View Full Version : [REL] USS Brooklyn Light Cruiser
peabody
08-31-08, 02:26 PM
I am releasing the Brooklyn Light Cruiser.
http://home.roadrunner.com/%7Epeabody/SH4/Brooklyn.jpg
I included a Single Mission to attack a Japanese Convoy, with 2 DDs to assist, so make sure of your target.
Make sure you don't fire the torpedo, you WILL explode.:lol:
There is a readme for install if you need it. Simply extract to your MODs folder and enable with JSGME.
Thank to W4lt3r for the range fix included. Also have raised some of the ammo levels.
It has one playable front Turret and two playable AA guns.
One note: While I was searching the net for the range of the ship without refueling, I discovered that the Brooklyn never served in the Pacific. Don't know why it was included in the game, but I was 90% complete with it, so I finished it.
http://files.filefront.com/USS+Brooklynzip/;11660708;/fileinfo.html
Hope you enjoy it.
Peabody
Fantastic work! :up: Gonna test it before I go to sleep.
great job! cant wait to use it! I was going to make it but instead started the Fiji class
Webster
08-31-08, 03:14 PM
first time i got around to trying a playable ship :up:
a few questions though, i was wondering if the lack of range finder was done on purpose and if so why? i mean they would have someone to calculate a range estimate so blindly shooting isnt the way it was done.
how do you use the other AA turrent? i tried clicking on the AA gun again but it doesnt change position.
mrbeast
08-31-08, 03:17 PM
...One note: While I was searching the net for the range of the ship without refueling, I discovered that the Brooklyn never served in the Pacific. Don't know why it was included in the game, but I was 90% complete with it, so I finished it.....
Although the USS Brooklyn indeed did not serve in the Pacific several of her sisters did, seeing quite a bit of action, so I think she was included as a generic US CL type.
Incidently the General Belgrano was the ex USS Phoenix, a Brooklyn class ship, and IIRC was at Pearl Harbour on 7th December 1941.
Great fantastic work bud....:up: :sunny:
peabody
08-31-08, 03:51 PM
first time i got around to trying a playable ship :up:
a few questions though, i was wondering if the lack of range finder was done on purpose and if so why? i mean they would have someone to calculate a range estimate so blindly shooting isnt the way it was done.
how do you use the other AA turrent? i tried clicking on the AA gun again but it doesnt change position.
Hope you like it. As for lack of range finder, since I am a 'beginner' I don't have a clue what you mean.:oops: edit: I was just thinking, would that be the UZO or TBT? If it is I thought it was used for targeting for torpedos. If that is what you mean, it is a simple matter to add one. Didn't put it in because I need a torp tube to make the boat work, but if you fire it, your ship blows up.:rotfl:. So if that is what you are talking about, let me know, I'll make sure to add it.
Edit: if you are talking about the range finder on the gun itself, it is there, mouse wheel.
As for the playable turret. The turret is a 'deckgun' and only one is playable. If you select the AA next to it, you will have two buttons to select. One starboard, one port. Both the same type of gun Twin 20mm but different sides of the ship.
@MrBeast: Thanks for the info.
@Ivank and Nokia. Thank you hope you enjoy it.
I wish I knew more about doing damage on these things but unfortunately I don't.
Peabody
UrPeaceKeeper
08-31-08, 04:22 PM
Talk to Rucco, did you ever find the issue with using these in the Campaign? Right now the Iowa is resigned to "war patrols" and missions which is kinda lame :P I want to unrealistically start off with the USS Iowa in 1941 :D This could be fun provided it could be used in the campaign.....
Webster
08-31-08, 05:08 PM
first time i got around to trying a playable ship :up:
a few questions though, i was wondering if the lack of range finder was done on purpose and if so why? i mean they would have someone to calculate a range estimate so blindly shooting isnt the way it was done.
how do you use the other AA turrent? i tried clicking on the AA gun again but it doesnt change position.
Hope you like it. As for lack of range finder, since I am a 'beginner' I don't have a clue what you mean.:oops: edit: I was just thinking, would that be the UZO or TBT? If it is I thought it was used for targeting for torpedos. If that is what you mean, it is a simple matter to add one. Didn't put it in because I need a torp tube to make the boat work, but if you fire it, your ship blows up.:rotfl:. So if that is what you are talking about, let me know, I'll make sure to add it.
Peabody
yes the uzo, i use it to get range estimate for deck guns then adjust from there.
the binoculars dont show the range on its screen so its hard to judge a starting range.
the AA gun, im using 1.5 with no other mods and i only have 1 AAgun button
next to my deck gun button.
as for the mod, yes i like it a lot.
one suggestion though, simply remove all torpedos, by having zero inventory, you cant accidentally shoot one because you dont have any.
also since your using deck guns at long range you should double the zoom level on deck gun sight so its visual sight can see the ships your shooting way off on the horizon, as it is now they are barely visable to me yet im under fire from them so i think that needs to be looked at.
also what do you mean when you say "I wish I knew more about doing damage on these things but unfortunately I don't." what kind of damage? hit points and armor or ship damage modeling?
peabody
08-31-08, 06:08 PM
first time i got around to trying a playable ship :up:
a few questions though, i was wondering if the lack of range finder was done on purpose and if so why? i mean they would have someone to calculate a range estimate so blindly shooting isnt the way it was done.
how do you use the other AA turrent? i tried clicking on the AA gun again but it doesnt change position.
Hope you like it. As for lack of range finder, since I am a 'beginner' I don't have a clue what you mean.:oops: edit: I was just thinking, would that be the UZO or TBT? If it is I thought it was used for targeting for torpedos. If that is what you mean, it is a simple matter to add one. Didn't put it in because I need a torp tube to make the boat work, but if you fire it, your ship blows up.:rotfl:. So if that is what you are talking about, let me know, I'll make sure to add it.
Peabody
yes the uzo, i use it to get range estimate for deck guns then adjust from there.
the binoculars dont show the range on its screen so its hard to judge a starting range.
the AA gun, im using 1.5 with no other mods and i only have 1 AAgun button
next to my deck gun button.
as for the mod, yes i like it a lot.
one suggestion though, simply remove all torpedos, by having zero inventory, you cant accidentally shoot one because you dont have any.
also since your using deck guns at long range you should double the zoom level on deck gun sight so its visual sight can see the ships your shooting way off on the horizon, as it is now they are barely visable to me yet im under fire from them so i think that needs to be looked at.
also what do you mean when you say "I wish I knew more about doing damage on these things but unfortunately I don't." what kind of damage? hit points and armor or ship damage modeling?
Tried the remove all torpedos, it crashes. I had only one and I removed it and CTD. Put it back in and all is well. I am going to try something that I forgot to do, I am going to try putting a torp in the stern storage, since it won't load into the forward tubes and see if that will work.
Ok, UZO and TBT are the same thing right? No problem, like I commented, left out on purpose, but easy to put in. Wasn't thinking of using for range. I hardly ever use the deck gun on the sub so I didn't even think of it.
The deck gun zoom increase, I have never tried, so I don't know how to do it, I will look and see if I can figure it out.
The AA buttons I have two here, and I'm stock 1.5 except for ROW sound effects. Here's my hud, blue buttons for port and starboard. Anyone else reading this if you have this problem let me know. I'll try to figure out why.
http://home.roadrunner.com/%7Epeabody/SH4/aa.jpg
Yes on the damage question, the areas and how to figure out where and what type and so on, I know some have been working with it and I understand the concept, just not how to "put it all together" with zone types and where those zones are. And I understand they are a handful to deal with.
Peabody
Webster
08-31-08, 07:02 PM
The AA buttons I have two here, and I'm stock 1.5 except for ROW sound effects. Here's my hud, blue buttons for port and starboard. Anyone else reading this if you have this problem let me know. I'll try to figure out why.
http://home.roadrunner.com/%7Epeabody/SH4/aa.jpg
Yes on the damage question, the areas and how to figure out where and what type and so on, I know some have been working with it and I understand the concept, just not how to "put it all together" with zone types and where those zones are. And I understand they are a handful to deal with.
Peabody
ok so your using the blue buttons to switch AA guns, you should add that to your read me because it wasnt clear thats what you were supposed to use. i noticed that the stock game switches AA guns for you by just reclicking the AA button so maybe you just need to use a sub equipt with with 2 AA guns and you wont need the extra buttons.
as for the damage zones try PM "swdw", he is working on this: http://www.subsim.com/radioroom/showthread.php?t=131623
hes also working with rfb team so im sure you two can compare notes
peabody
08-31-08, 07:35 PM
The AA buttons I have two here, and I'm stock 1.5 except for ROW sound effects. Here's my hud, blue buttons for port and starboard. Anyone else reading this if you have this problem let me know. I'll try to figure out why.
http://home.roadrunner.com/%7Epeabody/SH4/aa.jpg
Yes on the damage question, the areas and how to figure out where and what type and so on, I know some have been working with it and I understand the concept, just not how to "put it all together" with zone types and where those zones are. And I understand they are a handful to deal with.
Peabody
ok so your using the blue buttons to switch AA guns, you should add that to your read me because it wasnt clear thats what you were supposed to use. i noticed that the stock game switches AA guns for you by just reclicking the AA button so maybe you just need to use a sub equipt with with 2 AA guns and you wont need the extra buttons.
as for the damage zones try PM "swdw", he is working on this: http://www.subsim.com/radioroom/showthread.php?t=131623
hes also working with rfb team so im sure you two can compare notes
The sub does have two AA guns that's the only reason there are two buttons. I didn't add the button. I never knew about the switch with the second click but I tried it and on my sub if I'm on #2 I can go to #1 but if I click again I don't go back to #2. Or if on 1 I go to 2. But for some reason the ship will do that from #2 to #1 but not from #1 to #2. Strange.
Thanks for the info, learned something new. I'll check out that post. Thanks again.
Peabody
Demon777
09-01-08, 02:58 AM
When getting into action, the only turret that will fire shells would be the playable one, I
suppose? Others will make no fire at all, even by AI?
P.S. Great job Peabody, THANKS for a wonderful cruiser!
peabody
09-01-08, 11:18 AM
When getting into action, the only turret that will fire shells would be the playable one, I
suppose? Others will make no fire at all, even by AI?
P.S. Great job Peabody, THANKS for a wonderful cruiser!
All the guns fire. If you get a popup screen like "Warship Spotted" select Engage. If you don't get the screen, you are probably not close enough. You can either select the deckgun and click the man the deck gun icon and fire at will icon. (same for the AA) or you can put them at Battlestations and they will man the guns, then give them the "fire at will" command. They will start firing when you are within range. If it is very foggy or raining, you may have to use the binoculars to find the ship and hit the spacebar to select it. A yellow marker will appear on your target. You may lose contact and have to repeat this in bad weather.
Make sure you do 'fire at will' for both deckguns and AA (flak) in case a plane comes over, although you usually get a screen when a plane approaches asking if you want to dive or engage.
If you get the popup the man the guns and fire at will are selected automatically so don't press them again or you will be telling them to cease fire.
All the guns including the AA work, not just the playable ones.
Just make sure you don't fire a torpedo by accidently hitting the enter button, you will blow up. I am going to try to do a fix for this so at least it doesn't hit you own ship. I may have it go ahead and fire but move it away from the ship.
Edit: one additional note. Because of the position of the guns on the side and rear, be aware of your heading so you can turn to allow all guns to be able to aim at the target. A straight in approach and the side guns can't hit the target so they don't shoot. In real life they used a technique called "cross the T" They would try to cross in front of another ship (expecially BBs) so you could bring ALL your guns to bare, but the enemy could only use the forward turrets. And even though you gave them a broadside shot, the distance to actually hit you had to be very accurate, because you are not very wide, so some zigzagging and it was hard to hit you. But in the game it doesn't seem to work very well. So I usually use a slight angle so the side guns can shoot and it is usually enough on this ship so the rear turrets can shoot too. On some playable ships the rear turrets can't turn as far forward as these do.
Thank you for your comment. Now you will like it even better with all the guns firing.
Peabody
Demon777
09-01-08, 01:29 PM
AWESOME! :cool:
Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl:
Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond :)), the results of my 'epic sea battle' are impressive I think...
USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me.
P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair...
P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship! :up:
peabody
09-01-08, 01:49 PM
AWESOME! :cool:
Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl:
Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond :)), the results of my 'epic sea battle' are impressive I think...
USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me.
P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair...
P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship! :up:
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.
Glad you like it.
I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.
Peabody
Demon777
09-01-08, 03:29 PM
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.
Glad you like it.
I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.
Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship :) so that's OK
Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
peabody
09-01-08, 03:56 PM
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.
Glad you like it.
I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.
Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship :) so that's OK
Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
I don't use those mods so I don't know about conflicts.
As for the range, I am putting in an UZO as suggested by Webster, so you can estimate range, or if you have map contact showing, you can estimate range there, but not very accurate.
I am also working on more magnigication for the gun scope, but I've had trouble with the "optical" on my machine. I think it is the scroll wheel on my mouse, I am going to try a different mouse. Some other can use the magnification without problem.
I'll upload an update when I get them in. The Uzo is not difficult, but the magnification may be if I can't test it.
Peabody
Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.
Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career.:yep:
But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable.
peabody
09-02-08, 12:55 AM
Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.
Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career.:yep:
But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable.
That wasn't me. I don't know who it was, but I just needed a break from the Japanese Campaign so I sat down yesterday and made this playable. Didn't know someone was doing it.
I don't know what the trouble is Walter but I seem to be making a mistake somewhere and I can't find it. Asked for help a couple times but no response. My ships work fine it single missions but won't go into career. The same for the Japanese ones. So whatever I am doing wrong is wrong on all the ships. It's probably something right in front of my eyes but I'm not seeing it. They do the same thing, they start the career, get assigned a base, I can add crew and torps and check the equipment then I click the map and get assigned a mission. But when I hit start on the mission it crashes.
You commented on making proper readjustments to the upc, did you see something?
Peabody
I think i found the reason to the Desktop Crash. You dont have the necessary UnitParts file, also a proper file to display a "fake" conning file should bypass the CTD crash. most other playable ships i have seen have a conning tower file that fools the game..
Im not skilled to make a conning tower, even invisible one out of nowhere...
Soo... UnitpartsX (X = some number) USS_Brooklyn.upc is necessary along with Data/Objects/Conningtower USS_Brooklyn or so is needed to make it campaing playable..
No other idea here :roll:
peabody
09-02-08, 10:41 AM
I think i found the reason to the Desktop Crash. You dont have the necessary UnitParts file, also a proper file to display a "fake" conning file should bypass the CTD crash. most other playable ships i have seen have a conning tower file that fools the game..
Im not skilled to make a conning tower, even invisible one out of nowhere...
Soo... UnitpartsX (X = some number) USS_Brooklyn.upc is necessary along with Data/Objects/Conningtower USS_Brooklyn or so is needed to make it campaing playable..
No other idea here :roll:
Thanks for trying Walter, but that's not it. I have three ships on my computer now that don't have either one and they work. (and I even helped build one of them) I took all the Unitparts info and put it in the ship's upc and the Object stuff in the .dat sim etc files. That may be where I made a mistake but can't find it. The trouble is there are so many things it could be.
I do appreciate you trying.
Peabody
Well, i havent given up yet. Though it may look like it, i'll try to get this working and hopefully it should go without crashed.. I still remember my crashes when using the Fubuki DD, always on Feb 26th, 1300 CTD. Still havent managed to root that one out but since there is few other ship mods that go without crashes..
Went bit off but whatever.
peabody
09-02-08, 01:55 PM
Well, i havent given up yet. Though it may look like it, i'll try to get this working and hopefully it should go without crashed.. I still remember my crashes when using the Fubuki DD, always on Feb 26th, 1300 CTD. Still havent managed to root that one out but since there is few other ship mods that go without crashes..
Went bit off but whatever.
I haven't given up either, just too busy with the Japanese Campaign to really go through it line by line.
Peabody
Task Force
09-02-08, 02:54 PM
Cool, I like this mod. You dont rule the ocean, and you dont get killed with one bomb.;)
Webster
09-19-08, 11:33 AM
one suggestion, or request i have is the bridge seems way way too dark for me.
i use stock setting for grafics and its so dark i can barely see the interior walls of the bridge when i look around. its like its night time during the day. i dont know if its the game or the mod but is there a way to make the bridge more visable when looking around inside it? i would not want to do it by changing the games video settings so i was hoping it was a texture file you could lighten up on the darkness.
peabody
09-19-08, 12:01 PM
one suggestion, or request i have is the bridge seems way way too dark for me.
i use stock setting for grafics and its so dark i can barely see the interior walls of the bridge when i look around. its like its night time during the day. i dont know if its the game or the mod but is there a way to make the bridge more visable when looking around inside it? i would not want to do it by changing the games video settings so i was hoping it was a texture file you could lighten up on the darkness.
I was thinging the same thing on one other ship, forget which, and thought I could put in some light like they have in the compartments, but I didn't get any answers and I don't know how to do it. And I haven't had time to experiment, since I have been busy with RL and trying to get a release on the Japanese Campaign. But it is on the list. I added the UZO and know how to increase the zoom (not done) but I was hoping to figure out the problem with it not going into Campaigns before another release, but again, I don't know the problem, and got no responses on the Iowa when I asked, so it's trial and error to figure it out.
Peabody
Webster
09-19-08, 07:04 PM
I was thinging the same thing on one other ship, forget which, and thought I could put in some light like they have in the compartments, but I didn't get any answers and I don't know how to do it. And I haven't had time to experiment, since I have been busy with RL and trying to get a release on the Japanese Campaign. But it is on the list. I added the UZO and know how to increase the zoom (not done) but I was hoping to figure out the problem with it not going into Campaigns before another release, but again, I don't know the problem, and got no responses on the Iowa when I asked, so it's trial and error to figure it out.
Peabody
well take care of RL first naturally and we will be looking for the next release when you have the time.
ps- have you tried a generic post on the bridge darkness on playable ships? since it seems its not ship specific, a general type help post might get more response and a solution.
kptn_kaiserhof
09-20-08, 02:04 AM
sorry but i love the bb's
peabody
09-20-08, 09:30 AM
sorry but i love the bb's
Ok, do not know why you are sorry but thanks for the post.
Peabody
spike12
06-25-09, 10:44 AM
Could you,pleaese,re-lease the boat, I wanna try my hand at a little surface-raidin' with 'er.(yeah,I know this is an old thread):ahoy:
jmardlin
06-25-09, 11:46 PM
Peabody you can get the torpedoes to work but it take some repositioning of the tube door so the torp does not hit the hull when it launches. I know I did it with the Montana and it worked. Not sure if I released it that way though.
peabody
06-26-09, 02:34 PM
Could you,pleaese,re-lease the boat, I wanna try my hand at a little surface-raidin' with 'er.(yeah,I know this is an old thread):ahoy:
I have reposted the file, but just for your info, I have not had time to fix it so it will work in Career mode. There is a mistake in the UPC file. It works fine in single missions. You can refit at any US bases but it will not repair hull damage, like it does in Career mode at the home base.
I plan to fix it, and several other ship I built, when I get the Japanese Campaign done. (if I live that long. :har:)
Here is the link. I added a TBT so you can measure distance to target if you want to man the Deckgun.
http://files.filefront.com/13942381
Peabody
PS @ jmardlin
The reason I didn't bother to make the torpedo so it could be fired like I did on some other ships is that the Brooklyn didn't have any torpedos from the info I could find. (But the info I found also says it served in the Atlantic, not the Pacific....????)
I want to unrealistically start off with the USS Iowa in 1941 :D This could be fun provided it could be used in the campaign.....
unrealistic is understatement, alternate history is more apporite :p
spike12
06-28-09, 09:04 AM
Thanx for re-releasing the brooklyn,I used her for a couple of war patrols,and I noticed a couple of things that might need work on when you get the chance;
1. The TBT isn't working
2.Although she has radar,It cannot be turned on
But other than those,she works perfectly,that's all.:)
peabody
06-28-09, 12:38 PM
Thanx for re-releasing the brooklyn,I used her for a couple of war patrols,and I noticed a couple of things that might need work on when you get the chance;
1. The TBT isn't working
2.Although she has radar,It cannot be turned on
But other than those,she works perfectly,that's all.:)
Sorry Spike12, my mistake. I must have been half asleep when I put the TBT in, I put in the TBT but not he camera view for it. The radar is something else that needs to be changed when I get time. The sub I used had the radar gear installed but not usuable at the beginning of the war, it needed to be purchased later in the game. I'll fix that when I get some time.
New link and I am also going to edit the other post to put in the new link.
http://files.filefront.com/13942381
Peabody
SilentTEO
10-05-09, 05:17 PM
Hi:DL
I have lucky whit 2 ships of the same moder (Kongo and Fuso), and they are fantastics:D, but is the last une and i cant get it, because the file not exist on filefront web page ...
Anyone can make a repload of the link please? :D
Thank you all!!:salute:
p.s: Sorry the english:oops:
peabody
10-06-09, 12:31 PM
Hi:DL
I have lucky whit 2 ships of the same moder (Kongo and Fuso), and they are fantastics:D, but is the last une and i cant get it, because the file not exist on filefront web page ...
Anyone can make a repload of the link please? :D
Thank you all!!:salute:
p.s: Sorry the english:oops:
Here is the Brooklyn:
http://www.filefront.com/14669289/USS%20Brooklyn.zi
But it is an old MOD that I didn't fix to work in Career, it will only work with Single missions.
Peabody
Admiral Von Gerlach
10-06-09, 02:12 PM
wonderful ship Peabody. Those forward turrets were the source of endless controversy at the Bu of Ships back in the day. My grandfather said the scuppers ran red with blood over them, and various schools of thought on such strange turrent schemes. The greatest maverick of them all was the HMS Agincourt which was ordered and paid for by Turkey but siezed at the last moment by the RN due to german influence over Turkey in WWI. Thanks so much for the Brooklyn, she was a lovely ship and she and her sisters did yeoman service in the war and since.
peabody
10-06-09, 03:50 PM
wonderful ship Peabody. Those forward turrets were the source of endless controversy at the Bu of Ships back in the day. My grandfather said the scuppers ran red with blood over them, and various schools of thought on such strange turrent schemes. The greatest maverick of them all was the HMS Agincourt which was ordered and paid for by Turkey but siezed at the last moment by the RN due to german influence over Turkey in WWI. Thanks so much for the Brooklyn, she was a lovely ship and she and her sisters did yeoman service in the war and since.
Thanks Admiral. I hope to get a chance to "finish" it once I get this Japanese Campaign done. But Real life is kicking my butt.
I still need to put in damage control and fix the upc so it will work in Career mode.
Peabody
rada660
06-02-10, 04:44 PM
file no more available :C
can you choose another host than filefront maybe seem its do that many time
Webster
06-03-10, 01:18 PM
peabody, try using your main filefront page link instead of the mod itself, that way you dont lose the mod links every time you update or change your mods.
doing it that way sure has made my life easier and people often find and can try some of your other mods that they didnt know about
by the way, you links for the fuso mod are broken as well
rein1705
06-16-10, 06:27 AM
cant wait 4 that.
Francesco
12-31-10, 05:42 AM
The link is not working it seems. Anyone could upload it again?
chrysanthos
02-02-11, 01:30 PM
error quickkey content invalid as always.....
chrysanthos
02-06-11, 05:55 AM
i could never enjoy your battleships as long you uploading to the damn filefront:DL
Seawolve44
03-14-11, 03:34 PM
PEABODY: Can you please reupload your playable surface warship mods again? Many players here want to download (and redownload) your great playable ships mods. Its sad to let all these nice playable ship mods go to waste of the past with all the work put into them (I curse at Gamefront, was aka: Filefront for deleting them!)
EzioAuditore
05-13-11, 08:58 AM
1 time he said this to me on PM:
To explain, I took down most of my ships. These were some of the first mods I ever did. At the time damage models had not been figured out yet. That plus a mistake where they would only work in single mission, they crash in campaign. So after many, many complaints I took them down until I can fix the mistake and the damage model (so the damage could be repaired, they took damage but you could not repair it.)
But then I got involved with Keltos to make a campaign for his IJN subs, Real life created limited time to do anything, so the ships just got set aside. Right now the Fuso is not fully functional, it is being converted to a uboat and I have limited time so it is not finished.
I will repost my ships when I get time, but not right now since they do not work. Once I get the first one done, the others should be much quicker.
Peabody
i asked him about BB Fuso so if this one CL is broken i think that goes this message for ALL PB broken ship links
So no more please upload.If anyone got the link the thread is open,if not then wait some time for PB to release IJN campaign and then repair the ships
kartoffelx3
05-17-12, 05:03 AM
Hey guys!,
Nice ship, but the download does not work please upload again!
Thanks!
Sailor Steve
06-08-12, 04:06 PM
Please read the post right above yours. He seems to have taken them down for a reason, which is that he discovered they didn't work properly.
It says So no more please upload.
Vice32003
01-19-17, 07:26 PM
Whne i clicked the linked that you posted for your Brooklyn classs cruiser it sends me to filefront but i can not find the file so im a bit stuk. Is there another link for this cruiser?:up:
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