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View Full Version : GWX 2.1 : Self-exploding ships without known assailant?


Drakken
09-05-08, 12:52 PM
In my current Black Sea patrol in WaW3 using GWX 2.1, I have encountered three unescorted merchant ships heading for Tuapse as a single column. As I was submerged and preparing my data solution, however, I heard a boom and the "We've hit it" Das Boot soundbite indicating a hit... and I hadn't fired a single torpedo yet. :dead:

I went to periscope to check, and indeed the last ship in the column was in flames, the other two maintaining their speed and course. I completed the interception and I could claim the other two ships as sunk, but not the third one.

Is it a bug? Could they have been attacked by a plane or, even rarer, another submarine? :o:o:o

bigboywooly
09-05-08, 12:59 PM
More likely a plane in the Black Sea

Barrett
09-05-08, 01:10 PM
happens often, also if a ship sinks in a storm, you'll sometimes get the sound ;)

Drakken
09-05-08, 01:12 PM
happens often, also if a ship sinks in a storm, you'll sometimes get the sound ;)
I wasn't in a storm, it was as calm a sea as you'd ever get. There wasn't even a wake on the surface. :doh:

Jimbuna
09-05-08, 01:34 PM
Either a Russian X-craft or BBW's rationale.

I'll go for the latter http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif