Thomsen water rocks with whatever your choice

Philipp_Thomsen
11-04-08, 09:50 AM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Don't worry. You need to enable the ENV folder aswell. It's all OLC there, all the colours and the sky and everything, I've just changed the water part of those files. Without it, you won't have sun reflection on the water like in the pictures.

:up:

are you sure Philipp :hmm: because i have also just used your files too

You guys are missunderstanding.

PAY ATTENTION:

You must enable my mod completly, and not just the scene.dat.

Don't worry about enabling my ENV folder, cos this mod is a tweak FOR OLCE2. It has been done ON TOP OF OLCE2. It's all OLCE2 basically, except for the part that controls the reflection of the sun in the water. So if you don't enable the ENV folder, you're enabling just half of my mod.

This is NOT an environmental mod. This is just a tweak FOR OLCE2, it's designed to be enabled ON TOP OF OLCE2. Enabling half of it will break some of it's functionalities.

Yes phillip we do understand that but what we are saying is that it works also with just your files used ..and with out OLC2 :yep:

Except that the sun reflection on the sea without the ENV folder looks like garbage.

:lol:

Hi Philipp. The point with stacking mods is making choices to your own taste. I like you reaction... Shall I start complaining about the missing reflection? :rotfl:

It's complicated... A mod is designed to do one thing and designed to work one way. People can make experiments all around by changing the way it's enabled, I do it all the time. All I'm saying is that I have tested the mod on the way it's supposed to work, and nothing else. So removing or changing something may get it better or worse, but in either case, there's no support. The best I can do is to study the case and think out a solution for it, IF I have the time for it.

:up:

Philipp_Thomsen
11-04-08, 09:53 AM
I think you're misunderstanding them, Philipp.

What they're saying is they are using Thomsen's Water 3.3 as a stand-alone environment mod and do not have OLCU (or OLCE) installed.

Apparently, they like how it looks without OLCU. ;)

yep take a look......

Thomsen Water 3.3 and OLCE2....http://img87.imageshack.us/img87/5249/pw33olce2ju3.jpg


ok now take away both so now its GWX2.1......http://img530.imageshack.us/img530/971/gwx21ds8.jpg

ok now just Thomsen Water 3.3........http://img87.imageshack.us/img87/4938/tw33do2.jpg

pictures taken at the same spot and near as possible time ie. take save take save and so on.........so now you see the diffrences and also when just using Thomsen water 3.3 on its own my second core processor runs 10% lower rate then with OLCE and Thomsen water :hmm: as quoted by ric007 "making choices to your own taste" :rock: oh yer Thomsen water rocks with whatever your choice

You can see that the water looks to reflective with just my mod, showing a lot of sky reflection on the water (clouds). That's cos it's supposed to work with OLCE2. But like you said, it don't look that bad. Of couse that I prefer the version with OLCE2 together with my mod, looks better.

And you're not getting the sunhalo effect on OLCE2, howcome? Your sun looks like a golfball... you need to fix that right away, sailor!

:up:

Task Force
11-04-08, 10:01 AM
Yeaaaa, thats how my sun looks when I have AA on.:-?

Philipp_Thomsen
11-04-08, 10:22 AM
Yeaaaa, thats how my sun looks when I have AA on.:-?

The maximum setting for AA to show sunhalo is 4x

Anything above that and the sun will look like a golfball

:up:

Task Force
11-04-08, 10:24 AM
8x here.:yep:

SeaWolf U-57
11-04-08, 02:21 PM
Yeaaaa, thats how my sun looks when I have AA on.:-?

The maximum setting for AA to show sunhalo is 4x

Anything above that and the sun will look like a golfball

:up:

will this not cause the display to appear fuzzy :hmm: :o high spec machine latest graphics card for crystle clear display and then lets make it look fuzzy :lol:
as quoted by ric007 "making choices to your own taste"
hey i have a great idea instead of changing the display settings lets produce a set of glasses like 3D but instead they fuzz up the display, there job done :up:

Philipp_Thomsen
11-04-08, 06:49 PM
Yeaaaa, thats how my sun looks when I have AA on.:-?

The maximum setting for AA to show sunhalo is 4x

Anything above that and the sun will look like a golfball

:up:

will this not cause the display to appear fuzzy :hmm: :o high spec machine latest graphics card for crystle clear display and then lets make it look fuzzy :lol:
as quoted by ric007 "making choices to your own taste"
hey i have a great idea instead of changing the display settings lets produce a set of glasses like 3D but instead they fuzz up the display, there job done :up:

:lol:

A6Intruder
11-05-08, 12:28 AM
[quote=Graf Paper]I think you're misunderstanding them, Philipp.

What they're saying is they are using Thomsen's Water 3.3 as a stand-alone environment mod and do not have OLCU (or OLCE) installed.

Apparently, they like how it looks without OLCU. ;)

yep take a look......

Thomsen Water 3.3 and OLCE2....http://img87.imageshack.us/img87/5249/pw33olce2ju3.jpg


ok now take away both so now its GWX2.1......http://img530.imageshack.us/img530/971/gwx21ds8.jpg

ok now just Thomsen Water 3.3........http://img87.imageshack.us/img87/4938/tw33do2.jpg

And you're not getting the sunhalo effect on OLCE2, howcome? Your sun looks like a golfball... you need to fix that right away, sailor!

:up:


I have the same sun problem after installing your mod on top of OLC 1.8. Is there a solution against golfball-suns?
Kind regards:up:

Commander Gizmo
11-05-08, 03:16 AM
My my, those quotes are sure getting out of hand! Perhaps a few elipses (...) would be nice when quoting a quote of a quote of a very long post?

Anyway... PT, after upgrading to version 3.3 my uboat and all other boats seem to have started rocking quite badly even in calm (4 mps) winds, and the waves now seem huge for the weather. Any ideas what I did wrong? I definitaly removed the old mod first.

h.sie
11-05-08, 03:26 AM
hi, PT, the files of your mod completely overwrite OLCE2, so that it does not matter wheather you have OLCE2 installed or not.....i think that is, what the people above wanted to say.......

SeaWolf U-57
11-05-08, 04:12 AM
hi, PT, the files of your mod completely overwrite OLCE2, so that it does not matter wheather you have OLCE2 installed or not.....i think that is, what the people above wanted to say.......

no it doe's not look at the above pictures can you not see a diffrence :o

Philipp_Thomsen
11-05-08, 05:40 AM
PT,

Great stuff! You never fail to amaze me.

This may be a stupid question, but does this mod affect the water in all locations or just the Atlantic?

Covers the whole world!

The SH3 engine is funny: there's artic, mediterranean, the all the rest is called "atlantic"...:lol:

Philipp_Thomsen
11-05-08, 05:59 AM
@A6INTRUDER = Update your version of OLCE2 to 2.4.3 and you should be fine. Also, there's a correction for the golfball sun in OLC's filefront page, in case the update doesn't solve your problem.

@COMMANDER GIZMO = Are you using SH3 Commander? If to, did you change the setting "set wave height" in SH3CO options? What values? Did you enable my mod above all others?

@H.SIE = You are completly wrong there! If there's a mod called X, and I want to make a mod Y that uses the same files X uses, and I want it to be compatible with X, I need to mod the Y mod on top of X mod files, and when you're going to enable the mod, it says that the files have already been changed by the X mod, and you're going to overwrite it, but in fact you're going to replace X files with the same X files, but with a few modifications corresponding to the Y mod. Get it?

I enabled OLCE2 in my computer and modded the changes for my water mod on top of OLCE2 files enabled, so the files are the same, with a few modifications of my own, to create a new mod, which is totally compatible with OLC's work. Even so, JSGME will warn you about files being overwritten, but actually you still have pretty much all OLC work being enabled again, except for a few changes on the files which correspond on my tweaks for the water mod. It's kinda complicated to understand.... but look at the pictures, like Phoenix said.

SeaWolf U-57
11-05-08, 07:54 AM
Hi Philipp,

Thank you very much for this great mod. I'm following this thread daily. I tried it with only your scene.dat file so I have the original OLC colors of the sea. That's an option we have nowadays. Keep the work up and many thanks!

Rik

Hi ric007 i have change and merged Thomsen water and OLCE2 so we have the sun halo....


http://img404.imageshack.us/img404/7547/clearsp1.jpg

i have put the update on my page if you are intrested ...just use thie file on its own no need for other one's :hmm: and no fuzzy officers

Uber Gruber
11-05-08, 09:17 AM
I enabled OLCE2 in my computer and modded the changes for my water mod on top of OLCE2 files enabled, so the files are the same, with a few modifications of my own, to create a new mod, which is totally compatible with OLC's work. Even so, JSGME will warn you about files being overwritten, but actually you still have pretty much all OLC work being enabled again, except for a few changes on the files which correspond on my tweaks for the water mod. It's kinda complicated to understand.... but look at the pictures, like Phoenix said.

I'm confused....does that mean it now works with OLCs Uber Mod (OLCE2 and OLC GUI Special) found in this thread: http://www.subsim.com/radioroom/showthread.php?t=134186

I ask cos when I use your water mod with OLCs i get a lot of tiling :-(

Philipp_Thomsen
11-05-08, 10:59 AM
I enabled OLCE2 in my computer and modded the changes for my water mod on top of OLCE2 files enabled, so the files are the same, with a few modifications of my own, to create a new mod, which is totally compatible with OLC's work. Even so, JSGME will warn you about files being overwritten, but actually you still have pretty much all OLC work being enabled again, except for a few changes on the files which correspond on my tweaks for the water mod. It's kinda complicated to understand.... but look at the pictures, like Phoenix said.

I'm confused....does that mean it now works with OLCs Uber Mod (OLCE2 and OLC GUI Special) found in this thread: http://www.subsim.com/radioroom/showthread.php?t=134186

I ask cos when I use your water mod with OLCs i get a lot of tiling :-(

If you enable my mod AFTER enabling the LATEST version of OLC's Ubermod, then you should NOT get any tiling. Aparently nobody else is getting the tiling, and I'm not either.

But...

As you well know, appearances can be deceiving, which brings me back to the reason why we're here. We're not here becouse we're free, we're here becouse we are not free. There's no escaping reason, no denying purpose, becouse we both know, without purpose we wouldn't exist!

... :lol:

Show me two printscreens. One with your mod installation on JSGME and another one with the game, the tiling, the water and if possible the sun and the sky.

McHibbins
11-05-08, 01:47 PM
Ähm...isn´t the moon a little bit too small ?:hmm:

Commander Gizmo
11-05-08, 02:06 PM
...
@COMMANDER GIZMO = Are you using SH3 Commander? If to, did you change the setting "set wave height" in SH3CO options? What values? Did you enable my mod above all others?
...
PT, I am using Commander, but have not enabled any options related to the game's water. I tested it without Commander (after rolling back changes) and the result is the same. The only MOD enabled after yours is my own keymapping which only effects the commands_en.cfg file.

I just performed a clean install and will advise if the problem persists.

duif
11-05-08, 03:07 PM
Just installed the Water mod with OLCU 2.4.3. I noticed that the horizon is a very bright line. This is not the case if I disable the Water mod.
I think in a dark night the horizon should be dark too, but now I can see much better in a dark night because the horizon lights everything up.
I seem to remember that OLC put a great deal of work in darkening the horizon, so that dark nights are pretty dark. Is it possible to do that in the Water mod?

Philipp_Thomsen
11-05-08, 07:18 PM
Just installed the Water mod with OLCU 2.4.3. I noticed that the horizon is a very bright line. This is not the case if I disable the Water mod.
I think in a dark night the horizon should be dark too, but now I can see much better in a dark night because the horizon lights everything up.
I seem to remember that OLC put a great deal of work in darkening the horizon, so that dark nights are pretty dark. Is it possible to do that in the Water mod?

Yeah. Possible, doable, and pretty easy.

I've purposely left the horizon lighter cos it makes a little easier to spot, identify and get the solution for targets, otherwise it's impossible. The nights are just too dark. In real life, the stars and the moon helps brightning the nights, but in SH3 we don't have that option. I left the bright horizon to compensate that flaw.

If three or four people here want a black BLACK night, that can be arranged! :up:

Philipp_Thomsen
11-05-08, 07:21 PM
Ähm...isn´t the moon a little bit too small ?:hmm:

I've increased the moon size from OLCE2.

Well, the size of the moon depends. Which part of the world are you?

I'm in Brazil, near equatorial line, so the moon gets gigantic some times. Much bigger then that one in game. But for those in england, the moon can be pretty small at times. I't complicated.

I'd like to have a much bigger moon, to fit the moon I see everyday. But that Isn't everybody's taste...

:up:

A6Intruder
11-06-08, 12:24 AM
If three or four people here want a black BLACK night, that can be arranged! :up: [/quote]

No, thanks mate:up:
Kind regards

anzacmick
11-06-08, 02:10 AM
Anyone whos ever been to sea before will tell you that the nights are BLACK.....inky black...swimming in black....cant see ur hand in front of ur face blackest of black, besides the phosphoresence in the wakewater. Stars really account for naff all light...a moon however, on a cloudless night is a totally different story.

Now my critique:
mods pretty good not much to bitch about, however the reflection of the sky and sun seems to me somewhat off.... bit to milky and thin... original GWX2.1 seems to me better.... just my 2 bobs worth

good work

Philipp_Thomsen
11-06-08, 03:20 AM
Anyone whos ever been to sea before will tell you that the nights are BLACK.....inky black...swimming in black....cant see ur hand in front of ur face blackest of black, besides the phosphoresence in the wakewater. Stars really account for naff all light...a moon however, on a cloudless night is a totally different story.

Now my critique:
mods pretty good not much to bitch about, however the reflection of the sky and sun seems to me somewhat off.... bit to milky and thin... original GWX2.1 seems to me better.... just my 2 bobs worth

good work

What you mean by milky and thin?

SeaWolf U-57
11-06-08, 06:39 AM
you see whats needed Philipp :up: Fuzzy glasses and now blindfolds for night time play. put them together with your sea spray mod and there you go the best ever :lol:

jaxa
11-06-08, 04:31 PM
I use OLCE + Thomsen's Water v3.3 + OLCE sun fix and sun looks OK, but sun fix change some files of Thomsen's water mod - may I ignore this?

PS. Phoenix1957 - what officer icon mod do you use? I like small orders icon.

Philipp_Thomsen
11-06-08, 04:50 PM
People really should read more. :nope:

From OLC's Ubermod changelog, on the thread's first page:

v1.6

Tweaks and fixes to the appearance of underwater 3D objects and bitmap particles, particularly at night.
Included Rubini's Water Stream mod in OLCE2.
Merged the 'flat sun fix' modlet into OLCE2.That means, the flat sun fix is already merged into OLCE2, so it's redundant to enable it again.

I have just OLCE2 with my mod and I have sun halo like the two screenshots above.

Philipp_Thomsen
11-06-08, 05:01 PM
People really should read more. :nope:

From OLC's Ubermod changelog, on the thread's first page:

v1.6

Tweaks and fixes to the appearance of underwater 3D objects and bitmap particles, particularly at night.
Included Rubini's Water Stream mod in OLCE2.
Merged the 'flat sun fix' modlet into OLCE2.That means, the flat sun fix is already merged into OLCE2, so it's redundant to enable it again.

I have just OLCE2 with my mod and I have sun halo like the two screenshots above.

you have seen my screen shots i have not changed the version of OLCE2

That can be related to the level of anti-aliasing you're using.

SeaWolf U-57
11-06-08, 05:03 PM
Please edit your post.

And what you mean by "somehow they change?"

yes no problem Editting now sorry :up:
Items removed
One last word on....That means, the flat sun fix is already merged into OLCE2, so it's redundant to enable it again. if it was it didn't work!

Philipp_Thomsen
11-06-08, 05:07 PM
Please edit your post.

And what you mean by "somehow they change?"

yes no problem Editting no sorry :up:

Thanks! :up:

Try messing up with AA levels...

well... actually, since you managed to fix the issue, nevermind... :lol:

jaxa
11-07-08, 02:39 AM
People really should read more. :nope:

From OLC's Ubermod changelog, on the thread's first page:

v1.6

Tweaks and fixes to the appearance of underwater 3D objects and bitmap particles, particularly at night.
Included Rubini's Water Stream mod in OLCE2.
Merged the 'flat sun fix' modlet into OLCE2.That means, the flat sun fix is already merged into OLCE2, so it's redundant to enable it again.

I have just OLCE2 with my mod and I have sun halo like the two screenshots above.

you have seen my screen shots i have not changed the version of OLCE2

That can be related to the level of anti-aliasing you're using.

I use x2 AA and must enable flat sun fix for sun halo, after OLCE and water v3.3.

Philipp_Thomsen
11-07-08, 05:03 AM
People really should read more. :nope:

From OLC's Ubermod changelog, on the thread's first page:

v1.6

Tweaks and fixes to the appearance of underwater 3D objects and bitmap particles, particularly at night.
Included Rubini's Water Stream mod in OLCE2.
Merged the 'flat sun fix' modlet into OLCE2.That means, the flat sun fix is already merged into OLCE2, so it's redundant to enable it again.

I have just OLCE2 with my mod and I have sun halo like the two screenshots above.

you have seen my screen shots i have not changed the version of OLCE2

That can be related to the level of anti-aliasing you're using.

I use x2 AA and must enable flat sun fix for sun halo, after OLCE and water v3.3.

What files and folders do you have inside of the flat sun fix?

If you're replacing my files, it's pointless.

Send me this flat sun fix and I'll work on it. :up:

jaxa
11-07-08, 06:04 AM
I use this:
http://rapidshare.com/files/143306363/Flat_Sun_Fix_for_OLCU242.7z

McHibbins
11-07-08, 10:12 AM
Why isn´t this here "sticky" ?

Jimbuna
11-07-08, 01:11 PM
I would imagine because if 'every worthwhile thread' was 'stickied'....you'd have to go to the second or third page to get to the latest topic.

Philipp_Thomsen
11-07-08, 01:55 PM
I would imagine because if 'every worthwhile thread' was 'stickied'....you'd have to go to the second or third page to get to the latest topic.

Agreed! :up:

Besides, it's always on the top of the page, so sticking it is redundant.

McHibbins
11-07-08, 11:27 PM
It´s worth....but...the moon is still too small :rotfl::rotfl::rotfl:

IFRT-WHUFC
11-08-08, 06:54 AM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!

Philipp_Thomsen
11-08-08, 09:47 AM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!

Thanks for sharing! :up:

Myxale
11-08-08, 06:16 PM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!

This Flat sun thingie is really a mystery! Sometimes it's the drivers and sometimes the res. Anyway!

Phil, just being a bit curious. What is the wave speed you use in this mod!?

Philipp_Thomsen
11-08-08, 07:32 PM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!

This Flat sun thingie is really a mystery! Sometimes it's the drivers and sometimes the res. Anyway!

Phil, just being a bit curious. What is the wave speed you use in this mod!?

In EnvData = 0,1

In EnvSim, Waves,
for 0m/s = 1,0
for 4m/s = 0,9
for 8m/s = 0,8
for 12m/s = 0,7

why?

Myxale
11-09-08, 05:43 AM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!
This Flat sun thingie is really a mystery! Sometimes it's the drivers and sometimes the res. Anyway!

Phil, just being a bit curious. What is the wave speed you use in this mod!?
In EnvData = 0,1

In EnvSim, Waves,
for 0m/s = 1,0
for 4m/s = 0,9
for 8m/s = 0,8
for 12m/s = 0,7

why?

Nothing to do with your cool mod, I was just wondering.
Lately - and I'm gonna kick myself later for this - I started to look into things more thoroughly.
After successfully modding my personal GUI mix, I feel more ballsy approaching SH3 inner workings!:doh:

Philipp_Thomsen
11-09-08, 07:49 AM
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!

the link to res fix is:

http://files.filefront.com/SH3+XPSP2+Res+Fix+for+14bzip/;7588690;/fileinfo.html

hope this is of some help!!
This Flat sun thingie is really a mystery! Sometimes it's the drivers and sometimes the res. Anyway!

Phil, just being a bit curious. What is the wave speed you use in this mod!?
In EnvData = 0,1

In EnvSim, Waves,
for 0m/s = 1,0
for 4m/s = 0,9
for 8m/s = 0,8
for 12m/s = 0,7

why?

Nothing to do with your cool mod, I was just wondering.
Lately - and I'm gonna kick myself later for this - I started to look into things more thoroughly.
After successfully modding my personal GUI mix, I feel more ballsy approaching SH3 inner workings!:doh:

And what are you into? :hmm:

Philipp_Thomsen
11-09-08, 04:07 PM
Who complained the sun reflection on the water looked like a runway? :hmm:

http://www.ebibleteacher.com/backgrnd/sunshore020.jpg

anzacmick
11-10-08, 01:59 AM
i did....
and ur mod dont look like that picture...

see post : http://www.subsim.com/radioroom/showpost.php?p=980391&postcount=368
u will see what im talking about....
I imagine too if the picture was lower it would also highlight my critisism
still much prefer the GWX sun relection but hey... thats me


ummm picture from eBibleTeacher.com.... wtf:hmm:

jaxa
11-10-08, 02:17 AM
still much prefer the GWX sun relection but hey... thats me


Me too.
PT, could you try to fix it?

Philipp_Thomsen
11-10-08, 04:53 AM
For the next version the reflection will be larger, it's too thin right now. And it will also get weaker on the edges, instead of finishing sharp.

But still it's a highway. :lol:

And a lot better of having half sea reflections, I believe. :nope:

asanovic7
11-11-08, 08:41 AM
Who complained the sun reflection on the water looked like a runway? :hmm:

http://www.ebibleteacher.com/backgrnd/sunshore020.jpg

WOW :up: :up: :up: :rock: :rock: :rock:
THAT IS GREAT!!!
NICE WORK PRIVATE THOMSON!

Doolar
11-11-08, 09:20 AM
The Issue - I notice that if I enable Thompsen's Water Fix 3.3 , my frame rate drops to about 20 for the bridge view and external views ( with burning ships ). I like to watch my victom crash and burn, if i get a chance. Without this mod my frame rates jump up to the 30s near 40. Other views such as the interier, map, binoculers, parascope, UZO and bridge view without burning ships on the water are in the 40s,50s and greater, with or without this mod enabled. I love this mod and would love to use it. I've done a google search on " How To Increase Your Frame Rates " and didn't find a whole lot . I now restart my computer before playing and turn off Nortons Anti-Virus. Ive also stopped alot of start-ups via MS Config. I haven't gotten into Services yet ( maybe I need to ). I also have the AA at 2x, AF at 2x, Supersampling, neg lod bias to clamp, Tex Filtering to HQ, Triple Buffering to on and Vertical Sync to forced on via the nVidia controll panel.

Computer Specs

CPU - AMD SEMPRON 3400+
RAM - 2048 mb ddr2 / PC3200 ( single Stick )
GPU - nVidia 7600gt / 500mb ddr / AGP 8x ( 178.24 drivers )
Sound - Sound Blaster Audigy2
Monitor - ViewSonic2535 / 22" Widescreen / 2ms Mods

GWX 2.1
Aotd-AA ......
GWX English Nav Map .......
GWX No Medals
GWX Open Hatch
GWX VII41C Player Sub
GWX 2.0 Gray tails
Lifeboats & Debris v 3b
Rowers for Lifeboats & Debris v 3b
LRT v2.02 Final
LRT v2.02 Compatability
Medium and Lite DC Shakes Patch
OLCE 2
OLCE2 Adj GWX 2.1 Crew Skins
OLCE2 Adj GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed Ships Reflections
Thomsen's sound Pk 3.0
PT Sound Pk 3.1
PT Sound Pk 3.2
Torpedo Damage Final 2.0
Water Stream For U-Boats v4
Thomsen's Water 3.3 In Closing, if anyone can offer suggestions on increasing my frame rates or can spot a bottle neck in my system that I don't see, feel free to suggest Oh yea, one more thing. My image on my montor is absolutly postcard perfect. Clear and crisp !
THANX

Philipp_Thomsen
11-11-08, 09:46 AM
The Issue - I notice that if I enable Thompsen's Water Fix 3.3 , my frame rate drops to about 20 for the bridge view and external views ( with burning ships ). I like to watch my victom crash and burn, if i get a chance. Without this mod my frame rates jump up to the 30s near 40. Other views such as the interier, map, binoculers, parascope, UZO and bridge view without burning ships on the water are in the 40s,50s and greater, with or without this mod enabled. I love this mod and would love to use it. I've done a google search on " How To Increase Your Frame Rates " and didn't find a whole lot . I now restart my computer before playing and turn off Nortons Anti-Virus. Ive also stopped alot of start-ups via MS Config. I haven't gotten into Services yet ( maybe I need to ). I also have the AA at 2x, AF at 2x, Supersampling, neg lod bias to clamp, Tex Filtering to HQ, Triple Buffering to on and Vertical Sync to forced on via the nVidia controll panel.

Computer Specs

CPU - AMD SEMPRON 3400+
RAM - 2048 mb ddr2 / PC3200 ( single Stick )
GPU - nVidia 7600gt / 500mb ddr / AGP 8x ( 178.24 drivers )
Sound - Sound Blaster Audigy2
Monitor - ViewSonic2535 / 22" Widescreen / 2msMods

GWX 2.1
Aotd-AA ......
GWX English Nav Map .......
GWX No Medals
GWX Open Hatch
GWX VII41C Player Sub
GWX 2.0 Gray tails
Lifeboats & Debris v 3b
Rowers for Lifeboats & Debris v 3b
LRT v2.02 Final
LRT v2.02 Compatability
Medium and Lite DC Shakes Patch
OLCE 2
OLCE2 Adj GWX 2.1 Crew Skins
OLCE2 Adj GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed Ships Reflections
Thomsen's sound Pk 3.0
PT Sound Pk 3.1
PT Sound Pk 3.2
Torpedo Damage Final 2.0
Water Stream For U-Boats v4
Thomsen's Water 3.3In Closing, if anyone can offer suggestions on increasing my frame rates or can spot a bottle neck in my system that I don't see, feel free to suggest Oh yea, one more thing. My image on my montor is absolutly postcard perfect. Clear and crisp !
THANX

Read the first post of this thread and you'll understand why this mod kills your frame rate.

Now, I can see two things for you to do:

1. Disable your AA and AF. Those two makes the graphics look better, but they are true fps killers.

2. Download Silent 3ditor. Open my mod's folder, inside there's a file named SCENE.DAT. Open the file with Silent 3ditor. The left panel shows a lot of nodes, find a node named "EnvData". Expand this node, and on the right panel look for a line named "LODFACTOR", it's one of the last lines. The value must be 16. Change it to 4. Save the file, re-enable my mod and test. Your fps should go up to around 30-40.

:up:

Doolar
11-13-08, 07:25 PM
I did all the suggestions you made to me , and it only helped a tad . But it did help enough for me to live with . But I still was thinking , with my computer specs there is a bottle neck somewhere . My specs aren't the greatest but there not that bad either . Now put that thought on hold for a minute . Today I got my MAXIMUM PC mag. and there was an artical about PC preformances . I was reading about PAGE FILE management and how to get more preformance by adjustments . They suggested to a custom setting of " the amount of RAM x 2 " ( 2048 x 2 = About 5000mb's in my case ) . I tried it . Oh My God !!! Frame rates in the 40's & low 50's , external view , with 3 burning ships ! When I built this rig , I never messed with the PAGE FILE sizes . I let Windows manage it ( 2048mb's of RAM x .5 ) was about what I was working with . Do you or does anybody elce , have a rules of thumb regarding PAGE FILE sizes . Oh yea AF at 4x and AA at 4x . Thank You , Jerry

Doolar
11-13-08, 07:36 PM
this thing doesn't look like a postcard anymore now it looks like a movie !!!

Philipp_Thomsen
11-13-08, 07:48 PM
Glad to hear you solved your problem and are enjoying the mod! :up:

Task Force
11-13-08, 09:37 PM
Hello pt, this mod is veary good, it has actualy bumped my FPS from the stock waves up (well, it has gave me a slideshio frol looking from the aircraft views.):up:

SeaWolf U-57
11-14-08, 06:06 AM
Hello pt, this mod is veary good, it has actualy bumped my FPS from the stock waves up (well, it has gave me a slideshio frol looking from the aircraft views.):up:

have you been knocking back some corn whisky again :hmm:

Sledgehammer427
11-14-08, 07:49 AM
you guys crack me up...
corn:shifty:

Thomsen, is there going to be any fix for the flat sun issue? (no halo, just a little yellow dinner plate in the sky)

as much as i enjoy the effects that Ctrl+Shift+PgUp gives, i remember what GWX did for me
(i have an ATI card, and i finally got a sun halo in sh4, but then lost it in sh3:damn: )

thanks for these wonderful mods!

Philipp_Thomsen
11-14-08, 11:02 AM
you guys crack me up...
corn:shifty:

Thomsen, is there going to be any fix for the flat sun issue? (no halo, just a little yellow dinner plate in the sky)

as much as i enjoy the effects that Ctrl+Shift+PgUp gives, i remember what GWX did for me
(i have an ATI card, and i finally got a sun halo in sh4, but then lost it in sh3:damn: )

thanks for these wonderful mods!

I have normal sun halo. There were only two or three people complaining here about the sun halo, while all the others have normal sun halo with this mod.

The OLC's flat sun fix was already merged in his last OLCE2, so if you're using the mods as intended (OLCE2 last version first, my mod on top of it) you should be getting the sun halo.

Just weird.. did you try messing around with AA and AF? Some say that AA above 4x and you won't have sun halo.

Show us here with a screenshot your mods configuration please.

jaxa
11-14-08, 01:42 PM
For sun halo I must enable Flat_Sun_fix for OLCU over OLCE2. Without it I have golf ball instead of sun. I have ATI X1950Pro video card and WinXP SP2, AAx2 and AF x16.

Task Force
11-14-08, 02:35 PM
Hello pt, this mod is veary good, it has actualy bumped my FPS from the stock waves up (well, it has gave me a slideshio frol looking from the aircraft views.):up:

have you been knocking back some corn whisky again :hmm:

Maby:doh: But is does boost my performance in entarnal view and at sea (over 58 fps.):D The old SH3 waves actualy slowed down my system.

gAiNiAc
11-14-08, 04:17 PM
I've installed this mod.....on top of GWX and OLCE....

Anyhow...It looks great.....Love the sheen on the water and the reflective properties.....Although I disagree with the idea that 2,000-10,000 ton ships look unrealistic bobbing around in big waves. 10,000 tons is small and should bob around in the ocean like a cork. I've seen it quite a lot.

Modern destroyers range in the 7,000 - 10,000 ton range. Those are "Small Boys"........

Anyhow.......

I got a game-busting problem since I've installed this mod........The weather changes much to rapidly and drastically.......

On average I experience 2-4 different types of weather sometimes in a day. Sunny and clear one hour, the next hor it's raining heavily, fog is heavy and the sea-state is high. 2 hours after that it's a drizzle and all clear........

Something funny going on.....

Anyone else experience this?

SeaWolf U-57
11-14-08, 04:50 PM
you guys crack me up...
corn:shifty:

Thomsen, is there going to be any fix for the flat sun issue? (no halo, just a little yellow dinner plate in the sky)

as much as i enjoy the effects that Ctrl+Shift+PgUp gives, i remember what GWX did for me
(i have an ATI card, and i finally got a sun halo in sh4, but then lost it in sh3:damn: )

thanks for these wonderful mods!

I have normal sun halo. There were only two or three people complaining here about the sun halo, while all the others have normal sun halo with this mod.

The OLC's flat sun fix was already merged in his last OLCE2, so if you're using the mods as intended (OLCE2 last version first, my mod on top of it) you should be getting the sun halo.

Just weird.. did you try messing around with AA and AF? Some say that AA above 4x and you won't have sun halo.

Show us here with a screenshot your mods configuration please.

the first time i put the water mod modded with the flat sun fix i had 56 downloads :hmm: (two or three) hhmmmm. Only just re-started the downloads and there is some downlods still going out ...you know what filefront is like no fixed amount of downloads :nope:

SeaWolf U-57
11-14-08, 04:51 PM
I've installed this mod.....on top of GWX and OLCE....

Anyhow...It looks great.....Love the sheen on the water and the reflective properties.....Although I disagree with the idea that 2,000-10,000 ton ships look unrealistic bobbing around in big waves. 10,000 tons is small and should bob around in the ocean like a cork. I've seen it quite a lot.

Modern destroyers range in the 7,000 - 10,000 ton range. Those are "Small Boys"........

Anyhow.......

I got a game-busting problem since I've installed this mod........The weather changes much to rapidly and drastically.......

On average I experience 2-4 different types of weather sometimes in a day. Sunny and clear one hour, the next hor it's raining heavily, fog is heavy and the sea-state is high. 2 hours after that it's a drizzle and all clear........

Something funny going on.....

Anyone else experience this?

yes i do:rock: .....but is only now and then if i also use OLCE2

Philipp_Thomsen
11-14-08, 08:56 PM
Yes, this mod really can make the weather change rapdly sometimes.

Why?

Remember those endless bad weather patrols? Raining and 15m/s winds for a month?

You'll never experience that in Thomsen's Water.

The weather is set to change more constantly, so the bad weather will end up in one or two days, instead of months.

The bad side of this is that sometimes the sunny day will also change quickly.

The weather changing very fast, two or three times a day, is very common in Curitiba, the city where I live. People usually go to work with t-shirts, a jacket on one hand and an umbrella on the other, even if it's sunny, cos here we just never know. Sometimes we expecience fast winds with rain and sun, very hot, all at the same time! It's nutz!

I don't know what is like in the middle of the freaking atlantic, but I do know that weather changing everyday is better than non stop rain and fog for months.

But maybe that's just me.

gAiNiAc
11-15-08, 12:55 AM
Yes, this mod really can make the weather change rapdly sometimes.

Why?

Remember those endless bad weather patrols? Raining and 15m/s winds for a month?

You'll never experience that in Thomsen's Water.

The weather is set to change more constantly, so the bad weather will end up in one or two days, instead of months.

The bad side of this is that sometimes the sunny day will also change quickly.

The weather changing very fast, two or three times a day, is very common in Curitiba, the city where I live.

I don't know what is like in the middle of the freaking atlantic,



I hear you. it's been almost impossible fto find the right balance in this game. GWX has got it pretty close.......

I've been out on the oceans for extened periods of time....months.......Out there it really has more to do with systems, water currents and temperatures.......You usually have blocks of weeks of decent weather, then if you run into a system it may last a few days until you travel out of it.

The northern sub-arctic regions can get quite nasty though for weeks at a time.........lots of overcast, heavy seas, torrential rain.....but fog??? nope........

Heavy fog for days on end is highly unrealistic..........Heavy fogs out in the middle of the ocean just doesn't make sense.........Rapid changes through a day is really where and is most likely to occur in coastal vicinities........

With your mod though I've had scenarios where at one hour the sky is cloudless and the sun is out and water is flat......then an hour later under time compression it's raining cats & dogs and you can't see beyond 700 meters.

Great looking water though, nice work on the aesthetics.....I'd smooth out the weather a bit......

Task Force
11-15-08, 02:37 AM
:huh: I saw the weather change from a nice sunny day to foggy and rainy.:huh:

I was sailing and had a feeling something was about to happen, I was on my bridge and saw this Giant grey wall comeing at me.:huh: (quite freaky if you ask me, kind of like das boot meets the fog.:lol: ) Then rain just started comeing down.:hmm:

Philipp_Thomsen
11-15-08, 04:13 PM
Yes, this mod really can make the weather change rapdly sometimes.

Why?

Remember those endless bad weather patrols? Raining and 15m/s winds for a month?

You'll never experience that in Thomsen's Water.

The weather is set to change more constantly, so the bad weather will end up in one or two days, instead of months.

The bad side of this is that sometimes the sunny day will also change quickly.

The weather changing very fast, two or three times a day, is very common in Curitiba, the city where I live.

I don't know what is like in the middle of the freaking atlantic,



I hear you. it's been almost impossible fto find the right balance in this game. GWX has got it pretty close.......

I've been out on the oceans for extened periods of time....months.......Out there it really has more to do with systems, water currents and temperatures.......You usually have blocks of weeks of decent weather, then if you run into a system it may last a few days until you travel out of it.

The northern sub-arctic regions can get quite nasty though for weeks at a time.........lots of overcast, heavy seas, torrential rain.....but fog??? nope........

Heavy fog for days on end is highly unrealistic..........Heavy fogs out in the middle of the ocean just doesn't make sense.........Rapid changes through a day is really where and is most likely to occur in coastal vicinities........

With your mod though I've had scenarios where at one hour the sky is cloudless and the sun is out and water is flat......then an hour later under time compression it's raining cats & dogs and you can't see beyond 700 meters.

Great looking water though, nice work on the aesthetics.....I'd smooth out the weather a bit......

Took stock at that!

Will fix for the next release!

:up:

Philipp_Thomsen
11-15-08, 04:16 PM
:huh: I saw the weather change from a nice sunny day to foggy and rainy.:huh:

I was sailing and had a feeling something was about to happen, I was on my bridge and saw this Giant grey wall comeing at me.:huh: (quite freaky if you ask me, kind of like das boot meets the fog.:lol: ) Then rain just started comeing down.:hmm:

Awesome!

:rock:

Sledgehammer427
11-15-08, 05:05 PM
Task Force, you do a little sailing?

Thomsen, i will try to get up a screenie of my mods up tomorrow

SeaWolf U-57
11-15-08, 05:44 PM
Task Force, you do a little sailing?

Yes while catching those croaking fish ...:hmm: or a mile too much Corn whisky :up:

Philipp_Thomsen
11-16-08, 09:59 AM
Task Force, you do a little sailing?

Yes while catching those croaking fish ...:hmm: or a mile too much Corn whisky :up:

:lol:

@Sledgehammer, sure, I'll be waiting for it and help on what I can! :up:

gAiNiAc
11-16-08, 03:18 PM
Yes, this mod really can make the weather change rapdly sometimes.

Why?

Remember those endless bad weather patrols? Raining and 15m/s winds for a month?

You'll never experience that in Thomsen's Water.

The weather is set to change more constantly, so the bad weather will end up in one or two days, instead of months.

The bad side of this is that sometimes the sunny day will also change quickly.

The weather changing very fast, two or three times a day, is very common in Curitiba, the city where I live.

I don't know what is like in the middle of the freaking atlantic,



I hear you. it's been almost impossible fto find the right balance in this game. GWX has got it pretty close.......

I've been out on the oceans for extened periods of time....months.......Out there it really has more to do with systems, water currents and temperatures.......You usually have blocks of weeks of decent weather, then if you run into a system it may last a few days until you travel out of it.

The northern sub-arctic regions can get quite nasty though for weeks at a time.........lots of overcast, heavy seas, torrential rain.....but fog??? nope........

Heavy fog for days on end is highly unrealistic..........Heavy fogs out in the middle of the ocean just doesn't make sense.........Rapid changes through a day is really where and is most likely to occur in coastal vicinities........

With your mod though I've had scenarios where at one hour the sky is cloudless and the sun is out and water is flat......then an hour later under time compression it's raining cats & dogs and you can't see beyond 700 meters.

Great looking water though, nice work on the aesthetics.....I'd smooth out the weather a bit......

Took stock at that!

Will fix for the next release!

:up:

:up: Cool! I have to say, visually your mod is quite amazing!

Philipp_Thomsen
11-16-08, 08:53 PM
Thank you very much!

Why do you think that the non-eye-candy-part is not good? :hmm:

What's missing?

Sledgehammer427
11-16-08, 09:04 PM
well, OLC's flat sun fix did the damage and my halo is working again.
thanks for the offer.

@Task Force, ive always wanted to race yachts, but im stuck crabbing on the shoreside and in the yacht club, well, we just set a pot out off the patio:lol:
im only 17, but thank heavens for my Grandpa :D

Philipp_Thomsen
11-17-08, 07:49 AM
I always wanted to set foot on the sea, but never got any chance... not even a kaiak... :cry:

Uber Gruber
11-17-08, 08:23 AM
Hi Thomsen,

Is there any chance of an NYGM 3.1 compatible version ? I'd be happy to do the leg work if you want to mail me the parameters.

Cheers, Great Uncle Gruber

Philipp_Thomsen
11-17-08, 08:47 AM
Hi Thomsen,

Is there any chance of an NYGM 3.1 compatible version ? I'd be happy to do the leg work if you want to mail me the parameters.

Cheers, Great Uncle Gruber

Why would this mod be incompatible with NYGM? :hmm:

Uber Gruber
11-18-08, 08:50 AM
Why would this mod be incompatible with NYGM? :hmm:

Because I believe this mod is based on OLCE2 and OLC has not made the OLCE2 mod compatble with NYGM as far as i'm aware from the posts in the NYGM 3.0 thread.

Philipp_Thomsen
11-18-08, 10:17 AM
Why would this mod be incompatible with NYGM? :hmm:

Because I believe this mod is based on OLCE2 and OLC has not made the OLCE2 mod compatble with NYGM as far as i'm aware from the posts in the NYGM 3.0 thread.

Have you ever tried to enable OLCE2 in NYGM? :hmm:

I don't think it will cause any trouble. OLCE2 is purelly visual, it changes SCENE.DAT, some files in the ENV folder and some .TGA files in the misc folder. I seriously doubt that enabling OLCE2 on NYGM will break something other then the visual, which is the intention.

Philipp_Thomsen
11-18-08, 06:07 PM
The ships are basically finished already. Now I plan to devote my time on this mod, specially on the sun reflection on the water.

A new version for the weekend.

:up:

UberTorpedo
11-18-08, 09:59 PM
The ships are basically finished already. Now I plan to devote my time on this mod, specially on the sun reflection on the water.

A new version for the weekend.

:up:
http://i442.photobucket.com/albums/qq145/UberTorpedo/woohoo.gifhttp://i442.photobucket.com/albums/qq145/UberTorpedo/yourock.gifhttp://i442.photobucket.com/albums/qq145/UberTorpedo/cheers.gif

Philipp_Thomsen
11-20-08, 05:53 AM
Bugger... :shifty:

I need help...

The main idea for the next version of the water mod is to fix the way the sun light reflects on the water, along the day.

So, right now I have a runway, like some people said.

I was looking at some pictures on google, but they kinda made me even more confused. In one picture, the reflection is wide, and in the other, is even narrower than in my mod.

This one, for example, is wide:
http://img262.imageshack.us/my.php?image=9033191666c70d84aqy4.jpg

I don't know what to do. I mean, fixing the game and files itself is the easy part. The big problem is knowing the direction. I don't know how the reflection should look like...:damn:

words? :hmm:

SeaWolf U-57
11-20-08, 06:29 AM
something like this would be good :up: ....

http://img156.imageshack.us/img156/6158/newpicture11ui3.jpg

i like it like this Philipp:rock:

asanovic7
11-20-08, 08:59 AM
Runway.. :rotfl:

http://i297.photobucket.com/albums/mm225/asanovic7/refefekt3.jpg

Just kidding, thomsen..

Uber Gruber
11-21-08, 09:22 AM
Hi PT, can you look at post #163 here: http://www.subsim.com/radioroom/showthread.php?t=139231&page=9 and comment ?

Its about OLC2 compatibility with NYGM and I imagine must also apply to your water mod ?

Cheers, Hans.

jaxa
11-21-08, 10:39 AM
something like this would be good :up: ....

http://img156.imageshack.us/img156/6158/newpicture11ui3.jpg

i like it like this Philipp:rock:

I agree with you Phoenix1957 :up:

Philipp_Thomsen
11-21-08, 01:59 PM
You don't like it like that, you are USED to it like that.

I'm already working in some very decent sun reflections... you'll see! :D

Task Force
11-21-08, 02:54 PM
Cant wait to see them.;)

Task Force
11-21-08, 03:00 PM
Task Force, you do a little sailing?

Thomsen, i will try to get up a screenie of my mods up tomorrow

:arrgh!: I sail in SH3, but I have seen the weather change from just cloudy to misty and a light sprinkel on my dads little fishing boat (16 ft).:yep:

conus00
11-21-08, 03:08 PM
@ asanovic7 would you mind sharing with me which MOD are you using to get a flag on IX type? I have been recently using Rbs7's flag mod but for some reason the flag does show only on type VII. Definitely doesn't work on IX and XXI and I'm not sure about II.
Thanks!

Philipp_Thomsen
11-22-08, 03:11 PM
I have been recently using Rbs7's flag mod but for some reason the flag does show only on type VII!

You don't say! :lol:

Task Force
11-22-08, 03:32 PM
Yea, RB started the flag mods but never got to finish them.:-? What ever happend to his AA gun bullet caseing prodject. (so the AA guns would shoot out the used caseings)

Philipp_Thomsen
11-22-08, 03:49 PM
I'll tell you what happens.

Racerboy have his problems with some guys here at the forum.

They usually argue and Racerboy gets pissed off, and leave.

He keeps playing and modding for his own. Everytime he decides to stop by, someone pushes his buttons and he end up regreting the visit.

And he's kinda right.

Kpt. Lehmann
11-22-08, 04:01 PM
I'll tell you what happens.

Racerboy have his problems with some guys here at the forum.

They usually argue and Racerboy gets pissed off, and leave.

He keeps playing and modding for his own. Everytime he decides to stop by, someone pushes his buttons and he end up regreting the visit.

And he's kinda right.

Well, that depends on who you decide to listen to.

Philipp_Thomsen
11-22-08, 05:22 PM
I'll tell you what happens.

Racerboy have his problems with some guys here at the forum.

They usually argue and Racerboy gets pissed off, and leave.

He keeps playing and modding for his own. Everytime he decides to stop by, someone pushes his buttons and he end up regreting the visit.

And he's kinda right.

Well, that depends on who you decide to listen to.

I haven't spoke to racerboy the last 6 months.
I don't care who is right and who is wrong. Not my business.
What I meant by "he's kinda right" is about the decision of step back instead of fighting with people here in the forum, about a game.

Who cares about who is right and who is wrong?
People earn nothing arguing that. Sh!t like that serves only for causing death, war and terror.
If you think you're right, keep it to yourself.
Words means nothing, actions means everything.

And when I say "you", I mean everybody in the planet, and not you KL.

Ps. Looks serious, but no pum intended. Beers on me! :up:

Philipp_Thomsen
11-22-08, 05:24 PM
Guys, new version!

Gave a little treat on those sun reflections. No more runway! :lol:

Call it V3.4. Avaliable in the stores near your house. :up:

From the first post:

November 22th.

New version.

Changelog:

1. Fixed the sun reflection on the water. Instead of a thin runway, a larger and less bright conical reflection. Based on some photos I've seen, this is pretty much it.
2. Deleted some unnecessary files. Files the mod wasn't using and were causing JSGME to accuse conflicts.

Feedback at will!

SeaWolf U-57
11-24-08, 07:08 AM
Oh yes back to golf ball sun :nope:

Philipp_Thomsen
11-24-08, 08:03 AM
Oh yes back to golf ball sun :nope:

Again, it's not a mod issue, it's a system issue. I don't have this problem and neither 99% of people here. But some videocards don't chew this mod very well, but we'll do our best to help you out.

:up:

mengle
11-24-08, 08:29 AM
some new screens please Philipp

SeaWolf U-57
11-24-08, 10:38 AM
Oh yes back to golf ball sun :nope:

Again, it's not a mod issue, it's a system issue. I don't have this problem and neither 99% of people here. But some videocards don't chew this mod very well, but we'll do our best to help you out.

:up:

no its because i will not offset my graphic settings just to run your mod nobody should have to change there settings to make something work

asanovic7
11-24-08, 10:45 AM
I definately have a flat sun issue!
:damn:

P.S. that looks like you are building new interlagos
:rotfl::rotfl::rotfl:

Kidding looking good
:up:

Philipp_Thomsen
11-24-08, 11:42 AM
I'm using OLCE2 + my water mod and I DONT HAVE THIS F*CKING FLAT SUN ISSUE!

Now, again, NOT A MOD ISSUE!

Do what some people told you to do: enable OLCE2, then enable the flat sun fix, and then my mod for last. Lot of people said that this will resolve the issue.

piri_reis
11-24-08, 11:55 AM
True, its not anything this mod does. I had the damn flat sun at first, then I played around with my AA settings (chose multisampling for example), did some activate/deactivate of mods, then it was gone, so cant really remember which step got rid of it :hmm: I say play around with your gfx settings first.

About the new version of the PT_Water, I think the reflection has improved, and looks a lot subtle now. But I had to uninstall because the fps hit is huge for me, otherwise it would definitely be in my install. :up:

asanovic7
11-24-08, 12:01 PM
I was not speaking your mod is wrongly doing to me..
I am using a modified olce2.. For misc tgs I am using old olc's tgas sized 4mb instead of his well detailed 14mb ones, or else I cannot play olce :doh:, I think that is causing flat sun issue..


But since you spoken about it, can anyone point me to the olce2 flat sun fix patch?

Regarding chips, studied, made little camera mod, got nervous with oblivion(tolkien fan, what can I say.. :damn:), playtest little camera mod, no time for chips..
Will try..

Cheers thomsen

P.S. please can you read seabed repair thread? about the crach dive issue?

asanovic7
11-24-08, 12:05 PM
I'll tell you what happens.

Racerboy have his problems with some guys here at the forum.

They usually argue and Racerboy gets pissed off, and leave.

He keeps playing and modding for his own. Everytime he decides to stop by, someone pushes his buttons and he end up regreting the visit.

And he's kinda right.
Well, that depends on who you decide to listen to.
I haven't spoke to racerboy the last 6 months.
I don't care who is right and who is wrong. Not my business.
What I meant by "he's kinda right" is about the decision of step back instead of fighting with people here in the forum, about a game.

Who cares about who is right and who is wrong?
People earn nothing arguing that. Sh!t like that serves only for causing death, war and terror.
If you think you're right, keep it to yourself.
Words means nothing, actions means everything.

And when I say "you", I mean everybody in the planet, and not you KL.

Ps. Looks serious, but no pum intended. Beers on me! :up:

IS THAT WHAT YOU LEARNED IN SNOOKER??
:D
Isn't that hipocracy since the second part of the green wise words is not apllicable in "any given situation"?

robbythesub
11-24-08, 01:09 PM
Hi

I have now used this latest version- the sun is much better now, but I dont like the colour of the sea in very poor weather (15 mps)- it is much too grey everywhere, in reality there should be more colour involved and also the waves are too pointed.

Otherwise, superb work as always, thank you.

robbythesub

Philipp_Thomsen
11-24-08, 01:21 PM
I'll tell you what happens.

Racerboy have his problems with some guys here at the forum.

They usually argue and Racerboy gets pissed off, and leave.

He keeps playing and modding for his own. Everytime he decides to stop by, someone pushes his buttons and he end up regreting the visit.

And he's kinda right.
Well, that depends on who you decide to listen to.
I haven't spoke to racerboy the last 6 months.
I don't care who is right and who is wrong. Not my business.
What I meant by "he's kinda right" is about the decision of step back instead of fighting with people here in the forum, about a game.

Who cares about who is right and who is wrong?
People earn nothing arguing that. Sh!t like that serves only for causing death, war and terror.
If you think you're right, keep it to yourself.
Words means nothing, actions means everything.

And when I say "you", I mean everybody in the planet, and not you KL.

Ps. Looks serious, but no pum intended. Beers on me! :up:

IS THAT WHAT YOU LEARNED IN SNOOKER??
:D
Isn't that hipocracy since the second part of the green wise words is not apllicable in "any given situation"?

You've got it... :shifty:

mengle
11-24-08, 01:38 PM
1 thing i miss in the mod , the sharper waves like in the scene DAT of WAC 3.0
will you look at them if you would ?

A6Intruder
11-24-08, 01:47 PM
For me it is running fine. No golfball sun in this version!:up:
Thanks for that! And many thanks for your modding!!:rock:
Kind regards

Task Force
11-24-08, 03:25 PM
Yay, a new mod to test out, will test it after tonights flight (if there is one.):D

NGT
11-24-08, 05:10 PM
Hello Thomsen, Hello Asanovic7!

I think I have the patch in question. Is the Sunhalo patch you need Asanovic7? I put it in the link below for you, but I DON'T REMEMBER THE VERSION (of OLCE) WAS MADE FOR. Very bad archivist. :damn:

http://files.filefront.com/OLCE+Sunhalo+Patchrar/;12452732;/fileinfo.html


As far as concern the OLCE, WE HAVE CONFUSION because older versions changes sensors.cfg and sim.cfg in Cfg folder and .sim, .val in Submarine folder etc. etc. So, the gameplay change. :know:

But the current version, the current download OLC_Ubermod_243.7z -the OLCE2- changes only Env, Misc and scene.dat like Thomsen The Grate say.

And, in this case, can be used, perhaps, with NYGM 3.1. This supermod is a 16 km view mod, like OLC Environment (WAC have only 8 km view). In this way, the use of Water 3.4 can be very possible with NYGM.

Thank you again Philipp. You bring sun from Brazil in Europe for us! :sunny:

SeaWolf U-57
11-24-08, 05:37 PM
I'm using OLCE2 + my water mod and I DONT HAVE THIS F*CKING FLAT SUN ISSUE!

Now, again, NOT A MOD ISSUE!

Do what some people told you to do: enable OLCE2, then enable the flat sun fix, and then my mod for last. Lot of people said that this will resolve the issue.

if its not a Mod Issue then how come there is a fix for it ??? bad statement :down:
if you add files to your files only this is what you get......

http://img167.imageshack.us/img167/8529/thompsenwateronlyhv6.jpg

One very nice Sunset .....:up: :up: so there is no need for the nice language is there..:nope:
as before i have modded your file to include the flat sun fix it ..shame you could not do this yourself then these post would never of happend, and again i state that more than 1% of people have changed there settings to blur the picture take a look in the forums. i will place the modded file on my download page for those persons like myself who have graphics cards that work properly and give a sharp display. unless you do not wish me to do so ??????

thankyou for a very nice mod

Philipp_Thomsen
11-24-08, 07:27 PM
Look at the water in the picture. That's not my mod.

And THAT'S what I mean.

Enabling the sunfix will change my mod, change for bad.

Think for a moment... what happens if you enable a mod that changes a file AFTER another mod that changes the same file? The first mod becomes redundant.

Now gimme that bloody sunhalo fix and I'll make a compatible version for it, otherwise you're mixing up both my mod and olc's, to create a third mod in which the water just sucks. :nope:

And what I said about "not a mod issue" stands correct.

OLC's mod have NOT a sun halo issue. Some videocards weren't simulating the effect, while the majority was, so olc made a "mend", or a "change" in his mod so all videocards could have sun halo. Although, even so, it DOES NOT work. Some videocards still cant simulate the sun halo, even with the sun halo fix.

What do I mean by a "mend"?

Suppose your car's tire blow up, and you don't have a spare one. You put a truck or a bycicle wheel, and it will WORK, but it's not a FIX, it is a MEND. It changes the whole behavior. If you look close to the files, and open them with S3D, you'll see what he did.

Do you really think that he made up a faulty mod and soon after he just released a fix for it? Do you think that he wouldn't have notice that the sun halo was not there while he was beta-testing?

The sun halo works perfectly for most videocards. The "mend" is a way to making it happen in other videocards, so again, NOT A MOD ISSUE.

Task Force
11-24-08, 09:35 PM
Mod looks great on my system.:yep: Crazy FPS.:p

Wolfehunter
11-25-08, 07:43 AM
PT did you remove all your download links on FF? I can't find the mod.;)

Thanks,

WH

Philipp_Thomsen
11-25-08, 07:55 AM
PT did you remove all your download links on FF? I can't find the mod.;)

Thanks,

WH

Nope, I just organized into folders... look better! :up:

h.sie
11-25-08, 08:10 AM
PT did you remove all your download links on FF? I can't find the mod.;)

Thanks,

WH
Nope, I just organized into folders... look better! :up:

your folders are EMPTY! my subfolders at filefront are empty, too.
maybe an error on the filefront-system?

SeaWolf U-57
11-25-08, 08:34 AM
Look at the water in the picture. That's not my mod.

And THAT'S what I mean.

Enabling the sunfix will change my mod, change for bad.

Think for a moment... what happens if you enable a mod that changes a file AFTER another mod that changes the same file? The first mod becomes redundant.

Now gimme that bloody sunhalo fix and I'll make a compatible version for it, otherwise you're mixing up both my mod and olc's, to create a third mod in which the water just sucks. :nope:

And what I said about "not a mod issue" stands correct.

OLC's mod have NOT a sun halo issue. Some videocards weren't simulating the effect, while the majority was, so olc made a "mend", or a "change" in his mod so all videocards could have sun halo. Although, even so, it DOES NOT work. Some videocards still cant simulate the sun halo, even with the sun halo fix.

What do I mean by a "mend"?

Suppose your car's tire blow up, and you don't have a spare one. You put a truck or a bycicle wheel, and it will WORK, but it's not a FIX, it is a MEND. It changes the whole behavior. If you look close to the files, and open them with S3D, you'll see what he did.

Do you really think that he made up a faulty mod and soon after he just released a fix for it? Do you think that he wouldn't have notice that the sun halo was not there while he was beta-testing?

The sun halo works perfectly for most videocards. The "mend" is a way to making it happen in other videocards, so again, NOT A MOD ISSUE.

yes you can twist anything but its still there isn't it i will give you a break and go away

Philipp_Thomsen
11-25-08, 09:32 AM
Why Mr Phoenix... why, why, why... why do you do it... why get up... why keep fighting...

Do you believe you're fighting for something, for more then your survival? Can you tell me what it is? Do you even know?

Is it freedom, or truth, perhaps peace, could it be for love?

Illusions, Mr. Phoenix! Vagaries of perceptions! Temporary constructs of a feeble intellect trying desperately to justify a reason that is without meaning or purpose. And all of them as artificial as the mod itself. Although, only the human mind to invent something as insipid as games.

You must be able to see it Mr. Phoenix, you must know it by now! You can't win, it's pointless to keep fighting. Why, Mr. Phoenix, why? WHY DO YOU PERSIST?

asanovic7
11-25-08, 11:37 AM
:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:: rotfl::rotfl::rotfl:

I see the discussion about flat sun issue has taken immense proportions..


Sorry thomsen..
I took the time to read this thread a bit..

wHEN I saw your new sreenshots then, I just spoke(OR WROTE) "I definately have flat sun issue". But I have it without thomsen's mod, I just blabbed it out innocently as "thinks out loud", it's hard to differentiate (wow what a word!?) talk style in the forums from "we on beer in bar". At least for me..
And I think I have it because of my older tgas in misc folder, from older olce, I don't mind the sun issue, so I didn't seek the solution. I just asked if there is any and ngt gave the link. Thanks.

Phoenix you really are persistant..
:rotfl::rotfl:
Thomsen's skills learned in snooker tested against all odds..

Olc's mod doesn't need patches, phoenix, olc released so many versions(:rotfl:), that he could have easily incorporated a silly little patch. It's videocard issue, just like thomsen said..

Yep, you ff folders are empty, thomsen!

Found your files on user detail, must be some problem with filefront because I downloaded the mod in a second, which amazed me.. wow what a speed.. I am not seggregated anymore?

Now I get it..
No wonder that sounded familiar to me, mr Smith!

hahahaha

man I am still laughing..

asanovic7
11-25-08, 11:58 AM
I am still laughing..

:rotfl:

Really, laughing out loud. This comes as a cream on cake(?) because about 20 mins ago it was even funnier for me.

I came to some computer on college(I am still on it) and wow, after a while, suddenly, a some kind of chatter or the like opened, windows messenger, yep it's windows messenger that got up telling me some user connected. I had a girl's nickname so I figured "I must be girl". :rotfl:
I said hey to that other unindentified person.
It said hey.
I spoke some bla bla s..t. And then decided to tell a story.. :rotfl:
How I pissed myself into panties on the street.. How it drained on my leg..
:rotfl:
"I am in a hurry, call you, bye"..
That's the best thing, that other user is probably her real life friend also..

I would want to see the face..

:rotfl:

Philipp_Thomsen
11-25-08, 01:50 PM
MR. ANDERSON!!!

:lol:

Philipp_Thomsen
11-25-08, 01:55 PM
Funny thing happened today at lunch. I had stuck all the lines of mr.smith in my head (yes, i love the movie), and I started saying all them, trying to make the voice like the actor, while I was looking at my place, having my lunch. After about 5 minutes, I looked around, there were about 12 people staring at me... :oops:

I looked back at my plate, started getting red and started laughing... :rotfl:

jaxa
11-25-08, 04:40 PM
Any screenshots of v3.4?

Thorn
11-25-08, 07:11 PM
Any screenshots of v3.4?
What for? It is similar to 3.3... in my opinion ;)

Task Force
11-25-08, 07:15 PM
Hey, thomson, im haveing issues with the water rendering under water, its not completely rendering.:yep: Otherwise, veary good.:)

Philipp_Thomsen
11-25-08, 07:45 PM
Any screenshots of v3.4?

3.4 is just the 3.3 with fixed sun reflection on the water. :up:

Philipp_Thomsen
11-25-08, 08:08 PM
I seek a place where all programs will work for everyone without having to alter what is good. A place where CTD is never seen where eye candy is the usual and not for some. A place where you can fight and get your ass kicked and enjoy every minute of it.
And although you may not think so I will make the following statements your sound mod is the best of the best and if you ever make another I will use it…..your ship mod I did not like and don’t use …your water mod is good also …but I don’t like changing the graphics settings to make the suns halo appear nor having to use olce2 as well I am sorry for going on so much
A light at the end of the tunnel is GWX3.0

I don't understand some people.
They ride a bmw, and when they have the change to trade ir for a lamborguini, they find out that the radio doesn't work, so they go back to the bmw, instead of fixing the radio.:nope:

I will never understand you humans. Well, suit yourself.

And about the ships, why didn't you like them?

Philipp_Thomsen
11-25-08, 08:10 PM
Hey, thomson, im haveing issues with the water rendering under water, its not completely rendering.:yep: Otherwise, veary good.:)

SH3 engine bug. Nothing we can do.

But I don't worry about it, since I dont use "hollywood" cameras. :up:

jaxa
11-26-08, 09:09 AM
Any screenshots of v3.4?
What for? It is similar to 3.3... in my opinion ;)

I'd like to see new sun reflections on water without enabling the mod.

Philipp_Thomsen
11-26-08, 10:12 AM
Any screenshots of v3.4?
What for? It is similar to 3.3... in my opinion ;)

I'd like to see new sun reflections on water without enabling the mod.

I won't be able to do it cos I always check the forum from work, at night I'm at the club, and land at home just in time for sleeping. I can mod here, but I can't PLAY here, so no screenshots from me, I'm sorry.

But I bet some nice people reading this message will be kind enough to do it for me!

Task Force has some nice photographer skills, right TF? :up:

mengle
11-26-08, 02:04 PM
i like the first one

Philipp_Thomsen
11-26-08, 06:40 PM
i like the first one

You mean the first version??? :o